There will never be a better game than modded oblivion

There will never be a better game than modded oblivion.

But there are 2 in the same series alone

/thread

Serious question; are there people out there that thinks Oblivion is the best TES game and DIDN'T play with mods?

I thought it was really awful when it came out, but maybe mods fixed most of it?

Modded Skyrim. I wish I could throw Skyrim armor mods into F4. It's a boring piece of shit but it could at least look decent.

Modded Skyrim>Vanilla Skyrim>Modded Morrowind>Vanilla Morrowind>Modded Oblivion>Vanilla Oblivion

Even skyrim is better. Oblivion might even be worse than fallout 4 desu

Modded Fallout:NV also exist

Nostalgiafags

Thing is every TES did some things right, and a lot of things wrong. Tfw there will never be a perfect TES.

Woods and nature still look amazing in Oblivion for example.

Vanilla:

Morrowind > Oblivion > Skyrim

Modded Skyrim is the superior porn/survival game.

Morrowind >>>>>>>>>>>>>> Skyrim > Oblivion

Big mods are for literal degenerates, the only ones worth noting are small fixes.

Correct rating

That's not what modded Oblivion is about

id agree with you but i just cant forgive how skyrim butchered literally every guild in the game.

the game has a superior feel and atmosphere to oblivion, its just, all of its quests are complete shit.

Eeeaah.. I'd argue with this. I love Morrowind. I could stomach Skyrim, even though I was completely bored by the end. But I couldn't stomach Oblivion, even though I tried it 4 times.

Wat? Where's Daggerfall?

The Dark Brotherhood and the Thieves Guild are good IMO but the fact that you'll become the leader of every guild you join is really dumb

I figured Oblivion had two things going for it: questlines that weren't absolute bollocks, and Shivering Isles.

Can you turn Oblivion into whatever game you want now, with the deep library of mods? Obviously there's goofy shit, hentai mods, but also game balances, restored skills magic etc. even a mod that makes Cyrodiil look more like the jungle it was described as in previous games.

Not to mention total overhaul mods like Nehrim, which makes it a new game, yes?

The sad thing is that the Skyrim guilds on paper seem a lot more interesting than the generic "guild of fighters" and "guild of mages" in previous games, it's just the rank progression that they botched

I liked the mod that expanded the college and let you Tolfdir become archmage though

Vanilla versions all had their better aspects

Morrowind
>best storyline
>best magic system

Oblivion
>Best "living world" feeling
>NPC schedules & abilities peaked
>mad comfy

>skyrim
>best/smoothest combat
>best looking

Once modded though
>Oblivion > skyrim > morrowind

rank progression, writing and level of handholding are what kills skyrim's guilds for me.

The problem is that the game is fully voice acted so modded content that adds dialogue feels really out of place since there is either no voice acting or it's even worse than the actual game has.

This. I haven't really played Daggerfall since I can't stomach a lot of randomized content, but it had lots of skills that at least in paper let different kind of characters accomplish different things, like making non-magic characters climb and casters levitate.
Morrowind started the whole process of thinnin out skills, although for a good reason, since things like monster languages were useless in Daggerfall and are a bitch to implement correctly. But Morrowind was the closest thing we'll ever get of Kirkbride's vision of a game world and it did an amazing job of making an open world feel big and alien with visual design choices and stuff like limiting fast travel and making movement relatively slow.

Oblivion improved bunch of skills by getting of rid of the RNG abstractions that make sense in a turn based game, but feel unintuitive and dull in real time. But it ditched everything Kirkbride did right and replaced it with generic fantasy cliches and tropes. Spells and gear was also a lot more uninteresting since they decided to ditch stuff like levitation and remove stat loops with alchemy and enchanting, which was a questionable choice since it's a single player game and Morrowind never required you to do it, but people who did it enjoyed it.

Skyrim improved things graphically, since every single living thing no longer had Fetal Alchohol Syndrome like in Oblivion and in general races looked more like they did in Morrowind. But the game is streamlined to a point where it feels shallow.