How did Valve go from PC gaming savior to one of the worst influences in gaming right now, by far?
DLC, pre-order bullshit, outright buggy games. All of that pales in comparison to the digital gambling hall content-free games Valve has championed. Ever wonder how Left 4 Dead 3 would be under NuValve? You don't have to! There's Payday 2, a game in which you can buy the game, then buy the DLC, then buy the crates, then buy the keys to unlock the crates! Literally every scrap of tiny content in that game is locked behind three different paywalls.
I'll take 1 fresh incomplete game microtranscation-ridden game, please! It makes the shit Ubisoft and EA do look like NOTHING.
When was the last time these fat fuckers made an actual game, and not a regurgitated eSports cashcow? Why make actual REAL content, when you can slap a new fucking skin on a random fucking knife, throw it into the crates (which saps have to pay money to unlock) and then, when the first lucky fucker to unbox it sells it on their auction hall for two grand, you get to shave a nice chunk of transaction fee.
This is pure, concentrated cancer in the rawest form. And it's ruining games in a grander way than any of the shit that came before it.
You wouldn't stop sucking le based steam god man's dick, Reddit.
Asher Foster
Because people built them up as gods and now they're pretty much unstoppable. That fucking Dota 2 prize pool has set them for life.
Dylan Ross
I don't understand you OP. Not trying to defend Valve, but you're retarded. DLC/pre order bullshit amd buggy games are the devs/editor's fault. Every Valve game is good and perfectly optimised.
When was the last time these fat fuckers made an actual game Like 4-5 years, which is not that much. Especially considering they made a new engine, a new physics engine, a "console", a controller, work with VR shit, constantly update their games (tf2 has support 10 years after release), and organize the biggest e-sport competitions ever.
As for the gambling, I hope you realise you're supposed to make money with it, not spend it. You can literally buy games for free just by selling skins and crates you dropped in game.
I've been on Steam since the beginning, the green steam that was used for Valve games, and never had a single problem.
HL3/L4D3 are coming btw.
Luis Ward
None of that has to do with steam and they still do free updates to tf2 and dota 2. Are you retarded?
Aaron Barnes
That 'worst influence in gaming' built the motherfucking vive, so you're full of shit.
Logan Torres
>NuValve Go die in a fire
Wyatt Torres
>Vive Oh cool, overpriced VR shit.
Jaxson Cox
>VR >A Good influence
Luke Brown
> overpriced idiot normie detected. The Vive's tracking, optics and haptic tech are worth several times the retail price.
Aiden Clark
as a valve fanboy it is getting harder to defend them
Justin Jenkins
I'm sure all of that is worth it to play such gems as Job Simulator.
Asher Garcia
What's wrong with Job Simulator? Don't tell me you're a cretin that can't see the game's hidden complexity. You're not supposed to just complete the challenges, you know. you're supposed to try breaking the game and see what it can handle you throwing at it.
besides, the games don't mean shit in terms of it being 'overpriced'. it's a good deal on good tech.
Kevin Green
Yeah, fuck Walmart too. I bought some bacon flavored beer that tastes like shit, how could they evebrew such garbage?
Lincoln Lewis
>HL3/L4D3 are coming btw. lmao
Kayden Reed
>irreversibly breaking two great games with no means of going back
If someone murders your wife and kids do you say "shut up idiot, it's free" too?
Jacob White
>Ever wonder how Left 4 Dead 3 would be under NuValve? You don't have to! There's Payday 2, a game in which you can buy the game, then buy the DLC, then buy the crates, then buy the keys to unlock the crates!
why not use actual valve games as an example? tf2 or dota where you dont have to pay for shit if you dont want to
also the payday2 microtransactions were taken out months ago
Jason Hernandez
>look at how cancerous Valve is >by looking at this game someone else made!
I don't even like Valve right now, but you seem like a really stupid person.
Caleb Thompson
What
Jace Williams
The point is that Valve's influence has resorted in games like this. Everyone saw Valve with that crate unlocking microtranscation-ridden bullshit in CS:GO and TF2, so everyone is trying to replicate it to reap more money.
Tyler Myers
>You can literally buy games for free just by selling skins and crates you dropped in game.
every few months I do this and get maybe 2 or 3 bucks, what kind of 'games' are you buying this way?
Elijah Davis
>irreversibly breaking two great games with no means of going back
not experienced with tf2 but what exactly 'broke' dota? Oh no drow can have cat ears, the game is ruined
Xavier Green
valve took the asian f2p approach
have gambling ingame pretty much
Hunter Anderson
Valve is shit because they could fund anything yet never make games. They're shit because they monopolized PC game distribution, giving Gaben the power to throw his weight around
Justin King
>Piracy is a service problem I think most people didn't read between the lines on that one.
If you want to avoid piracy you simply stop offering products and start offering services, services that can't be pirated like marketplace, trading cards, online-only games etc. People have to realize that media as a service is a direct response to piracy: spotify, netflix, online-only games.
But the problem is that with games as a service the game design gets intrinsically linked with its business model. With ye olde game as a product where you pay upfront, once you've bought the game the sales pitch is over, the game can contain whatever. While with games a service the game needs to be a continuous sales pitch, it needs a big in-game store button, it needs to be designed around always selling new stuff to the player.
I think Valve will never make Half Life 3 unless their behavioral scientists come up with a way to get people to buy compendiums and skins in a singleplayer game.
Tyler Lopez
valve never likes to take risks it just doesn't happen
I can't believe other game developers and publishers do more than valve
Kevin Foster
>How did Valve go from PC gaming savior to one of the worst influences in gaming right now, by far? they are still pc savior though, you realize how thing worked back in 2006-2008?
what we need is even MORE platforms and I would welcome uplay origin if they weren't such a cunts to indie and AA devs
Henry Ramirez
they already tried it with half life 2 episodes, single player DLC
they say it failed, but it probably just didn't generate 300% profit margins
Lucas Gonzalez
it probably did generate 600%, because even I got them on discs episodes was a trend at a time which failed as a trend
Cooper Kelly
>worst influences >makes what EA and Ubi do look like nothing
can we take inventory of what they do so I can figure out what you're trying to say ?
>sell exclusively cosmetics >support their games for years with constant free updates
the fucking scum
Thomas Sullivan
episodes was literally expansions that continue the story
they didn't fail, valve just got greedy
Samuel Taylor
a lot of people tried to do episodic content to flee from publisher grasp - it didn't work digital distribution for everyone - worked
Jordan Fisher
Everything was great until suddenly it wasn't (paid mods). Then in hindsight suddenly a lot of things that hadn't been anything at all (community relations, tech support), or at most had been 'something to watch out for' (monopolization) took on a much darker impression.
And things haven't moved at all back in the right direction, since. So we've just been waiting for the other shoe to drop.
Robert Ross
If you hate Valve so much why don't you just quit using it?
Ayden Sullivan
>Valve >Savior There's your problem OP, they were never the savior, they just wanted your trust so they could exploit you and treat you like a frog in a pot of water that they slowly turned the heat up to boil you alive.
Henry Collins
>every valve game is good and perfectly optimised >tf2 even remotely optimized anymore
Jason Hill
>valve singlehandedly create a market for triple-A linux games
>valve see there's room for improvement in controller interface and take it upon themselves to try and design a controller that addresses those shortcomings directly
>valve sees VR is a fledgling technology with a small marketshare and steps in to offer devs making the leap funding out of pocket just so they don't fall prey to exclusivity deals, while also making drivers available to their direct competition
>creates and maintains the only completely free market that has been the birth of half the great independent studios in the past two generations, and inspiring the traditionally closed console platforms to open up to independent games and provide low-cost SDK's
they are a cancer, I wish I could live in the utopia that the gaming world would be without them
Ethan Cruz
your computer literally has to be 8 years old
Andrew Hall
>the cancer that is microtransaction loot crates has spread to consoles
Mason Brooks
They're not one of the worst influences, they just like making money. And now they live in an ivory tower made out of money because of cosmetics. Why would you ever make a new game when you can just make millions updating old ones with community-created weapons hats and skins?
Ryan Peterson
>nearly half a decade ago gabe said shit about wanting to sell only 3rd party content in a way that didn't seem bad at first glance >now paid mods and other shit
how many seemingly innocuous statements has this fat fuck said that ended up so twisted and corrupt that were are just now realising the implications of
Carter Long
It's a matter of perspective. They own 2 of the top 3 e-sport games (LoL, DOTA2, CSGO), currently there is a 20 million dollar DOTA tournament going on. The Steam platform became equivalent with PC gaming, now they are focusing on VR.
Note that they have around 350 employees overall. For everything from updating games and bug-fixing, engineering the platform, maintaining, researching/developing VR, managing the e-sport side of the games, all that stuff. I don't see them having enough people to develop a new game.
Christopher Hernandez
instead of devs cutting content out of games and charging for it while dividing the playerbase they're charging exclusively for cosmetics for people who want to play dress up
this is the opposite of a bad trend, for me, but then I like playing games and hate having to buy map packs so I may be the odd one out.
Andrew Bailey
VALVE WAS NEVER GOOD
Seriously.
HL1 overrated shit, unreal 1 did a better job in every way.
HL2 overrated shit. Portal - hired mod team. CS - hired mod team. dota 2 - hired mod team.
literally just shit like that.
steam - stole market.
what else?
Ian Myers
>games made by people hired by a company don't count as that company's games
GOG shill logic everyone
Jayden Long
>MY OPINIONS ARE FACT >Single sentence answers for games acting like its actual criticism >Developer hires employees to work on a game is somehow bad Either your plain retarded or some sort of shill, either way you should fuck off
Anthony Rogers
i would be willing to buy map packs as long as they are quality
but it's not just your outfit is neon eyesore green or something that disturbs me it's more the shit that become microtransaction material >CSgo has fucking music packs that you have to buy >dota has microtransactions for music packs, weather effects, stage effects, water efffects, hud skins, loading screen wallapapers i'm worried about valve trying to stop users from doing some of these which are simple mods from happening because it makes them less money and i don't want microtransactions for this shit to spread into other games, if you look at it's small but all together it adds up and worries me how much more shit that was basically free mods they can whore out for as much as possible
Luke Moore
CSgo has fucking music packs that you can buy*
Grayson Sullivan
Money
Jace Howard
They're using the cashgrab shit to fund future technologies like VR.
Zachary Kelly
Everyone praised them for no fucking reason for year because HL2 was """"""""good""""""
They then got an inflated ego and just worked on skins and other cosmetics.
Now all their games community's are known for being toxic cancerous shit.
>Dota2 >Cancerstrike Childgambling >L4d2
All known for bad community's.
Cooper Edwards
>steam >saving pc gaming
They litterally cucked and ass raped PC gaming since their steam debut from CSCZ and TF2.
Fuck pc gaming, its already pass the gates of hell.
Jack Foster
Steam was never a saviour. What a stupid thing to say. It was hated in its inception and it's hated now by anyone with half a brain.
Brandon Kelly
every major game is known for bad community, try harder edgy faggot
Jaxon Mitchell
on the one hand some of my fondest memories were from hitting up csbanana and csdl to change up my game to fit some theme of my own devising
on the other hand that kind of thing have necessarily been protected against by all multiplayer-centric devs as they looked to protect against exploitation.
valve's level of modability has always been the exception, not the rule, even back then. there's no doubt that it's a shame that they're moving away from that kind of wild-west customization, but it's essentially unavoidable in competitive multiplayer play, and notably not the case in any of their cooperative or single-player games.
>buying fucking music packs this is literally exactly the kind of shit I want devs to be charging for.
I want full access to all the guns, characters, maps, whatever for a set price.
anything outside those mechanical elements is fair game. as long as there's no fucking pay gate popping up saying "hey, your friend bought this shit so you've got to get it if you want to stick with him!" I'm happy.
I loved playing the early CoD mp. I haven't played cod in fucking years, because that shit would cost me LITERALLY $130 CAD per fucking year.
CS:GO? I paid $15 years ago and have full access to everything, all my friends can hop on and play whenever, I can come back after a few months and everything's fine. I like that Blizzard took to that model with Overwatch, and I look forward to seeing how they support that game.
This is literally my ideal post-release monetization model. The alternatives I've seen other publishers present so far have not even come close to being as palatable.
Leo Richardson
>every major game is known for bad community
Only true edgy faggots believe this
Robert Jones
>How did Valve go from PC gaming savior
excuse me? how is making one good game and a lot mediocre ones make them saviors?
Dominic Cooper
>i'm worried about valve trying to stop users from doing some of these They already did. Any csgo's servers that have skins or knives plugin (allows you to use any skins you want) are removed from the server browser