>shoot a guy in the abdomen with a sniper rifle that takes of 90% of his health, he keeps moving as if nothing happened >slash an unarmoured guy with a sword that takes of 90% of his health, he keeps moving as if nothing happened
why is this allowed? if i do a mortal wound to someone, why the fuck is the only consequence their health bar being lowered?
>shoot guy in head >ded >shoot guy in shoulder >ded >shoot guy in chest >ded >shoot guy in abdomen >ded within minutes, incapacitated immediately >shoot guy in upper lg >can't move anymore, will bleed out in minutes >shoot guy in lower leg >can't move anymore, can still bleed out Face it, if the game was realistic, it would pretty much just be one-shot kills where ever you hit
Mason Murphy
>shoot guy in head >ded Thats not realistic though, shoot someone in the brain or somewhere viral and they die, but games treat the entire head as one hitbox and a hit anywhere = death which isnt true.
You just have to watch enough gore to realize how fucked up a human face can get and still be alive.
Tyler Cooper
its a video game
Luke Cooper
That's some cool shit.
Nolan Reed
body armour, helmets, medics could all prevent 1 shot kills
Xavier Myers
>helmets Are you using 9mm?
Angel Garcia
And we will never see it in a game because consoles
Logan Thomas
Helmets can't stop bullets
Jordan Richardson
Balance
Bentley Wood
Rising storm realistic mode.
>Shoot in head = dead >Shoot in arm = bleeding that might stop needs bandages >Shoot in heart and bleed out >Shoot in gut and require bandages to live
It's not the greatest but it's better than health bars in a realistic setting. I still appreciate health bars.
Dominic Flores
Not him but >bullet ricochets in game and hits head; dead >bullet ricochets in real life and hits head; saved by helmet
Never going to happen though. Realistic physics + entirely realistic simulation of the human body + realistic damage system would be years worth of work and would leave no time or budget for an actual game.
Charles Hall
ayy lmao
Grayson Martin
I generally meant dead more as incapacitated. A torso shot usually won't outright kill you either but if a bullet takes off your lower jaw you're no longer in a condition to fight
Ian Murphy
>you're no longer in a condition to fight You would be surprised
Jaxson Gomez
FPBP
Luke Rodriguez
I think it has something to do with the ESRB. Apparently, killing someone who is incapacitated instead of just capturing them is a big no no. It's why bandits in Skyrim and TLOU get back up so they truly surrendered. Games let you kill people outright to avoid the whole executing while writing on the ground thing.
Christopher Russell
Because it would boil down the game to "whoever strikes first wins" and not give a fair opportunity to everyone? It's a game, a game needs balance.
Jose Mitchell
In nearly every MGS you can directly execute enemies that surrender to you, MGSV in particular renders them nearly non-threats and you can still kill them
Brody Watson
>Get hit in the leg/arm by some minor attack >Your movement speed/accuracy/power is reduced as a result >You're effectively rendered helpless versus your enemies >That first shot may as well have killed you
Robert Thompson
MGS enemies can still attack you if you turn your back, and even the "non-threats" can wake up/stand up in MGSV. I mean more like someone is fully awake and unable to defend themselves, and won't be able to anytime soon.
Nicholas Gomez
You can kill people incapable of defending themselves in lots of video games, most open world games have pedestrians you can run over indiscriminately
In older games like Fallout, Postal, and Deus Ex you could even kill kids
Jaxon Martinez
because not every game is bushido blade
Michael Lopez
>Fallout 1, Deus Ex 1 >Can kill kids, NPCs actually react to it
>Current games >Immortal, invulnerable kids who are often brats you wanna smack but can't Thanks, moral police
Asher Bell
very rare low hp has an effect, usually it makes people stronger.
Vindictus and Sif are the only instances i recall putting a boss on low hp actually weakens it as opposed to doing nothing/getting stronger.
Luke Morales
Monster Hunter tends to have monsters get weaker the more you break or damage them. For example, cutting off the tail's a good way not to get swiped by it.