What the hell were they thinking? Do they want to prevent a competitive scene from forming? If they don't fix this it will loom over this game for the entirety of its life and that may be shorter than they hope. Rather than watering the flower of competition they put it in a pot filled with pebbles and toss it in the basement. What a shame.
But why? What reason do they have? What were they thinking?
You know, I will defend to the death 60fps for most games, but you are a colossal autist.
Lucas Evans
It is actually a problem though.
Dominic Gutierrez
Call me a casual, call me a shill. Do what you want but at least I'll have fun still.
I remember a time when all a game had to be was fun with the lads. But people like you perpetuate this tooth and nail culture where if a game isn't GOAT it's not worth playing.
That's the twitch and YouTube culture, the ones who are incapable of just enjoying a game. Have fun with that, mate.
Jayden Williams
That's the thing though. Overwatch is such an awesome game but this little detail can be so frustrating and be seriously detrimental to a potential pro scene. You jump out of the way and suddenly you are dead for no reason and the killcam shows you that the server never fully processed that move so you got it. Fast-paced games like this need to have proper servers or things like that will make the entire affeir very unfun very fast.
Evan Rogers
20 clock?
Carson Jones
you playing bloodbourne?
Carson Wilson
It's 20 Bong. She's from GB, they refer to time in a special way there.
Nathan Reyes
Who cares the average human reponse time is 1 ticks
(spoiler) Im kidding
Christopher Rodriguez
It's "20 Ow threads could have been prevented in the last hour if they already would fuck off to /vg/ with them."
So Op - what were you thinking making another one?
Luis Cooper
client tick rate ≠ server tick rate
Blake Evans
>Do they want to prevent a competitive scene from forming? I really REALLY hope so, I really don't want CS/Moba kiddies ruining this game
Gabriel Stewart
>potential pro scene. Must a game be "pro"? Are there so many autistic faggots that considers ALL multiplayer game must be "pro"? Whenever people complains in Sup Forums how games aren't fun anymore, look at OP and other "pro gamers" whining at how fun games aren't "pro" enough. Screencap this, in 5 years we'll see "pro" single player RPGs when this kind of autism spreads.
Julian Rivera
>Do they want to prevent a competitive scene from forming? I hope so it killed TF2
Kevin White
CS:GO has a competitive scene and its netcode is far worse than Overwatch's
Adam Adams
>Must a game be "pro"?
No, but people are already complaining about this problem and hardcore OW players will be annoyed by this the most. Casuals may lay the foundation for the game by buying it at the beginning but it's the dedicated players that value skill that keep the game alive and let it thrive over years. But only if those players are supported by the developers. In the end nobody wants to play a game where you regularly die because the game doesn't function properly, be it casual or hardcore gamer.
Grayson Gutierrez
Comp servers run at 64 you fucking autist >caring this much about muh tick Kill yourself
Landon Cox
>In the end nobody wants to play a game Sup Forums indoctrinated kiddies everyone
Logan Morris
Hey csgo what are you doing on Sup Forums? Being wrong about tick rate and other things?
Chase Price
Im playing overwatch in the gosugamers league.
Most of us are playing this game because it's new and theres fucking money in it compared to no money in tf2
I dont give a flying fuck how casual it is. That just makes it easier to play, and easier to get money
Lucas Adams
Casuals killed TF2
The 'competitive scene' for TF2 barely even a thing
Christian Brooks
So if I only wanna play casual mode can I pay less because I will only be on the shitty servers? No? Huh.
Jordan Rodriguez
Find a team and play comp then if you care this much you god damn autist
Logan Stewart
Got to rank 30 in the beta.
I'm always hearing shit about tickrate on this game but I noticed nothing out of the ordinary while I was playing.
Xavier Turner
The people making the game wanted it to have a pro scene moron.
Henry Young
There's nothing wrong it. People just go muh tick rate because they suck at the game and need an excuse to feel better.
Andrew Morales
Then you aren't good at FPS games. You got to level 30, not rank. Idc what they call it, if it is gained by just putting more time in than others it is a level. Rank implies skill.
Gavin Miller
>biggest game developer in the world with most resources tosses a great game on the market with the intention to have it become a competitive game >many players complain about shitty online >insult those players because they should just give away their money and be happy they can have the game
Okay.
Chase Cruz
>competitive FPS
Even CS:GO is a laugh. No one cares except for other people who sink 2,000 hours into a game.
If it's not a "fite me 1v1" game, who cares.
Connor Gomez
Nobody's forcing you to buy it, dickhead.
Anthony Mitchell
More like you just won't be good enough to tell the difference so it doesn't matter.
Personally I hope they upgrade it, but I also don't think that for casual play it's even really a problem.
Owen Lopez
You're probably not good enough to notice it. 95% of players aren't.
And it doesn't matter for the pros, because the custom games already have 60 tick and that's where any self-respecting pro does their training.
It's a mild, non-issue that will be fixed in a few months.
Luke Price
So tick rates doesn't effect gameplay? I guess framerate doesn't matter either, might as well lock the game to 30.
Henry Carter
I never said anybody was forced to do anything. I just put out a valid complaint and you get defensive like a little kid whose favorite Power Ranger was just insulted.
Nicholas Fisher
what is 20 tick
Christopher Cooper
I used to play with 200-250 ping all the time because shitty Alaska internet so 20 tick really doesn't bother me
Thomas Cox
go back to the 90s.
Joseph Miller
any game that balances via cool downs is not worth playing. it is never fun to wait. if you argue strategy then the better way to do it is via resource management not time
Adrian Flores
probably because tf2 was obviously never intending as a competitive game and the restrictions placed in competitive modes further dilute an already bland game experience.
Dylan Watson
>I used to eat literal shit all the time, so eating shitty food doesn't bother me. So you came into this thread to add what? Nothing?
Jacob Moore
...
Lucas Gonzalez
>Implying OW netcode isn't a problem, especially when you play with some high ping fuckers
>Impying OW netcode is as bad as shitposters are making it out to be
>Implying anyone besides some tech nerds and hardcore mlg kiddies will actually care about the tick rate and normies even know what it's about
OW tickrate is one of the things shitposters are ruining for everyone, if every discussion about it wouldn't end in a shill battle there would actually be a chance that reasonable complaints would be hear and fixed.
Adrian Anderson
>implying fps and tick rate are comparable Stop looking for an excuse just because you suck at the game. Show me one example of the 20 tick rate causing an issue. Go ahead I'm waiting
Austin Williams
Alternatives. Do your resources come back with time? Then it is functionally identical to stacked cooldowns.
If it's something that is extremely powerful and you can just use it 8 times in a row immediately with no downside because you stocked up, that would be exceedingly unbalanced in a game about team synergy and pushing - you're essentially asking for the system to be identical but with a different paint on it, or changed to just be an entirely different game. I'm guessing you're looking for the latter, so why bother saying anything at all.
Aiden Morales
Once "e-sports" become more than small local tournaments, it hurts the game.
Gabriel Johnson
You do know they have a 60 tick option in the custom game tab that's implemented for tournament play, right?
Lincoln Lopez
Why not both
Ian Rodriguez
...
Christopher Foster
And ranked?
Julian Miller
I fucking rubberband like a motherfucker in Overwatch. My up and download speeds are great, every other game runs fine. Overwatch is the only one giving me problems.
There are so many times I just freeze in place and "wake-up" dead.
Can someone explain to me, a person with 100ms ping, how 20 tick rate would affect my nigger internet?
Jack Perez
It's 20 Bong mate.
Parker Peterson
It's going to be 60 both ways in competitive anyway.
In casual mode you'll have to deal with the occasional bs death. I hope they do realize that it's important for every mode.
Juan Howard
sfv owns noohb
William Rodriguez
I played at 9-14 ms most times in the beta. Only when i joined servers where somebody with an abysmal ping was present i experienced the problems you encountered. I usually left the match and the next one was ok.
Up and Download speed =/= ping. You should enable the options to show net stats in every online game to actually know what's going on.
I don't say there are no problems with the netcode. there are but all the shitflinging because 20tick is the hottest new anti OW meme wont help because it drowns all reasonable voices of complaint with them.
Ow has a problem with giving people with shitty ping an advantage due to its 20 tick playerside 60 tick serverside netcode solution. But if you are in a match with people that have similar ping to you the netcode works ok.
Matthew Hall
No it's not, it's 23 bong.
Isaiah Barnes
>gaming >competitive
Pvp in games is for kids. If you are older than 12 and think games are "competitive" you have never worked in the free market.
William Flores
Honestly that severe a problem certainly has nothing to do with tickrate, and most likely nothing to do with your up/down, or Blizzard's servers.
I would guess this is either a routing issue, or something on your local network being weird. Unfortunately I don't know the IP addresses of whatever OW servers your game would be trying to use, so I can't give you a way to troubleshoot.
I guess I'd try to make sure you have your IP as static, using a wired connection, maybe make sure you've got whatever ports OW uses (again, I'm not sure) open or just DMZ temporarily, and if the problem persists, maybe temporarily swap over to google's DNS servers and see if that helps.
Shit routing is a surprisingly common issue with backbone networks.
Lucas Perez
50ms updates isn't that bad but why not 30 or 50 Hz at least? seems pretty weird
Gabriel Wilson
I thought the 20 ticks thing wasn't true?
Either way, you're fooling yourself if you think that's the only thing that would prevent a competitive scene from forming naturally (it being shit and lacking depth are bigger problems than 20 ticks), or if you think Blizzard won't just force a competitive scene to form by injecting it with money.
Zachary Baker
> So tick rates doesn't effect gameplay?
It doesn't. Not until it get's down to about 10 tps or even less. Even then it's debate-able. Ping has a higher impact. And bottom line, player skill is the true determining factor.
That frag around the corner? You set it up before you ever go around the corner. Position, speed, knowledge of level, of opponent, of loadout, of classes, of game in general. In the main, over the entire match, who's getting fragged is determined before the first rockets are ever fired. It's determined by skill, and not by framerate or tick rate or any other autistic metric.
This may effect the twitchiest of twitchy pro players. But fuck them. No-one else will even notice. I doubt even most pro players could blind test discern when the server was running at 20 or 60 tps. Anyone who could is better being kicked from the tournament.
Gabriel Johnson
Thats some pretty big bullshit, I ran to a few things like that as tracer due to the tick rate
Colton Roberts
But nobody own SF5
Evan Hernandez
>having no alternative automatically makes it shit
your analogy is shit
Aiden Green
>Pvp in games is for kids
what a fag. Have you never heard of sports or chess or anything?
Caleb Harris
the client sends updates at 60 Hz but receives updates at 20 Hz
Anthony Evans
Wait are you serious? They might as well be the same fucking thing. Same with the Hz of your screen. Are people playing PC games really this fucking retarded?
Brandon Sullivan
What exactly is a "tick"? I rarely if ever play shooters online so I have no idea.
Owen Roberts
It is true, but far less of an issue than most people make it out to be. It results in stuff like where extremely small time differences can get 'rolled back' in your view when playing with someone with a slower ping.
The actual tick rate is 60 updates per second from client to server, and 20 updates per second from server to each client in the game.
I have only ever noticed it consistently while playing Tracer, because she is really fast and relies on that ms to ms gameplay. I will often find killcams where the enemy kills me before I blinked, when I got it off and got around a corner in my screen. Shit's annoying, I hope they adjust it, but it's hardly game breaking.
Tick means how many times per second data packages are sent out. More is obviously better.
Let's take an extreme example. Let's say tick is 1. One package sent per second. Really slow. Unrealisticall slow, but it's just an example.
Tick 1 (t=0)--0.1--0.2--0.3--0.4--0.5--0.6--0.7--0.8--0.9--1(Tick 2 t=1s) If your opponent had better ping than you and you would see each other at the same time, this would happen: He sees you at 0.2 and shoots you at 0.4, on his screen you die. You see him at 0.5 and you kill him at 0.8. You see him die. At second 1 (Tick 2) you both die at the same time because that's when the server processes everything between the ticks and what happens between 2 tick is considered to be simultaneously. Lower tick means more precise timing.
Benjamin Gutierrez
whats actually going to 'kill the competitive scene' is that casuals won't find the game fun once they realize that there's no 1v1 class parity, and they have to switch to sniper every time a bastion is on defense
Michael Martin
But it does. I died 4 times in beta because of tick. Using my q on my screen to attempt to dodge something and then the killcam not showing that same action i saw.
Christopher Turner
>hardcore OW players will be annoyed by this the most Spoiler: Blizzard did not design any aspect of this game for the "hardcore audience"
Zachary Gray
>I had no other choice but to eat shit, so I don't want you to call it shit cus it hurts my feelings. Get off the internet kid.
Jaxon Adams
Based Unreal Tournament is 60 minimum with option to bring the tick rate way past 100. Shows which game actually puts effort into competitiveness.
Juan Morris
Bait wanted me to give a real answer, gud job have a (you)
James Jackson
People are putting up millions to organize "e-sport" competitions. People are competing for it. Your opinion on the matter doesn't mean anything.
Nathaniel Martin
Spoiler, they thought they were though. Bigger spoiler, Blizzard are all hacks.
Gabriel Parker
>Lower tick means more precise timing.
I meant higher. Higher is more precise.
Nicholas Brown
still more shitty analogies. A+
Connor Baker
>Are people playing PC games really this fucking retarded? Yes, this whole tick thing started because an idiot cs player misinterpreted it and it spread like wildfire.
Bentley Sullivan
It's a game for casuals, low tick rate, easy aiming, high powered press Q to win ultimates that charge up on their on.
Blizzard makes games for preteens and Midwestern housewives.
Christian Foster
Good, fuck competitive gaming. The less people who dedicate their lives to playing a video game ''''''''''professionally'''''''''' the better. That very same pseudo competitive culture killed TF2
Jose Fisher
Its also noticeable when trying to use Mcree's roll as an active dodge. It will happen a lot.
Alexander Powell
I literally hope that there is no esports or pro scene. Most of my favorite games have been ruined by esports, I don't need another one I have a lot of fun with ruined too
Jeremiah Phillips
>extremely small time differences
Some heroes like Tracer rely on those tiny time differences. If you are in a battle and you wanna wait till you are at 30 life or lower before you rewind it often backfires. If the timing is off because of the game it can happen that you die really often even though on your screen your timing was on point. Fast games like OW need high enough tick exactly for things like this.
Levi Ortiz
I read the first line and thought the rest of the lines would rhyme
I was severely disappointed
Mason Ortiz
TF2 was killed by hats and too many weapons as well as F2P. They didn't change up enough in updates; the base game was still the same and was bound to get boring sometime.
Josiah Cooper
Who thought they were? "Hardcore" players? What point of the ridiculous Overwatch image and marketing could make someone think that?
Fuck Blizzard, but fuck autists whining about this shit. This is like people complaining the latest G-rated Disney movie didn't have enough mature themes and sexual violence
Ian Robinson
Overwatch has a low skill cap anyway.
Besides, esports in 2016 is all low skill cap games. It's not about skill anymore, it's about how popular your game is. Low skill cap = larger audience = more money.
Eli Jones
Generally the smallest unit of time the game supports. When time ticks forward. It applies to lots of games.
They are probably talking about tickrate which is something for multiplayer games and I never really got into the minutiae of that because I never believed that a bunch of teenagers knew anything about netcode compared to the developers, so I always rolled with the default settings.
Julian Cooper
I suppose that makes sense, his dodge roll is extremely quick - didn't really think about it because I kinda suck at McCree and didn't play him much. I've also seen it on Pharah, died before boosting into the air on the killcam, in my screen I watched my corpse fall 4 stories.
Absolutely yes. In the long run it does not have the hugest impact on the outcome of a game, but the lower tickrate is very frustrating when you're playing those really quick characters that rely on extremely interactions. I like Tracer a lot and that's one of the few things that frustrates me when playing her.
This is surprisingly true, it really helps a new thing take off when everyone can easily understand what's happening on screen. Especially a game as fast as this, it moves too fast to let the casters explain everything all the time like League or Dota. Even Dota often moves too fast for a caster to be able to explain what's happening while it's happening.
Alexander Sullivan
>Call me a casual, call me a shill. Do what you will but at least gameplay is passable
>I remember a time when gaming with friends was fine. But people like you always go boohoo
>That's the twitch and youtube culture, the ones who bitch and act like a vulture. Be great, mate
Gabriel Lewis
then how about you stop living on the fucking moon and live somewhere civilized where latency isn't an issue you paste eater
Jaxson Bailey
>Falling for the low skillcap meme In my opinion the low skillcap shilling is bullshit. People seem to mistake low skillcap with easily accessible. But one has nothing to do with the other.
Everyone who shilled the low skillcap meme i know personally either didn't play the game or totally sucked at it.
David Reed
Latency and tick are two completely different things.
Andrew Young
Explain what the fuck a tick rate is a dumb ass like me