>Plays Uncharted 4
>Falls asleep on the first hour
Fuck. Why am I not enjoying this game?
>Plays Uncharted 4
>Falls asleep on the first hour
Fuck. Why am I not enjoying this game?
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Maybe get a full 8 hours sleep before you play?
I was full awake when I played it. Why is the game so boring?
It isn't? The game starts with a boat chase. Then there's a prison break.
How did you fall asleep onto time itself, you stupid fucking spic?
Yeah, but why is the gameplay so dull? It feels like a generic shooter with AssCreed stealth slapped in it. And why does the story feel so weak?
>watch Initial D
>everything leading up to the first race is awesome
>after that the show gets kind of unexciting
>faggy romance subplots with Itsuki and Iketani
>both end up fucking up
>Takumi's personality is literally "I'm a good driver" and he still gets his bitch
I stopped after Iketani didn't fug Mako, should I even finish?
People don't fall asleep because they are bored, user. They fall asleep because they are tired.
Stop playin'.
Wanna explain more or just use generic terms to try to explain the gameplay. Playing Uncharted like a cover shooter is not the way it's meant to be played. You should be running and gunning, using melee team finishers, and using the grappling hook and verticality to your advantage.
You are only now realizing uncharted is generic?
If its not meant to be played as a cover shooter, why have a cover system at all?
Because it's needed for the health system and stealth segments. That's like asking why most FPS games have a hip fire mode if aim down sights is the preferred method of shooting.
its for retards like you.
Uncharted high level play makes it like Vanquish
>Uncharted high level play
this
Do not insult GLORIOUS Platinum game Vanquish by comparing it to this trash.
Vanquish does deserve a remaster, or at least a PC version
It gets worse as it goes on. Takumi stops being a goofball and just enters unlimited skill mode until he fucks his car, then goes back to unlimited skill mode.
He also wins a stupid amount of races by turning his headlights off and pretending not to be close anymore.
>or at least a PC version
Might happen with the way things have been going at SEGA.
nah, actually, I am going to insult it more.
Vanquish is shit because of its color paletter, making it hard to see shit. then the bullet time, which is the game's whole gimmick is useless in high level play.
maybe because it's aggressively generic and bland?
>high level play
dere u go wit dat bullshit
I do agree on the color palette though, thankfully the enemies did stand out with their colors, but the levels were kinda dull.
so you mean this kind of playing is just low level playing?
Style over substance
Is this your first Uncharted game?
So you never played it
The expansion of the stealth mechanic was solid as fuck, but it was also the only good part of the game. Everything else felt really lackluster. Way too grounded for an Uncharted game.
I'm really disappointed that they decided to go for a more "realistic" story than the previous games. I waited all the way through the fucking game for skeleton pirates that turn out to be marionettes or some silly but enjoyable bullshit like that, but ND decided they can't have things like fun or creativity getting in the way of the MUH NARRATIVE.
As a side note, is it just me or were there multiple instances of there being like 10 different way to get to a specific cliff/platform/whatever, and NONE them had any treasure? Why bother with the dumb illusion of choice branching paths nonsense if you don't bother making them worth doing?