Evil path is harder than the good path

>evil path is harder than the good path

What game does this? It gets you lots of money and powers, but people just have a lower opinion of you in dialogue.

>"Evil" option is to say no to the quest and/or kill the quest giver

>Evil path is overall less lucrative then the Good path. By a mile.

>bad guys wear black
>good guys wear white

FFXV FIX THIS PLS

>that fucking useless "become evil" path in Puzzle Quest

>good path's ending is just as depressing as good path's ending

I'm looking at you, Kane and Lynch.

I did that on my first playthrough
I was a fucking moron
I've never been so underwhelmed by a fucking quest reward
IT WAS WORSE THAN THE WEAPON I WAS USING ANYWAY

but the protags wear black.....oh god we're the bad guys

Is there any game that has a balanced good and evil path that isn't preachy, especially in the good path? BioWare games are all preachy in the good path.

>the punishments you give to the bad guys in the good path is way worse than just straight up killing them in the Evil path

>voted 2 times worst company of america
>let's fix this by getting a new ceo who looks like a ventrue prince

EA

Deux Ex if you want a topical example.

Killing people gets you less than 3-4 achievements, rewards less XP, is punished in dialogue and story, etc.


Honestly the correct way to do a moral alignment system in an RPG is to have the evil path give objectively better rewards and be easier, while the good path is significantly harder or less lucrative, and the only incentive to the latter is feeling good about yourself.

>Honestly the correct way to do a moral alignment system in an RPG is to have the evil path give objectively better rewards and be easier, while the good path is significantly harder or less lucrative, and the only incentive to the latter is feeling good about yourself.


wouldn't sell. cod-casuals would be mad that it's too hard.

SMT3

Good paths are easier on the social level, because you're otherwise already swimming in money. If money and resources are more finite it would be a lot easier if you were being a dishonest and underhanded type character rather than a goody choir boy.

>smt3
>seeing the choices as evil vs good

wew

>Good path and Evil path are comparable in difficulty
>Neutral path is the hardest because you need to kill all the important characters of both paths

Dishonored did this

Lawful, Neutral, and Chaotic aren't moral alignments. Tactics Ogre was the same thing; morally grey all throughout.

Alignment != morality

Does anyone know why did they make Bob Page look like him?

that guy looks like a gent. Why does that look get associated with villains?

I'm almost certain that's reference to True Demon Ending which is actually harder to get

SMT devil survivor. Specifically the despot lord of demons ending.

>good path of a $20 dlc is over in 10 minutes
Who okayed this shit

One of the prerequisites for being CEO of EA is not having a soul.

muh evil white male

I've always felt that evil should be the easier but morally questionable path and good should be the harder and less rewarding but morally upstanding path.

But since most (all) video game writers are shit, that's never the case and good is always the "correct" choice.

>Becoming Satan after killing everyone is morally grey
Are you sure we are talking about the same game?

The correct way is to have the easiest paths be neutrality, or only a weak shift in "good" or "evil". Evil should be pure selfishness, good should be benevolence, but both should be both equally difficult and rewarding (although in different ways). The easiest and least rewarding paths should result in you tip-toeing the line without taking a firm, committed stance.

Black and White 1. In order to be evil you had to kill a large number of your own people that unless you made everyone a whore, you would have pop shortages. Plus their life spans would be shorter if you did evil things to them like not build enough homes or injure them.

Undermeme, definitely

The evil paths should garner you more rewards in the short term, but the good path gets you the best rewards in the long term. THAT'S how you do it right, brosef.

>evil path was cut out of the game because "studies show us that less than 10% of people like choosing the evil path so we didn't flesh it out"

Who are you talking about?

That sounds familiar, game?

Agreed. The evil path should offer rewards now and punishment later, while a good path will be the opposite, with punishment now and good rewards later. Being neutral should give you no punishment, but lesser to no rewards.

The first Fables game kinda did that.
T'was fun.

>evil path is more fun but has less rewards

>Do good
>Get experience, learn something
>Do bad
>Get paid, stay in the dark you keep
Mechanically speaking I think Shadowrun does it pretty well, if not the best.
I guess it really depends on the game world.

>doing the evil path results in a bad ending

well no fucking shit

Blood Omen has a canon evil ending. Are there any others?

Nah, fuck that, I want doing the evil path to end up benefiting the protagonist, and fucking everyone else over, rather than EVERYONE LOSES LOL GO DO THE GOOD ENDING FAGGOT

This is why video games will never be art.

>multimillionaire
>pay thousands of dollars to dress like a total fucking faggot

>Doing the evil path results in the best ending

What is he supposed to wear? A wife beater like your NEET ass?

Only game I know that doesn't do this is CK2.

If the player can intentionally choose to go down the evil path then it should result in an appropriate ending that feels fulfilling to the player, not "lol you fucked yourself over." If they're going to do the latter then just have a single linear path instead of pretending there's an option.

Fucking KOTOR 1 figured it out and it had the blandest shallowest writing in an already bland and shallow franchise.

There's no morality in that game, only survival and power.

>doing the evil path results in no ending

...

>the good ending is to let your character die

True, buddy. He got nothing against that classic fedora, the metal shirt, the cargo pants and grandmas sock+crocs combo you are rocking.

Who needs style, when you got class.

>the bad guys have the better outfits

He is devilishly handsome tho

>Ask for a reward for completing a quest
>Get bad guy points and some chump change
>Give a pious speech about how you require no reward
>The quest giver is so moved that he gives you a powerful piece of equipment and won't take no for an answer
Every time.

>evil ending is better than the good ending
>not canon because the majority of players took the good route

Deus Ex doesn't have a concrete morality system, there are many parts in the game where the player who wants to do the right thing gets punished.

most notably,

fallout series pruned evil quest lines/choices way back

skryim has uh, vampires and thats about it. werewolves are not really evil per say

just look at any rpg out there, even old ones, and you can tell that not much thought was put into being an actual evil character in most of them

>evil path is also the hardest difficulty

this makes sense

>good ending is you living happily ever after
>evil ending is you getting killed

souls series

>projecting this much

>evil path is just stealing stuff and killing people

>evil path results in the good ending
>it was cut in favor of a more conventional ending.

>bad ending is the good ending

Yeah Kotor had a pretty good dark side ending.

>Turn dark side with Bastila and wreck Marrick.
>Get Bastila as your kinky evil lover/apprentice while you get your own army and rule over a sizable chunk of the galaxy.
At least until the real Sith Empire show up.

>At least until the real Sith Empire show up.
tell me more. Revan is pretty tough.

>evil ending is the only ending
what is dungeon keeper

What is No Man's Sky ending?

The one and only

The Sith empire from SWOTOR was chilling at the edge of the Galaxy while Reven was having his little tantrum in the Republic. It's actually why he went dark side, because he met the Sith emperor. Its also why he left a pregnant Bastila behind since he wanted kill the Emperor.

I think This War of Mine does moral choices real good, mostly because it's not "At this arbitrary point will you act like a dick of like a saint?", but because it's based on your gamestyle. Will you steal from an elderly couple? Will you save a woman from getting raped, even though the soldier trying to rape her has a gun? Getting all-good ending is pretty fucking hard, at least on the couple firts runs.

Metro Last Light suicide ending is better ending

Fallout New Vegas

Legion is a fucking horrible choice with little benefits.

>not being an evil karma NCR trooper
>not killing legionnaries in such a horrible fashion that even the soldiers you support get shit-scared of you

I used to raid Legion camps naked and wearing a machete, before eating all of their corpses to gain their strength.
But the NCR is civilisation so that makes me a good guy I guess ?

Oh yes.

>pregnant Bastila
Did I miss something?

Also, wasn't he infatuated with the canonically female Exile or have I been memed on?

>I picked the obvious good path but my edgy roleplaying means it was actually the evil choice!
kys

Man, I shouldn't have nabbed every spirit I saw. Didn't realize how hungry this thing can get.

Awww yeah.

>EA considered the worst video game company ever
>CEO looks as villainous as possible
What, does CEO stand for Current Evil Overlord at EA?

>edgy

There was nothing edgy about playing an African Warrior turned Mormon after been offered a Bible by Joshua Graham

>Is there any game that has a balanced good and evil path that isn't preachy, especially in the good path? BioWare games are all preachy in the good path.
You what m8?

A game will satiate your needs soon enough, children of sin.

When people hate you anyway, what is there to lose? Play it up!

i wouldn't say it's balanced too well but you can side with the vampires in baldurs gate 2

He really look like someone who play video games.

...

I liked this game a lot. It was the biggest fuck you to the Forgotten Realms setting.

Man who dresses well, takes care of himself, and succeeded at top tier schools is evil

Lazy faggot represents good

Mass Effect and all modern Bioware games

she shurfife though

one of the really big things i found horrifying was none of the ceo of the biggest video game companies play video games

besides you know, just having their minions show them the game and him saying "yes this is something we can sell"

Yeah, I'd rather take this guy's products instead.

Has that lack of a chin treating you?

who? i only played modern bioware games but they treat you like an idiot for not choosing the path originally intended by the devs. i fucking hate this.