Unpopular Opinions Thread

As long as there's a simple enough way to make repairs, there's literally nothing wrong with a weapon/armor condition system in an RPG.

In fact, they can help provide weapon balance by making top tier weapons fragile as a con and encourage not sticking with one perfect weapon for your entire playthrough.

I thought this thread was for unpopular opinions?

>In fact, they can help provide weapon balance by making top tier weapons fragile as a con and encourage not sticking with one perfect weapon for your entire playthrough.

I actually think the opposite to this is a better idea.

I don't think having a sword made of one material instead of another should make it do more damage, I think it should make it more durable. The character's skill and level should dictate damage dealt.

If you are worried about the fact that players are going to stick to OP weapons for the whole game then maybe you shouldn't have put them into the game?

It makes complete sense in Fallout, not so much in TES

It's 200 years after atomic anihilation, most weapons haven't been fired for even longer. Would be neat if you had to do a little cleaning before you could use some guns you found for the first time, making repair a lot more helpful but also making energy weapons more viable

In TES your armor shouldn't fucking break, most of the time its brand spanking new and should be getting dents and holes to lower its effectiveness, greatly if you don't do something about it, but not outright breaking

A condition system is only really thematically appropriate in a setting with a theme of survival. Fallout is an example of this even though it's a later edition.

Condition is inappropriate in 80-95% of fantasy RPGs, especially high fantasy ones, both for thematic reasons, and because there should be magic that can repair it (making maintenance a moot point).

I still would like a low fantasy game with a strong dark ages vibe, where survival and condition are key components.

I mean if a fucking minotaur smacks your claymore with a hammer your size then it's not going to do so good

same if you try to smack a monster made out of rocks with a cutlass

Yo faggots. There's a new Vegas general now in case you were curious.

>encourage not sticking with one perfect weapon for your entire playthrough.
-encourage
+force

>be me
>see discusting and immature behavior of PC gamers and especially PCMRetards
>don't want to suppport platform with such a shitty and hypocrytical audience
>literally stopped buying games on PC
>havent bought a game on PC for like 2 years
>pirate and play everything on PC though
>buy console version instead so I have a legal version and devs get my money

>Going on threads about games that you don't like and expressing how much you don't like the game

This is literally the biggest cancer in this board. Don't hate something that becomes popular when you go on a thread and bring more attention to it

This applies to games like Overwatch, Uncharted, Undertale and more, don't even think about how good or bad the games are, thats not what i'm saying. If the people who really disliked the game and those who weren't interested at all about them, spent their time on something else rather than shitpost about them they would have never become as popular as they did or as they are now

What the fuck are you talking about?

I thought this was an unpopular opinions thread

Oh. Carry on

That's wrong, though. You can totally stick with one weapon if you bring shitloads of repair tools, it's just harder.

In early RPGs once you get a top notch weapon, you can basically just stop thinking. All repair systems do is force a little more preparation.

the one in fallout still manages to be retarded. the condition declines too quickly for weapons and too slowly for armor. also power armor shouldn't take any damage at all from conventional weapons, it should only stagger you. if you're fully encased in steel then bullets are not going to make contact with your flesh.

"Power armor shouldn't take damage" is retarded. Power armor's already obscenely overpowered even in Fallout 4 where it needs to be fueled and requires ample resources for repairs, and you want to make it even better? There's a point where balance needs to be present.

Just level up repair. They don't break as easy.

>Fallout 4
>leveling up stats

user

i said it shouldn't take damage from conventional weapons, shithead. energy weapons and melee attacks would still cause damage to you.

That's still stupid, I'm telling you you're stupid because Power Armor is already stupid good and you're saying it should be even better. It would be game breaking.

Maybe a chance of pistol-sized rounds bouncing off, but being outright immune is retarded.

The point is that it allows there to be another level of balancing power into a game. You could have a powerful weapon in need of constant repair, forcing the trade off for the player who cares to fix it up often, or maybe certain enemy types which could damage your weapons, making the sturdier less damaging ones better for that situation.

then just make it rare like it should be, shithead. and it's not that good when it slows you down as much as it does. in a game where enemies tend to surround you, being light and quick is more advantageous than being a tank. and against high level enemies like deathclaws it doesn't really matter what kind of armor you have.

Okay. Let's come up with some unique builds. I'll start
>Deadpool
>Max endurance and low luck
>Low speech and barter but always click on the option
>Tag skills are melee,guns, explosives,medicine,and survival
>Weapons are submachine guns and the katana
>Only do things for cash and try to cause as much chaos as possible

Ballistics shouldn't be effective, but they should still do something

having the side of your armor riddled with bullets should mean you have to go repair it though

Denuvo is one of the best things to ever happen to PC gaming.

Wrong thread

>It's 200 years after atomic anihilation, most weapons haven't been fired for even longer.
Gunrunners says hi.

Gunrunners aren't in Fallout 3 and 4

And that's why we block out Beth's shit writing, and just play the game. Too bad this doesn't work well with Fallout 4

>it's not that good when it slows you down as much as it does
It absolutely does when it already turns you into a goddamn unmovable object. Not only that, but Power Armor can get a jetpack which gives you utterly ungodly levels of mobility.
>Being light and quick is more advantageous than being a tank
In a game where most enemies have hitscan anyway? How?
>Against high level enemies like deathclaws it doesn't really matter what kind of armor you have.
Wrong again, friend. Deathclaws have an instant kill move in FO4. You can only save yourself from it by you guessed it, wearing power armor.

Power Armor is utterly incredible. There's no reason to take it off, and I haven't for 90% of my very hard playthrough.

I liked ME1 cool down weapons better than ME2's ammo system.

I never even played 3 so idk what that does

I did too, to be honest. It was unique, felt far-future, and their reason for changing every weapon to thermal clips in a few years felt utterly retarded.

>It's faster to reload than wait for the gun to cool down!
Infinite ammo is an obscenely useful trait. If they had a backup cooldown when you ran out of ammo in ME2 that took awhile, that's fine- but doing away with the mechanic altogether feels utterly silly.

Why would being better at a sword make it cut people better?

I get the thought, but weapon collecting is one of my personal favorite parts of RPGs.

>If you're worried that players are going to use OP weapons maybe you shouldn't put them in the game?
I dunno, I like the mechanic of having really powerful weapons that the game insists you don't overuse. Like the Alien Blaster in 3, It's a bitch to keep it repaired and it only has like 300 shots over the entire game but you can totally use it as a sidearm once you reach a certain point in the game where you can support it.