Video game cliches you hate/bad video game design thread

Video game cliches you hate/bad video game design thread.

>split paths
>you take a path
>a door locks behind you and auto saves
>there's treasures you missed on the other path
>you can't return there unless you start a new save or wait until new game+

Other urls found in this thread:

youtube.com/watch?v=-b-7tP7IW5Q
youtu.be/oeVuvJnuULQ?t=11m34s
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>get useless looking item
>get rid of it because it's taking up space
>you absolutely needed it later

>unopenable doors
just show me a wall don't fucking tease me

Xenoblade was the worst with this.

>Have to sell loot to get money
>Some loot is used for quests, and with the way progression works, most of the time you'll only get 2-3 of an item before moving on to the next area.
>Game has a really nice mechanic where it labels items that will be needed for future quests.
>Doesn't apply to most quests.

I don't even know why they put that feature in if it wasn't going to apply to everything.

>Battle a tough boss with thousands of hp.
>later joins your party.
>He is weak as shit.

>Boss is scripted to regenerate health

>Go down small ledge into next area
>Auto-save
>Even though you can climb shit far taller than this you now can't
>You have to restart all over again because you missed entire rooms full of stuff to grab

Fuck you Th14f.

>escort mission
>They run into battles and have low hp.
>They are faster then your walk speed.
>Also slower then your run speed.
>They also use your items.

The reason I've never beaten a Silent Hill game

>Boss is revived
>Multiple times
>New gimmick each time

JUST DESIGN ACTUAL BOSSES.

>final boss has a huge and scary first form
>second form is pretty much the same size as you and somehow stronger

>Boss appears multiple times
>It's literally just a recolour
>Does the same shit, but maybe faster or it hits harder

Fucking Sonic Colours, there's only 1 unique boss and that's Eggman.

>Fight final boss
>Liberally use spells and items, because it's the last boss
>Final boss has a final form
>You're out of resources
>You also don't heal in between phases
>You're fucked

>every area looks the same
Just give each area a different color or some shit, just stop trying to get me lost Metroid Prime 2.

Fucking Dante's Inferno and the last fight against Doncifer

>protect a slow moving wagon that keeps getting put on fire.
>have to constantly put it out while dealing with really annoying enemy's that constantly respawn

This is why I don't have a problem when modern games don't allow you to throw away really important items.

Maybe it is more casual, but I think it's a good thing. Sometimes immersion needs to take a hit for the sake of having fun.

I don't mind it when the game makes it visually very clear when doors can be opened or not. The GTA games are pretty good at this.

>ice dungeon.
>slippery ice on every tile.
>slow in the snow.
>enemy's constantly freeze you.
>the dungeon is a giant maze.
>the boss take forever to show it's weak spot.
>it has a lot of health and requires waiting and dodging on slippery ice.

>fugly abomination first form
>second form is beautiful and sexuality-challenging

>you have to guide a sphere rolling it around to the end of the stage
>have to do that many times
>time limit

Stuff similar to that is more common than you think

>The stage in Sonic: Lost World where you're rolled up as a giant snowball

>Have to fight boss and a bunch of small fucks
>Small fucks aren't related to the boss, they're just there to be annoying
>They constantly respawn when you kill them
MONSTER HUNTER WHY.

I liked that stage a lot. Better than the godawful movement mechanics in the normal stages.

>character is clearly one of the writer's waifus

Lightning?

>enemy's steal/eat the gear you are wearing and run from the battle

>traps that are basically impossible to know about beforehand, until you die once from it so you know how to avoid it the second time around

>open door
>says door is locked, implying there's a key somewhere when there actually isn't one

>buff/upgrades that makes no noticeable gameplay difference

>be level 10
>lvl 1 goblin, killed by looking at it
>lvl 20 goblin, cannot kill it with nuclear weapons

>each weapon and suit of armor is a strict upgrade to previous sets, and they're acquired sequentially

>dev faps to his own characters

>Tutorial is over an hour long
>Filled with tedious fetch quests and cut-scenes
>when you finally finish the tutorial you still get bombarded with tips on how to play

Fucking kingdom hearts 2.

>super powerful boss with a cool looking weapon
>get the weapon when you beat kill him
>it's fucking garbage

>when_someone_talks_shit_about_your_favorite_game.webm

Fucking Noel, I wish she fucked off.

Thankfully you can ski the cutscenes, but the first time is rough.

>powerful ally betrays you
>you know that he is leaving permanently
>take all his gear
>next you fight him he still has no equipment

Humanoid final forms are great, though.

>Cutscene plays between penultimate form and final form
>Game autosaves after cutscenes

I always liked this. It's like you fight big monsters through the whole game and then suddenly this dude just becomes a normal human sized enemy, and you know shit just got real.

Artificial difficulty

This feels familiar but I can't remember where it's from.

>level restarts if you die, but consumables used on previous attempt are gone forever

>The most powerful skill/weapon in the game is unlocked after clearing NG+
>There is literally nothing else left to do afterwards

>The first level of the RPG is a grassy plain/forest of sort

>the hardest difficulty is NG+
>the game is a chore to play through a second time
Fuck platinum especially for this

youtube.com/watch?v=-b-7tP7IW5Q

This might be the thing I hate the most, even though it's the thing I've encountered the least. Giving you the best weapon/skill in the game as a reward for beating an optional uberboss or finishing NG+ is so fucking stupid. It's like "great. I have this awesome weapon/skill that does a shit ton of damage and can kill bosses in one hit. Oh. There's no bosses left. Well I guess I can go use it on some trash enemies I've been able to kill in one hit for the last 1/3 of the game anyway."

Twilight Princess

>enemy corpses disappear after you revisit the place where you killed them, or even worse, in front of your eyes
>magic inventory (pic related)

Fuck you REmake for never fixing this from the original Resident Evil (where was understandable).

On a similar note:

>game has destructible levels
>all the destroyed stuff respawns

Fuck you, Arkham Knight. My autism doesn't let me crash against gates, walls and traffic lights because they will be back, and that ruins muh immersion.

>enemy stronghold
>filled to the brim with enemies
>clear them all out and get the randomized reward at the end
>come back to the same stronghold much later in the game
>enemies respawned
>the treasure at the end didnt

This wouldnt bother me if the enemies didnt respawn. I assume they saw the place was abandoned, moved in, and left their valuables in a chest. The fact that the reward isnt there just seems like I wasted my time.

>multiplayer game
>cosmetic skins, gun camos, and whatnot is randomly given to you each level up
>they can be duplicates

This really pisses me off about Overwatch. I should be able to gift extra skins or voice lines to my friends who dont have them. I dont want your shitty coins.

>RPG
>main quest line rewards you gear
>it's worse than shit you get randomly
yet you have to use it due to some gimmick/effect on boss

Well yeah, if you're not getting XP or something for killing enemies then it is a waste of time.

The issue is, there's no good place to give the player their ultra-skill. Give it to them for beating the final boss and it invalidates any NG+ or post-game content. Give it to them before the final boss and you'll either have to ramp the shit up to the point that the skill becomes only just good, and that makes everything else fucking worthless, or don't change the game at all and have the remainder be a fucking steamroll.

FFX did it the best with the Lunar Weapons or whatever they were called, honestly.

>you know exactly what you need to do to beat a boss
>you have the basic motor functions to be able to beat the boss
>but the fight takes years because the boss can only be hit during a tiny window when he gets his horn stuck in a wall or trips up over his dick

>ff7
>get Beta early on
>you're set for 2 discs

I realize that, but getting the ultimate weapon/skill as essentially a gold star showing you did the thing and there's nothing for you to use it on just feels awful to me. I'd honestly just rather the game not have that weapon/skill at all.

>Boss is supposed to be unbeatable
>manage to beat it through long battle and deep knowledge of game mechanics and consumable abuse
>when the boss finally dies it jumps into cutscene where boss beats you like nothing happened
That's bullshit

>boss has an insta kill move

Wear a full metal armor in first act. Second act find literally and wear a t-shirt with better stats than metal armor

>game autosave
>only before a 3 minute unskippable cutscene

>evil choices always give less reward compared to the good choices

Fucking resident evil.

This is one of those things I think achievements/trophies are really good for. Rather than giving the player a weapon or something that they'll effectively never use as a reward for beating a super hard optional boss or something, they get the achievement instead. Equally useless, but in terms of being something you can show off, at least it can be seen outside the game.

>There's a skill/perk tree
>You can only see what the nodes you have taken and the nodes adjacent to those you have taken give
>It's impossible or very tedious to refund spent skill points

>Twilight Princess
>only one interactable door that can never be opened in the entire game

Drives me up the wall.

>Boss has instakill move that requires another attack as a setup
>Boss can randomly take two turns in a row whenever it wants

THREE FUCKING GUESSES WHAT GAME.

Yeah but at least with Resident Evil that item is just stashed in an item box. You might have to backtrack a few rooms to go get it, but you can retrieve it. There's lots of games where you'd be able to sell/throw away that item and then you're just fucked when you get to the part where you need it.

I got a classic one.

>Various forms of status effects exists in the game
>Bosses are not affected by them, or takes forever for the status effect to kick in
>Everything else dies too easily for you to even be bothering with status effects

Dragon quest VI does that a lot with breath attacks/thunder twice in a row

FFX?

>missions has a time limit
>made so that you'll have exactly .000001 second left when you finish
>meaning if you slow down for even a second you're going to lose

Yeah, but I got some NAM style flashback to Nemesis. Having your only save being one with low hp and still having to backtrack for a stupid item is pure nightmare.

>new game + or unlockable difficulties
>"boss" is a normal enemy with a health bar

>boss gets healed by a status effect or element that would normally hurt
>his entire gimmick is spamming attacks that use that element

>game has AoE spells and a hardcore difficulty where AoE spells damage your allies
>AI enemies are always immune of its own AoE
>Your companion AI is retarded and loves to spam AoE spells without any care even if there is only one enemy surrounded by group of allies

>huge array of debuffs/buffs and means to cause status ailments
>bosses are immune to this
>regular enemies are better dealt with by just dishing out dmg

I'd like to see a game have a system where it will let you sell an important item before you know you need it, but you can backtrack to that shop to get it back. Except someone else bought it so now you have to go on a little quest to find that person and either buy it back from them or convince them to give it to you, resulting in another side quest that maybe gives you a cool reward in addition to the item.

>Game requires a specific class/character in order for you to fight a boss or finish a quest

>You never intended to use the required class/character so it is underleveled as fuck
>Now you need to grind for that one character specifically

But isn't that kind of the point of survival horror and the limited saves?

It stops being fun after the 100th try and you need to ask your father to do it for you. I do miss survival horror, tho. I miss my father too.

>only rogues can lockpick, and keys do not exist
>there is locked chests in the areas where you can only control your main character
>you main character is obviously not a rogue

>A talking mascot-esque character joined your party

>prequel game
>without explanation, has stuff (items, characters) from the "future" and in general doesn't care about what was established in the games which is supposed to be a prequel for

game?

>game shows off a chest or item that's unobtainable early on
>finally remember it when you have all of the power ups
>make the long ass trek back to the spot and finally open the chest
>it's a low level potion

...

That's a really cute girl (male), what's her name?

Is there a better, more tolerable mascot than Teddy or Jack Frost?

Tsuganai: Atonement was the worst game about this. You only have one character through the game, so you need to be careful to begin with. The game's pretty cool until the last boss.

It's a three form boss. The first form, it's a pushover and you know it's going to be an easy fight. The second form, it's more serious but you can tell it's holding back.

There are no damage indicators. When the second form dies, there's a cutscene and the third form comes out.

So now, you've got this new boss and it gets its turns immediately. So if you finished the last fight low on hp, you're dead.

youtu.be/oeVuvJnuULQ?t=11m34s

It's been years since I first played it, but I'm pretty sure both then and the most recent time I played through it, I died the first time I fought the dragon.

The game would have been a lot better but wow man.

>New game +
>It's actually harder than the normal game because of some bullshit new enemies

Persona comes to mind.

>game has a literal fuckton of collectibles and upgrades
>no NG+

That one time I got stuck in FFIX because I tried to preempt this exact scenario but ended up bugging the game out and saving over it, ruining my save file.

Don't remember the exact part, was when you split into two parties, and was at a book case puzzle, moving around book cases, and I took one in the wrong order.

>it's a solve the murder quest
>all the clues are blatantly obvious and not hidden very well
>there's always a suspect that acts strangely and nobody notices unsurprisingly it's not him either, he just acts like that
>the culprit is genuinely surprised you caught him

>you take his gear
>game calls you out on it and equip him with top of the line equipment

NWN2, man. I loved the OC, especially the castle management yet I don't have the patience to get into MotB.

Wait when does that happen

>trips over his dick

Dante's Inferno?

The last battle, Garius (?) tries to convince your team to betray you and join King of Shadows and he succeeds with at least one person.

>boss is cheesable by using a revive item on him

>Hard Mode/New Game Plus/Revengence/ect all are designed with upgrades, new weapons, ect all from previous playtghroughs in mind
>game puts in parts where you lose all of those and have no adjustments to the enemies to count for it

Fucking MGR and Bayonetta

>we gotta destroy the computer!
>shoots the monitor