Was the combat really that bad? I played this game twice, once on normal and once on death march, and had no problems with the combat at all. In fact, I actually had fun with the combat, and once you unlock the spinny move, it's glorious to turn fools into a blood tornado.
If you want to hate this game, hate it for the >retarded crafting >ugly armours (except witcher gear) >weird alchemy >terrible skill tree with abilities you never need or use >terrible framerate and performance issues >20 fucking gigs of patches >countless glitches >broken quests >same five npc faces and voice actors in the entire game >question marks that add nothing to the game and are completely useless (just turn them off if you ever play this. you won't miss out on anything) >bloated first act >novigrad is by far the least interesting location >horse movement is below average, which is unacceptable given how much time you spend riding your horse. should have been rdr level. >sub par story that goes on way too long for you to care
Tbh, I'd say the combat is actually one of the strengths of this game.
Xavier Anderson
>it's a contrarian cunt tries to shit on an objectively well made game because many people enjoy it episode
Jason Foster
>question marks that add nothing to the game and are completely useless (just turn them off if you ever play this. you won't miss out on anything) Couldn't agree more.
>novigrad is by far the least interesting location The place has some good character, and the siexe of the place should be the benchmark of RPG cities. I rather liked my time there, honestly. That said, more life and quests were needed, each district with its own content stepped up etc. Velen and Skellige could get away with having large areas of semi-empty wilderness, while Novigrad as the centre of culture in the North, had to not only be big, but feel big as well.
Daniel Lewis
>same five npc faces and voice actors in the entire game
I think you were supposed to put a picture of a Bethesda game there.
Nathaniel Sanders
Isn't there that enhances edition mod that 'fixes' the combat?
Cooper Morales
I literally discovered parrying in the shadows fight during HoS, cause I never had to parry in a single fight before that. The last fight of the main game is literally just "roll, hit 3 times" and the boss before that was "dodge, hit 3 times".
The only fight I ever had a problem with (or would have had a problem with) was the vampire fight at the end of BnW but I was so suped up on a billion and a half potions that I just spammed my way out of that fight.
If you really want to be lenient and not say that just macroing a left click repeater was an easy way to get through the entirety of death march, then i'll add that Aard + Execute deals with 90% of the game and the other 10% is killed with Igni.
Hunter Collins
TW1 and 2 both had a mod for that. And then CDPR actually went and hired the guy who did both to be part of the team in charge of TW3's combat, I think.
Hunter Torres
>terrible framerate and performance issues
Where? It's excellently optimised on PC
Brayden Carter
No, the combat is pretty bad It feels like a placeholder, alpha concept. No enemy moveset bar some of the DLC bosses (barely) require any thought and they're so generic and similar that you can basically lump them all into the following 6 same ones >human >wraith (only good one) >monster >large humanoid monster >large quadriped monster >dogs
Carter Nguyen
Nah, it's just that it plays like a CRPG, which plebs on consoles can't into.
Jaxon Hughes
all solid points except for the "bloated first arc"
The first arc and the entire Bloody Baron storyline is fantastic. It's when you compare it to the extremely flimsy second and third act where it can be called anything close to bloated. I wish the rest of the game was as bloated.
Logan Mitchell
What about the Ifrit?
Blake Ross
>Ugly armors other than switcher gear >Not wearing the Redanian grenadier surcoat
Owen Carter
I think a problem is you unlock a lot of quests too early, even when you're way under leveled. Having something there on the list that you have to stare at for the entire game before you're strong enough to do it takes the fun out of it. They should have some of the quests not unlock until you hit a certain level, or get rid of the post boards and actually have you talk to people to start contracts.
Kevin Powell
But consolefags are the only ones with Monster Hunter and most of the good Souls games Seems to me PCfriends excuse W3's gameplay because they don't have any better CRPGs to compare it to
Grayson Rivera
>retarded crafting It's no worse than other series that use crafting. >ugly armours Very subjective. I found most of the armours appealing. >weird alchemy How was it weird? What standard are you setting this to? >terrible skill tree... It wasn't particularly bad. The issue was that you could find a few skills that fit your playstyle and never switch or grow from them the entire game. >terrible framerate... I never had issues with this, it might be your hardware. >20 gigs of patches Considering the polish of the game at release compared to it's competitors (Skyrim, etc), 20 gigs is a lot of detail to fix. At least they're putting in the effort. >Countless glitches Again, I had no problem with this, but also again, compared to it's competitors, it didn't have that many. >broken quests Which ones? I've completed almost all of them and I haven't encountered a single broken one. >same five npc faces Yeah, what this user said. >question marks that add nothing to the game Agreed completely. They're entirely missable and you won't lose anything on a firstime playthrough by leaving them. >bloated first act The acts could have had better pacing, this is true, but cutting down the first act is not the direction. I would have suggested expanding the later acts, instead. >novigrad is by far the least Again, debatable and subjective. >horse movement is below average, should have been rdr level I found it to be on RDR level, honestly. I don't see what the problem was with it. Expand on why it was below average, please. >sub par story The main story definitely wasn't the best of the questlines within the game, but it was miles better than most games today. The sidequests were even better. I'd say the story is one of, if not the strongest aspect.
I don't know how you found combat to be a strength of the game, though. Everything leading up to combat was fun, but the combat itself boiled down to rolling and swinging or spamming a sign, which is pure cheese.
Justin Jones
x x x x x x x x x x x x x x y x x x x x x x x x y I love the combat please dumb down and retard my shit up until i drool
Aaron Cruz
Souls game and monster hunter plays nothing like CRPG's. In regular action games, you press attack and the character attacks in place. If you're too far, you miss. Positioning becomes an integral part of combat. In CRPG, because it's usually played with a mouse and keyboard, you click an enemy to attack. If you're too far, the character will move towards the enemy before engaging in attacks. Not only that, he will pretty much auto attack until the monster dies. Witcher 3 plays like a CRPG because when you press attack, Geralt lunges towards the monster before he attacks. This gets on people who are used to console games nerves because it feels like you don't have precise control over the character.
Robert Cox
It's not bad at all.
It's a dumb meme.
The combat mechanics are good. I have some issues that there aren't any good boss fights and the balancing is not quite right as the game becomes easier and easier as you unlock new perks, potions bombs.
But the base mechanics are solid af
Jayden Cooper
>Was the combat really that bad? It's shit. Literally a one button combat system worse than the one in fucking Bamham games.
Wyatt Evans
The combat mechanics aren't /bad/, they're just not great. They could have been expanded on a lot more than lateral buffs to weapon and signs, and they can be dumbed down to rolling and swinging your sword, which shouldn't ever happen.
Nicholas Allen
This >no badass one on one fight against human opponents who are just as good as you >have to dodge bombs and watch out for oil buffs >have to watch out for signs >have to watch out for arrows Missed opportunity
Angel Martin
But they are expanded as you continue playing.
You can unlock new attacks from the skill tree, new spells , new bombs , some potions, and crossnbow that change the way the game is played
The expansions looks like they add more stuff , but I'm on my first playtrough so Im not p to that point yet
Joseph Torres
There are those kinds of fights but they're rare and optional , like cat school Witchers who have the same moveset and spells as you
Ryan Price
You're actually both wrong, CRPGs are the pen-and-payer style games like Neverwinter Nights and Fallout 1/2 >a CRPG is just an action RPG except with autolockon! Kek, no Witcher 3 is just a really bad ARPG, with shallow as fuck gameplay and character building elements
Isaac Edwards
No, those are pen-and-paper style RPGs. You just said it yourself.
Jacob Foster
Ps4 mah nigga
Logan Butler
>it's no worse than other series that doesn't make it not retarded and it is arguably worse than others when you literally dont use it for anything but witcher armor >find a few skills the problem with the skill tree is that every build played functionally the same, even a heavy sign build required you to mainly left click things to death >countless glitches most are in regards to the skill tree which you won't notice but the alchemy tree was bugged for a huge amount of time and I believe Euphoria is still currently glitched >RDR level horse movement RDR had excellent horse movement, way way better than this but thats to be expected since you use horses way more in RDR
Xavier Barnes
Think what you want pleb, but if you google what a CRPG is it definitely won't come up with 'ARPG with dumbed down gameplay'
Evan Cook
A CRPG is literally a computer role playing game, so we're both right. But I'm a little bit more right.
Jeremiah Bell
The game is fun as fuck to play and the mechanics are pretty tight.
Fuck the haters
Kayden Bell
a game can be fun for more reasons than its combat
a great game can still have shit parts
Dylan Mitchell
>the combat is actually one of the strengths of this game.
Yeah that's how bad of a game it is.
Owen Gonzalez
When I said fun as fuck I mean the combat
Only not fun enemies for me are wolves and bears, otherwise i like fighting everything
Elijah Roberts
CRPG Acronym: Computer Role Playing Game
Adaptation of the pen and paper RPG to the Computer. The first two major CRPGs were Ultima and Wizardry
Josiah Moore
Why would anyone hate it for actually being supported after release with those 20 gigs of patches that were full of new content and fixes, which is something most games this ambitious need after launch whether they get it or not.
Gabriel Kelly
Yeah, I think it would've been better if >food can only be used outside of battles >potions can be crafted and used during battle >refilling potions and bombs require different materials for each one and not just alcohol for all >weapons degrade faster but you can repair them using spare parts >sub menu from meditation where you can choose to repair or refill items or just straight meditate Or something like that. Making things too easy isn't fun. Isn't it kind of weird that fun comes from having some kind of limitation?
Isaac Carter
It doesn't have the D&D character creation or anything but if you don't think that the game plays like a cinematic third person CRPG hybrid of genres than I doubt you know what you are talking about.
Alexander Flores
They are expanded upon, but not in the right way. Making your heavy swing a core attack doesn't change the fact that you're just swinging your sword. Getting a spin move again doesn't change the combat. You're just waiting for a chance to attack, getting close, attacking, and then waiting to attack again. This is alleviated in regular trash mob fights as you can use signs (in a limited regard) to affect the flow of the fight, but against bosses it is cut down into this simple flowchart.
Bentley James
>urban dictionary
Sebastian Perry
Nice flowchart, senpai
Gavin Mitchell
> Not going a sign-focused build > Not getting 360% sign intensity with Grandmaster Griffin armor > Not dual-casting > Not making yrden traps that spawn more yrden traps ad infinitum > Not running Magic Sensibilities mutation for 65% crit chance to do 430% more damage in addition to literally exploding enemies from the pure destructive force
Gabriel Cruz
Why do you even bother asking anything here?
If subhumans see shitpost they will join in. If subhumans see praise their contrarian alarm will flare up and they will shitpost just to feel special.
If you want real discussion go to Reddit or something. Sup Forums is a shitposting board for subhumans to feel like they belong somewhere.
Ryder Stewart
How does le good combat in le dark souls change when you're fighting bosses? You're circling your shield going arround the enemies waiting for an oppening .
Fuck off
Owen Sanders
Olgierd von Everec on NG+ death march was an absolute nightmare, you cant block ANYTHING, every blow from him is an instant death
Jason Edwards
>people are telling me with a straight face that the combat is bad
Before I played it I feared it would be something like morrowind.
But this was great for what it was, it was better than assassins creed games while having something other than humans for enemies.
Assassins Creed and Bamham are too automatted, this has the same flow only you're actually dodging and parrying, it's not some automated one button bullshit, you're in control.
Sure, the invincibility frames and parry frimes are wider than Dark Souls, but it's still good combat system.
Jeremiah Young
isn't that Sup Forums every day user? you summed it up pretty well
Christian Campbell
No stamina management in Witcher 3, for example. Too much I-frames on dodges, no real range options
Jace Reyes
>same five npc faces and voices in the entire game
silly user, you are not playing Oblivion/Skyrim/Fallout 3/Fallout 4! but i get you, totally agree on your observation.