no matter how good a game is.
>Supports Amiibo!
no matter how good a game is.
>Supports Amiibo!
What's wrong with that? Amiibo support is usually inconsequential crap that doesnt affect the actual game.
You didnt think your thread over before posting, did you?
oh baww
It does. It demonstrates that the developer's priority isn't in making a good game if they have time to produce additional features behind a paywall.
>its fun
>tap amiibo to get hearts
>WHY ARE YOU TALKING AWAY PRECIOUS TIME AND RESOURCES?1?!?!?!?!?!?!! REEEEEEEEEEEEEEE!!!EEEEEE!
lets get easy mode out of the way:
>Zombies
>Sports
>VR
>Motion Controls
>Simulator
>implementing features exclusive to an amiibo instead of making the base game better
>allowing your game to be pay2win by making it easier with amiibos
>Cinematic
The difference between a movie and a video game is control and script. Making a game more like a movie means you have less control and things are more scripted, and if I wanted that, I'd watch a movie.
Yeah that really deters from the base game and god forbid Nintendo tries something new with DLC.
Fuck off with your shit.
>Zombies
I really want to like zombie games, I keep getting excited about them, but I always end up disappointed.
>We want to reach a wider audience this time around
Instantly means they turned it to shit
>Character customization
Usually just means skill trees.
Episodic release.
Or worse, stat allocation
>procedurally generated
>tries something new with DLC.
But it's not even new. Its a shitty tactic they ripped of of games like Skylanders, only Amiibo usually gets you less
Who gives a shit if someone else is making the game easier by using a plastic console command? It's Zelda. Shit's so easy, an 8 year old can beat it.
I'm still not following this argument that it comes at the expense of actual content, or do you consider 'tap amiibo to get hearts' gutted content?
Stats in games that were not built for stats and only have them in for "RPG elements" to lure in people are the fucking worst.
They usually only serve to make you kill more things at once to give you the illusion that things are getting harder and you're getting better rather than designing good levels and having the player develop actual skills.
>epic
>collectables
>open world (with very few exceptions)
>we want the call of duty audience
>dubstep soundtrack
>30 fps for the cinematic feel
>pixelshit
>MMO (especially F2P)
>SJW bullshit
>developed by nu-bioware
>fight against the system MUH FREEDOM
>the citizen kane of ___
>a david cage game
>minecraft
He's clearly shitposting and this is a bait thread