Anyone who complained about artificial difficulty in modern games have never played Metroid. Now this game is complete and total fucking bullshit.
Anyone who complained about artificial difficulty in modern games have never played Metroid...
This game is not hard and artificial difficulty is a meme.
Anyone complaining about artificial difficulty has never played sports games.
I have this game on both GBA and NES. I have beaten it 3 times, out of the 28 years I have been playing this game. It is definitely full of bullshit.
>stupid flying enemies that come from sand or pipes
>manage to dodge them all
>going through door
>one flies through the door while I'm mid transition
>kills me cause it takes 20 energy from me
fucking epic
It's not that hard, dude. Just get good.
Only thing bullshit about Metroid is the copypaste hallways and the bombable blocks not having any tell that they're bombable. The beat by beat gameplay is fine, if not a bit archaic.
It needs a map
Anyone who thinks this game is hard should be axed on the spot.
How can you tell artificial difficulty from real difficulty
You can tell how underage you are if you think metroid is even close to being the worst offender
> never faced birds in ninja gaiden
Play more games fagbag
I wouldn't call it artificial difficulty. But Super Metroid is no doubt shock full of absolute bullshit at the very least.
Like at the very beginning in Crateria in Super Metroid. Right of your ship is a Super Missile door.
You notice this early on and make a note of it in your mind to remember it. So when you later actually get Super Missiles, you excitingly think that you can return to the beginning of the game to your ship and venture past the Super Missile door and find out what's ahead!
And what's ahead is absolutely nothing but a Super Bomb door that you wouldn't have yet. So you've just wasted your time. The initial Super Missile door might as well just been a Super Bomb door to begin with and the game wouldn't have wasted your time.
Hidden secrets that are incredibly hard to find are one thing. They're neat and encourages thorough exploration. But those pointless backtracking baits that don't pay off in any respect are just poor design.
It's difficult, yes, but not artificially. The challenge is completely fair, you just need to not suck ass at vidya.
Megaman games are harder. Just saying. Try not being able to aim!
AAAAAASSSS
Yeah being damaged in loading screens is really retarded
Not the NES ones. NES megaman games are some of the easier NES games. And even if they were, they are fairer than Metroid.
I thought you couldn't backtrack after getting the supermissiles? I remember the game sawtoothing you on your first run through zebes so your only choice is to go forward until you reach the surface.
FYI, anyone who wants to experience metroid's bullshit should emulate the famicom disk system version. It doesn't have lag spikes and the sound is superior. Built in save system too, not that it matters with save states.
git gud
I got all the way to Mother Brain in this one and ran out of missiles so I couldn't kill the fucker. Hated that shit.
Metroid and Zelda were both designed around you dying. A lot.
Arguably that's what created the open-ended nature of these games - So you'd never have to replay the same segment over and over but could explore some new place instead.
The only game I've played in the last 15 years to replicate this was La Mulana.
the thing that killed me as a little kid was going to Kraid and noticing that every area looks completely the same, with tons of dead ends all over the place, I just couldn't figure out how to move forward in my head, and I finally gave up
it also had some stuff like varia just being above some random hallway, and I'm supposed to know (In 198X, as a small child) that you can shoot up, and then jump on top of the reappearing blocks
that was next-level problem solving, and young me simply wasn't up to it
Stop sucking