Hi there, Sup Forums! It's your old pal, Sonic 2 special stages! I'm just dropping by to remind you that I'm objectively the worst special stages in the entire classic series.
Sure, the Genesis didn't have anywhere near the power we need to render a 3D stage with a draw distance which allows for normal human reaction time to succeed, but when you're going 3D or bust, that's just a price we had to pay! Don't worry, this where rote memorization comes into play. Don't think of it as a waste of time in having to play the same stages over and over, think of it as replay value!
Remember your buddy, Tails? Oh, he'd follow you everywhere! Now, early in development you would lose your rings whenever Tails got hit. Can you imagine how frustrating it must've been to be punished for the mistakes of an AI that you barely control and essentially have to chose which character you'd like to hit an obstacle? Well, thanks to our special stages, you don't have to imagine it! Tails collects his own rings, effectively negating his presence because he's all but guaranteed to run into mines! Oh, will that eager young fox ever learn?
When Sonic 1 placed the special stages at the very end, we felt that this didn't effectively leverage the power of the Genesis. To that end, we decided to place the entrance to special stages within the in-game checkpoints. Now you have as many chances to win as you do checkpoints! Of course, you have to gamble all your rings and your shield to play, so you will have to proceed backwards through the level to collect enough rings to try again at a different checkpoint, but don't worry, you'll probably get in another shot or two before the time limit hits!
Easton Clark
tl;dr
Michael James
Translation: Sonic 2's special stages are too hard and I'm a big fucking baby please rape my face.
Evan Cook
Artificial difficulty does NOT make a game good.
Oliver Nguyen
Please note that there are only two unique IP replies at this time.
Colton Walker
Then who was phone!? XD
Gavin Clark
Wha? Sonic 2 special stages were easy even with tails being an idiot.
Now sonic rush's special stages....especially purple
Benjamin Butler
Sonic Advance stages sucked
Brody Richardson
Which one?
Brayden Diaz
Which of them involved having your feet attached to ski's?
Joseph Green
Worst part is, every special stage after S3K is based off the S2 halfpipe. Hell, even Sonic 3D Blast (Saturn/PC) is a halfpipe!
Josiah Green
sonic rush's special stages were fun though. Sonic 2s are just stupid.
Honestly the one thing Heroes probaby did right was the Special Stages. Shame that part gets overlooked.
Anthony Murphy
Do you mean the board where you're like free falling? I don't think there was one with skis.
James Ortiz
Get Blue Spheres is the objectively best special stage.
Sonic CD's gets an honorable mention because I like how the environments look.
Liam Nelson
I don't think the halfpipe is inherently bad just so long as you can actually see what's ahead of you because of a decent draw distance and a lack of curves at crucial moments leaving you entirely blind to rings and mines. As was the case in Sonic 2.
Nathaniel Martinez
I thought the sonic advance trilogy had some of the worst special stages honestly.
Jace Perry
>best special stage thread fucking retarded
the real question is >best special stage music in which sonic 2 wins without even trying
OP confirmed retarded
Hunter Scott
Sonic advance 2 hold a special place in my heart for making me serious and easy spending money for my chao garden addiction with it's special stages. Specifically hot crater's special stage.
Logan Hernandez
>Honestly the one thing Heroes probaby did right was the Special Stages The fuck? Heroes special stages were glitchy as shit. I can't remember the times I would fall off the ceiling or come to a complete halt trying to ride the sides.
Carter Brooks
>best special stage music
well in that case i'll have to throw a vote for Sonic 3D blast's(saturn) special stage theme and sonic 3 and knuckles theme
Jeremiah Bell
That's probably it, as you can probably tell, its been years.
Ian Rivera
The only way I was able to beat all of these were with a friend
Even then it was fucking hard
Ryder Long
I don't remember that being too hard. The one that really kicked my ass was Sonic Advance 2. It was a like a shitty version of CD's special stages.
Parker Martinez
I should go back and replay it. If only SEGA released the mobile Sonic games on steam. I'll just emulate them.
Gavin Jones
i was always tails. my brother died nearly 4 yeas ago (older bro). feelsbadman.
Christopher Roberts
go away. theres literally a board now for spergs like you
Evan Sanders
I recently played the game again and while my overall opinion of it hasn't changed, its still a 3/5 game that was probably better off not existing...I didn't have the issues you're talking about so I guess our experiences were just plain different.
Cameron Price
I don't think there's any demand. The Advance games are very under rated IMO
Sebastian Clark
They're so fun though
Jacob Bennett
Where can I subscribe :^)
Jeremiah Russell
Doesn't tails only lose the rings he's collected himself when he gets hit? So you are only losing what you missed anyway?
Bentley Green
You know, the unique IP counter lets us know it's all you.
Christopher Hill
It took until Advance 3 for them to get the Special Stages right, but they did it.
Only for them to to go with the half pipe again for Rush.
Brandon Hernandez
Nobody fucking cares. Discuss special stages
David Sanchez
>every special stage after S3K is based off the S2 halfpipe No. Sonic Advance 2's are something sort of like like Sonic CD's but with no level design and with Zero chasing you. Sonic Rush Adventure has races on jet skis. Sonic 4 Episode I's are based on Sonic 1's. Sonic Lost World 3DS's are complete fucking dogshit, but definitely not halfpipes.
Juan Morris
>WAAAHHHHH THE HALF PIPE HURTS MY FEE FEES!!!
Jeremiah Barnes
>sonic CD's special stage always kicks my ass as a kid >emulate it years later >doesn't seem as hard as I remember >look it up >a glitch in the windows 95 port made the special stage run twice as fast
WAKE ME UP INSIDE
Colton Perez
Sonic 2 and Knuckles made them much easier, so they must have realized how annoying they were. You also kept all your rings and shield after the bonus stage, yet the zone still completely reset like in the original so you could go farm up hundreds of rings if you had the inclination.
Isaiah Thomas
Some people would consider that improvement
Jason Murphy
>a glitch in the windows 95 port made the special stage run twice as fast Wow, is that why I was complete shit at them all along. Fucking hell.
Samuel Richardson
Anyone who could hit the last UFO at max speed x2 has my respect if nothing else.
Jeremiah Morgan
The half pipe is lazy as fuck. I don't get everyone's hard-on for it when every other classic Sonic does special stages better. The "it's 3D" excuse doesn't even apply since 3K and CD both had better 3D effects.
It really is just nostalgia, I understand, but nobody ever stopped to think on whether or not it was actually fun. It's like bringing back The Barrel just because people remember it.
Kevin Reyes
this has me thinking
>Sonic 1/Sonic 4 >Rush adventure >blue spheres
Are the only tolerable special stages in sonic IMO. I never 100% sonic games on my later playthroughs because of this save for sonic 3k.
Eli Anderson
The first one is the worst one imo
Hudson Miller
Gems Collection also has this issue since it is based off the Win95 port.
Xavier Scott
If you played the special stages solo, the ring requirement was reduced by 5-10 rings for each goal.
Henry Foster
Yes, but at the same time the required ring counts are increased, sometimes dramatically, if Tails is with you. They fully expect that if you have Tails, a second player is controlling him and grabbing rings that a single player would be unable to get.
Aiden Walker
The problem is the choppy as fuck stage rotating and the forced full height jumps (compared to smaller jumps you can do normally with shorter button presses in the entire rest of the game). It makes it feel excessively stiff and shitty.
John Hughes
Sonic 1 was dogshit, CD was even worse.
2 is ok but boring
3&K has the best plus more opportunities to get them meaning you can get Super Sonic really early
Lucas Williams
>tfw Super Sonic in Hydrocity >tfw Hyper Sonic in Sandopolis
Carter Wilson
The game came out in 1992 and was the first '3D' effect of it's type pulled on the Genesis that was actually convincing (for it's time). The Genesis was in a heated war with the SNES and Sega wanted all the ammunition they could get.
Jason Morales
I'm just going to say it. Super form are a shit reward.
>invincibility making already very easy games even easier >fast as fuck acceleration making precision platforming way harder >great stage music replaced with mediocre invincibility music >forced to transform or not use the insta-shield/gliding and climbing
Joshua Perez
>Sonic 2 special stages. >Worst.
Way to misspell Sonic 3 OP.
Kayden Price
It was even worse in Sonic 2. Want to jump? Nah son, you're going super. Hope you didn't need those rings for the end of the level at, say, a boss.
Luis Wood
You're not wrong. Special stages should be used to unlock a final zone, super sonic should be an optional thing for people that beat the game (like in generations)
Jack Watson
It was originally more of a hidden easter egg to reference Goku's then recent first Super Saiyan transformation in the DB manga. They probably thought it would be a great while before it became common knowledge since it was difficulty to get all the emeralds compared to Sonic 1, especially since Sonic 2 actually punishes you for going into bonus stages.
Connor Thompson
>Not having all the Emeralds in Emerald Hill PLEB L E B
Xavier Lopez
You honestly sound like a little bitch.
Git gud.
Jaxon Phillips
>not saving the final ring till Oil Ocean
Caleb Brown
>Sandopolis >Not Mushroom Hill
COME ON, STEP IT UP
Joshua Sanders
>What are guilty pleasures
Isaiah Rogers
I can see the appeal, but fuck Hill Top and Mystic cave
John Sanchez
Sonic 3 has some of the better special stages of the series though.
2's are pixely slideshows with really poor scaling effects, and the difficulty ranges from piss easy don't even have to try to win, to memorize the exact placement of everything or get fucked, with no in between. They aren't fun. They aren't interesting. They aren't well made. They barely run. And virtually every other attempt at halfpipe special stages has been a million times better than the ones in 2.
Lucas Anderson
Meh. Still better than any of the Special Stages in the Advance trilogy.
Jack Gray
>at least peepee is better than poopoo well I'm convinced
Evan Garcia
Ignore this beta male
Aiden Barnes
This
Alexander Diaz
Advance 2 had the right idea. Hard as balls to get into the Special Stage, easy as balls to actually complete it.
James Lewis
And here was me thinking I was the only one who hated Sonic 2's special stages.
Jace Rodriguez
They made it way too hard to get into them. And then on top of that every character got emeralds separately, and you had to get all emeralds with everyone to unlock Amy Rose. Fucking stupid. Really should have been something like get at least five out of seven special rings to get to a special stage instead. Also might have helped if you didn't lose all of them when you die. Asking that you get all of them, and in one life, is pretty absurd. It's hard enough just finding some of them, and many are strewn across multiple paths, forcing you to take really strange routes through levels that you would never ever take otherwise.
Matthew Lee
Was she worth the ass pain?
Carson Wright
No. Wasn't even fun and unique like in Advance 1. She turns into a ball when jumping and can roll like everyone else.