Are video games the most profitable product? Aside from the labor and creativity put into making them...

Are video games the most profitable product? Aside from the labor and creativity put into making them, they require zero physical material. A restaurant needs to buy food, a carpenter needs wood, a jeweler needs gemstones, but a video game developer just needs a strong PC, creativity, and dedication.

The gross income is almost complete profit.

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wheat.

>what is marketing

Maybe if you're selling shit like Minecraft. Otherwise, the cost of R&D on games is fucking insane nowadays, then marketing on top.

>they require zero physical material.
a developer studio
computers that are powerful enough to render and compile the code
test servers and test environments, test hardware to test final products
the labor of developers the developers themselves, the education and wages to be paid.
a developer studio will pay upkeep and a mortgage on the property or lease

the game must be R&D'd out the ass through various methods, market research and advertising

tons of costs and physical goods go into this

>i know nothing about software development
>lmaooooo let me shit all over Sup Forums FRRRRRT make big poopies

I hate you op

Thats pretty naive, dude.

A game worth buying on a large scale requires massive amounts of overhead to produce.

As a game designer I can say that this is most certainly correct, and I should mention that computer programmers in particular are quite expensive

Is that picture what I think it is?

That's not really my point. Sure, a lot goes into production, but once the game is finished, that's basically it. You don't have to keep buying materials to make more copies of the game.

I live in TN what is the point of your picture in relation to your topic OP? I'm curious.

A list of traditionally red states that Trump is probably going to lose? Yep.

Do you see it?

food is the most profitable product
everyone needs to eat

Usually a studio (especially a new one) goes so far into debt during the development process that most of the money they make afterwards does into paying that debt off, dev studios today are known for being very economically unstable because of this

O oh
OH k..

What a big loss

Also Minnesota and Wisconsin are blue states

>R&D
>for vidya
Wot. The R&D is that you've played whatever the fuck genre you're producing.

Warm memo that whole game series have been produced for $1M, like STALKER. Vidya budgets as they're ending up now are absolutely unnecessary. There's no reason for a studio of 300 to be doing art assets, animations, and coding.

Also, this is further evidenced by the amount of indie games that are some of the best looking or most fun games on the market.

That's a good point, but I do believe that those games are studios are a blessed minority, and not a majority
and if we want to go into indie, those games are usually just made on a smaller scale. they are made for cheaper and sold for cheaper, and it takes an indie game to be a huge hit to become the easy success that OP thinks games should be

>that picture
are you fucking kidding me right now

>I missed it until this post
Fuck.

>they require zero physical material
>but a video game developer just needs a strong PC

not to mention labor costs, and since game developers are whiny nu-males they will demand competitive benefits on top of that.

Games like Terraria were made in 4 months, supposedly by a single developer, and it's sold over 10M copies. That's just an example, but it's nice because Terraria is a sweet game with lots of diversity and interesting design.

Something like VanishingOEC is an example of graphics.
theastronauts.com/2014/03/visual-revolution-vanishing-ethan-carter/

A simple-polygonal game like Spiderman 2 would be really simple to make now, but it has some of the most fun of an experience.

Porn is the most profitable, i think so at least

>Minnesota and New Mexico
>traditionally red

You lost the point

I feel really dumb, I still don't get it.

C H E C K E D

loss