Are video games the most profitable product? Aside from the labor and creativity put into making them, they require zero physical material. A restaurant needs to buy food, a carpenter needs wood, a jeweler needs gemstones, but a video game developer just needs a strong PC, creativity, and dedication.
Maybe if you're selling shit like Minecraft. Otherwise, the cost of R&D on games is fucking insane nowadays, then marketing on top.
Alexander Taylor
>they require zero physical material. a developer studio computers that are powerful enough to render and compile the code test servers and test environments, test hardware to test final products the labor of developers the developers themselves, the education and wages to be paid. a developer studio will pay upkeep and a mortgage on the property or lease
the game must be R&D'd out the ass through various methods, market research and advertising
tons of costs and physical goods go into this
Grayson Sanders
>i know nothing about software development >lmaooooo let me shit all over Sup Forums FRRRRRT make big poopies
I hate you op
Hudson Hill
Thats pretty naive, dude.
A game worth buying on a large scale requires massive amounts of overhead to produce.
Thomas Howard
As a game designer I can say that this is most certainly correct, and I should mention that computer programmers in particular are quite expensive
Easton Sanders
Is that picture what I think it is?
Jacob Hughes
That's not really my point. Sure, a lot goes into production, but once the game is finished, that's basically it. You don't have to keep buying materials to make more copies of the game.
Leo Morales
I live in TN what is the point of your picture in relation to your topic OP? I'm curious.
Angel Wood
A list of traditionally red states that Trump is probably going to lose? Yep.
Brandon Martinez
Do you see it?
Jackson Turner
food is the most profitable product everyone needs to eat
Nicholas Nelson
Usually a studio (especially a new one) goes so far into debt during the development process that most of the money they make afterwards does into paying that debt off, dev studios today are known for being very economically unstable because of this
Gabriel Lewis
O oh OH k..
Parker Sanchez
What a big loss
David Rodriguez
Also Minnesota and Wisconsin are blue states
Hudson Watson
>R&D >for vidya Wot. The R&D is that you've played whatever the fuck genre you're producing.
David Rivera
Warm memo that whole game series have been produced for $1M, like STALKER. Vidya budgets as they're ending up now are absolutely unnecessary. There's no reason for a studio of 300 to be doing art assets, animations, and coding.
Camden Richardson
Also, this is further evidenced by the amount of indie games that are some of the best looking or most fun games on the market.
Noah Gonzalez
That's a good point, but I do believe that those games are studios are a blessed minority, and not a majority and if we want to go into indie, those games are usually just made on a smaller scale. they are made for cheaper and sold for cheaper, and it takes an indie game to be a huge hit to become the easy success that OP thinks games should be
Josiah White
>that picture are you fucking kidding me right now
Dominic Stewart
>I missed it until this post Fuck.
Grayson Anderson
>they require zero physical material >but a video game developer just needs a strong PC
Julian Adams
not to mention labor costs, and since game developers are whiny nu-males they will demand competitive benefits on top of that.
Adrian Long
Games like Terraria were made in 4 months, supposedly by a single developer, and it's sold over 10M copies. That's just an example, but it's nice because Terraria is a sweet game with lots of diversity and interesting design.