>Todd gets bright idea to make es6 and fallout5 procedurally generated
Todd gets bright idea to make es6 and fallout5 procedurally generated
>LITERALLY ENDLESS GAMEPLAY
>IT'S DIFFERENT EVERY TIME YOU PLAY
>The best part of all is that it just works
>YOU SEE THAT HORIZON? YOU CAN REACH BEYOND IT
Please fucking god no
Todd should be way shorter.
>see those mountains?
Daggerfall 2.0
The fact that this is possible is just too depressing...
I guess you missed Daggerfall. Maybe I'm just responding to a bait.
>See that mountain? You can climb it 18 trillion times with slightly different rocks.
He's right you know
Todd's better looking.
He could probably kick his ass too.
World's not big enough for the both of them.
The fucking irony if they did. Worse part they would probably try to sell it off as something new and inventive
>tfw watching Todd hyping up a feature that was dropped (rightfuly so) decades ago
It just works
What if they joined forces and made a world that was big enough?
>two master liars team up to create one big lie
OP shut the fuck up and never spread this idea of yours ever again
Oh shite I forgot that game existed
Mfw its way worse than daggerfall could ever be
SKYRIM 2 HAS INFINITE MOUNTAINS
youd fall through the ground, reach the center, and beat the game in no time flat
"see that mountain...you can climb it! And then you'll see another mountain!!!!!"
But they basically did that with TES2.
This resulted in it possibly taking MONTHS i n-game to travel from a dungeon that was originally just outside your home city.
"the chances of two players seeing the same mountain are nigh impossible"
>"I think our fans are used to it over time, that we do like to try new things. And we'll have some successes, you know I think the shooting in Fallout 4 is really good, I think it plays really well. Obviously, the way we did some dialogue stuff, that didn't work as well. But it was I think -- I know the reasons we tried that, to make a nice interactive conversation, but [it was] less successful than other things in the game. For us, we take that feedback, and I think long term.
>Or other things we did in the game, like the choices you have in the end. When we have an opportunity with something like Far Harbor, like "Okay, how many ways can it end?" Let's give them more choice with something like that. And so it's not just a one-off, meaning Fallout 4 comes out and then we forget about it.
>I think it's an ongoing thing, and I think that kind of feedback we get is really, really helpful. And you're right that everybody does have an opinion, and I think that's good."
...
Fallout 4 was already more or less procedurally generated.
SO HERE'S A MAP! ENEMIES SPAWN THERE RANDOMLY! YOU BUILD THE CITIES! DO THE WORK FOR US!
>mfw tes games went from procedurally generated to handcrafted only to go right back to procedurally generated
See that refund button?
You can click it.
cant be any worse than oblivion and skyrim honestly
It just works
So.. Daggerfall?
...
>Everything is randomly generated except the main quest
>Minitransactions for handcrafted quests and dungeons
is the refund procedurally generated?
Yeah, you also need to play the game to find it inside the gameworld
Fallout 4 is already mostly procedural you goof troop
I was going to disagree, but I like the idea of counting "you make our game for us, player" as procedural generation. The player is a collection of algorithms.
This is now a meme
See that settlement? You can help it!
Now with infinite procedurally generated quests!
You might have to exterminate this raider camp
You might also have to exterminate this other raider camp!
It's all random! We make use of the fibonacci sequence and Einstein's relativity theory equation to randomly generate raider camps!
When you think about it, the entire universe is a series of algorithms, everything is procedurally generated
true, as long as you believe in determinism
Considering the current garbage quality of their content it wouldn't be much different.
There are so many mountains, the odds of finding another player on the same mountain is practically zero
>the fucking minecraft building mechanics from fallout AND procedural generation
How fucking prophetic
That photoshop job has never been more accurate as to what we can expect
see that villager...you can talk to him
here is a (you) for going through the effort to screenshot and save some stale changed up Sup Forums pasta
Ok hear me out. I just a crazy idea here, that might just work.
How about, procedural dialogue
Minecraft meets Elderscrolls/Fallout?
Somehow it actually sounds pretty great for a $20 fantasy survival game
Hello friend
The refund button and you are in the same planet but you can't see it
...
Wouldn't be surprised. He's that kind of wannabe dudebro who derives gimmick inspirations from other popular games. Todd thinks gimmicks is what RPGs need and not core RPG elements.
all those say the exact same thing
nice to see the devs giving artificial positive reviews
Hopefully it'll have less bugs and removed shit than Daggerfall.