Open world games are the best genre around - It's the ultimate genre that blends the best of other genres into one whole
You can't dispute this.
Open world games are the best genre around - It's the ultimate genre that blends the best of other genres into one whole
You can't dispute this.
bunch of busy work and empty commuting.
Sure, too bad that there isn't a single game that makes it work.
I bought a new pc.Which is the best open world video game?
Minecraft
what's it that doesn't make it work?
Dying Light
Shit feels dead.
Open world isn't a genre and can be various genres. And they're a good idea but nobody does it well so you end up with a large map with almost nothing to do but the main quest or shitty little filler activities that get boring after the first time you do them.
...
give some examples, so we can understand better
>game is either a hiking simulator filled with vast swaths of nothing it forces you to trudge through or a hub and spoke system in everything but name
Open world games don't exist. You warp around from hub to hub doing errands. You don't actually go out into the wild and discover.
The whole setting is a lie.
>Make an open world
>Fast travel allowed instantly
>start this game
>go to Cape Dun
>hero kill the hungry wolves!
>hero gib 10 wolf pelts!
>go to Montera
>hero kill the sneaking wolves!
>go to Geldern
>hero kill the aggressive wolves!
>go to Silden
>hero kill the silver wolves!
>go to Faring
>hero gib 20 wolf pelts!
>go to Nordmar
>hero gib 30 ice wolf pelts!
>go to Wolf Clan
>hero gib 40 ice wolf pelts!
>go to Fire Clan
>hero kill ice wolves!
>go to Lago
>hero gib ice wolf pelt!
Jesus Christ how horrifying.
That reads like some MMO shit, god damn.
I feel like Two Worlds made Open World right, you see bandits/orcs and random enemies all over the world. Too bad nobody likes that game.
I would also add that the worlds don't feel alive because they are completely dependant on what you do, e.g. the side you support wins, the towns you defend stay safe, the people you free remain freed doing nothing, and this things only happen until you give the go ahead by accepting the quests or telling the npcs you are ready. It would be different if things happened whether you are there or not, allowing the world to function on its own independently from you, making your interventions much more consequential.
And these are only the wolf quests I can recall. The number of "kill the angry/snorting/shy lurker/boar/snapper" is astounding. I shit you not, by the end they were running out of adjectives. It got more and more ridiculous with each quest. At one point someone sent me to kill the "constipated" something. I think it was lizards.
Open world games are quantity over quality. Even the TW3, which is praised as having the best open world, is just going the same half dozen tasks over and over again. I can't wait until open world finally dies and we can go back to having games with some substance to them.
Why bother making this thread then?
Open world games could be the best genres if they were actually about exploration instead of being filled with MMO tier quests, arrows, and numbers.
try gothic 1 / 2
there is something to discover in any corner
yet you will at some point get the ability to teleport so you don't have to run each way 10 times
also avoid gothic 3, because the game was never really finished
see
Metal Gear Solid V.
The open World was more than just gimmick and basically gave you a big sandbox where you could tackle missions however you liked.
but what if somebody actually made a large open world game and filled it only with quality quests?
the actual problem would still be, that even quality quests will boil down to:
>go to somewhere/someone
>talk to something/someone
>find something/someone
>kill something/someone
>rarely perform some other gimmicky action, followed by or combined with one of the above
so how to fix that?
No it fucking sucks! I already don't know what to do with my life. Same goes for open world games.
>OH YOU CAN GO ANYWHERE
and I am like
>Fuck this shit. Can't somebody just tell me what to do. I am so fucking lost
and then I give up. Open world is as depressing as REAL life. Linear games are great: you start in a desert and then you progress further suddenly you are on a snowy mountain and the environment just changes / different locations. You fly somewhere or whatever. You can't have all this fun in an open world game where it's all laid out. It's just ONE BIG THING. GTA is one big city, Skyrim is one big area with snow or no snow or dungeons but there is never enough change to be something totally different. FUCK OPEN WORLD GAMES I HATE THEM!
Also it's mostly fetch quests anyways. Go from A to B. How fun...
It's not gonna happen.
Investors will rather make 10 games with the effort that one would require, to get much more money.
10/10 games are not happening anymore, it's all about efficient production, it's been for well over a decade.
You are literally the reason why open world games became single player MMOs.
Please kill yourself as quickly as possible.
That's ok. There are many other people who want to decide for themselves. Some day even you might feel differently.
Well that much is obvious.
But I was talking about, how even quality quests always boil down to the same shit in the end.
RPGmaker games a best
Because as I said, it's all about efficiency, so the efficient way to go about quests is creating a single archetype so you can divide the tasks (writing, gameplay, balancing) without issues.
Quests are all the same shit not because of some mistake, it's because having 200 unique quests is not as efficient as spawning them with the same one quest script.
>you start in a desert and then you progress further suddenly you are on a snowy mountain
Gothic 3 starts in a grassland, but you can go the desert as well as the snowy mountains. Go play it now. It even has huge fields of ruins bigger than in any other game! With fetch quests that are genuinely evil. Enjoy looking for needles in the haystack. Gothic 3, for better or worse, has no quest compass.
Good point.
I am actually creating a quality rpg in the style of gothic and I have already thought up over 300 quests, that are all unique, storywise.
Not a single fetch me 10 of this and 20 of that quests or talk to the guy 10 meter away from me for me or the strong soldier asks you to kill some rat for him shit.
Yet even the most unique story always boils down to the player having to go somewhere and there he may or may not kill / talk / search something.
What can I do to make it more interesting?
while the fetch quests are super bland, they are in no way evil or difficult to find
most of them you will happen to just stumble upon while exploring the extremely well designed landscape
too bad there almost never is anything of great value to find because of the retarded loot system
and even if you do, the retarded combat mechanics ruin even the great things you find, because it really doesn't matter
Well, I was actually thinking of a particular fetch quest when I said evil. The one in Al Shedim, that has you collect the scrolls/urns/vases/figurines/stone tablets. The game doesn't even tell you how many of them there are scattered over the ruins. It's pure fucking evil. To be fair I said fuck it and moved on fairly fast.
> the retarded combat mechanics ruin even the great things you find
I'd disagree here, while I only played with one-handed swords, I actually really like the combat mechanics, it's fluid as hell, and offers surprisingly great risk-reward for different moves. That isn't where the game shits the bed, it's all the retarded quest and design decisions around it. The whole game is one huge "no fun allowed".
Melee combat is very enjoyable, until the game sets you against the endlessly respawning orc camps and you have to stand in one place hacking at shit for an hour.
Similarly magic would be very enjoyable, if not for the retarded restrictions like only a single summon allowed, time bubble placing you in the fucking center of your spell without giving you immunity to it, and so on.
And let's not even talk about enemies level scaling, or whatever fucking faggotry is going on with armors and resistances that makes it so that you eventually hit a plateau with strength/ak and never get any more efficient in combat.
GTA:SA has you lose gang territory if you're not there to defend it, GTAV has you earn more money from the properties that you own if you help them out and you earn less when you don't, I believe SR2 or 1 had a similar mechanic involving gang territories as well. As far as things that could be done to make the world feel more alive, well what GTA:SA did is the only idea I have, except I would make the player less involved with the what ever factions are feuding/allying and let them pick the side they wanted, other games that do things to make the world seem alive would be Sid Meier's Pirates, and Mount and Blade, both games have a faction system in place where you aren't locked into one faction and you don't have to take sides all the while the various factions would war, ally, and backstab each other some times on account of your own actions at other times on their own accord, I don't know if you could call them open world how ever, I don't know of any open world games that have done anything similar to those though.
Oh wait, I probably should have added that I'm playing with the community patch but without Alternative Balancing.
Witcher 3
Dwarf Fortress
GTAIV come around mid september and all of october. Best time to replay that comfy ass game. Get good textures and a good ENB and your all good.
FPBP
Man, I'm having too much fun.
If only they placed everything a million miles apart so it would take me longer to find and do shit.
Oh, what's that? There's a whole genre devoted to it? Thanks, man.
>At one point someone sent me to kill the "constipated" something
a lurker ate some guy's tools and you had to track it down and get them back
not even a bad quest.
>Open world games are the best genre around
its not a genre you fucking idiot
Ah yeah, in Silden, right? When I got the quest I could instantly turn it in, so I must have killed those things much earlier. I'm fairly sure one of them was a lizard, though. Since it carried the lizard druid stone.
It cracks me up that I can't find the druid it belongs to. RIP.
I have a suspicion though that this game suffers from a serious case of multiple writers syndrome. Some places have the most dreadful boring writing imaginable. But every once in a while you get locations with writing that is almost fun. Lago in particular stands out, but Varant in general has the most fun writing in the game.
Kind of sad that a single gardener NPC in Lago has more dialogue than the fucking king or Xardas though.