I want to be a video game developer, i know >implying, but i want to ask you about something.
I will list few things that can be associated with game, and i want you, yes you, to tell me how do you feel about it being in game. Do you don't want anything like that, you don't care, you like something like that. Any sort of suggestion would be appreciated.
>zombies >side view >crafting >2d >top down >exploring >procedurally generated >post apocalyptic >story focused >pixel art >fps >multiplayer only >singleplayer only
Jordan Sanchez
please respond
Aaron Price
>top down >exploring >procedurally generated >pixel art
Just give me something where I can explore big, interesting world. Something like Dwarf fort adventure mode, but playable.
Dylan Evans
what about crafting/managing your village, settlement anything?
Josiah Campbell
Eh, never really fan of those. Besides, there are plenty of management games.
Caleb Price
so you want only to explore, maybe fight a boss or two?
Sebastian Myers
>zombies
Fucking dropped, you could at least start the list with something that doesn't suck next time
Samuel Stewart
i didn't say i want to incorporate all those things in my video game. I asked about how you feel about them being in game.
Benjamin Collins
Yes! Only exploration and fighting. Party managment would be nice too.
Shit like crafting or base building is overused, and it's mostly done badly.
Why do you keep asking tho? You don't have any ideas? You should make game you like, otherwise it will be chore.
Austin Turner
>Why do you keep asking tho? think about this as a survey.
Chase Moore
You're doing it wrong man. You need to create real poll or google survey, and spam it on multiple sites. Nobody here will spoonfeed you with game ideas.
Gavin Clark
Why do you hate zombies?
Logan Collins
It's more about gauging what people would want/feel about some game element.
I want to force written replies, because it's harder then strawpoll - i can assume people want to answer instead of just fill whatever.
Ayden Ortiz
>zombies terrible >side view that's fine >crafting that's fun >2d that's fine, but 3D is better >top down that's fine >exploring that's fine >procedurally generated that's fine, but make it interesting >post apocalyptic not something I like >story focused that's fine >pixel art that's fine >fps that's fine >multiplayer only only if you're an AAA developer who can sustain multiplayer only. Otherwise you best add a single player and/or AI bots >singleplayer only that's fine
Alexander Anderson
you have very simple mind
Leo Bennett
yes/no for simplicity
>zombies no >side view no >crafting yes >2d no >top down yes >exploring yes >procedurally generated no >post apocalyptic no >story focused yes >pixel art no >fps yes >multiplayer only yes >singleplayer only yes
Carson Bell
elaborate on crafting
Wyatt Ortiz
None of those things stand out. Sounds like another me-too game in the sea.
Chase Nguyen
>2d
No sempai, you start moding an existing 3D game, and start from there, learning about render, cubemaps, mipmaps and shit, then the scritps, and then you get your hand in the engine.
2d??? use the same shit as tumblrtale.
Luis Gutierrez
>zombies kys >side view whatever >crafting depends, if you first game, probably not so much >2d fine >top down alright >exploring great if it's worthwhile >procedurally generated when well done, it's great. It's never well done >post apocalyptic yawn >story focused are you a good writer? >pixel art ok >fps ok >multiplayer only You're an indie, don't bother >singleplayer only good
Adam Lee
I don't think that 3D is good choice for beginner and single-dev. There's nothing wrong with 2D
Kayden Mitchell
>343091683 I will score to 10 >zombies 5 >side view 3 >crafting 7 >2d 2 >top down 0 >exploring 5 >procedurally generated 5 >post apocalyptic 10 >story focused 5 >pixel art 0 >fps 10 >multiplayer only >singleplayer only Both of those really depends on the game
Benjamin Perez
I did it, and its the best you can do, more if you are alone.
If not, you will end up like that pool of 2d hispter retro bullshit platformers wich flood steam with crap games.
To have a "decent" game, you need physics, 2d or 3d, you will have to deal with physics anyway, so why you dont stop being a hipster, and realize its not the 80´s and if you want to make money, you need to beat candy crush, wich can be done in exel...
I know its easier, but look how many ended up in there, and got stuck in there, because 2d, unles you are some kind of wizzard and know the exact game for the exact time, it will be a personal project and it will die like that.
Yea yes... you better do that, go 2d... like ITS NOT A PHASE MOM... I SWEAR. People are doing VR development and you stick with 2d? i just dont get it.
Enjoy being a hipster failure nu-male cuck user...
Jason Ramirez
I disagree with you in all points, user.
David Baker
You're awfully hostile, and using a lot of buzzwords. Did a 2D pixel game indie dev hurt you feelings on Twitter?
Anyway, 3D is easy to make look like shit if you're not used to working with it. 2D is too, but its also easier to fix since you're just drawing pixels, compared to 3D where you have to draw the textures AND put together the model.
Blake Jones
The question if simple. What do you want to do with "this" Earn money? Learn something? Fill empty time? That answer will decide everything.
Joseph Collins
fuck off with your focus group testing bullshit and
JUST. MAKE. GAME.
faggot.
Carson Reyes
This is true. If you are doing this to learn, then it should be 3D so you can learn how to make good 3D games.
Kevin Carter
>zombies just for zombies sake no >side view no >crafting as a mechanic not filler >2d only if you do somethign interesting with it >top down only if it tactically important >exploring only works with crafted worlds >procedurally generated generated trash. what you want is script systems >post apocalyptic only as a setting never as a genre >story focused go write a book >pixel art have actual pixel skills >fps only if world design is a top priority >multiplayer only >singleplayer only single to learn the game multi to git gud
Liam Nelson
People don't want this, I spent 6 months working on a game like that and the responses on Sup Forums was dead more or less.
Eli Diaz
blow me steamchat
Noah Murphy
6 whole months of shit
Liam Long
>>zombies Fine in a game with a decent budget and great team, providing it's either survival focused treating them as a legitimate threat or an action game where they're fodder for your weapon variety. >>side view Really poor in a lot of games, feels incredibly dated almost always. >>crafting Boring. On-the-fly crafting can work very well, but generally it's used for weapon/armour/base progression and that's been done too much , and not very well. d Fine. A nice art style is important for any dimension. >>top down See above. >>exploring For something more than equipment that will be useless in a few more minutes, while also be worth acquiring, sure. >>procedurally generated Instant nope. >>post apocalyptic Depends on the outcome. Barren wasteland? If the fall was recent, maybe. Otherwise, I'd prefer overgrowth. >>story focused Fine if the gameplay is interactive enough to feel like more than just clicking. >>pixel art Instant nope. Very few pixel art games look good, and when they do it's often unoriginal. Good designs will look better in a different style. >>fps Fine. >>multiplayer only Needs enough variety without being unbalanced. >>singleplayer only Needs enough content without feeling like a grind.
David Anderson
>people there is your problem. You need to learn the basic aspects of a game wich later can be molded or refined to suit any needs, like quake engine, that shit ended up in like 75% of videogames because of how easy was to work with.
Cameron Ross
>as a mechanic not filler explain
Jaxson Morgan
Depends on how you see it, I learned something from it.
Thomas Williams
I made everything as modular as possible so anything could be hocked up into anything and work with it. I planned from the very start to make it as mod friendly as possible as I knew that's where the longevity would come from. My goal was to make it as friendly as the Warcraft 3 editor, new unit? Just click this button and change a few stats and you're done.
Hudson Moore
what you craft changes your approach to interact with the game. players craft things thing give then abilities or set of abilities. so a player can choose ie >double jump / wall jump / low grav jump >hi grav jump / stomp / dig >crawl / roll / slide >climb / rope / rocket boost may ways to do the same thing. some more successful at various similar situations vs another. let the player craft a play style. not let a player craft things for the sake of crafting things. crafting a +1 more stat has never put a smile on anyone's face
Mason Butler
I think a two player post-apcalyptic zombie game with a little bit of crafting would be cool