Tell me 1 good reason why Charge is still a thing in fighting games in 2016
Tell me 1 good reason why Charge is still a thing in fighting games in 2016
To engage to the enemy
Is like you can Charge to them and then just throw your combos in their face.
user,use your mind.
Either A) a legacy character used it or B) it's only a fair move when done from a defensive stance. Problem solved.
In the previous SF games, a Sonic Boom I think did slightly more damage than a Hadoken, so the reward for correctly inputting the charge gives you more than the QCF. I don't know about SFV though
>from a defensive stance
So why not just make it a command normal out of blocking for a while?
to make things easy for people who can't do motion inputs. Or at least, that was there original purpose. Mostly they're kept around as to give a different playstyle feel option.
>scrubs still haven't learned how to use charge characters
>2016
lord kek don't stop him now
charge characters are the highest iq
Neutral is just so garbage as a charge character
Fighting is all about movement and you restrict me
Balance
Charge characters usually have better normals or better fireballs. If they have to charge then they can't spam fireballs up close.
balrog doesn't even need to sit and just be charging
it's usually better and easier to just target combo when out of VT
Balance
charge moves typically have better frame data than typical motion moves.
For example Sonic boom only has like 25 frames of recovery while Ryu's hadouken has like 35
because of Melee
what does melee have to do with charge moves
it has charge moves too.
getting a read with a charged smash has always felt better than any read/combo i go for in sf4/v
...
but charge moves aren't the same as charging a smash attack
i feel they work mostly the same way
anyway charge moves in current FG's is cool. Casuals need to leave this board
To piss off down's syndrome patients who delude themselves into thinking they can play video games.
sound familiar op?
No because I only play honest high execution shit tier characters in every fighter
They really don't. Charging a move in Smash is something with variable timing and damage. Charge moves in fighting games require a set number of frames and have fixed damage.
>Completely misunderstands what charge moves are
>Calls other people casuals
its fun
So, you mean hold back and then press a direction then a button?
You got a point, they are two different things. Thanks
>plays street fighter
>dares to exist
lmaoooooooo i hope crapcom goes bankrupt soon
go play KoF and Melee
>KoF
china needs to leave
Charging a smash changes timing, increases damage, leaves you open, can't special counter into them, etc
Charging a charge move keeps you guarding mostly, has set damage, requires a minimum amount of time, can be used to special cancel, etc
Only Zangief has anything similar to a smash attack.
This is why melee is superior to fighting games. No retarded inputs for special moves.
>implying KOF isn't the national videogame of Mexico
It helps defensive characters be more defensive. It's much easier to do down charge then up+P then a DP motion or QC motion from downback.
>plays street fighter
Are you implying charge moves only exist in Street Fighter? Are you implying he know more than you because he plays Street Fighter?
At least you admit that Melee isn't a fighting game.
You move, then you attack, then you charge while attacking. This isn't difficult unless you're a low IQ motion character player.
It's better.
Usually it's to balance out certain moves.
Like Sonic Boom in SFIV is the fastest coming out fireball, if one could perform a Sonic Boom on the fly like a Hadouken then the amount of Booms coming out on the screen would be ridiculous.
Charge allows it to still maintain its benefits of coming out fast while still not being able to pop it out every 2 seconds.
It also serves as a cue to the enemy. When a character has charge moves then you can be sure that if they are running towards you or walking towards you that they are not charging a move. But if they are crouching, walking back or blocking you can always expect a Flash Kick at any moment.
Melee's whole meta is built around retarded inputs. I don't know why people complain about dp motions when they'd break their fingers trying to pull off any cool shit in melee.
Also
>having to press a button to land properly
Just wow
I love melee but you should have said Smash 4.
Those are called advanced techniques for a reason. Special moves should be kept simple so players can focus on developing advanced tech and match up knowledge.
It turns out that people like different things. Wow! Who would have guessed? It is a different method of input that some people happen to prefer. Good on them. I am glad alternatives exist and that those people can enjoy them.
Sonic Boom and Hadouken almost always did the same damage in previous games.
In SFV, Boom does 50 versus Hadouken's 60.
The difference is that Sonic Boom's recovery time is much faster compared to most motion based fireballs. Guile's Sonic Boom has about half the amount of recovery frames than Ryu's Hadouken in SFV.
Charge characters almost always have powerful normal moves that move them forward or simply have very long reach. Their arsenal of normal moves are also long enough that one or two ordinary punches or kicks take long enough that if you start charging at the very beginning, you can follow up with the charge move.
>Special moves should be kept simple
They're extremely simple in every fighting game. Then you get to meter usage which is considered the advanced techniques of fighting games. You gotta earn your damage and setups. Even then those are way easier than what Melee pros can pull off because it consists of doing those simple motions.
no, im implying SF is fucking shit since alpha 3 and that you should play a better game than it
like Guilty Gear or KoF
>b-b-b-but muh anime weeb shit!
what makes those 2 last games better is gameplay and not graffix
Why did you mention Street Fighter in the first place?
Charge motions and their restrictions are commonly used for the same of balancing otherwise very strong specials. You'll notice a lot of charge characters specials are just as good as their normals.Guile without charge motions would be a retarded character.
Learn to hold back for a second.
Party games don't influence fighting games user it's the other way around.
a party game will dethrone all the other games in 2017 huehuehueue
think about it for some time
It doesn't matter if a party game is more popular than fighting games. What matters is that they're two fucking different things
it does when they are considered the same shit by the media but only red-boned people refuse to accept Melee IS a fighting game
i can accept smash 4 is not a FG because as someone who has played almost every popular FG i know the skill cap between SF/Melee is similar
the skill cap between smash 4/anything is beyond abysmall
like, GREGOR abyssmal
anyway they are all fighting games, stop the memes
Smash 4 can't even be called a party game. It's trash. I hope evo drops it. All evo needs is melee
Salty about EVO Japan, eh?
it's fun but watching it or playing it 1v1 is a fucking nightmare
there's no worse company than Nintendo, they literally dont wanna win big bux because of
>M-M-M-M-MUH INTENDED WAY TO PLAY THE GAME
Im 5000% positive L-Canceling and Wave dashing was programmed into the game and sakurai is just a faggot
L cancelling was removed because, I shit you not, Sakurai thought it was too hard to do on the sideways wii remote option.
Japan only plays shit game like blazblue and guilty gear. They couldn't handle melee
and wavedashing went to shit because they literally ditched the PERFECT air dodge mechanic melee had for the casual shit in brawl and tr4sh
holy fuck i am genuinely mad i will dream with sakurai getting fired a real visionary taking smash bros to the next level
MELEE 2
>GG
>Shit
Go back to shitting in pools, smashbabby
Those are tr4sh autists
>melee
Please stop this meme.
It's a party game where fucktards only play fox vs ox and roll 24/7.
GG is an actual fighting game.
And it has Elphelt, Ramlethal and Axl
t. meta-character main
go and get out of pools using Ky Kiske and i might express respect to you.
>PERFECT air dodge mechanic melee had
I mean, as a dodge itself it kinda sucked.
>fighting game thread
>inevitable smash/fightan arguments pop up and shit all over everything
How optimized is SFV on PC? Should I just get the sony box version instead?
>blazblue mattering over melee
Nobody cares about anime fighters anymore. Melee has only been getting more popular as time goes on. Just because it doesn't have the traditional over-done gameplay doesn't mean it isn't a fighting game regardless of how hard you meme.
melee's fanbase has been pushing itself further as the worst everyday as well
please don't add to the problem some of us actually play the game and go to tournaments then get reputations from fags like you
>waifufagging is somehow less degenerate than children's party games
toppest of keks.
L-Canceling is stupid anyway and should just happen by default
>Popularity suddenly makes it an FG
Even the FGC thinks smash is a shitty party game and needs to be kept in their own damn thing, lost numbers or not. As if you fucks even bother playing FGs. I saw the mass amounts of smash fucks leaving Evo after Smash was over. It isn't an FG because you guys constantly isolate yourselves from the FGC ignoring what Sakurai said.
15-20 years ago it was the marvel crowd who was viewed this way you know
>meming so hard you forget that BB and GG are different games
And yes Smash doesn't have traditional "over-done gameplay", simply because it has NO gameplay.
This shit was aimed for 8 yo kids.
And those kids are still playing it to this day, spamming that one broken ass char while throwing a tantrum because their mom didn't bring their tendies.
>implying smashfags don't fap over Samus' ass in pause mode
>Tell me 1 good reason why Charge is still a thing in fighting games
because 80% of the time you are spending holding back to block anyway
Yep, it's one of the things that should be changed. The other thing is tournament winners, completely useless.
the fanbase has nothing to do with the fact Melee is the most popular game. It's popularity will only ascend.
The fact it does not happen by default is stupid. I agree with you
Because no one can mention Melee without someone memeing. I've never seen a smash player attack a SF player until the latter attacks the first.
Guilty Gear fucking rocks. XRD fucked up BIG time with the music tho
t. Weeb
Well, autocancelling is a thing in later games, but the window is straight up useless on 90% of moves.
charge characters are generally easier than input characters.
>autocancelling
such a horrible term
The move ENDS before you hit the ground, that's it.
It was originally intended for people who were too brainded for circle motions.
Does anybody actually use air dodge as a dodge?
I mean, I like the fact that it isn't powerful but it's completely fucking useless
I've seen it happen like maybe a dozen times over the past decade.
For some characters like Marth/sopo/falcon airdodging is necessary at times and much better than using your other recovery options, especially if you can ledge cancel it. Peach's airdodge is actually insanely good.
...
Nice meme
this bro understands
It's not that I don't like them, just how long (55 frames) should be shortened to 30, or at least the normal cancel into them simpler, Dee Jay in SF4 was shit af.
charge is literally the only special command that makes any kind of sense to implement for balance purposes
Imagin a world Where Guile didn't have to charge any of his moves
Now that's a character i would play
It's completely unintuitive since it has no correlation with anything you'd do in a real fight and you can even see the charge status of either character, even in practice, to gauge how you'd actually use and time the charges and what affects them. The fact that you press the opposite direction of the charge to use them is even more unintuitive.
Always wanted to know the source of this.
> I've never seen a smash player attack a SF player until the latter attacks the first.
SF players seem to consider mentioning Smash to be an attack.
That's kind of what makes it 'good'. If airdodging was reliably safe than it would remove the risk of going into the air considerably, it's because it 'sucks' somewhat but enables freedom that it ends up being used creatively.
therefore the existence of unnecessary salt between two communities is explained
Look at SF4 on the 3DS where they had each special as a button on the touchscreen
Guiles walking foward with instant flash kicks
The way Melee works is (for the most part) great because basic shit is deliberately simple in a way that allows more complicated and difficult shit to emerge from the freedom you have to alter your state, position and momentum. L-canceling is stupid though, you're right.
Melee's movement spoils you to a point where you fell almost disgusted by irresponsive controls or shit like that
Seriously, the movement would feel good even in a single player platformer. And it does, given Melee's adventure mode. Actually works quite well aside from disabling the C-stick in lieu of unnecessary camera control.
Play Vatista for 5 minutes and then tell me charge motions aren't necessary for certain characters. Seriously, Mikoruceo and Transvolans would be fucking stupid without charge motions.
err nash?
Why do fighting games have 90+ second timers when the only people who drag fights on for that long are tournament players who do nothing but shimmy back and forth at each other?
Either trim that timer down or get rid of it completely.
Fighting games without a timer would be a fucking nightmare for TOs since it means unpredictable shit can happen to the schedule if someone does it late into the bracket.
Also, 99 seconds is a good length. Enough to keep defensive play viable without defensive play turning into the goal becoming to run the clock, while also not dragging on for too long in neutral-heavy matches to keep a sense of urgency.
>why not make charge moves harder and more conditional to execute
Gee, I dunno.
Street Fighter IV on the 3DS where you could simply tap the bottom screen to execute any special. Guile was able to do all sorts of extra shit since he didn't need to charge, removing the limits of which moves you couldn't link together since you had to be holding back/down.
He could out-fireball everybody and his anti-air became impenetrable. Without changing his frame data, the moves he needed a full second before he could use them became godly.