NAR-SIE

NAR-SIE
HAS
RISEN

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Nar-shit

>implying I give a shit
>implying I'm gonna move one inch from my chair while the slut assistant blows me for all access

cultists can't catch me if I'm in a welded locker hurtling through deep space

is SS14 coming soon?

You stay right where you are, a Harvester will be with you soon.

Kek

CALL THE FUCKING SHUTTLE

Can you actually kill this thing assuming you have enough firepower/high explosives? I've always wondered.

No. The only thing that's capable of killing Nar'Sie is singularity. Also, /tg/ has a new shitty OC coldsteel snowflake god, Ratvar, he can also kill Nar'Sie.

Shuttle is compromised, use pods!

Please send help.

I never really know how to play cultist, gimme a general rundown on how it works.
I've literally only played cultist mode once in nearly 2 months of playing the game

It depends. What server are you playing on? Cult varies wildly depending on your server.

>That inventory
Your management is so bad I'm at a loss for words.

who /chemist/ here? feels good being the only non-retard in the medical wing besides the chief. xenobiologist and doctors are almost always retards who give us medicals a bad name

>xenobiology, botany, and the chef conspire together and turn the entire station into slimes

I mostly play on Paradise, though I do check out /tg/ everyonce in a while

At this point /by/ had objectively best code
With real Deus Ex tier augmentations coming soon only goon stands a chance feature wise

>/tg/ station

That station is dead to us.

But d20 is just dead. :(

Man's guide to playing cult on /tg/
1) Assume that all your fellow cultists are braindead idiots. Never rely on them to do even something as simple as standing near the rune. But constructs, constructs you can trust.
2) At any point of the game, you should have those talismans in your backpack - three talismans of stunning, a talisman of EMP, talisman of teleportation, talisman of shackling. Those are your breadwinners.
3) Use talisman of stunning on unsuspecting crew members, than bash their skulls in with your tome as you drag them off to the maint. Your tome does burning damage, which leaves no blood.
4) To convert, you need a buddy. But as long as your target is dead, you can sacrifice just by yourself, then insert his soul stone into a construct shell.

Ratvar was /vg/'s, then TG nicked it and made it shit

5) Artificers can make more shells and soulstones out of nothing. Artificers are your friends. Use soulstones on dead bodies to instantly capture their souls, then transform them into more constructs.
6) Converting humans to cult is generally bad, because your average crew member is a stupid asshole and doesn't know how cult works. Therefore he'll stumble around and be useless. However, if you do feel the need to convert humans, do so at...
7) The cult base should be in a VERY secluded place, ideally behind a false wall. Your artificer construct should always be near the convert rune, and you should always kidnap people to convert them only if you're sure you'll be able to drag their bodies to the base without being spotted. And fast enough, so they won't scream for help over the radio.
8) Security are dicks with a lot of powerful tools to shut you down. Their three main weapons are taser that can instantly down if the projectile hits you, stun baton which does the same, and flashbang, which is the same in a form of aoe grenade. Tasers are really short range, stun batons are no range, and you can easily escape from a grenade if sec doesn't know what he's doing. He never does.

What's the least shit server to play on?

9) Okay, you know how sec functions now. How to fight it? First of, never wage the offensive war against security on their home turf, unless you have a shitload of stun-immune constructs. Rather, wage defensive war - you have a lot of tools for that. Your barrier rune is impervious to tasers, lasers, grenades and security guards themselves, so you'll be able to stand behind it and show them the finger in absolutele safety. Blood boil rune requires several cultists standing around it, but it will absolutely decimate any attackers foolish enough to storm the cult base. However, you'll never see it in use, because idiot team mates. Lastly, your EMP talisman and rune will instantly burn out charges in their fancy guns and tasers, forcing sec to rely on batons.

Depends on what you want.
Heavy RP? Paradise
Validdeathmatching? Goon or modern TG
Balance and best new updates with best server speed? /vg/

Of course there is lifeweb which is technically objectively superior to every ss13 server, but it has child take and shit like that and is generally in a very distopian cthulhu filled future

10) Every construct is deeply flawed, so they're best used in combinations. Artificer has a powerful stun and he's fast, but he's also a frail weak asshole, who will never kill anyone on his own. Juggernaut is powerful and hard to damage, but he's so slow, enemies will run circles around him. Artificers must physically drag juggernauts behind them and spam magic missile - once enemies are down, juggernauts easily finish them off with a few powerful blows.
11) Wraith is the third construct. He's fast, frail, but is able to teleport. Make him immediately after making the artificer and order him to kill the AI. If he knows what he's doing, he'll teleport right on top of AI's core and slash it to death before it's able to call for help.
12) Information is power. Your cult buddies can commune with each other through telepathy, so you have no use for the radio - but your enemies do. Security and AI both heavily rely on flow of information to fight you, don't give them the advantage. Use your EMP talisman behind the wall near the telecoms APC to shut the radio down - then use it again and again every time it recovers. Your enemies should not have the luxury of communicating.

13) Once again, information is power. You are able to leave your physical body with Astral Communion rune - your ghost will be able to see the entire station clearly and also hear the deadchat. Use it to spy on security, locate your target, find out where security hid the bodies of your executed cult buddies.
14) Teleportation network is something you should get on as earlier as possible. It can allow you and your cultists to jump around the station with a blink of an eye or escape security raids - have several teleportation runes hidden everywhere.
15) If your cultist buddy has been caught, but not yet executed/deconverted, you can easily save him by using Summon Cultist rune. It requires a couple of people to invoke, so don't expect using it often.
16) Even when he's not your target, the chaplain is the most dangerous man on the station for you. His holy weapon can erase runes (including barrier runes), deals high damage to constructs and makes him absolutely immune to cult magic. He must be murdered as soon as possible, and his holy weapon - spaced. Use conventional means (stun prod, then toolbox to the head) to take him down.

17) I'm done, the rest is practice. Let's recap - constructs are your best buddies, but your cultist friends are generally braindead morons. Barrier runes and stun talismans are your main means of defense and offense respectively. EMP talismans are the great equalizer, shutting down guns and telecoms alike. Always have teleport runes drawn and talismans in your backpack for quick escape. Kill the chaplain with mundane means.

Why do people here hate /tg/ so much? Did i miss a memo?

Because it's meme-filled team deathmatch now, not so different from Hippie.

You feel a vile presence making its way towards the escape shuttle...

...Mkay. Will keep in mind.

Don't listen to that dude.

If you're cultist go to HoP to become scientist, flood telescience room with n2o, build crew monitoring computer, get internals on, put a convert rune on top of the telepad, cut AI cameras, weld doors, make it impossible to get in there basically.

Then just pull people in and convert, put people back out.

> telescience on /tg/
Nice meme.

...

can you do "how to be robust and get kills early"?

As ling I always struggle to robust people at the beginning.

>Be chemist ling
>give out choral to the clown and jan
>no one looks twice if I'm carrying an unconscious dude towards med

Combat in SS13 is stun-based. As in, you stun your enemy, than you kill him. As a ling, you want to assemble a stun prod, ambush a sec officer, hit him, than smash him with an armblade again and again until he's dead. Loot his body for taser and stun baton, also his ID. Do not try to impersonate him, people will notice that you don't have a loyalty implant.

Pretend to be a traitor. Shoot people with a taser, than kill them with a mundane weapon - that way, when you are dead, they will not burn your body. Rise, change identity, try again. Use your EMP screech near telecoms to shut them down.

youtube.com/watch?v=NvEr6r256SU