On today's episode of:

On today's episode of:

>Why The Fuck Do These Still Exist?

Physical strategy guides

Because people buy them.

Next question.

COVER NOT FINAL

this desu
not everyone is an internet nerd like you OP

Because sometimes it's easier having a hard copy of a book than sitting there trying to peer at your laptop screen that's balanced on the edge of the sofa...

It's comfy

For some games it's worth it. And to certain communities they just like that more. There's a couple Souls guides that are worth a good bit. Seen some go for around $75 before.

Ok then:

>Fucking why?

What information is in these book that isn't on the internet AND worth paying for?

I have a couple of friends who buy them mainly for the artwork/concept art/designs/etc...

Only strategy guides worth buying were GTA ones.

Most of the ones I own have a fair bit of nice art in them, so they're mostly art books for games that don't have a proper art book to me.

The information your brain registers when you feel the slick paper pages on your fingers and new smell they have when you first open it.

Next question.

Not dude you're replying to, but it's ease-of-access for most of these. There are Dark Souls guides that are filled with charts showing how each weapon does against others. It's a lot easier to just flip open a book and get what you need than have to look it up online. Same reason tons of students still prefer physical textbooks over digital ones.

>2016
>we still don't have strategy guide apps with multimedia and tutorial videos and pictures and shit

>Guide comes out day 1
>week later game gets patches/balances and nerfs
>guide becomes obsolete

>Same reason tons of students still prefer physical textbooks over digital ones

This. You can't really grasp most things by just reading them online.
The physical copy makes all the difference.

Sadly I bought the Collectors edition strategy guide for The Last of US.

I platinumed the game but the guide was shitty and hard to use to navigate so I used Youtube instead.
At least I got a cool Keychain.

What was that one third person cinematic game that was literally all QTE's and the game guide just told you what buttons to push?

The Order 1866?

Some people prefer paper to digital, you know? Not everyone is a millennial like you.

Bruh I'm 21 and everything I get is paper.

The order 1886

Yes, that one. That strategy guide is fucking hilarious.

Another block.

I got the bloodborne ones for that physical feeling on flipping through th while playing, and god damn the art in them were awesome

I know a guy who buys the collector's edition versions of this shit and he does it mostly because he wants to get all the achievements and dumb shit like that. Don't underestimate people's willingness to be good goys.

I preordered the version with the artbook, pic related.

No regrets.

Honestly as a kid I used to get these for games I wanted but would never get to play (rated T or M)/never afford and I was pretty shy and just loved to read whatever. Wouldn't be surprised if there's people of various ages who do that still

>Not everyone is a millennial like you.
>millennial
Should be an autoban since retards like you don't know what it means

OP here. I asked the wrong question. I think I wanted to ask how, more so than, why.

People seem to have a number of reasons to buy them, and that's cool and all, but I was more curious to how well they sell.

I'm guessing the profit margins on these things are huge, cause I can't imagine that they sell very all at all, and they make just enough to be profitable.

I just think younger kids think it's cool to have a big book about their favorite game lying on the table.

I got a free start guide with my halo reach pre-order and that's how I felt about it.

I own a few myself, mostly cause they looked cool. My favorite strategy guide was probably UMVC3. I read that damned thing all the time and long story shirt, to this day, none of my friends will play me.

Fighting game guides almost make sense, but patches tend to make them obsolete very quickly.

>current year
>Prima somehow still in business despite making horrible guides for years and years

Future Press is the fucking shit though. I wish they made guides more often.

I only own a couple, the cover was too good to pass up.

How? Day one sales. The value on these things drops INSANELY fast, and take a LONG time and a very dedicated fanbae to raise their value back to MSRP. They almost always come bundled with collectors editions, or an art book or something else like that, and that's really tempting for collectors.

I work at a retro games store and I've had people come in and buy guides for like twenty guides at a time, and when I ask why, their answer is usually just, "They look nice on a shelf" or "I just love these games."

It's kinda like how I will buy vinyls of my favorite albums. I already own them as a CD or digitally, but I just like having physical versions to go on my shelf or to show people.

Are you guys just pretending to be retarded or what?
The Order was just a bad third person shooter, not a QTE game. It just had a QTE final boss.

calm down faggot nobody played it

That's why those were posted, did you read the OP?

>u mad
Just admit you were wrong about something, at least to yourself.

I used to work in a used book store that also sold video games.

Short answer: Collectors. Mostly men who used to buy them as kids and now it's a source of nostalgia/ art appreciation for them.

I used to collect the boxes games were sold in, and kept buy physical copies for years after digital download was the future, just because of that nostalgia collection. The future caught up with me, though.

What gen are you thinking? Was it modern or something 360/ps3? That ellen page game?

I wasnt

I bought it for Bloodborne and Diablo 3, they are really cool

kill yourself

Only other game that I could think of that was notorious for excessive QTEs was Ninja Blade on 360.

I think I remember some article preview of the game where the dev boasted that 75% of the game was QTEs like it was a good thing.

>see this thread
>immediately go to eBay
I have a problem

I can understand having a guide for something like Dark Souls or a fighting game, but what tips could you possibly put into a guide for a linear third person shooter?

Not even trying to be an asshole, I'm legitimately curious