So how do you guys feel about the Soul of Cinder boss fight all in all? did you guys like the fight, mechanics, lore and did you feel it was worthy as the final boss of the Dark Souls trilogy?
So how do you guys feel about the Soul of Cinder boss fight all in all? did you guys like the fight, mechanics...
Tfw you get to the second stage of the fight and the ds1 piano comes in
Who gives a fuck about lore? The fight kinda hard i guess
DLC WHEN?
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Yeah it was cool as fuck
Some people do but the fight itself was a pain in my ass, especially in first stage when he goes into Sorcery.
Breddy gud. I was bored as all fuck by that point in the game but a good final boss was a pleasant surprise.
its a good fight
Yes to everything.
Goddamn when the piano kicked in, that was cool as fuck.
The wait for the DLC is fucking long fuck.
Pontiff is more annoying.
DUDE SLASH 5 times in a row LMAO
I couldn't handle my feels. As soon as Gwyn's Theme started playing I knew that was going to be one of my favorite boss fights.
Should've had nameless King as last boss tbqh senpai, fight with cinder was easy for me.
It was cool
still don't understand the 3 firelinks though
don't fucking pretend like you understand what they mean you pretentious shitstain
best final boss fight after Gehrman
That one hit kill OTG combo
Fuck that
I thought the dlc was coming this fall?
untended graves is in the past
firelink shrine is the present
He's probably the 3 best humanoid bossfight of the series after Nameless King and O&S.
Then people would complain that the super secret optional boss was too easy. And thematically Soul of Cinder is a really good coda for the whole series, combining various playstyles and ending with a suped up version of Gwyn.
it does
You're a retard if you don't get it.
His armor is my favorite set
dank
II find it weird though that he's in all the promotional material and referred to as the "Red Knight".
>le piano made me cry
soulfags are ridiculous
but the skies in firelink don't change while the rest of lothric goes red
>time is convoluted
The humanoid bosses have always been the best in my opinion especially the ones that look like Knights and shit
The Penetrator
Ornstein
Artorias
Are just a few to name.
well they had to come up with SOMETHING besides "this is the final boss of the game, guys"
Yeah dude fuck emotions
sky doesn't change in Irithyll either, the darksign-sun is the same deal as how the Blood Moon only shows up over downtown Yharnam
loved it
personally thought that the boss being all of the players who linked the fire was much more powerful than the 2nd phase being gwyn
Fight was easy despite him having a lot of moves but it was neat to see and the music was great, Gywn is still the toughest if you don't parry.
nameless king was really manageable for me even after Sup Forums and my one souls playing buddy hyped me up for it.
dark souls 3 was a good stopping point. nothing was really that tough after all this time. oh and why the fuck didn't the dungeon before the capital have a boss? they couldn't think of something? felt so awkward.
now i'm dragging my heels through bloodborne to get to the DLC. I'm in the yahar'ghul place or whatever, just trying to get through a few more levels so I can start the DLC. Then I dropped fucking 50k blood echoes. These games are losing their charm I swear to fucking christ
Also I fucking killed Iosefa too early to get the fucking umbilical cord? and I had to fight her fucking bullshit whipped cane tentacle porn variation and not get the damn cord? wrong game anyways, I dunno. I have souls fatigue and I don't know if i'll play the rest of DaS2's DLC. I'll probably do bloodborne's and DaS3's though
Completely Agree, still a nice touch though.
>Put final boss of the series on the game cover
>Nobody saw it coming
It was pretty clever.
1st phase was great, though I'd have liked more variety. I don't know, give it some moves from all the weapons, but make it combo them together so the moveset isn't too cluttered.
2nd phase was nice until you realise it has one dangerous attack that literally can't hit you if you can read the very obvious tell. It could have been improved by being incorporated into the first stage, the callback was nice but it'd have done better being a little more subtle, rather than DUN DUN DUN IT'S GWYN REMEMBER THIS?
irithyll is literally referred to as the sunless realm, so there's an actual explaination for that
now stop dodging the question and explain the 3 firelinks without using TIME IS CONVOLUTED as an excuse
It was okay, like every boss in the game, R1 mash will make short work of him. And again just like everything else in Dark Souls 3, it ends up being a rehash of 1.
They're the best because they don't rely on spectacle or gimmicks to be challenging or fun, just learning the moves and countering accordingly.
Though, DaS 2 and 3 definitely overuse them. 3 at least has second stage powerups to make them more interesting, but seriously they are like 75% of the boss roster.
>oh and why the fuck didn't the dungeon before the capital have a boss? they couldn't think of something? felt so awkward.
Both Irithyll Dungeon and Profaned Capital were short as fuck, it wouldn't really make sense.
The Chosen Undead was a nice send off as a final boss but the fight itself was pretty garbage
I almost which they gave him the ability to summon mock phantoms
>irithyll is literally referred to as the sunless realm, so there's an actual explaination for that
it is literally not, try again
>time is convoluted
>excuse
it's canonically how the Souls universe functions you retard, Solaire and Saulden both state this explicitly, and Logan travels 100 years through time to meet you in Sen's Fortress
tfw you accidentally skip the second stage of the fight and the piano doesn't kick in
my nigger
I just think they went a bit overboard with it on DS2 and it ends up getting quite boring and samey
Lady Maria and Gherman are my personal favorites
>but the fight itself was pretty garbage
Dark firelink shrine is in the past
Hub firelink shrine is in the present, sky doesn't change because familiarity with the hub area / oversight
Destroyed firelink shrine is in the future
Best final boss they made.
I did it at level 60 and he felt very hard. I imagine most complains about him are from those who are overleveled and are using great shields.
Is it only in curved sword mode that he can parry you like that? I've only seen it once outside of this video.
Yeah, he only does it in dex form
You can parry the first longsword mode, and the gwyn mode I think.
I don't think you can parry any phase, but my question was about the boss parrying YOU.
You cannot parry the boss
>Siris of the sunless realm is in the darkmoon coventant
>the darkmoon covenant is in irithyll
>irithyll is in the same place as anor londo
>it's always night in irithyll
>it's always night after gwynevere 'dies'
>LITERALLY a sunless realm
i'm done, get fucked shitter
the dungeon was an awesome callback to Latria, might be my favorite zone. definitely the on that kicked my ass the most. plus the status effect that shrinks your fucking health bar? that was the single most stressful thing they managed in the whole game. that settles it for me now that I think about it, the dungeon is probably the best zone in the entirety of 3. but I probably only liked it because it was so much like Latria. sidenote: I played that shit when I was like 12 and I'm 18 now, fuck souls has been around for a while I thought it was just long enough, I think there's been shorter zones with bosses
He means the boss parrying the player
>I did it at level 60
literally how are people so god damned underleveled in this game? I was level 60 before I hit Lothric Castle, and I never even ground souls. If you just don't die and/or consistently retrieve your souls, the game hands fucktons of leveling material to you. what the fuck are people spending all of their cash on?
Never cared about gwyn so the piano in the second phase did nothing for me. Fight felt really easy but that's probably because I farmed sunlight medals off of him. From a gameplay perspective, false king allant is my favorite, but as a whole, gherman is.
so basically you're using the meme excuse as an answer
why did the chose undead travel to the future in the end?
>Sirris is from the Darkmoon Covenant, which means that she's FROM Irithyll
t. Vaati
just btw, Anor Londo is counted as a part of Irithyll by the game, it isn't it's own country. The Sunless Realms is a whole separate country off in the outside world somewhere.
Some people only level up when they're struggling
Problem is she's not super big like Dancer or the Irithyllians.
I'd imagine the room with the 8 jailers be enough of a boss.
I like how not all areas had bosses or mandatory bosses, unlike Dark Souls 2 where every single small area had to have a boss.
They got swoll because Sulyvahn gave them Bloodborne rings that deformed them and made the crazy.
that's stupid.
if they had leveled up when they had the chance, they wouldn't be struggling in the first place. LE SO HARD meme must be true because people force it artificially on themselves by playing at the lowest level possible
shit, so im not the only one who actually thinks that is the best area in DS3
leddit shitters all cry and say it's the worst area in the game
the jailers were kinda retarded, but the whole place just having a single bonfire is exactly what i love about those games
I didn't get that reference myself.
The armour looked similar to EK set but seeing as it's in the game and there are so many slightly similar ones I didn't think it was intentional. Looking at the pictures now I see the resemblance. Cool idea.
As a boss, yeah it was pretty good. Not my favourite boss of the game, I think dragonslayer armour. dancer or the pontiff were most exhilarating.
name one other place in the game where the sun literally never shines
>inb4 somewhere underground
kill yourself
Damn son, you are stone-cold retarded
I stopped leveling like 70 percent into the game. I did it mainly because I was chunking Oceiros effortlessly, i figured FROM fucked up with the tuning of these bosses.
the Kiln wasn't around in the present, you had to wait for the transitory lands to carry the Kiln to you
Second best souls final boss to be honest, Gehrman being the best, DaS 2 and DeS had shit final bosses, Gwyn was alright, but once you figure out how to parry him he becomes super easy.
>yfw the giant dead tree growing around the kiln of the first flame is aldia
It's not a mime excuse, it's not because "time is convoluted". Time travel is already a staple of Dark Souls. There was literal time travel in dark souls 1 with Manus and time travel in dark souls 2 with the memories, not much of a stretch to assume the crazy dragon sorcerer mancave would have a portal to the past and that the final ceremony would transport you to the brink of the flame fading, in the future.
Time being convoluted only really applied to NPCs in Dark Souls 1 anyway and used to explain summoning.
It wasn't even the hardest or most interesting boss, kind of underwhelming, but it was okay, the Lore was nice.
this man is pretending, for your own sanity do not feed
It was shit. The armor fight was the best. That duplicating flying faggot P..sth. was the most gimmicky.
I mean, the actual people in the city are taller and lankier than humans.
SoC was a cool boss, but i couldnt help be underwhelmed after so many other generic humanoid/knight bosses with fire attacks
I fell onto the giant the first time I went into that hallway and hit the shortcut before I ever went up that way. I came on them from behind and I thought that stuff was pretty easy. I dunno. I'm trying to think of a cool boss that could work there
Shit was really tough but I thought it was cool how they could knock you down and brand you ass like a fucking hopeless cattle.
the worst part was the rusecruise they played with the keys. must've been like 6 keys before you finally picked up the masterkey and could get in all the cells. I backtracked waayyyy too many times just to find the doors were still locked. miyazaki you bastard
Don't lie user. DS2 final boss(es) were great.
Great final boss in a disappointing final entry.
>please explain
Is is not the arch-tree for the Dark souls universe?
Untended graves is in the past, champion gundyr gets beat by you and becomes ludex gundyr the judge who judges ashen ones.
The bell has not rang in the past so no undead have been awaken.
You were disappointed? I thought it was excellent. Then again I'm one of the minority that thought DS2 was great.
>Nashandra
>Good
I do agree that Sihn, Ivory King and Raime were good though. But the "coop" areas in each of the DLCs really soured the whole thing for me.
Yeah, that Nashandra boss fight, oh, oh wait, what about Aldia?
Go fuck yourself, DLC's had good fights, like Fume Knight and the Ivory King, that while boss fight felt more like a battle, the boss itself wasn't that awesome but the setting and the battle together makes him great for me.
Cool fight but another case of I wish I had a moveset as cool as that.
>"I don't understand the thing"
>get the answer
>dismiss the answer as a meme
>WOW GUYS I DON'T UNDERSTAND THE THING, MIYAZAKI IS A HACK WOOOOOOOOOOOOOOOOOOOOOOOOW
I don't know, Irithyll Dungeon + Profaned Capital is probably the worst zone in the entire game to me even though people might like it for the Latria part.
We know almost nothing about the lore of the area, the item descriptions only talk about the Profaned Flame and almost nothing else important, we know absolutely nothing about the gross hand monsters, the gross centipede monsters and the only thing we know about the Golum creatures is that they're "somehow" connected to dragons, the layout of the area makes little sense to me (a church-looking building related to oracles and... Logan? inside a small cave directly connected to a small prison built around a giant somehow directly connected to the exit of a sewer and both exits to the church lead to the same place, a bridge built right on top of another bridge even though the architecture of the bridge under suggests there wouldn't be enough space for the bridge ontop originally, etc.), each section is pretty damn short and like you said, the zones should have been bigger with a boss in the middle, and overall it feels pretty rushed and DLC bait. FFS there's even a completely empty room inside the church without anything even on NG+ and NG++. I feel like it could be the entrance of a DLC, but it speaks long about the area.
Oh, and Yhorm is disappointing as fuck too. The Abyss Watchers and the Lothric bros both had their entrance cutscenes and were proper fights. Aldrich was a proper fight too, but no cutscene, but it had buildup for the entire game. For Yhorm, you only get a cutscene if you complete a sidequest and it's not even a proper fight.
Best moment of the game for me, I've always thought the coolest thing they could do with a sequel was to make the chosen undead from ds1 the final boss.
Plus the amount of stuff they put into that boss, changing to different weapons, using pyromancys, backflipping etc.
And then the second phase kicks in and the music changes, perfect.
fighting ganksquad while in coop was fun though.
the sun never turns dark in Archdragon Peak
I still enjoyed the game but I just felt so underwhelmed by a lot of what it had to offer. Felt like it was literally just playing DaS again with a fresh coat of paint and some new lore thrown in. Also I think DaS2, while not being exceptional, is still a pretty good game.
There is a difference between something being emotional and shedding tears over music. I could see if it was a song your dead loved one liked or something but come on, don't be a little bitch who cries at "sad" shit.
But Dancer spin to wins seven times and i only managed to dodge all of them twice. Its a dash attack where you should run away from i guess
I loved it because of the reasons most people hate it, the screaming corpses, the jailers, the babyfaces, that one fucking hollow that pushes you off of the edge at the very beginning (probably the highlight of the entire area, as soon as you see it's a fading soul you know you've fucked up).
It was no surprise Dark Souls 3 was just pandering all around anyway so I don't give a fuck about the lore.
The fight was underwhelming and incredibly easy. Considering on my first blind playthrough my only death was to Nameless King due to 100-0 combos because I didn't think armor was actually useful in this game, I expected SOC to be Gwyn levels of aggression, but the fight was just too easy. He telegraphs for years outside of his curved sword moveset where he mostly just ninjaflips away so you can just keep your distance till he switches weapons.
can't you parry him?
I was pretty surprised when he busted out his dope ass Soul Calibur juggle combo.
The area really wasn't, at least that one was short. Pony land or the corridor of fuck you can eat a dick.
It's because all the previous games had the protag in the games main knight armour so we just assumed he was that.