We had a great cRPG thread yesterday discussing games like Underrail, Planescape Torment and shadowrun series

We had a great cRPG thread yesterday discussing games like Underrail, Planescape Torment and shadowrun series.
Let's make another one.

I'm basically looking for a cRPG that has a focus on story and worldbuilding. I feel many of the recent indie cRPGs put most of their effort in tactical combat. I enjoy tactical combat, but only to a limited extent, I don't want it to be the main focus.
Any (indie) CRPGs for a story-fag like me? Would The Age of Decadence fit me?

bump

FUCK RPG CODEX

Umm, thanks for your input?

so is torment tides of something out? is it good? I loved PST

it's terrible sjw, console version, niggers, bad graphics, mc is not white etc.

Age of Decadence can be a bit slow paced but there is nice attention to detail. The only thing that gets me about its system and systems like it is the constant terror that I missed some alternate dialogue option because one of my skills was level 3 instead of 4 or whatever.

Arcanum is my all time favourite RPG, play that.

>console version
ah that's never a good sign

ayy pls be a lie

>mc is not white
He was blue in Planescape.

play geneforge you homos

>Would The Age of Decadence fit me?
Yes. The combat is very tactical, but it goes so far as allowing you to skip combat entirely through the whole playthrough if you want to like classic Fallout. It has a very interesting world with characters that feel like real people. Definitely recommend based on what you're saying here.

And had dreadlocks. user's either baiting or retarded. The fact that he even got three replies is disgraceful.

Age of Decadence is fucking awful.
I can forgive its garbage graphics and poor transitions, but the indie quality maps and map navigation, the boring, simplistic and repetitive combat system and the atrociously clunky interface I cannot stand.

It seriously plays like a game released in 1990 and I'm sorry, but that shit just doesn't fly. It took 7 years to develop and this was the best they could come up with, fucking embarrassing.

The writing may be excellent (I cannot confirm or deny, did not go far enough into it), but everything around it is awful. Pretty much every other CRPG released in the past three years is much better than that piece of shit.

originally white

OP, just so you know, some user posts this pasta in any thread that mentions AoD.

AoD is great. The combat is mostly there to be a huge fucking obstacle you have to consider when playing. If you like postapo, you'll love the story and world.

>Oh no, I can't argue against any of his points, what do I do?
>Oh, cool, he made this post before, I can just say that and it will refute his argument

>I can just say that and it will refute his argument
There are no arguments in that post. "AoD is shit" is not an argument, "X is Y" is not an argument.

Who are the people behind that Torment game again? It's not Obsidian, is it?

No reason to play a crpg anymore after the release of Witcher 3.

There was no refutation in that post, fag. user simply said that it was pasta that comes up in every thread. Didn't say it was incorrect or not.

Shadowrun Dragonfall

The Geneforge series is kind of a storyfag experience. I say "kind of", because the combat is shit tier, and exploration, c&c, and faction double and triple crossing was clearly the main point. But you will still have to do a lot of that shit tier combat, so yeah.

Nah, but do it, faget.

The new one? inXile, the guys who made Wasteland 2 and are making Bard's Tale 4.

Sounds like the same deal as Arcanum and VtM:Bloodlines.

It is really good but if you play as a talker it feels more like a graphic novel than a game.

Arcanum and Geneforge is the same guy

Would you reccomend to paly the series in order: Renturn -> Dragonfall -> Hong Kong

Or just play dragonfall and skip the rest?

>Would The Age of Decadence fit me?

Most likely. Be aware though that the combat is pretty hard and (to me) feels like you just keep reloading and waiting to get lucky with RNG. I also think its a bit retarded when it makes you fight solo when you have some soldiers that are waiting outside the dungeon.

You mean Avernum

Totally misread that, yeah

I head Returns is shit, like a first concept of the engine that didn't really work, never played it though
You don't need to play the other two in order but I'd still play Dragonfall first

What do you guys think about NEO Scavenger?

I'm torn between buying this and Underrail

Kind of, but not really. Geneforge is a lot more open than either of those games, so the amount of combat you'll do is to a degree is up to you.

Let me give an example.
In Geneforge 1 the second the game starts you receive the main quest "Find a way to escape from this island", and this is it. That's your goal. No more sub-main quests, or quests marked as part of the main quest, nothing. When you escape the island the game is over. Your goal is to find a way to do it, but how, and what else you'll do along the way is completely up to you. You could finish the game with most of the island left unexplored, without ever talking to a single NPC.

I tried the demo but couldn't really get into it. Underrail on the other hand is GOAT.

Is there a story between the three games, or is each game it's own story?

Ah, there's a demo? I'll try that first then, thank you

Yes, a lot of people seem to absolutely love Underrail, which is why it got my interest. If the demo doesn't convince me, I'll play Underrail for sure.

Underrail is the best thing that happened to rpg genre in last 10 years.
Don't know about scavenger but it looks pretty uninteresting.

>Would The Age of Decadence fit me?

the story is garbage though.

go and read a good book instead

>we will never see a Grimrock 3

AoD is weird
>play a merc
>follow assassin's guild storyline
>you join the assassins by going up to them and saying "yo I wanna kill guys", apparently
>finish quest line
>automatically makes me go to the new city cause everything is fucked in the old one
>get a bunch of explanations about what happened in the city in the meantime, never heard of any of the factions or people it tells me about
>guess I'll reload and go the proper combat path
>after an hour, none of the encounters are remotely possible, completely stuck
>have to restart and make sure to not put a single point in non-combat skills

He was actually gray

All 3 games are their own stories and take place in different places (Seattle, Berlin and Hong Kong).

However, you get some small nods or mentions to the events of the previous games.

Underrail is like a mix of Deus Ex, System Shock 2, Stalker and Metro. If you like any of those, you'll love it.

as
but also, if you know the settings, you get some extra reference, and some backstory

For example, The Yellow Lotus Triad (who you are workign with) get completely annihilated 1 year after the game. There's a BSS post that allude it.

I also think they like to plant the future settings in advance in discussion and the like. From those, Lagos, the HUK and Montreal seems like choices at this moment.

Returns was okay. The problem were forgettable characters and the second half of the game, which was painfully average (but I heard P&P Shadowrun players actually liked it).

Dragonfall is the best in the series IMHO. Followed closely by Hong Kong.

I agree with this for the most point, but combat is somewhat bearable especially depending on what class/build you pick. I loved the geneforge series for it's world building and how immersive it can be some moments that make you really think "welp wasn't expecting that" ontop of some really interesting combat sequences that if you don't lame it are very difficult and interesting

A thing I heard about Returns is that Deckers are practically useless cause there's nothing for them to do out of combat

I fault it on Isobel, she annoyign as a character and kinda drag the rest down. If she was a bit less annoying ( especially since she's the decker and you can,t go without her unless you deck yourself) i think the HK crew would be better than the Shadowfall crew. Racter and Gaichu are my niggas, and Gobbet is ork waifu material.

What classes make it more bearable? Ive lost count of how many times ive tried to get into that series

Kinda. They had trouble balancing out their combat and non combat involvement, since it was their first game. But thankfully, it got much better in the subsequent titles.

Yeah, I can agree to that. Is0 is a very static character and her character arc doesn't really go anywhere outside of "muh walled city memories, delete this!".

I liked Racter, Gobbet and Gaichu as well, but personally felt more involved/invested in the Berlin crew.

Might be because of the waifus but apart from that, I think they really nailed the camaraderie aspect (assuming you didn't fucked up their personal missions) where it felt like you got their backs and they got yours. Glory's trust in you in particular, felt very heartwarming.

So what would be the most canonical/probable conclusion to the Hong Kong bonus campaign? Kindly moving to Seattle with your help? Or not?

YOu got kinda the same with Racter and Gaichu

Racter is happy with your talks, and Gaichu recoild when you ask him what he wanna do now, since he fears you might not want him on the team anymore.

And if you finish the campaign a certain way then (almost) the whole crew are happy and celebrating.

>play Arcanum
>get the Siamese skull quest
>mfw figuring out the truth

That was genuinely dark as fuck.

I started out hating shaper but really started to enjoy it towards late game. guardian is also really fun if you wanna hack and slash and tank more traditional warrior style with pally-esque and I didn't play much agent but it seemed well rounded enough to be that stealthy kinda fun and if you spec into speech skills they do get used enough to make it viable in most of the series as there is a lot of peaceful resolutions to conflict however you will have to fight sooner or later so don't ignore it or you'll get kek'd.

Kwan, the leader mentionned is ''real'' but everything else isn't in the books, obviously. Canonicity is yours to decide.

My favourite was shaper btw felt fun having 2-3 drayks and late game having 1-3 drakons or Eyes neat to also see laming it out for fights the way shapers would have (monster summoning and widdling them down actually works) and then going in to finish them off.

>I'm basically looking for a cRPG that has a focus on story and worldbuilding.
Go read a book faggot. Storyfaggotry killed RPG's.

>that Champ battle on Underrail's arena
Fuck me it's some hypest shit ever both in terms of story and gameplay.

Of course, I am not denying it was present in HK as well.

I guess I just preferred it in DF more because the entire team dynamic worked in a nice synergy (even that red-headed fuckup Blitz), while in HK there were some weak links like Is0 or Duncan, if you are not as involved in his/your daddy issues.

styg pls
pls

W-Why not?

2 sold like dogshit from what i remember

>console version

Explain.

>look it up
>its not even out yet

Thanks for your valuable input!

the worst part is when killing the reporter that mocks you after your evidence is stolen, your morality goes down, your good companions object, and the town guard attacks you.

Let me tell you, if Magnus, Raven and half a dozen town guard want to be accomplices to this crime, they're getting disintegrated.

I just ended up cheating up my stats in AoD for precisely that reason.

I'll second Arcanum.
>tfw no cute natsoc orc union leader strongman
just spam harm on me now senpai

The devs didn't like the sales of #2. That being said it sold decently, it just didn't have the idiotbait value of the first game(where people saw pretty graphixx and thought it's gonna be like muh skyrim). Plus the sales of the first game are heavily inflated by bundles so you can't really tell what did they consider to be "enough".
It will get console version launched at the same time as PC one. They've already dumbed the game down from original 3-resource thingy which was cool to ordinary healthbars because "betatesters ain't gettin' it" and I have weird feeling that these betatesters were random console players rather than people who actually gave them feedback from public beta.

... didn't this shit get marketed as a cRPG, a spiritual sequel to Planescape: Torment? Odd that I can't remember it being on consoles.

Seriously, what's the fucking point?

Then again, why am I being surprised by a bunch of hypocrites who turn coats as soon as the money is right?

>Neo Scavenger
Couldn't get into it due to the roguelike elements.
Whereas Underrail is probably going to be recommended 20+ years from now. It doesn't really have a strong storyfag experience but all of the rest makes up for it.

what game

Underrail.
He's about to make some announcement.

Underrail

user just look at Fargo. Look at him. Everything about this man, from his looks through his moves to the way he talks says: I sell used cars for a living!

Are you really surprised by it?

I don't think console is really much of an issue considering the big selling point isn't really the gameplay mechanics outside of how it influences the dialogues and quests. It can't be anywhere near PS:T quality in the writing because that was basically a one-man effort, but if it's better than average writing i'd give it a pass.
The design of some of the npcs are headscratch-inducing though. (one is basically Sarkeesian with CDs as earrings)

My RPG experience is mostly Fallout 1 & 2 and trying to start numerous other RPGs like Shadowrun: Dragonfall, Underrail, Pillars of Eternity, Baldur's Gate and Wasteland 2. Maybe I've just developed ADHD but I couldn't really get into any of those titles.
With Fallout, while the world was somewhat interesting and the writing alright what really kept my playing was the combat system. However if turning to TBS titles like Jagged Alliance 2 and such they tend to lack the (moderate) story depth I'd like. Another issue is that I prefer to control a single character instead of a party.

Are there any other cRPGs that would fit the model (preferably turn-based combat, not party-based, decent writing and world)? I realize I haven't played many of the classics like Planescape or Arcanum. With the former the whole real time with pause system and previous experience with Infinity Engine games has kinda kept me off of it, and I heard the latter is really buggy.

PS:T's combat system is simplistic and utter garbage so it technically being an infinity game isn't really an issue.
Arcanum has a fanpatch on the Codex that fixes 99% of it's bugs.

>8.9% of voters think PST is a good game
>that makes it the winner
lol

>Addition. How do they work?

>and Gobbet is waifu material.

All of them are, user. All of them are.

It's kinda funny because half of them fall into some pretty classical cases of cliché (the darkgirl, the tough girl etc.), but they're pretty well written so it actually works.

>start playing Dragonfall
>don't know shit about the setting
>turns out dwarves are the best spellcasters
I'm still amazed by that

Pillars of eternity anyone?

the Kotors and Jade Empire are solid

I keep reinstalling the game and uninstalling it when I realize how much fun stuff in it has been nerfed due to Sawyer's obsession with 'balance'.

I don't understand his autistic perspective on this.

>tfw literally every single cRPG worth playing was released between 93 and 04

>playing on normal
>fucking painful experience
>play on easy casual shitter mode
>actually start having fun

I don't care if that makes a casual, Sawyer can fuck off with his autistic obsession with balancing a singleplayer game.

Can't have the stupid dumb casual scum complaining

So unfinished it's not even funny

Pretty sure his autism changes would cause casuals to complain.

Naw if he didn't balance it, they would start complaining that their build is shit when others are effective
This way, they'll go "wow it's hard just like muh dark souls xD"

RPG Codex really are some really crazy condescending assholes though. How the hell can you read anything those pompous stuck ups talk about without wanting to audibly groan.

Never been to RPGCodex, I don't give a fuck about how shit they are as long as they keep producing "best cRPGs this year" lists

it's so easy to gloss over all the Orcish worker's rights stories

If you like roguelikes you'll like it. The interface is extremely peculiar. It's got some great crafting mechanics.

By treating it like Sup Forums and realizing there's a couple of gems in all that shitposting.
And really all the alternatives for CRPG discussions are so horrible they're not even worth mentioning.

What are some RPGs where I control a single guy only? Like Underrail and not Diablo. Any new ones? I can't run AoD.

AoD looks like a $200 laptop in 2005 could run it

I'm using a GT 210 and I have tried to run it.

Divine Divinity