Depth of field

>Depth of field
>Motion blur
>Chromatic aberration
>Colour grading

Why?

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geforce.com/whats-new/guides/rise-of-the-tomb-raider-graphics-and-performance-guide
screenshotcomparison.com/comparison/165362
images.nvidia.com/geforce-com/international/comparisons/rise-of-the-tomb-raider/rise-of-the-tomb-raider-ambient-occlusion-interactive-comparison-008-nvidia-vxao-vs-hbao-plus.html
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But I heard you like shitty movies?

To hide poor quality graphics.

>mouse accel
>no raw input

they help hide shitty graphics, much easily to apply some filters than it is is to optimize and make a nice looking game

>7 gen: bloom
>8 gen: chromatic aberration
>9 gen: ???

because the human eye does not perceive everything in perfect clarity simultaneously as it is shown on the screen, and those are attempts to emulate some form of realism.

If you don't think chromatic aberration is the best thing to happen to games in the last 20 years then you're probably a dum dum

Hello Techland

end yourself

>only one key bind per action in game
>can't bind a single key to different actions
>no fov slider
>"sound, mouse ect.." sliders lack numerical hints
>no msaa or built in supersampling support

Why is it it's always small indie devs with barely any money who get this right while big studios couldn't be bothered?

24FPS lock

>color grading

literally what

Don't you remember BF3 and how people complained it looked bluish. It's just another shitty post processing effect that gives particular colour tint to the image like in movies.

None of these are bad if used reasonably.

What? What is the problem with this shit? Looks nice, adds to the atmosphere. I loved color grading in Killer is Dead.

I think it's a cool effect to simulate peripheral view and to look at your character in a 3rd person perspective while in first person, but it's still fucking shit because your eyes can do that anyways while in game.

Motion blur/DOF if done well are passable. DOF in DS1 for example and motion blur in mad max looks great. There is no excuse for chromatic aberration.
I assume colour grading is shit like piss filters in deus ex and sunny-d in new vegas?

>Why?

So you can turn them all off and get a few more FPS.

Since console games have an horizontal fov of around 65°, while humans almost top 180°, I think it is very unnecessary.

I hate fags who talk shit about DOF and motion blur. They are realistic effects that exist in real life, movies and photography. Literally nothing wrong with them.

>I assume colour grading is shit like piss filters in deus ex and sunny-d in new vegas?
BF3 has the worst color grading of all time

Remasters of 1-2year old games.

Color grading mostly look awful.
See warframe for a quick example, that game makes me want to puke when most post processing effects are turned on.

nothing wrong with motion blur desu
DoF is fine too when used correctly, and not like in Dark Souls to hide awful draw distance

...

>motion blur
>exist in real life
You are console-shooter-levels of retarded tbqhwyf.

Here's your (you)

Is this bait? Literally just wiggle your fingers up and down quickly to demonstrate motion blur

It's just like irl bruh

As this guy said It's all just filler to make you feel like your looking at your character in action while in first person. DOF, chromatic aberration, depth of field, all of these fucking affects are simulated with your eyes anyway, so its basically useless or to remind faggots that this is a vidya gayme, not real life.

CINEMATIC 24FPS

>Depth of field
>Motion blur
So...shit your eyes can do on their own?

>wiggle your fingers
Games do not implement it that way.
The screen gets blurry when you turn around, not when objects move on the screen.
Are your eyes fixed and unable to look anywhere but straight where your head is turned?

Not through a monitor, retards.

You can have all the shitty eye straining filters you want. I only bitch and moan when they don't give me the option to turn them off.

>hurrrr what is per object motion blur

I love just turning this shit off before I start playing and never having to see any of it.

Ambient occlusion is the only thing that actually feels like it divides generations of games.

The eye does not have chromatic aberration unless you have some congenital deformity or are wearing broken glasses.
Also, DOF is based on the area of focus, not always in the horizon. Unless every character these days is myopic, and it STILL wouldn't apply.

But this is something your eyes and brain are supposed to do. The actual image that your eyes receive is not blurred. Fast-moving objects on screen will have the same effect for you even without the motion blur. Having motion blur on only exists to hide low fps

DOF and motion blur are always optional you eye damaged retard.

Why would you want to replicate the shittiest aspects of human vision in 65° fov games?

Those post processing effects are all garbage. Bloom, blur, motion blur, chromatic abberation, colour grading. G A R B A G E.

The first time I played Dying Light, I didn't bother digging in the video options and played the game with everything on. I had to walk away from the computer and literrally passed out in my bed after an hour of gameplay, I never felt so sick since the first time I crossed the Channel...

Fucking game industry artists really need to stop replicating all the shit they've learned in their photography, film pictures cursus.

Muh artistic vision, VIDEO GAMES AREN'T ART. DWI.

Oh. Except when I move things around they seem to be blurred on my monitor, and my eyes can focus on specific objects. So why is your vagina sandy you cum guzzling faggot?

>hurr what is 0.01% of games that do it that way
Any more straws you want to grasp?

Except not, objects on a monitor don't work the same way as objects in real life you fucking idiot.

What's that 2015 one?

Then you have a shitty fucking monitor you poor shit eating nigger retard.

Not on consoles you cum licker

Letterbox.

no joke, I really prefer the simple look of games made between 1998 and 2005. Something about the clarity and focus on raw textures and lighting make them so timeless. Look at games like Jedi Academy: quake 3 engine, baked lighting, moderate resolution textures, but it looks great. I remember having a shitty computer 10 years ago that could play jedi academy no problem but really struggled with oblivion, and jedi knight was more visually appealing than oblivion on the same computer.

Almost every modern game has per object motion blur you stupid cunt.

You can stop shitposting any time nigger baby.

my nigga
i remember hating that effect in DXHR and Farcry 3 because it looked like cartoony shit, but newer games have amazing AO

but this is right now.

The fact that you play on console makes you a fucking retard especially if you complain about lack of options and eye hurting effects.

Your console pleb is showing, back into the trash where you belong.

I play on both

>1080p monitor
What is this 2006? Poor cunt.

Those are all bad, but nothing can beat dirty lens when it comes to being both ugly and annoying.

Raytracing

which is actually good, but expensive as hell

You're not even trying anymore, nigger baby

>being knowledgeable makes you a pleb
Ok retard. I don't even play on consoles.

>knowledgeable
laughing_whores.jpg

The real shitty part is the didn't even give you the option to disable chromatic abberation until like 3 weeks after that expansion came out.

You didn't even know what per object motion blur is. Back to r/gaming.

>Eyes have motion blur
>So we should add even more motion blur to the game
Two wrongs don't make a right.

...

>;_;
I am enjoying all this salt.

>you can't
XAXAXAXAXAXA

>film grain
This has never made sense to me, the entire point of film grain is to degrade the quality of the image. Yeah it can look cool in photos, but in a video game I'm not using hundreds of dollars worth of hardware to simulate noise.

Honestly someone who defends anyone of those things should be gassed and their family imprisoned for life.

You have eye-rapingly shitty distant terrain and no dev time to do any better.

Do you leave it there for everyone to see or do you hide it behind blur?

The only thing I've ever liked it in, was Silent Hill. it makes the environment a little creepier.

>not wanting your game to look like it came out of a Hipster avantgarde cineast's anus
I bet you don't even buy games that are vegan and glutenfree >:(

Motion blur is important if not abused. The rest is just a pain in the ass.

Games look unnaturally clean without it, our brain can easily trick us in high speed action.

I do both.

An option to have distance fog on/off and another option for lod managing.

in the future, people should be able to play the game with maximum lod when they come back to appreciate the game.

Yeah, I don't even have the game installed anymore unless they release another expansion I ain't gonna touch it ever again.

Reflections on literally everything

do people actually believe our eyes suffer from chromatic aberration?

do you even know what it is?

how is your brain so broken and fucked up to believe motion blur is necessary?

You should also check out the dramatic difference with VXAO vs HBAO+

geforce.com/whats-new/guides/rise-of-the-tomb-raider-graphics-and-performance-guide

screenshotcomparison.com/comparison/165362

>NVIDIA 隹ワ
what?

What's with the bloom it's adding?

images.nvidia.com/geforce-com/international/comparisons/rise-of-the-tomb-raider/rise-of-the-tomb-raider-ambient-occlusion-interactive-comparison-008-nvidia-vxao-vs-hbao-plus.html

pretty sure that's just the aspect of 'shadowing' different parts of the body due to lighting and scene.

its supposed to be a more accurate AO rather than just a one size fit all approach.

I legitimately enjoyed depth of field in DS1. Seeing the blurry silhouette of the hydra as it fired at me was sinister.

Doom 4's DoF is used very well

also photomodes look terrible without it

I seriously don't understand chromatic aberration. Its genuinely a filter that makes the game look like shit. Everytime I see it, the witcher 3, the division, it always looks like garbage and I turn it off

I had no idea Witcher 3 have this.

they said the bright nights are mainly due to the witcher's ability to see very well in the dark and yet still tried to replicate camera distortion?

yea I didn't either until I actually looked a few weeks ago firing it up when I wanted to get into Blood and Wine

my 980ti runs witcher 3 great on 1440p and I seriously don't know why or what chromatic aberration does but it looks like garbage where ever I use it

I don't mind the shadowing but I don't like how it adds exposure to that scene. Look at the paper and the barrel near the ladder getting overexposed. If you could read that paper before, you can't now.

Don't even fucking joke about it.

what game is this?

HBAO+

''Cinematic'' bars that make the screen small as fuck, see Heavy Rain

Motion blur is generally awful, but it's actually quite nice in The Witcher 3 and Uncharted 4.

Depth of field is usually garbage, but a subtle effect is acceptable.

Chromatic abberation was fine in Alien: Isolation.

What am I missing?

...

Like I said it is account light more unlike the standard AO, as well as light being reflected around the room.

>Detailed objects spread across several layers are accurately and richly shadowed, light being cast and reflected in the room is accurately accounted for, and new AO shadows rendered.

in another screenshot:
>Here we can observe VXAO's impact on overall image quality: with improved accuracy and a new technique for rendering AO, the intensity of the bright sunlight is increased, enhancing the look of the scene and improving the visibility of the God Rays on the upper left.
>With VXAO the appearance of the shack is realistically improved, adding deep shadows where appropriate, and brightening surfaces and objects that are directly illuminated by sunlight.

>Chromatic aberration
The worst of sins