ITT: bad game design
>boss fights in an FPS
ITT: bad game design
>boss fights in an FPS
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Why?
Do x to unlock map in open world games
cause he's bad and he can't deal with difficulty spikes.
>fps
>given clear mission instructions to get to a certain point and explore/advance
>spend most of your time needing to kill everyone before you can get to location
>arrived at location
>defend objective from swarms of enemies
>rinse and repeat for the entire game.
one day i'll see a good FPS boss that isn't a mob rush. serious sam did those very well, but then had bosses like ugh zan iii that were really just embarrassing and more of an epilogue after the intense, epic mob rushes and gauntlets.
>
I'm so glad faggots like you ultimately weren't listened to, and the "nyeeh bosses are so too video gamey XD" fad has died.
And even the DLC boss wasn't that good.
Because its such a terribly easy way of making a game 'difficult'. Fps should be about skill, not mindlessly unloading every gun you have into one bullet sponge
It's fucking garbage.
Boss fights in FPS games aren't fun.
HMM WHICH DO YOU PREFER IN AN FPS GAME
>strafe around in circles shooting endlessly at a bullet sponge
vs
>maneuvre your way through a level quickly and efficiently and deal with a variety of threats in a variety of ways
>mission is to "find" an item/person
>it is shown on your map
Mob rushes are not strictly boss fights though.
NuDoom's final boss was great. Probably my favorite "oldschool"-style FPS boss ever. So much variety to the fight while still retaining the "circlestrafe around it while shooting" properties of Doom, Blood and Douk 3D fights
Yay for the console crowd
>strafe around in circles shooting endlessly at a bullet sponge
You forgot
>hide behind cover and take potshots at an enemy that will kill you in 1 hit
>run backwards as quickly as possible from an enemy that runs at your and kills you in 1 hit
FPS boss fights are all the same. There isn't a single example of one done well. The worst fps boss fight ever is probably the siren in Bioshock Infinite, or the mechs in Wolfenstein TNO that you have to constantly run off to recharge your retarded little laser gun to kill.
>he hasn't played Metroid Prime
See
>run backwards as quickly as possible from an enemy that runs at your and kills you in 1 hit
I loved 2033 and Last Light and hated that thing.
>single player fps
Ah well. Can't remember anything new besides devil daggers, but it's also meh.
The Rhino from Last Light was pretty fucking intense for me because I was playing on Ranger Hardcore and ran out of everything in that bossfight. And by everything I mean EVERYTHING; ammo, throwables, mines, health kits and even cover. I had to resort to dodging it like a fucking torero and melee stabbing it in the back to kill it. Luckily all it needed to die was one stab, and I managed to pull it off.
Did you miss Doom?
Fps games with cutscenes that take control of the camera away to force some 'epic cinematic immersive experience' down your throat.
>being locked into slow animation
>enemies can change their direction inthe midel of a jump
>anything requiring to press the stick like a button
>You control the camera
>end up missing the "epic cinematic experience completely"
Just don't include them in the game at all. It's pointless budget wasting
I pray this is bait
This. In fact, the worst boss fight in the series was with the morphball.
Missing things in a game is entirely acceptable, it's one of the things that gives a game replay value
Post 5 examples of a good FPS boss fight.
I'll wait out this entire thread.
D44M's boss fights were hilariously easy, but they were still pretty fun imo.
He right you know. Only in rare instances is it not a bulletsponge point-and-shoot fest.
>post 5 examples of good cars in racing games
That's how retarded you sound right now.
Just NOFL alone would answer your retarded question, but I know you didnt play it
Taking the bait, zero fucks
>boss fights in fighting games
>do (thing explained badly by a character)
>its shown exactly on your map/marker points to it
They're never anything more than simple damage sponges anyways. Why fucking have them?
That is a very bad analogy
Most FPS bosses have a weak point to aim for, are you a scrub or do you just enjoy using all your ammo?
Call of Juarez Gunslinger boss duels
not unless the only fps you played are military shooters
Disguised bait
but what if you have to hit the boss in particular moving spots that are exposed only after certain moves AND you have to dodge the boss' moves by using the movement mechanics?
would that be a good fps boss?
...
I know right, too video gamey
Yeah, but the only reason half of those worked was because of the controls in that game. No FPS is going to dare to try what they did at the time and forgo the second analog. People would tear it to pieces, even if it would open up the game for more interesting combat dynamics.
Huh.
See
Add to that
>simple boss routine, shoot the bullseye everytime he exposes it
Fucking yawn
God this. Usually are just cheap shit that reads inputs and spams broken unblockable attacks. Ends up just being trial and error until you get lucky and they throw the match. Its so unrewarding.
>Hitscan
Yeah a lot of Doom is good, but that's not a great example.
>Cyberdemon
>Hitscan
Wat
have a free (you)
No, still a bulletsponge. Fake difficulty.
>fights in an FPS
enemies in FPS die with one or two shots
Why have them? Literally a waste of time.
a boss fight is generally a climactic closing fight to a level.
a boss specifically is a single thing, sure, but a boss fight is just any big closing fight.
>The boss fight is just waves of grunt enemies
Nope
oh ok then
>shitty guns that do 20 damage instead of shields
>no poise and floaty everything
>11 weapons in a game
>game touts itself as immersive
>it's in third person only
You're stupid. Not every FPS is call of duty you moron. Imagine playing Destiny and having no bosses or anything, just random trash mobs.
>Boss fight is a QTE
Imagine actually playing destiny.
But the "boss fights" in Destiny are just larger trash enemies with more health
Such a predictable reply I almost put it into an >inb4
>boss fight
>without an actuall boss
Yeah no, I agree with him. Call it whatever you wan't, but calling mob rushes a boss fight is retarded if there is not a boss at all.
That's like fapping to a girl's underwear and saying that you fucked her
Every game that has slow, unskippable text can fuck off.
Predictable because its a console shooter. Why would you play that?
Worse than unskippable text: unskippable cutscenes that cover up unoptimized loading times
i'm pushing the idea here that the fight is the boss in a boss fight, rather than the boss being the fight. obviously fight boss sounds gimp as fuck. i think i've just played too many mob fight games.
Worse than those: unskippable walking and talking segments that so many shitty games have now.
But there's a huge difference between the two. A single boss is without exception easy and boring to beat. Multiple enemies in one 'wave' can still make for a very varied fight. HL2:EP2 comes to mind.
>Stealth section in a non stealth game
You can thank consolebros for that
What, exactly, is the variety? Hiding behind a trashcan vs hiding behind a car? There is no "variety of threats" in FPS games.... "bullet sponge" isn't actually a different thing. Putting 100 bullets into a boss, or putting 1 bullet into 100 guys... it's all stupid. There isn't "variety" on a game where every problem is solved with a gun...
>RPG elements in a non-RPG genre
Only time I ever tolerated it was MGS: PW and even then it was annoying late game
Razorfist get the fuck out you fucking casual
(You)
>boss fights autimatically mean they're bullet sponges
I can clearly tell you only play western games.
>fighting the waves of grunts is harder than fighting the boss
thanks serious sam
The other 3 possible boss fights have already been mentioned itt, spoiler; they're all easy and boring.
Nigga Metroid Prime was amazing and you telling me that the Wind god in Serious Sam SE wasn't hype as fuck?
Get outta my face.
>he hasn't seen The Great Pyramid
you've never fought a proper bullet hell boss in an FPS have you?
Destiny?
>fight has a long unskippable cutscene before it
>have to watch it every time you die and start over
negro what the fuck
japanese games INVENTED layered health bars for bosses
what about shit like final fantasy and persona bosses that just go on for fucking ever
you know
those Japanese Role-Playing Games
You clearly don't know what a bullet sponge is.
>stealth game
>enemies have cone vision and cant see past 5 meters
Pretty much every boss in any game has a lot of HP
>cherry picking
You only listed two game series.
"What is 'Custom Robo' for the Gamecube?"
>forced action section in a stealth game with scarce ammo/guns
i provided counter-examples to your statement that only western games have bosses with unnecessarily large health pools.
really all you need to disprove a generalised statement is 1 counterpoint, be grateful i stooped so low as to add the word 'persona' to my post just for you.
Fuck takedown moves or other "press X to cutscene" actions
>Random enemies have an instant kill attack
>It's a turn based game so it's entirely luck whether it kills you or not.
Why do devs think this is acceptable?
>boss can give itself extra turns
>there's no limit to how many times this can be done
A bulletproof boss with timed vulnarable points is possibly worse than a traditional bulletsponge. Either way, both are boring and easy to beat.
>RPG elements in an FPS game
>"Do 5% more damage to enemies!" -tier skill unlocks
>everything dies with one shot to the head anyway
>RPG with a dozen status effects
>none of them affect bosses
>regular enemies die too quickly for them to matter
>3rd person cover based shooters
Worst 'genre' ever.
Do you have a better alternative in an FPS? Timed vulnerable points are the exactly the opposite of boring since they actually force the player to use some effort. I don't see how that is as boring as a bullet sponge.