How the hell were you supposed to know you can rotate the claw?

How the hell were you supposed to know you can rotate the claw?

>by looking it up online
jk fuck anyone who does this

his journal

You type like a newfag

it's really easy to brute force, anyway.

Doesnt that darkie-eared's journal mention the symbols?

wait what!?
fuck man I just spend 2 hours guessing that shit
I love how deep and engaging the puzzles are in this game. I was stumped!
Definitely the game of the century
Like this comment if you agree

I legitimately didn't know how to do it for the first like 5 times so I would just try every single possible combination until one worked. It wasn't too bad though, there were only 27 options.

It says the answer is in the palm of his hands or sometging

they assumed you watched prerelease videos

>1 bethesdollar has been deposited into your account

yeah it should've been more like
"kek fuck the cucks who do this"

Is it bad the first one of these stumped me because I honestly thought bethesda was too stupid for a "clever" solution and the answer was just "the order the symbols are in in the hallway"

It was like the moral of a children's cartoon episode "If you presume others are dumb, you end up looking dumb yourself."

>Brain when playing bioshock infinite.webm

>right now, 5 years later, there are people playing the special edition who are still brute forcing the claw doors and the animal rotation puzzles

If you paid attention while looking through your inventory you'd see the text saying that you could rotate items in it.

wait a minute that claw....

You're right. Bethesda needed to hold your hand more.

What the fuck were the point of these retarded door puzzles anyway?

Why force you to find the shitty claw in your inventory and squint at it and rotate shitty circles instead of just making it a regular key?

there's no such thing

No, it should've been less like a newfag.

Nah, that's understandable.

The engravings in that hall do seem like they would be some kind of hint.

You solve it by using your brain in a very impractical way.

Because Skyrim is full of situations like this where the first time you have to do it you go "oh, that was pretty neat", and then they never really step it up or change it from there and they just keep repeating that one little thing so basically every door has some gay claw "puzzle", every dungeon conveniently loops back around to the start at the end and dragons attack so often that you legitimately get more annoyed by it than immersed.

Are you serious?

The claw is the key, you just have to position the tumblers in the lock manually.

Remember that the doors were built thousands of years ago, so technology was much bigger back then, like cellphones in the early 90s

I won't lie I got stummped on it the first time too.
I didn't even realize the game had a model view in the inventory, completely missed it mentally

this, and if i hadn't i would've been confused

>implement one totally out of the way useless UI mechanic just for ONE puzzle in the game
Come on, you all know it was bullshit.

your autism is showing

hey, I know you are being sarcastic
but
look
I had fun with this game, and that means that it is the best game ever who is with me guys?

don't you get an "E: Rotate" when you hover over the shit? it stands out against the drear and gloom of the one barrow asset set

It is a regular key too, this is just because people were stupider back then.
Also bruteforcing doesn't work on most doors because they either have fire or poison dart traps, the game just spares you from that for the first one.

I like being able to move items around in the inventory

I dont know why people complain about better systems like that?

Yeah it wasnt used as often as it could have been, but its still a neat feature than shenmue did better 15 years ago FUCK YOU BETHESDA

Well you can brute force most of the claw doors still since the fire or darts only hit specific areas and it's really easy to just stand out of their way while still being in touch range of the door.

>a feature that is used only once in the entire game
>devs dont even bother telling you about and even notifying you that it even fucking exists
>yet everything else in the game is simplified and streamlined specifically for imbecilic 8 year olds with ADHD
these fuckers probably assumed everyone was going to watch the previews so they didnt even bother

claw is the key, literally.

the point was to lock away shit like dragon priests and other evil shit you stumble upon to.

Bethesda is very bad at teaching you to play their games. Fallout 4 is filled to the brim with this shit. Features that are only documented in the Help screen or nowhere at all. They barely teach you to use VATS.
For example did you know you can do melee trip attack by double tapping heavy attack while an enemy is moving towards you?

there are like 6 or 7 claw doors.

He is right though

One that tripped me the fuck out was open-to-closed brackets when doing the hacking minigame, didn't figure that out until my second playthrough of new vegas, so 4 runs of fallout later.

>We don't ever want to have to experiment in a videogame.
>They should spell out everything we can and cant do

Screw both of you, When I was a kid, the first thing I did was press every fucking button and explore every menu.

I figured the claw puzzle out on my own in 20 seconds.

samefag

>a feature that is used only once in the entire game

there's 10 claws in the game

Theres a quest involving all of the Dragon Clawns and Masks in that big ruin in the mountains north of the plains of Whiterun. Never completed it though.

10 claws, 2 of which open 2 different doors in different dungeons

Yeah or like the cover mechanic they never tell you about in Fallout 4

there's like 8 claws in the game bruh

What the hell is even different in special edition? Everything looks the same

The big change is 64 bit engine. Everything looks the same, because it is the same. The game performs much better though, even if you're doing crazy shit with mods or the console

Doesn't involve the claws, only the masks, and they have nothing on them to give you clues.

nigga, youre wrong.

Fallout 4 is amazingly undocumented. I've played every Bethesda openworld since Morrowind, and that helped since they carry over stuff, but a brand new player would have imho a terrible experience at first.

Not them and I agree with you, but the way modern devs work is by explaining everything to you right up front and they frankly treat their players like idiots. When they DON'T do this for once it's kind of jarring for people who've either grown used to it over the years or have just never known any different.

>door has a combination lock as well as a physical key for extra security
>combination is written on the physical key

>find some of these neat claws
>after using them to unlock doors take them home and put them in my cool display cases
>come home later
>everything has shot out of my cases thanks to toddphysics

i still cant believe this carried over from oblivion

>baby handhold shit telling you what to do all game
>ONE (1) part of the game gives you no help or clues as to there being some inventory mechanic that lets you rotate items
>WAHHH JUST PRESS EVERY BUTTON

Didn't the quest where you needed to get the Golden Claw near Whiterun to get through and get the dragon tablet or whatever have a book that just told you the answer? I'm pretty sure it was tutorialized.

Someone please stop me from wanting to reinstall this shitty game.

I've noticed a couple things like better rendering of fog and light rays/motes inside, but that's about it. It's a slightly more polished version of Skyrim and basically a huge cash grab to sell mods for the console. I feel bad for the consolefags who have to buy the game a second time though, and then have to pay for mods.

I started looking at the carvings on the wall thinking that was it. Then I looked it up and saw the answear was literally in your hand. I felt smart and stupid at the same time.

it was in the E3 demo

notice that there were ZERO new gameplay mechanics introduced after this point

Here's a like coming your way compadre!

>Pfft these games are shallow shit for sub 80iq retards!
>Can't figure out the first fucking puzzle in the game.


Sorry that you're retarded, good luck with that

>but a brand new player would have imho a terrible experience at first.
I disagree, I like this shit, it's rare you play a video game and everything isn't spoonfed to you (or unnecessarily obscure like dark souls). It's nice to be able to figure out things on your own, I think the biggest issue is games have made most people too dumb to even bother.

yeah but its only relevant once. It is still the same puzzle. Some fucking dumbass somewhere down the development decided that It would be hella epic to make a """puzzle""" with rotating items. And it never went past that.

one Bethesda tries to be "creative" and they fuck it up

>because people were stupider back then.

>it was in the E3 demo
The e3 demo was the scripted mainquest dragon fight outside whiterun, also the dragon picked up a giant and threw him, what happened to that bethesda.

Thing about it, a nord run society, where the dragons did all the mental math.
A 27 combination lock is inconceivable to mentally bruteforce for those people.

>Bethesda's idea of a tutorial is some text appearing in the upper left corner for 5 seconds

They are masters at being shit at everything they try to do

I spent like 20 hours playing Fallout 3 before I figured out there was a pip-boy flashlight, because they don't fucking tell you and holding down a button isn't exactly intuitive

>give player a quest
>quest requires knowledge of some feature
>don't say anything about this feature in-game or anywhere even though you've been trained to expect the game to introduce you to new features as they show up
>you're just a retard!

you dont need to "figure out" or even think in Bethesda games. That is what threw a lot of people off. If something doesnt work people just assume its either a bug or they just missed some item or switch down the hall.
If you were really determined passing it you could easily brute force it

>there are legitimately people out there who still can't solve this puzzle
>these are the people the linear game skyrim became was made for

I think the idea is the person always has the key on them.

Didn't mean to quote

>cover mechanic they never tell you about in Fallout 4

w-wait, what?

if you aim your ironsight right in front of a wall, debris, or anything obstructing your path, you automatically sway to the left or right depending on the cover

>Read the book on the dead elf
>The key is in the palm of your hand
Hmmm, Claws kind of look like hands
>Open the inventory
>The claw is facing away from you
hmm maybe I can rotate it
>It rotates the exact way you would think it does, by clicking and dragging it.

I don't understand how anyone couldn't figure this out in a minute.

If there was some obtuse way of rotating items in the inventory, I would understand. For anyone who has ever played a videogame in their lives, the puzzle was completely organic and easy to solve.

You guys are literally just stupid

they should have separated the claws better and made them far more mysterious. in most cases when you find a claw door it means you also found a dragon priest tomb. they presented them way too early in the game and the first quest doesn't unlock anything exciting so most people didn't go out of tier way to find more.

where was the quest arrow in all of this?? It's supposed to show you what to do!

>hmm maybe I can rotate it
Yeah because that's a common feature in games. Specially after playing Morrowind where the only interaction with items is to drag and drop.

That's a common feature in games.

Yeah. It is.

You must not play many games. I remember rotating items to look for clues in fucking shenmue, over 15 years ago, as a child.

It isnt a new or complicated mechanic, you guys are literally more stupid than a 10 year me

>Books in-game are useless except some random skill ups
>this ONE book you need to pickup off some corpse and read gives you a hint that could mean multiple things

>in every other installment you couldnt rotate items in the inventory
>in this one you can and it is relevant now
wouldnt even be a big deal if they at least bothered to make a fucking button prompt in the menu. Consoles have them and PCs fucking dont.
Congrats on figuring out this shitty puzzle on accident. Your mind must work the same way as that retards Todd Howard

Most of the books you'll read on quests are quite useful.

You literally don't need to look at any other book in the game to know how to progress. Prove me wrong.

Fist time I didn't really read the journal because I treated the game like Oblivion so I looked on the walls for at least 8 minutes trying to find a clue, I saved the game and took a break and upon looking in my inventory noticed you could spin items around to look at them.

I'm not the only one right???
haha...

>this ONE book you need to pickup off some corpse and read gives you a hint that could mean multiple things

This ONE book you need to pickup off of a elf who blocks the only path in the dungeon and carries the claw you need to proceed.

I can't believe people don't understand this shit.
you have got to have brain damage or something, or some break in your neural network.

No, I spent like 15 minutes looking at those damn walls in the hall in front of the door.
Stupid bethesda...

same except I didnt figure out you could rotate items and just looked it up online because I assumed my bethshit game was bugged

The aurethum forge has a number puzzle where you have to determine the order of the switches, requires, 5 switches, if you guess you're pretty much fucked, requires a journal and a scrap of paper to know the exact combination but both have 3 numbers on them so you can brute-force it with 1.

I only figured the actual way you're supposed to do it when i got the 2nd claw door. By that time I had *accidentally* found out you can rotate items in inventory.
I bruteforced the 1st door's solution.

gitgud

>dlc shit
Doesn't count, I don't believe anyone with any self respect played vanilla skyrim long enough to play the dlc.

a book you say?... ha ha I just clicked on it until worked. Got it right on my third try

Prerelease videos. Wouldn't have guessed you could rotate items in inventory otherwise.

Resident Evil Remake did these item puzzles leagues better while being done way before Skyrim

""""""""""""""""""gameplay"""""""""""""""""

If the point is that the person with the key can get in, and the combination to the other lock is on the key, then the combination just makes it longer for the person who is supposed to get in to actually get in without adding any security ya fuck.

Gotta hand it to em; that sounds pretty handy!

LOOKS IT'S REALLY CRYPTID AND SHIT