Now that the dust has finally settled, what do you all think about this game?

Now that the dust has finally settled, what do you all think about this game?

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whats he doing with his thumbs

kind of overrated

Counting the times OP made this thread this week.

Its shit that manages to make DAS2 better in comparison

It was a ton of fun, but ultimately forgettable.

Not as good as Dark Souls but a lot better than Dark Souls 2

Probably the most consistently good Souls game that's for sure. Not my favorite cause the highs of this game were still lower than the highs of some of the others. I don't get why a lot on people on Sup Forums have this raging hate boner towards it. Is it just shitposting or just a very loud dumb vocal minority?

Still like it still play it

fun, but forgettable

dlc when

> Is it just shitposting or just a very loud dumb vocal minority?

It's both. Dark Souls 2 fans are trying to force a Zelda cycle meme by saying that the newest game is the worst and the one that came out before it is the best

hoping the DLC adds dark pyro/sorceries and more than one fucking pyromancy flame

i think i replay as a pyromancer when the dlc releases

Came in here to echo everyone else

>Dark Souls 1 - best replayability (of the Dark series)
>Dark Souls 2 - best PVP (if you're a faggot whose into that sort of thing, provided you wear that shitty ring that "fixes" soul memory)
>Dark Souls 3 - fails at both (still better than 2, though playing it safe made it debatably less interesting)

Early game is probably the worst in the series in terms of areas,bosses and enemies late game was great

It's good.

Dark souls 1 has the best world layout and art-style. Best menu theme.
Dark souls 2 has the best character creation and variety of play styles. Also a shit-ton of content compared to the other 2.
Dark souls 3 has the best combat, especially for PVE.

All three are great games.

It's trash.

Bring back King's Field assholes.

>bought it on launch
>played through it once
>was so disappointed and bored with it that I haven't touched it since

Would you guys rather have BB2 and DaS4 or a game of the same characteristics in a different setting? If so, which settings would you like to see that could mantain a similar gameplay?

Neither. I was something new and imaginative.

Dust hasn't settled. Still waiting on DLC.

Yeah user, you were. You can be new and imaginative again if you put your efforts to it!

September and maybe February

>2
>Wearing the ring that "Fixes" Soul Memory, but has no impact on invasions
Towards high Soul Memories, the ranges get so fucking massive, it doesn't matter either.
Wish LLD was a thing in that game, but better than nothing.

It's a lot of fun, it doesn't have the lows of the other games and it has some good highs too. It was a fantastic palate cleanser after DS2. I personally love the faster frantic combat and I think weapon arts were a nice way of expanding movesets.
That being said I wish it were less linear and I hate how shitty magic is in general.

+Great world design
+Some pretty cool enemies
+Enjoy the faster-paced gameplay

-Rolling is honestly overpowered
-All weapons except straight swords are garbage and nigh useless
-No fun builds

If the variety of weapons were as viable as they were in 2 it'd be close to perfect for me.

As it stands its really no fun overall because every new weapon I got still didn't compete with the sword I got in the first non-tutorial area.

None.
I love the series to death but please no more. Give it a rest.

I'm going to trade it in for No Man's Sky. This shit is boring. Bloodborne is way better. Not even meming.

>All weapons except straight swords are garbage and nigh useless
That's bullshit. Straight swords may be too good but the other weapons are perfectly viable.

Way better than 2. Played ds1 sword and board and slowly but that didn't work that well in ds3 so I went 2 handed with a large club mostly and rollin' rollin' rollin' all day. It was a lot of fun, especially Pontiff. Felt way more responsive than ds2.

Not without willingly knowing that you're gimping the fuck out of yourself.
Don't get me wrong you can still play the game (I played through most of the first run with the thrall axe because free dodge), but they're all garbage at least by comparison and it spoils a lot of the fun for me after 2.

>Dark Souls 3 was the first game in the series that I got to play during it's heyday during release
>Every other game I've played has either dead or tiny staggered pockets online play
>Never cared about co-op outside of covenant rewards, but I never got to experience the tension of being invaded or having exciting fights with strangers
>NOT THIS TIME! I'll play through the new one the whole way through while online with thousands of other players at once!!

>never got invaded a single fucking time outside of shitty NPC "invaders"
>finish the game only to realize too late that I'd have gotten a fair chance at fights had co-oped and essentially ruined the game's difficulty and atmosphere for myself
>game is not interesting / replayable enough for a second playthrough

I'm pirating the DLC. Eat shit FROM and fuck you.

Now that the ash has settled, who was best undead and why was it chosen undead?

More disappointing than 2 because I convinced myself 3 would be good. It was weird coming to terms with the fact that Dark Souls is actually a shitty series, since it has a single good game in it.

Who cares about that though? Unless you're playing pvp it's not like you need to be doing optimal damage at all times.

>viable
That word doesn't etc etc etc

I think it's good, I think people gloss over 1's faults a lot

DaS > DaS 3 = BB > DaS 2

Never finished DeS, but all of them were great games.

Somewhat disappointed.

After the honeymoon period of enjoying it, I sorta started getting annoyed at its flaws and it felt less thrilling than Bloodborne while not leaving enough to satisfy my taste for another Souls game. I think I might be partially burnt on the series as well but this entry didn't really help. Bleed builds were a fun gimmick but PvP was sorta ass and all the bitching from both sides of invaders/summoners/etc were too much to handle on a daily basis.

It doesn't bring anything new to the table, but irrespective of novelty I'd probably put it on par with DeS and DaS. It brings a lot if the mechanics that I liked in DaS2 without being DaS2, which is my least favourite; but it's nowhere near as good as Bloodborne.

tl;dr they're all good games, but BB > DeS = DaS = DaS3 > DaS2.

>Dark souls 3 has the best combat, especially for PVE.


Yeah it's great that there's an entire stat the game was balanced around the inclusion of and then it was removed before release

it's awesome that half the armor in the game sucks total dick cuz poise and defense are broken

Better gameplay.
Story was boring as shit. I've never felt remotely interested to replay it.
Enemies felt to "samey" they were all knights with swords or spears.
Zones were pretty cool. Had very nice art direction.
Didn't like how you could pop an ember at the boss-fog to summon help. Specially while PVPing. "OH 1v1? No, I'm summoning three people lol." (Yes I know that the invader is supposed to be at a disadvantage, doesn't mean I have to like it...)
It's an alright game, though I'd rather just play DkS I or Demon's Souls. Or Bloodbourne.

>there's an entire stat the game was balanced around
It clearly wasn't though? The game obviously prefers faster playstyles and lots of dodging considering bosses like Pointiff and The Dancer exist. It doesn't really impact the game that much unless you go for a true tank build anyway honestly, it's more of an issue in PvP. And you have hyper armor now, which is a better mechanic than poise ever was.

Poise affects hyper armour when swinging big weapons now, whatever you thought you saw was wrong. Use Perseverance and Iron Flesh, you're not allowed to take hits like a dumbass anymore, you have to actually act to go through things.

DS1>DS2>>>DS3

DS3 has big issues literally everywhere, pvp (covenant, invasion), pve(linearity, boring environments), even the core gameplay with poise/durability/roll costing nothing.

>The game obviously prefers

maybe because

an entire stat is missing

great point retard

No, it doesn't. Stop spreading misinformation because you're too retarded to bother googling information you find on Sup Forums. Poise has no effect on hyper armor. Poise is literally turned off in the games files; you can actually edit the file yourself and change a 0 to a 1 and suddenly poise exists and behaves like ds1. You're a fucking retard.

I liked it a lot. It is probably my GOTY this year, next to Brigador.

Very fun, pretty hard, I genuinely loved the game, and I didn't play DS1 or 2.

>roll costs nothing

Are you retarded?

If you go on to read the rest of that sentence he uses boss design to back up his point. It makes sense really

But the games have never been designed around poise, except maybe 2 since 2's combat is shit, but every game has been an extension of Demon's which didn't even have it at all. Poise was introduced in 1 and was clearly way too powerful. Honestly removing it just makes the game better, you can't just stand there and tank hits like an idiot just for equipping fat armor and still be able to roll fine thanks to rings.
If they want to make heavy armor viable they should just make defense have better impact. Hyper armor is also a good start since it functions like poise yet you actually have to time it so it takes some skill.

>poise is now directly tied to Hyper Armor on great/UG weapons
>half of these weapons are completely useless because Hyperarmor only exists on the weapon arts for these
>other weapons, like Wolf's Greatsword, are literally random when it comes to generating hyper armor on moves
>Hyper Armor is a set value of 100 with negative multipliers depending on what great/UG weapon you choose
>each weapon chips away at your Hyper Armor value, where larger value always wins on trades, until it either reaches zero or you wait THIRTY SECONDS without being hit for it to regen
>none of this matters because the Hyper Armor functions still can't into matchups against weapons with no hyper armor (like straight swords, katanas, spears, and lances) so it always gives advantage to the lighter weapon.
>spells like Chaos/Black Fire Orb and Bolder Heave are guaranteed to break Hyper Armor, regardless of your current Hyper Armor Value

>poise is """""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""working as intended"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
>DS3 shills will defend this

Poise is a shit mechanic that rewards playing poorly. Learn to dodge and block well instead.

you're already proving my point

>hurr im ironically an uninformed dumbass durr
youtube.com/watch?v=BFATcyfYv-I
youtube.com/watch?v=3v3fi804W0I
I have no source but I have heard the "poise switch" videos were faked, though it is more likely dead code they ported over from DS1 as the game is based off of it, and they didn't bother removing it fully since some enemies work in a similar way and it wasn't worth the potential hassle.

>Learn to dodge and block well instead.
Not him, and I'm not really going to defend poise, but just telling someone to learn how to dodge well means jack shit when input delay and poorly coded hitboxes always get people killed. Especially on the new engine.

Ultimately disappointing but I think I still prefer it to DS2 even though I only finished NG and NG+ once in DS3 while I sunk more hours into DS2. It felt like some elements of Bloodborne were poorly implemented into the game to it's detriment and overall I thought it looked a lot worse too. Looking back on it there seemed to not be a lot of enemy variety either

I never really noticed any delay or bad hitboxes in 3.
Then again I played it right after 2 which has the worst delay and the worst hitboxes by far so maybe it colored my perception.

Solid game, but forgettable. I played through 3 times and have absolutely no desire to play it again.

I was just scrolling by the front page and have never played DS3 but I can already tell how much of a huge faggot you are. If it's a shit mechanic what's it doing in your game asshole?

I love every part of this game except for Irithyll dungeon.

Input delay and queuing is a bitch but you can learn to deal with the hitboxes somewhat, it's just something you have to get used to similar to anything else in the game. Poise is not an answer to them in any way, it is something completely different.

One user worded it perfectly a couple of hours ago.
You know these threads where you post a good game that has THAT PART that's bullshit\annoying\whatever? Almost every game has them, but DS3 feels like a whole game is THAT PART.
Seriously, I had so much fun playing it for the first time, it was amazing all the way through, but when I finally beat it, I didn't want to go back at all.

3 is ont he same engine as Bloodborne, right? I haven't played much of 3, but Bloodborne has a ton of hitbox issues and input delay on dodging. It leads to a ton of annoying deaths.

>be outside boss reach
>still get grabbed

The worst part about that is how all the grabs are one hit kill attacks.

>see attack coming
>press button to dodge
>game doesn't respond fast enough and get hit anyway

Fucking annoying.

Hate to break it to you user, but it's specifically not in the game. You should probably read the thread before trying to call people out.

found the one adult in the thread

DS3 >= DS >>>>> (shit) >>>>>> reddit >>>>>> Sup Forums >>>>>> Sup Forums >>>>>>>>>>>>>>>>>> /r9k/ >>>>>>>>>>>>>>>>>>>>>>>>>>>> Sup Forums >>>>>>>>>>>>>>>>>>>>>>> DS2

>Bloodborne the highest

Did you actually play all the games? Bloodborne is not the best in the series by a decent margin for a variety of reasons.

Are you just ignoring the like ten other reasonable and similar posts or are you just replying to yourself?

Its just a alright game. I played through it twice and find it hard to continue at this point until the DLC. Bosses are largely the easiest in the series after the first playthrough and Nameless/Champ/Maybe the Princes are the only ones that feel capable of defeating you after that point unless you're shit.

Level design was okay but levels themselves are alittle bland and not that fun to replay. Normal enemies felt bland as well and boring but that is any From game.

Its a normal Souls game. I really liked BB but as for the others they just feel like boring slow games with a few good bosses. They offer alot of variety but ultimately don't feel like they do alot right. They have gameplay like a action game slowed down to a crawl , rpg elements barebones as fuck and okay metriodvania level design.

>Poise is a shit mechanic that rewards playing poorly

except its not..

Sure you had shitters in DS1 that ran around in Havel's and pretended that they were good. But Poise as a whole was a legitimately good thing that gave merit to heavy armor and actually investing into improving your Equip Load (outside of it being directly tied to upgrading your stamina).

Poise in DS1 gave Heavy Armor a reason for existing. It made it a worthwhile choice to opt into wearing a heavy set over a light one, by trading mobility and speed for protection and stability.

Input delay is definitely not a problem in 3 (unless you're playing on console, but even then i highly doubt it), and as far as hitboxes go, the only time i've seen broken ones is on that one chain axe Man Serpent in Archdragon Peak. Outside of that i've never had problems with hitboxes, especially compared to both DS1 and the abortion of hitboxes that was DS2

Not to make this into a giant Bloodborne argument but I think it's completely legitimate to say it's the best, I played DeS on launch and have played every other game in the series as well and Bloodborne has by far the most satisfying combat, interesting settings and overall aesthetics and trick weapons surpassed 90% of the other games weapons in terms of their depth and functionality, which is to say nothing of how goddamn fun they are

>Rolling is honestly overpowered

Yes. I don't understand why they upped the iframes and reduced the recovery frames. It adds even more to faggot estoc builds power in PVP. With a heavy weapon i have to read rolls but because they have fast weapons they can actually punish that small recovery consistently.

It also effects the PVE and makes it so much easier then it should be. Besides a few bosses like NK flat out DaS2 spinning to punish early rolls nothing in the game stops it.

Not in the game is not the same as not working. I just googled the DS3 stats screen and Poise is right there.

>Bosses are largely the easiest in the series after the first playthrough
how can you say this when DS2 exists?

The DLC easily puts it above all others. The fish village being the best level in the series

>but it's specifically not in the game

except it is, it just works entirely different compared to DS1 and DS2.

Irythill was fine, unless you're talking about the never ending rats in the sewer beneath it around the Giant.

If anything Carthus was the worst fucking place to be, all those skeletons that constantly reanimated, those giant balls rolling around that could easily kill you if you weren't fast enough to out run them, and those fucking bombs that released cursed skulls that would stagger you for years while every skeleton in a 100 mile radius magically reanimated around you and gangraped you.

I'm just glad it's super fucking short and i took the time to memorize the layout so i can just run through it super quick and get to Wolnir.

I just don't feel like alot stood out in DaS3 well the same can be said about DaS2 i can probably name atleast 2-3 more then with DaS3. Too be fair that is with the DLCs but they do exist and they do add to it.

>by trading mobility and speed for protection and stability
Except that isn't what happens at all. That's the idea in theory but it doesn't end up working that way. Thanks to rings you can wear whatever the hell you want and still be able to quick roll or at least mid tier roll. If you actually had to be slow to make use of poise then it'd be fine, but that's not how the game works sadly.
It's turned off though. The stat is technically in the game but it literally does nothing. Some people say it increases hyper armor, which is a much better mechanic, but it's not true.

Trick weapons are nice, but they aren't some brant new weapon mechanic. They're basically just Bloodborne's version of two-handing from all the other games. The shitty thing about them is how among all the ones in certain classes (strength/skill/quality/etc) mos tof the weapons feel and function the exact same, it's something you might notice if you use them all extensively enough.

Combat/Setting is nice, I agree.

What I don't agree with is the Aesthetics. It just looks weird because of all the Chromatic Abberation, but in reality it's not that good. Especially since all the areas in the game look extremely similar in how they look.

After putting so much time into it, I've slowly come to end up kind of disliking the game. I don't think it's a bad game, but I can't play it anymore. After playing it for such a time a bunch of issues have popped up to me and playing the game just pisses me off now.

The input delay is in 3 just like it has been in since Demon's Souls. The hitboxes are mostly fine though, I can't remember any specific offenders now since it's been some time since I last played but I know a few awkward ones exist.

Also there are many ways they can make heavy armour more useful that don't entail giving you a get out of jail free card for getting hit by something, on purpose or otherwise. The obvious one is taking less damage, and I believe in DS3 at least the combination of heavy armour and the Vitality needed to wear it as well as any other abilities will result in really effective damage reduction. I haven't done that playthrough yet, but since my magic based character was a resounding success I'm expecting this one to turn out the same way.

Pretty slick move just ignoring the videos I posted up there. Seems like it's the most common argument tactic, just stay quiet until the thread ends and continue in another like nothing happened, but you're going a bit too early. I'll do you a favour and point it out again. Poise is different the way Endurance is different to past games, or Vitality is different.

Oh, I didn't see that.
So it does just work with hyper armor? Okay then, that's a good way of doing poise. Considering al the rumors about it it could stand to be more effective though

I think the actual transforming attacks make them more distinct than simply pressing a button to toggle between one or two hands, and there are some samey weapons (mostly the cleaver/spear and the untricked Ludwigs and Kirkhammer) but overall the weapons are far more distinct than most of the other games, I mean look at DS3 as a perfect example of a game that has all these weapons where the only differences are few stat points or a different kind of scaling, compare that to the wheel or the Chikage, the bowblade or the boom hammer, these weapons are far more diverse and interesting. It's good to see you actually played the game though and aren't just parroting nonsense so I respect your opinion user, Bloodborne is probably one of my five favorite games though

Pretty good, but it has the least playtime of the trilogy because the pvp isn't that great. I'm still looking forward to the dlc.

It's great.

In this thread we list things Dark Souls 2 did that were far better than Dark Souls 3. I'll start:


>Chugging Estus immobilizes you, and the heal isn't instantaneous meaning trying to chug while someone is sticking close to you will result in death

>Stamina regeneration is tied to weight, so a character at 10% burden will recover their bar faster than a character at 70% burden, giving an advantage and a reason to make a low burden character

>Poise exists and armor provides relevant, but not overpowering damage reduction, giving an advantage and a reason to make a high burden character

>Phantoms and Dark Spirits cannot chug estus, spirits can only heal via spell useage which is slow. This makes fighting outnumbered even without mob assistance possible since any damage you do sticks.

>Can only perform four rolls before running out of stamina

>Can only perform 5 attacks of a rapier or straight sword before running out of stamina

>Parrying has longer recovery frames and consumes more stamina, making parry fishing riskier and makes parrying require higher skill

>Power stance allowing for unique combinations of dual wielding and unlocking an alternative moveset for weapons

>Being able to use the full moveset of a weapon in your off-hand including running, rolling, backstepping, etc. attacks rather than just being able to do a basic R1 swing and blocking with the weapon as it is in Ds3 (lmao who would ever want to weapon block)

>Non-linear first half of the game allows you to rush straight to the areas of the game that contain the items for your build

>Fun PvP covenants that were unique

>Bell Tower covenant providing two unique optional areas to PvP for Titanite Chunks, Slabs, and Twinkling, making farming for upgrades fun

>Bonfire ascetics to replay bosses you like and or gain items from NG+ and beyond without grinding through the whole game again

I think the problem's more to do with the netcode making it unclear when people have started swinging, though it can work against people on either side it's more obvious when the hyper armour doesn't have time to actually activate on one side so it gets interrupted on both ends. They really need to redo the netcode for the game somehow, but it's pretty much been the same way since the beginning.

Better than 2, worse than BB.

>I believe in DS3 at least the combination of heavy armour and the Vitality needed to wear it as well as any other abilities will result in really effective damage reduction

nope. IIRC Vit offers a 1:1 boost to resistances/damage reduction before armor is factored. and i know for certain that armor does not scale at all. It's just a flat addition to your current damage reduction/resistance.

Which means that Vit only becomes useful at super high levels until you hit the soft cap of (IIRC) 40, where it takes two levels to increase by 1 point.

Right now armor choice is super useless for damage reduction, even with the lightest and least defensive set (Ragged Mask, Master's Attire/Gloves, and Loincloth) you automatically take a shit ton less damage, even with zero investment into Vit. And that number grows only slightly the heavier and more "defensive" your armor gets.

The system really needs to be fixed, and there's a simple way to do it. Just bring back defensive scaling tied to Vit, where each armor piece has a damage reduction/resistance multiplier in place of a static value that's added to your resistance/reduction improved by Vit. It makes investing in the stat actually worthwhile

the dlc isn't even out yet, how could the dust have settled?

That said, I like it. Not as much as 1, but it's alright. I acutally don't like how linear it is, it feels worse than das2 in that regard, but I don't know, it's not horrible, I got at least 200 hours out of it, probably a lot more, I haven't checked in a few months.

Still lower than das, but i'd put it a little lower than bloodborne, still better than das2 overall.

Haven't played it since I beat it. I like Dark Souls 2 better.

Looking forward to expansion areas, hope they're as good as the dark souls 2 ones were.

The game is amazing and one of the best but a few of the zones bothered me. Irithyll dungeon and the carthus catacombs both felt unfinished. They're both incredibly short, and they felt almost unecessary.
They didn't have many enemies or any interesting lore.

look kids, a correct opinion
i hate that so many multi-plat shitters started the series with DaS cause it ruined their perception of Souls and they circlejerk about O&S all day

btw DeS > DaS

I mean, I hear a lot about the numbers and I've seen a comparison of the Master Set to Havel's, but that didn't mention what the Vitality stat was at either so I think I just need to see it properly, with both high Vitality and strong armour to believe it. That said, in the aforementioned pic it still took off about a third of the damage wearing the better armour. Oh and I don't mean it would scale, but just that adding all the sources of damage reduction together seems like it'd be a better judge than doing one or the other.

Looking at the sheer stats of them they probably should be a bit higher to justify the weight, but I haven't really seen it in action. It seems like they want to encourage more towards taking action to avoid or negate damage, whether through blocking dodging or a weapon skill. I guess there's also leveling Vitality to carry more and bigger weapons so it's a bit useful in that regard.

Defensive scaling could work but the heavier armours would need to scale a hell of a lot better or the exact same thing would happen I think. It just comes down to a stat thing, the heavier stuff could just have increased damage absorption and you'd still need to level up to wear it.

Equip load should just be a fixed thing, then they can balance the game around that. If you want heavy armor with a lot of protection you should have to fat roll.

Played 60-70 hours and beat the game. It was fun. Don't care about multiplayer at all outside of it adding a bit more variety to the game itself. Will get the DLC and play it.

Overall a solid 8.5/10 from me.

Unsure about it being fixed but I definitely feel like the fat roll should have more of a presence in builds. For every game it's basically been "roll fast or actually nevermind just roll fast" and that whole other side is just ignored, even in the games where you could get away with it easier. I'm honestly considering having a fat roll only restriction on my tanky playthrough when I do it, just for the extreme change of pace and thinking.