What is the best settlement location in Fallout 4?

What is the best settlement location in Fallout 4?

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The recycling bin.

Comfy ghoul pool place, with the guy who used to be a toy maker pre-war.

I died.
Top-fucking-tier.

Really?

as always, first post best post

Depends, you playing survival? If not why fucking bother with the settlements?

I'm sorry for your lose

Actually not really that concerned, just bored in the game and was wanting a settlement with a good view to build onto

Greygarden, ditch the 'bots.

crab island

Are there any that are elevated, like on a highway? Or at least on top of a tall hill?

One in the north east that's in the middle of fucking nowhere, something farm. Sunshine tidings is elevated I think.

Greygarden is part highway I think

Well I'm sorry to hear that.

Crab island was good for me until I realized its all hills so I couldn't build shit. Thinking of using the drive in movie place since it's flat. Just have to worry about clearing some radiation barrels.
I don't think fallout 4 is as bad as people say please don't crucify me

>They also say Skyrim is better than either Morrowind or Oblivion.
You're not alone.

I only played oblivion and skyrim when it comes to tes, I did play the original fallouts though, and I think every game in each series has their appeal.

As story or writing or rpg elements is pretty shit, nothing new for betsheda.
I have fun with the gameplay though and now is better with survival and of course like always, mods. Cant belive how many hours I waste building settlements.

I just like to think it's a new ip instead of a fallout game. In all honesty if it was and didn't have references to fallout lore I think it would be better received since as a game it's decent.

Yeah, it's rare to find a game that is actually just terrible and has no redeeming qualtites imo.

youtube.com/watch?v=UF8QzQp57oI
I did it! I found actual shit! Now I need to make a mod to put this into fallout 4.

Because now

>same-fagging your own post
>twice
for shame user

Pretty sure that's the minuteman questline.

kek.

Garvey is really the only thing I hate about the minutemen, too bad since he has one of the best follower perks.

Reckon they should've folded the minutemen into the railroad. On the surface they're just protecting people but they have another agenda or something.

I feel like the minutmen would have been better if you played more of a leader role making choices.
>I want to recruit more people
>Lets make better weapons
>Lets boost our pr
>Lets try and stay hidden for awhile
>lets worry about making some money for our cause
You played more of a leader role in the institute questline.

croups the best for inciting attacks
plenty of enemies spawn close enough in the town and house to lure then fuck over with turrets but not close enough to that the enemies attack on their own

>implying the gameplay is even worth a few hours
I had a bunch of people who suck Bethesda's cock flat out tell me that there isn't much to do in the game, as most of it is shallow shit and worse than Fallout NV and Fallout 3

How the fuck did you manage to blow hundreds of hours on the game?

Yeah with retiliation missions and such if the other factions think you've overstepping.

You give yourself a grand goal. And you spend that playthrough working towards said goal. Besides that the different faction paths are more varied in terms of quests then they were in NV.

hangman's alley

i will snatch every mother fucker punani

Not that guy but I spent more than a few hours messing around with the settlement building. It's shallow as fuck, and a Fallout 3 mod did it better, but the idea of it kept me playing until I realized that settlement attacks and other shit was just window dressing. I also thought you would unlock a ton of more shit to build with as you played the game but even after finding all those magazines you just unlock really minor shit.

tl;dr, I endured terrible questlines and characters in the hopes of getting to better settlement crafting or management.

That farm place with all the robots
Literally unlimited food

This is definitely the most comfy for me. I like building a heavily defended shanty town.

>Tfw, the Railroad was cool in theory but in the game they're retarded and poorly written.
It would've been really cool to have them mixed in with the Minutemen. Preston and Des would've been competing for leadership and you could either support one or resolve all their arguments to have them recognize you as the leader.

>you give yourself a goal
What goal do you give yourself?

>more varied
>in terms of quests
fucking lol
The quests were easily the shittiest part about the game.

I like the red rocket stop that's next to the first one, it's small, easy to build walls and defend.

yeah, that was the only settlement i actually took time to put in little details instead of just popping in food, water and defense and then never coming back
i was really dissapointed that it wouldn't let me build high enough so i could get stairs onto the rooftops
i loved hopping around on the roofs and then sneak attacking some dirty fiends
the story nd stuff is pretty dumbed down and meh but man the shootey fights were fun, i really liked using a sniper in this game

The railroad, one of the factions with internal fights. Never liked them but at least they are not worse than the institute.
I would have loved to be the elder of the brotherhood which was going to be a thing but like always. cut content. I would prefered if you be the elder, the general at the same time pretty much combining the minutemen with the brotherhood. Also I like one mod that restores dogmeat as a always have companion, it seems the idea was dogmeat + 1 companion since dog doesnt affect lone wanderer skill and companions have lines when you heal dogmeat plus it gives you affinity with some.

I played 1,2,3 and NV, I guess its pretty much because I like the game series but if you said the game is shit as a fallout title, I would agree. I guess I can still enjoy video games or try to get the most fun I can from them.

>Implying Deacon wasn't the secret leader.
An internal power struggle would be a great questline done right.
Go write dialogue and get that shit uploaded.

What I meant in terms of quests is that in NV every main story quest was either "persuade faction to help your main faction", or "Kill entire faction" Now there were some different quests for ncr and legion, but house and independent were incredibly similar besides ending. What I mean to say is that the quests were actually different based on faction in 4, again with a few similar ones.

In terms of goal, it mostly involves building some form of super settlement and getting rich retiring with the various companions I managed to not piss off that playthrough.

Maybe, helping others was never the Brotherhood's M.O.
It was only the faction in D.C and they basically got cast out from the rest of the 'true' brotherhood. Plus, the elder must always be a Maxson.

What Im talking about was controlling the brotherhood and using it for our cause. Maxson is always talking about helping the people of the commonwealth and shit but we all know what the brotherhood is about, so the idea was dual maxson get danse in our side and take the brotherhood. I mean lorewise doesnt make too much sense but hey, the lore was already butchered left and right.

Just can't think of a way you'd get power over Maxson, unless you just got rid of him completely and somehow convinced the rest of them to follow you.

Here
youtube.com/watch?v=LKsIsgrUWkk
there you go pal. Like I said it was cut content.

Eh the lore was so shitted that this would have actually been fun.

>Quite possibly the quest that would give you the most self righteous boner in the commonwealth. Cut
Fuck.

spectical island
kingsport lighthouse