Elder Scrolls 6 Not in Development Right Now

>Pete Hines, Bethesda's vice-president of PR and marketing, threw a splash of cold water on the fun when he said on Twitter over the weekend, “We aren't working on TES6 at the moment.”

So, what exactly are they doing? Besides the Skyrim Remaster?

Other urls found in this thread:

youtube.com/watch?v=6hrmSD6DZt4
ign.com/articles/2010/08/14/why-there-are-no-ladders-in-fallout
pastebin.com/Qa87EJ5q
youtube.com/watch?v=L53tsN49LQE
twitter.com/SFWRedditVideos

Jerking off over F4 for a while, then try and figure out a way to unfuck the elder scrolls.

Hopefully, a new engine.

GameBryo 3.0

More TEO and trying not to fuck up console mods even more or new IP that will flop

PETE YOU IDIOT WE WERE SUPPOSED TO KEEP THEM HYPED

Nothing.

Why do you think it takes them so long to get out their games despite them having small maps, short stories, and lack of content?

playing card games

Shhh, shhhh, Todd kun is sleeping senpai.

I wonder if Skyrim was the last Elder Scrolls game they'll ever make.

>not making a skyrim 2 when the first was so successful
I don't think so

>Skyrim 2


??

...

Um, we already gave you guys a new engine with Skyrim....

Why are you crying?

New IP maybe? It wouldn't be a bad idea.
Maybe they're making some kind of Elder Scrolls card game, that's a fad that probably has a few pennies to milk left.

Probably finished working on it already

>they announce Skyrim Remaster at E3
>complain that they are wasting time on this and not Elder Scrolls 6
>some bethesdadrone tells me that the game is obviously in production
>get in a heated argument over it

Sometimes, I wish this site wasn't anonymous. I'd be sending that fucker a delicious PM.

The only reason I bought skyrim was for this
youtube.com/watch?v=6hrmSD6DZt4
And now that SureAI is going independent after Enderal I am not gonna get tes6 anyways, bethesdas RPGs are awful

>working on Skyrim 2
>some half asses import of Skyrim assets into the new engine version used in Fallout 4
>Name it TES VI
>Looking good, almost ready to get a 10 minute demo working
>Witcher 3 keeps winning awards
>No one cares for Fallout 4
>The pressure is palpable just by looking at Tood and the team behind the game
>Pressure is too much, Todd losses another .5"
>Throw away half assed TES VI: Skyrim 2
>"I-it's a long way off from being released"

Wow, really?

Status: bummed.

What are your thoughts on Nehrim? I am thinking of giving it a try in preparation for Enderal

it's great. There are one or two things you can really get stuck on though, so save often. it's also a bit less "dense" than oblivion, but the main story is like 8 times longer than the oblivion main story, and a lot stronger.
100% recommended.

Can anyone on Sup Forums actually answer why a whole new engine is needed or are you all just stupid fucking retards that think 'new engine' will automatically fix Bethesdas shit ass ability.

its great, especially if you don't mind heil achtung dien liebe zuck zeck niebe

Haha all these people whining their not getting another Skyrim game which is 100% gurranteed to be even more casualised and watered down for the retarded masses then the last game.

Wait
What the fuck would they be making?
Game studios literally only makes Elder Scrolls and Fallout.

>harsh loading screens everywhere
>interacting with objects in the world is very limited, such as ladders.
>slow
>buggy
it's just a clumsy shitty engine.
I have no idea if the visuals are at all associated with gamebryo, but a lot of people say they are, and the character models in bethesda games are definitely awful.

This.

Gamebyro is a completely competent and nextgen engine with almost no limitations at all.

The only thing hindering it is TEO/FO sales not giving the devs the budget they need to really unlock its potential.

i bet you're one of those people that thought a new elder scrolls was going to be announced at e3.

it was already leaked they were working on the skyrim remaster before they revealed it nigger, im sure they are working on their shitty card game

Skyrim Remastered: The Remastered Definitive Edition.

They already said they were working on two projects right before they announced the Skyrim remaster. They also said they weren't Elder Scrolls or Fallout. So they may have acquired or got licensed an existing property to do an RPG on or they are creating a new IP. Or both.

>Couldn't even program ladders

Honestly I don't even know if the engine is at fault or if Bethesda just really sucks. That being said the vast amounts of mods that need a script extender kinda does show that the engine is pretty lacking.

>The only thing hindering it is TEO/FO sales not giving the devs the budget they need to really unlock its potential.
Wat. Bethesda uses like 10% of their income on staff. They just don't give a shit. They might have the smallest team relative to budget of any AAA dev.

Pete Hines really needs to work for a company not involved with vidya. The shit he says constantly makes the company look as shoddy as it's "rpgs"

It's mind boggling that they never cashed in on the Skyrim hype with a proper MMO. Yeah TESO exists but it's just a generic MMO and really nothing like the rest of the series.

All you'd have to do is roughly translate the fairly standard controls and combat from the single player games into a much larger world map and there you go, a money printing machine, probably the only MMO that could actually dethrone WoW in terms of subs.

How are any of these the problem of Gamebryo? it doesn't force you to use loading screens and absolutely does let you use ladders, nothing in the engine stops you from doing that.

Literally retarded.

There are even Gamebryo games that have ladders even for AI. Like Divinity2. The engine also doesn't force you to have loading screens how the fuck could you think that is the engine doing it?

>That being said the vast amounts of mods that need a script extender kinda does show that the engine is pretty lacking.

Does no-one realise that gamebryo is just a group of modular c++ libraries? Bethesda is just fucking shit.

Fallout 4 remastered

>harsh loading screens everywhere
The games are designed around console limitations. If consoletards would stop being the primary market for games, you'd see less of these.
>interacting with objects in the world is very limited, such as ladders
It's possible to do, Bethesda is just too lazy or retarded to take the 5 minutes to code this.
>slow
Consoletards shitting up games for the rest of us as usual.
>buggy
That's just Bethesda being lazy again.
>it's just a clumsy shitty engine
It can be pretty rudimentary but it does get the job done albeit slowly and with lots of help from tard wranglers.
>the character models in bethesda games are definitely awful
You can blame FaceGen for creating shitty faces for the most part. It tends to create pretty generic potato faces that look exactly like one another.

I'm talking about bethesdas specialized gamebryo. And it definitely is an issue, new vegas had to put loading screens at ladders.

you literally die by walking over things sometimes because you get lunged at a high velocity.

But it IS in development. Todd Howard himself has said it. I don't kno what hines is on about

>he doesn't get it
Alight user, here's how things work. COD was always popular when it was a historical shooter. But when modern warfare came out the series became so popular that going back to historical warfare was not as profitable. TES is in the same boat right now. Skyrim was too profitable for them to make TES6 instead of Skyrim 2. The best you can hope for it that the other regions become expansion packs of the next skyrim game.

TES is as dead.

Again that's not the engine, that's Bethesda being garbage.

when is enderal coming out

Have you played it?
It has controls very similar to Skyrim in particular, but with cooldowns. It's problems are how cordoned off into zones you are and a lack of a sense of progression.

literally 3-5 days.
Maybe a few weeks more for english subtitles.

>you would never lie to me, right Todd?

>The only thing hindering it is TEO/FO sales not giving the devs the budget they need to really unlock its potential.
They are some of the most highest selling games ever. Rather than them not having budget, it's much safer to say that they just don't give a shit and thus keep incompetent people hired, and don't get new talent.

This is literally the only think making me feel better right now. But a guy can hope that they would use the popularity of Skyrim to slowly bring the game series back to its former majesty, introducing the mechanics that made the original games so great to the mainstream market.

But my dreams will never come to fruition.

>I'm talking about bethesdas specialized gamebryo
Yes, which is just shit on top of Gamebryo yes? Which means it still means it's possible if you ignore Bethesdas shit and write your own subsystems.

>new vegas had to put loading screens at ladders.
Only because they weren't willing to add the functionality themselves.

And you can't have the freedom of a regular TES game

No killing whichever NPC's you want, no stealing whatever you want, no going where ever you want

Now I'm not saying TES are particularly good at player freedom like that, but TES online is especially shit at it

This is exactly what you would say if you were working on TES6.

...

user, Bethesda is so terrible they managed to break weapon holstering and not add it back.

This is the company that put a train onto an NPC's head as a hat, to make it look like the train was moving.

They cannot do ladders, they are incompetent and they have an extremely shitty engine. A new one is needed

wasn't black ops 1 set in vietnam era?

I wonder what they could remove to casualize it even further. Remove stealth completely and the randomly stronger than usual douchebag enemies and make everything a head on confrontation? Replace enchantment with fixed "runes" and rune slots on equipment?

Bethesda said Aiming down sights was impossible in their engine

Obsidian added aim down sights in new Vegas

Bethesda said ladders are impossible. Obsidian couldn't manage to do it either, and there weren't any in fo4, so I'm inclined to believe that ladders are in fact impossible in gamebryo

>This is the company that put a train onto an NPC's head as a hat, to make it look like the train was moving.
But that is actually sensible solution. The train is only needed in one scene, so programming it properly for that would be waste of resources. You won't know about the hat thing unless you specifically look at model files and code.
Every company does things like this.

But you do have a point with other stuff. Just gotta give credit where it's due.

Do you have a GIF version of this?

Can we recruit Chris Avallone and Josh Sawyer on the next TES

It has an attempt at stealing that is better than most MMOs, but yeah it isn't perfect.

Nobody is going to attempt another Ultima Online, at least another big budget developer. If too small a group of players has too much power they drive less time invested players out before they can stand up to them.

I think the reason there weren't ladders in NV is that for all the changes and improvements Obsidian added, ladders were deemed pretty low on the list.
Like Sawyer said in that one dev diary, you can't put all the features in, and even the ones that do get planned for inclusion might end up being real pain in the ass to get working right.

fallout 4 dlc

Fallout DLC ya dunce

They gotta milk it for another 1-3 years before even admitting to having a thought for TES6

Well, Bethesda has them to thank for proper ADS on weapons.

Fo4 still has code within it left over from oblivion, detailing character classes and magic spells.

Insider here.

Seeing Breath of the Wild in action has really thrown Bethesda into a bit of a frenzy. TESIV is actually well into development, but there were NOT expecting this.

I'm sure it is in developement in same way that Fallout 4 was in developement since FO3's release. They either have few people set aside to work exclusively on each series who come up with concepts, or some people on a team develop ideas for one game on side while working on another.

It does literally nothing new except in its own series. Grand Theft Auto and CoD is bigger competition than the new Zelda will ever be.

I'm calling it that it's going to be like this:
-Smaller map (b-but teh graphics r bettr! XD)
-Literally one armor piece
-Only radiant quests
-Those quests are only ever 'get x from crypt y'
-Health regenerates instantly
-Magicka never depletes
-Fatigue doesn't exist anymore
-Every kill plays a short cinematic
-You only put points into 'Swords' 'Magicka' and 'Sneak' """""perk""""" trees
-No dialogue, simply clicking on an NPC assigns a quest
-Everyone's essential AND respawns
-NPC's only have eat and sleep ai packages
-Everything can be killed in only a few hits

No, but it shows people are drooling for another open world fantasy game to play and not one like Witcher or skyrim where the only interaction with the world you get is walking and jumping

Don't they have the rights to idtech 6. Why not use that? Rage proved it can do large open environments and RPG conversations and quests

>the decade old engine isn't the problem
>consoles are111!!11!

kys

>interacting with objects in the world is very limited, such as ladders
>It's possible to do, Bethesda is just too lazy or retarded to take the 5 minutes to code this
Todd "sweet lies" Howard himself said that engine limitations prevent them from being able to program AI that can properly use ladders.
ign.com/articles/2010/08/14/why-there-are-no-ladders-in-fallout

People drool for literally any game now.

they're making the new engine

pastebin.com/Qa87EJ5q
Nope Bethesda is too lazy and Obsidian had too little time to worried about something as unimportant as ladder climbing.

It's possible that they're still deciding what to do with the game (locations, mechanics, general planning, etc.), which can be interpreted as working on the game without really working on it. They're working on working on it.

Pete Hines is a fucking hack and he's better off in a grave than at Bethesda.

That's it exactly. Bethesda knows they can't compete with what Nintendo showed on the stream. People are vastly underestimating how much more immersive BOTW is compared to all of it's competition. The fact that you can freeze over lakes, do all sorts of crazy things to enemies, and actually scale cliffs has really worried Bethesda. They were NOT expecting Zelda to outclass them at their first outing.

My guess: these are the main stats, each with 5-6 perks in a "perk tree" (really a straight line)

Weapons: self explanatory
Defense: governs health and armor
Energy: replaces Magic and stamina
Intelligence: for enchanting/speech/exp
Creating: for loot, crafting, settlement building
Combat: fighting skills
Cunning: thieving skills

Do you believe everything Todd tells you senpai?
>t. consoletard
How does it feel knowing your console usage is crippling games with how well they can perform and what they can do?

Despite everything, I stupidly hold onto the hope that the generation who grew up on morrowind get jobs at Bethesda and return the series to its roots, but this time with combat that isn't garbage

>Do you believe everything Todd tells you senpai?
Not when he's saying things that are impressive. He lies to make himself look good, not bad.

In Todd We Trust

Let me guess, Bethesda was planning on adding stuff like this for ES6, and that's the stuff Todd said "you wouldn't believe we had the technology for this yet."

And now that zelda is doing stuff like that, it's no longer going to be as revolutionary when ES6 has it, so they're hurrying

No, you misunderstand me. The shit they saw in the BOTW stream was up and beyond anything they had come up with.

For example, you still can't fucking climb ladders. That's how much of an 'advancement' TESVI is.

They JUST reconfirmed they were working on it. So now they aren't working on it? Can they make up their fucking mind? They just keep stroking their dicks over shitout 4 and churning out more crap no one asked for, thanks Bethesda. Honestly if FO4 is any indication of how the development of TES6 will be handled, I don't want it anymore anyways

youtube.com/watch?v=L53tsN49LQE

Hopefully they smarten the fuck up and it makes them create/license a new engine
At this point the only real reason they're still using it, is because all their employees are familiar with it

Doesn't bethesda hire a bunch of incompetent people out because of nepotism? Which makes the fact that they only have like 150ish dev team even worse.

didn't Todd say they WERE working on it?

Lol, nope. I can confirm it's the same old engine.

Fans vastly underestimate just how incompetent Bethesda really is. They probably couldn't build a new engine even if they wanted to.

Notice how they said they were working on it before E3, and now they say they're not. They REALLY don't want to announce it until BOTW is actually out and their marketers can start planning on how to downplay how great it is.

I'm not sure how much of the money from sales Bethesda game studios actually receives, but fallout 4 and skyrim have made literally Billion's of dollars. They've go NO fucking excuse for using shitt gamebryo

Isn't Divinity 2 on the same engine as Oblivion, Skyrim and Fallout 4? I remember having ladders in Divinity 2.

TODD FUCKING SAID THIS THE DAY OF THEIR E3 CONFERENCE

THEY ALSO SAID THEY HAVE TWO "NEW IPS" IN THE WORKS BEFORE TES6

THERE WILL PROBABLY BE A THIRD AND MAYBE A FOURTH ROUND OF FALLOUT 4 DLC

So Mr insider man, can you tell me what province they were planning on setting TES6 in (if you learned that info)

I'm sure it won't give away any of your identity because there's only like 5 to choose from and any answer could just as easily be a guess

Also any info regarding to if they are gonna change the dialogue system back to normal after fallout 4's shitty one

I remember one of the animators got his job because he knew Todd in college. I don't know if he is still there but he was when Fallout 3 came out. You can probably thank him for the MC moving like he is on roller skates in Oblivion while in third person.

The gamebryo engine is an abomination. It's like if you were trying to build a modern skyscraper with a crane entirely made out of shovels. The engine is so old it lacks many basic, practical coding philosophies of the modern age, and even some from the time it was made. They've just kept adding to it and adding to it, without changing the underlying nature to it, to try and use it to create modern AAA games.

A lot has been done with gamebryo, but this is actually an amusing flipside to the argument that the problem is all on Bethesda end. That as much has been done with the gamebryo engine is a bit of feat in it of itself, but it's continued usage is nothing short of baffling insanity.

Yes, the dialogue wheel is being removed. That's their big selling point for this game.

Fallout 5

hopefully mods from Fallout 4 will work in it

>Honestly if FO4 is any indication of how the development of TES6 will be handled, I don't want it anymore anyways

Bethesda casualizes their games to appeal to more people, but if most of their players don't like something they're not going to force it. Like compare the Little Lamplight kids to Skyrim's children.

I don't think we'll see a voiced PC for TESVI at least.