Why is Fallout 3 still such an amazing RPG? It upholds itself even to the most prized games in AAA industry as of late

Why is Fallout 3 still such an amazing RPG? It upholds itself even to the most prized games in AAA industry as of late.

It's probably the ugliest game I have ever played, combat is clunky and main quest is below average. Overall it's a 4/10

Go to bed, Todd.

Oblivion is objectively worse. Fo3 at least has a reasonably interesting aesthetic (though, it flops hard a lot of times). Oblivion just looks so generic and uninspired and it isn't fixable.

Why are people shitting on fallout 3? Remember the days when people used to shit on fallout new Vegas and loved fallout 3

when

Never has there been such a gap in quality as there is between Fallout 3 and New Vegas

F3 is unironically one of the worst games I have ever played, and my personal least favourite game ever

New Vegas was fucking great though

When it was released I think

I really like the random encounters, and how they can overlap with actual set locations where NPCs will always be. Like, if I am in the wasteland and see a guy standing somewhere, and I know he is always there, no matter how many times I replay, but near that location is a random encounter spawning spot, and every time I play the game, it is something different. Maybe it is one of the three or four Deathclaw-related encounter, that'll throw a wrench into an otherwise mundane encounter! Maybe it'll be Brotherhood Outcasts on a little patrol, and it'll just be a little awkward as us three parties pass each other. Maybe it'll be that sniper guy whose name I forgot... and he starts shooting the NPC he always shoots, then shoots you or the guy you're trying to interact with! Zing! Oh my, this really mundane encounter is about to get interesting! A freed slave is running right at us with a bomb around its neck! And three ruffians are following!


The lack of random encounters in New Vegas really irked me.

I don't understand how people love this game so much. To me it's extremely irritating and completely pointless to have a battle system where shooting someone directly in the head doesn't immediately kill or debilitate them. It makes sense with swordplay to some degree but no absence of skill with firearms will stop a bullet from killing someone when it plows through their skull.

It saddens me that bugthesda is going to make Fallout 5 even more causal, instead of building upon what was done in New Vegas.

I've played both to death (with the dlcs) and I dont see how one trumps the other sure the environment in fallout 3 was this grey, greenish color and some places were ...uninteresting and the story was fine But I don't see how fallout new Vegas was better, the story was less memorable the dlcs weren't as good okay maybe they added a few plant's and changed the color and stuff but I don't see how it comes up top (yes ik I only barely touched on those topics and missed more topics but this was getting to long)

Too*

>rpg

it was almost as bad at being an rpg as witcher 3

(You)

fuck off Todd

Todd, I already bought your game. Stop shitposting here.

fallout 3 is built on atmosphere and chaos
it was built with the intention that the player goes wherever they want and get the fallout experience, the first "truly free" fallout game with excessive gore, "dark" humor, and tons of things to shoot at.

In New Vegas, the player is generally meant to follow a certain path around the early game, or they run into challenges. The player is meant to be introduced to the world and factions through light interaction in small, non-challenging sidequests, or someone familiar with the way the game works can bypass it all and go straight through lesser-explored areas and enemies to the strip and larger quest-givers.
Random encounters are harder to make random in New Vegas because there's certain paths the player is generally guided down. It's not very good game design to have random murder parties when you could set lore-based groups in personally designed structures.
Viper gangs along the highway make a lot more sense than 50 million nomadic raiders just going around killing everything all the time

There are a few open stretched between Nipton and Novac where they could be. Yes, there are set locations with set "stories" within them, but I like emergent story telling. Yeah, there could always be a set of Vipers right here, and it is a wasteland so there can be any other sort of random shit happening right then. I mean, to play devil's advocate, if you want to say "why would X be walking right through here at this exact moment?" Well, you're walking through there at that exact moment, and it doesn't seem weird from your perceptive.

And hell, a lot of the "nothing" north of the strip until you reach the mountain road could stand to have something snazzy happen there.

In fact, the interesting encounters that do happen in New Vegas seem more like oversights than some sort of "hey let's watch this go off." Like, that area near the Vault that is populated by... I think it was Powder Gangers. Right outside there, there are a few little encampments for them, which happens to overlap pretty substantially with areas where Deathclaws will just run down the hill and start attacking you/them. It's great seeing that shit go nuts, but it feels neither organic nor set up.

This. Bethesda still thinks RPG means numbers going up and getting a perk every level

Fallout 3 was like a horrible inbred baby.
It has guns and it's in 1st person but it's a terrible shooter.
It has levels and stats but it's a terrible RPG in terms of consistency in story, builds and lore.
It's ironic because it was trying to be an action RPG and it failed in both aspects.
More so in Fallout 4 when it tried to add Minecraft in the middle.

That's something that's been bothering me lately. Everyone calls Oblivion's setting "generic middle ages". The more I think about it though the less generic it becomes. Oh sure, compared to morrowind and it's Cthulu monsters everywhere Oblivion is "generic" especially from the way Morrowind pains Cyrodil.

But compare Cyrodil to other fantasy RPGs for a moment. While I admit I haven't played to many, every single fantasy RPG I've seen for the past heavily leans into GRIMDARK territory, how many have settings that can be considered "pleasant" or as many call Oblivion, "comfy". From my limited experience, not too many.

So now feel free to say I'm a fool, but I would almost say that it's less generic than most haters of Cyrodil would make it out to be if only because it doesn't paint everything GRIMDARK like all the other fantasy RPGs and other Fantasy media are doing right now.

It's been a while, how much did Todd pay you to make this thread?

subtle bait, friend. very subtle indeed.

They both suck because it just feels like a generic shooter with the FO4 aesthetic

What pisses me off about Bethesda is that they advertise games as RPGs when the RPG elements are the worst part of the games they make most of the time

There is no consequence for any of your choices in those games, nor there is any benefit in doing a certain build with your character.

What amazes me is that they seem to get lazier and lazier with every new release. I mean how lazy can you be if you feel the need to create a "radiant quest" system because you are too lazy to come up with an idea yourself?

Is this bait? It's hideous, terrible story, piss easy boring gameplay. Glitches out the ass. Shooting is not great. It's not a great RPG.

And repeat: UGLY. The most hideous AAA game I've ever seen. All Bethesda games are hideous. Everything is plastacine with green filter. FO4 is at least okay to look at.

up until fallout 4 was released.