Why NMS is one of the greatest games of all time

No, that's not hyperbole. NMS really is one of the greatest games of all time. I haven't finished it. I'm only about a dozen systems in. But I knew it with ocarina of time. I knew it with Metroid prime. I knew it with Mario 64, and shadow of the colossus after just a few hours with those games.

Why NMS? I looked at the moon. The real moon. Our moon. And I suddenly remembered all the times in my life I imagined what it would be like to visit the moon. But not just me, millions if not billions of humans have had this thought.

Videogames have taken us to the moon, but it was always been a level, an area you can visit. You know it's a game, a clever sandbox dressed up to look like the moon.

With no man's sky, I started on a desert planet. I hated it. I wanted to leave, and eventually I did. But as I was working to leave that planet, I looked up into the sky. I saw a planet, a planet that looked nicer than where I was just based on color. When I finally took off in my spaceship, I wasnt greeted by a 30 second loading screen. No, that planet kept getting bigger on my screen. Eventually the planet took up my entire view, and I could see the detail in the landscape. The game offered to land, and I took the offer.

And in that moment I realized that fantasy that billions of humans have had over the ages. I set foot on a new planet. No game has ever created this effect even remotely as well as NMS. But it wasn't just that I made it. I was a pioneer. Other gamers might make it here some day, but I'm the first.

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replace "games" with "fantasies" and I'd agree with you, user

You're memeing but I agree.

>that cozy sound of acid rain splashing against your ship as you wait out a storm

>I haven't finished it.
What counts as 'finished' btw? Like is there some limit on upgrades at which point you're effectively 'max level'?

When you reach the centre of the universe, can't wait to see what's going to happen.

>moving from on location to another

Truly this is groundbreaking art, I can't think of any other game that's done this.

The game is shallow as fuck, and once you realize how limited the games is it becomes and absolute bore fest.

I feel SICK writing this

I spent most of my weekend playing, but when I ask myself If I enjoyed it. I really can't say yes. Something kept me playing. Maybe the drive that something interesting would happen. Giant space creature. Or stumble upon something no one's found yet. In reality though. It's just a gathering simulator with a space travel gimick.

Because you have shit taste and don't understand the concept of it being extremely repetitive

>center of the universe
>universe
Oh boy,here we go.

No. NMS failed to do anything interesting. The seamless transition from ground to sky to space to other planets is pretty neat, but that's it. Nothing else is noteworthy.

Procedural generation used in this way was already done by minecraft. Nothing about the NMS universe creation is impressive from a development or design perspective. In fact, I'd argue that it was done quite poorly.

...

>tfw find a contaminated world of rolling green goo hills potmarked with hole that look like a giant worm was burrowing through
>tfw I inherently knew the game had nothing as cool as graboids

This thread isn't at all what OP promised when he was talking about a new No Man's Sky thread. He blatantly lied, most of what he promised is not present.

I'm posting this from mobile because when I opened the thread on my computer the browser crashed.

Anyway, what's the point of having a thread with 500 posts if they're all the same, with slight variations? You know all the posts are just going to be about how great the game is or how much the game sucks. Where's the variation there? Why should I bother checking in on new posts when they're just going to recap what's already been said?

OP is a liar and I'll be ashamed with Sup Forums if we allow him to get away with this.

What are some games that actually do this in space?

idk how anyone could like this shit. it's like spore to me. just hyped garbage. good luck shill

ReAlLy MaKeS YoU ThInK. . .

There was that giant snake/worm looking thing in one of the very early trailers that reminded me of a dune sandworm, but no clue if anything like that survived to the final build.

here it is, about 1:32 in this trailer

youtube.com/watch?v=morpZVjXU_k&t=1m30s

That was a good post.

this game is fabulous

Are you serious guys? If you expected this thread to run properly than maybe this thread isn't for you. this thread was never about running properly, idk where people got this from. Maybe you should lower your expectations, because for me this thread is exactly what I wanted.

Elite Dangerous.

>no algorithm for separate planet classes
>no gas planets
>no undiscovered planets (by aliens, with no sites)
>no rare mineral planets
>no risk=reward planets
>every planet is a potential starter planet therefore all of them has to have the same exact resources and the same exact generic boring sites
>no cities
>no different gravity
>velocity caps in space (kek)
>only 3 factions
>bigass space station consists of ONE small room and ONE alien
>no manual landing
>no crashing into planet
>no point in leaving your starter planet because it has everything the game (and the other 18 quintillion -1 planets) has to offer
>no base building
>space isn't actually space because it has meteorites everywhere
>no pulsars
>no novas
>no quasars
>no multiplayer
Does this game do anything right?

NMS isn't a graphically impressive game but it's heads and shoulders above Minecraft. Some people want an experience like that without being limited by an aesthetic that looks like Legos

Space Engine. Not a game, but a simulator.

Much prettier and complete, and it tries to be realistic.

Ships are being implemented tho, to give the possibility of bulding a game on top

>>no algorithm for separate planet classes
There are though
>>no gas planets
True, but why do you want them? You can land on them
>>no undiscovered planets (by aliens, with no sites)
There are
>>no rare mineral planets
There are
>>no risk=reward planets
Literally are, more sentinels, more expensive resources
>>every planet is a potential starter planet therefore all of them has to have the same exact resources and the same exact generic boring sites
Nope. All planets have bare minimum to fly out but no planet has the same resources.
>>no cities
True
>>no different gravity
Nope
>>velocity caps in space (kek)
There aren't
>>only 3 factions
Okay
>>bigass space station consists of ONE small room and ONE alien
Not true it has 4 rooms and many aliens that fly in
>>no manual landing
It does
>>no crashing into planet
True but why would you want to crash
>>no point in leaving your starter planet because it has everything the game (and the other 18 quintillion -1 planets) has to offer
Not true, see above.
>>no base building
Coming in update confirmed
>>space isn't actually space because it has meteorites everywhere
Like space?
>>no pulsars
So?
>>no novas
There are
>>no quasars
So?
>>no multiplayer
There is

And then you stripmined that planet for its resources. Yeah, this game requires some special kind of autism to ignore all the bad things like WHERE THE FUCK ARE ALL THESE GODDAMN ALIENS COMING FROM

People are abandoning this game in droves, forums are filled with buyer's remorse. Seriously, just get stonehearth, m&b: warband or some other "indie" games for your money if you feel the urge to support small devs.

This has to be bait

>thinking any of this has to do with graphics

Minecraft innovated the approach to world generation that NMS uses. NMS just so happens to have done a piss poor job of implementing procedural generation

nice bait my dude

I played it

You just walk/fly around shooting shit for resources and micromanage your inventory while collecting crafting recipes to upgrade shit.

Its pretty much your generic survival walking sim, without the survival.