I've noticed that a lot of recent and upcoming games have a particular look to them.
First thing is that more games are using much stronger and brighter colours, a trend I appreciate (fuck overly dark games which look fine on developer's calibrated, expensive monitors but have all the blacks crushed on most regular TVs, forcing you to ramp up the gamma if you don't want eye strain).
Second is a slightly soft look to things. Not talking about AA techniques but the everything looks more solid but like they're made out of a material like sandstone.
UE4 seems to be one of the driving factors but what are the technologies that are actually behind these looks, especially the latter.
Well yeah, colors are back and I love that colors are back after the shitwhow that was gen 7 but KH is the wrong example, seeing as it was always colorful And what's happening now is that with the increase in computing power since gen 7, devs have started using higher poly counts and physically based rendering which tend to favor improved lighting and make games, like Fallout 4 for example, look like they're 90s CGI
Daniel Morales
Anyone else fucking hate the lightning in Frostbite?
Anything before Battlefront had such shitty lightning.
Parker White
We are getting back into the vibrant saturated colours style with a more basic texturing system. Which i might add makes my dick rock fucking hard. I wanna fuck those textures.
Nicholas Hughes
Personally, I hate what they are doing with KH3. The look is really off.
Adam Rodriguez
I think this is a better example of what you're talking about OP.
David Perry
More like I hate UE4. It does look off with UE4.
Oliver Edwards
But it can't because when it stop for long.
David Moore
Picked KH3 because of the 'soft' look to the rockwork I was talking about.
Uncharted 4 is probably a better example of a game that became brighter and more colourful (UC1-3 weren't exactly dark but 4 is just brighter and more vibrant).
Connor Nelson
Was BFBC2 on Frostbite? Didn't like going in an out of buildings (cool effect but impractical, disabled it in settings)
Joseph Taylor
Yeah, that's a good example.
Tyler Jenkins
lighting is much more advanced in the newer engines, however more important is the lack of pissfilters
Levi Garcia
It's pretty much entirely just UE4.
The reason KH3, DQ11, BB, Gigantic, and so many other stylized AAA titles have this look is down to using that engine and it's lighting system plus their samey shader choices mean the colours and "materials" are very similar looking. They're all using the same tech, and it shows.
It's the same reason last gen most modern military FPS titles looked like they were made by a singular studio, besides most of 'em copying CoD 4.
Even some games built with different or custom engines like FFXV or Overwatch have that "look" to a small extent because modern engines are homogenizing to a certain extent.
Jeremiah Rivera
Beats the sheet metal and wet plastic look of UE3.
Nolan Butler
I will never forgive 2005 on for all the overdone color filtering. Holy shit so many games from nearly a decade of gaming are so tiring to look at. Fuck.
Henry Russell
The new hotness is Physical Based Shaders, which are meant to look the same across different engines and different lighting situations
Julian Foster
You mean UE4 is good at the illusion of volume?
Kevin Mitchell
If I remember right Sunset Overdrive and the new Ratchet & Clank use an updated version of the engine Insomniac made for Fuse (and Nexus I think?), which in itself was partially based off of UE3 if rumours were true.
Even still, it shows - rocks, concrete, and man-made materials in general from both could pretty easily fit into the artstyle of most of the games you listed.
Jace Perez
What you're probably noticing is physically based rendering. It completely transforms the way a scene receives light and it's one of the best developments in game rendering for a long time.
Nicholas Wilson
You mean like this?
Eli Russell
Don't all games that run on the RE4 engine have to come to PC at some point? Is that in the contract?
David Smith
I can't say why they developers in the picture I posted is using it, but I can say why I'm using it for my project. Colors are amazing and can be used to add depth and convey feelings, it also makes objects stand out easier from each other making the player notice the small details. It's also easier as an artist to make something that's a little bit simpler in the micro details and even "bad" textures looks good due to their simpleness compared to attempting to recreate real life bad textures stands out like a sore eye.
Nolan Parker
...
Jonathan Moore
Nope.
Michael Ramirez
...
Kayden Green
Why does every UE game look so similar? KH3 looks exactly like that Kakariko village mockup someone did in this engine.
Michael Long
This. The change in graphical appearance between fallout 3 & 4 is a decent recent example.
Thomas Barnes
Is that UE4?
Levi Rodriguez
Actually, Skyrim to Fallout 4.
Kayden Flores
It's a fairly new engine, in time UE4 games will become more distinguished from each other.
1) Deferred rendering, which makes it MUCH easier to add indirect lighting to scenes, brightening them and mellowing out the nornal maps considerably, while simultaneously making transparency much more expensive to deal with, which means a lot more rocks and pipes and paths as opposed to laser-ribbons and plasma-gates and hard-light floors and shit.
2) Physically-Based Rendering, which causes light to do certain things on materials that cartoonists seldom bothered to indicate; so many games going for a toony/stylized look suddenly have reflective specular, fresnel, subsurface scattering, etc.
Comparing games "in the KH style" from 5-10 years ago to modern ones is sort of like comparing an ice castle from 5 years ago to Frozen; even with the goofy art style the ice still glows red from the reflected sunset and such, because real-life materials don't work how cartoonists draw them.
Jaxon White
See: Shaders and lighting are incredibly important to determining the look of a game, and most UE4 games are using very similar ones - plus a similar colour palette, too, since they gotta use a certain spectrum of 'bright' ones that pop visually.
Adam Smith
Like this?
Logan Adams
Like this??
Isaiah Butler
Like this???
Carter Baker
It was pretty damn hard to find an actually colorful game in late 00s. I'm glad it's over.
Julian Diaz
Like this?? l
Hunter Ramirez
Like this? ??
Robert Brown
I think Uncharted may have had what you're talking OP and this is probably not a good example but I don't have many other screens
Jose Murphy
Like thiss ??
Elijah Reyes
What about this??
Jaxon Thompson
the sandstone look probably comes from the SSAO effect
Josiah Anderson
dat neon green moss
Luke Wood
Or this??
Blake King
Deferred HBAO and ACES tone mapping.
Alexander Roberts
what percentage of girls would you say would be comfortable with their boyfriend sucking their breasts?
Sebastian Ward
What about this?? ?
David Ross
my brain keeps calling the cell-shaded but i know its not.
what is this style called?
Jacob Cox
>Second is a slightly soft look to things.
UE4's default render settings use heavy post process AA and chromatic aberration, which gives everything this muddy pseudo realistic look, if you turn both things off the games look much sharper
Joshua Miller
>those obvious repeating textures What game?
Charles Butler
That's a tough question to answer, man, but yes, Cammy and Laura are juicy.
Wyatt Gonzalez
NPR.
Lucas Flores
Frostbite (SW: Battlefront)
Michael Gonzalez
Hand painted, but more of a blend between that and realism. You basically perform the same steps you would've done with a realistic model put instead of using photos to make it look better you just hand paint it and use soft colors and lighten up on the micro details.
Tyler Gutierrez
You mean like this??
Wyatt Perry
What about this?
Thomas Allen
>NPR
thanks boys!!!! i knew there was a name for this shit
Carter Ward
Did you mean this?
Mason Smith
It's a fairly normal thing to do, so long as you're not doing it for ages
Josiah Campbell
Please stop
Dylan Long
I'm convinced this game doesn't exist and is just manufactured bullshots people spam on Sup Forums.
Ryder Carter
I don't think it has a name, but I think of it as being Pixar-style.
Nicholas Carter
This is how the game actually looks like.
I'd take my own pic on ultra settings just to prove it more but I can't be bothered. It's a waste of a time game
Adrian Collins
This??
Gavin Hall
Don't stop, keep posting grafficxxxzz
Jayden Jones
Are you playing on a 3DS or something?
Jose Brown
No it doesn't have a real name, but it's a form of hand painting.
Jayden Evans
God damit there was some interesting and informative posts and discussion here, stop spamming the thread.
Connor Hill
Sounds like a personal issue.
Logan Murphy
Jesus dude, ease up on the unsharpen filter.
Carson Torres
Am I getting closer, OP? This?
Elijah Sanders
...
Carson Kelly
what game?
Ryder Brown
This?????
Christopher Barnes
Dude, fuck off.
Camden Brown
What about when graphics look better than real life?
: O
Jose Reyes
shit
Asher Watson
noice
Samuel Perez
Suck my nuts, fag.
Brayden Anderson
MGSVfags pls stop and GTFO
Jace Rodriguez
This is mostly due to developers adopting PBR.
Asher Brooks
Monster Hunter
Jacob Green
Like this, OP?
Jayden Ross
>that are actually behind these looks, especially the latter.
PBR.
Joseph Martin
>tfw no Elena waifu
why is life so shit?
Alexander Green
This right?
Thomas Williams
Pabst Blue Ribbon?
superior beer btw
Aiden Lee
I think BF3's engine was the "successor engine" of Bad Company 2' engine. And damn, you're right about the lightning.
Joshua King
the "soft" look is artistic choice, not a technical thing.
Gabriel Perry
85%? It's a really common thing to do.
Grayson Parker
Monster Hunter Online.
Don't believe the bullshots. This is on Ultra settings
Brody Diaz
>a game engine has anything to do with artstyle
No. UE4 can produce pretty much any artstyle the dev wants. They're just fucking lazy
Oliver Cooper
Physically Based Rendering
The War Thunder devs posted a nice blog about it when they upgraded their engine a while back
How is war thunder? And how big is it? lately I've been using planetside 2 to scratch my big combined arms itch but I loves me some historical shooters
Ryan Gutierrez
Breasts actually are an erogenous zone on women, that's something manga actually got right.
Also that women sometimes have a vagina on the back of their knee, maybe.
Logan Rogers
>really fucking good looking game >all those planes and tanks >completely shit gameplay Such a shame.