Doom

mine crashes when I try and load a level with a 780 on win8.1

>60-80FPS maxed out at 1440p on a 970

not bad, shame that its not a game with shit tier anti-aliasing using vulkan like TW3 which forces you to downsample in order for it not to be a jaggy mess

its a good looking game when you run it at higher resolutions

It doesn't have exclusive full screen

What's with DX12 & Vulkan lacking this? i want less input lag

If better anti-aliasing fixes whatever the fuck is going on with the alpha textures on grass and foliage that occupy about 80% of the surfaces in the game that's something I'm going to have to see to believe.

it doesn't give you less input lag in dx12 and vulkan

He didn't say it did.
In fact he's implying the direct opposite - that currently DX12 and Vulkan have higher latency, as most everything for both APIs right now is missing exclusive fullscreen mode and is instead running as a borderless window

OPENGL: UAC LOOKING AT FIRST GORE NEST - ~73FPS

VULKAN: UAC LOOKING AT FIRST GORE NEST - ~110 FPS

GPU: RADEON 390 8GB OC'ed @ 1070

CPU: i5 2500k @4.2GHz

EVERYTHING AT ULTRA SETTINGS 1080p

Does it work with SLI/Crossfire?

Is the demo supported too? I might take another stab at it with my 760.

>those big meaty hands
This game features 85% of my fetishes