Alien isolation

so Sup Forums, why was it so good?

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They replicated the atmosphere of the film and made the Xeno truly frightening rather than a mindless monster you mow down like in every other Alien game.

it wasn't

>They replicated the atmosphere of the film
bzzt, wrong

see that logo in the bottom right hand corner? thats why.

It turns out that people who make RTS games know how to make intense horror games involving careful movement and planning. Combine that with intense attention to detail and fantastic audio (ESSENTIAL) for a good horror game and you had a solid game on your hands.

Still haven't (and won't) finished it bc facehuggers.

...

>no arguments
>doesn't know how to reply
>reddit tier 'joke'

off yourself

...

>the persuasion man has a tech quote in Civ 6

Someone, somewhere has complained about this guaranteed

Really?

It was good but kind of ruined by all that shitty fanservice and the flame thrower that removed any sense of fear in the game.

>B-but nothing forced you to use it

Sorry but, first there were parts that were so much bullshit you just had to scare it away with the flamer, and second, you would have to be a huge prick to just think because you don't have to use an effective tool they give you, it doesn't just remove the survival horror aspect.
They ought to remove this perspective when they do Alien Isoliation 2.


Or Predator Isolation

So Sonic Boom, a game that came out in the same year is also good because of that logo?

play it on survival then, you get fuck all flamethrower fuel and half the time it doesnt even work on it

>b-but i shouldnt have to raise the difficulty if i want a challenge!

It doesn't hold your hand too much or let the player get too powerful (until the flamethrower anyway). I hope they do something similar, and fix some of the dumb shit like over-reliance context sensitive onscreen button prompts that clunkify the game, and not being able to pick up enemy weapons because you haven't made it to the designated "you're allowed to have weapons now" point.

No way...

Yeah its for Engineering I think, I forget exactly what it is.

and people have complained

no one is perfect

>b-but i shouldnt have to raise the difficulty if i want a challenge!


That's actually the second point I made.

The flamer is still here.
No matter how you limit it's usage, the simple fact that you acknowledge of its existence ruins all the fear effect.

I think also that filler with androids going nuts was so boring.

The whole game probably should have been shorter considering the level of variety.

>The flamer is still here

The flamer is useless if you don't have fuel, which Survivor difficulty rectifies.

Anyway without the flamer the game would just be a pure hide and seek and you would have to restart every time the alien spotted you, not fun.

>acknowledge of its existence ruins all the fear effect.
didn't for me, when I got to the hive I was shitting myself.
I rarely used the falamethrower and only used it on the sections you are supposed to use it on.

the one thing that took the horror aspect out of it was that the AI could be manipulated and predictable.

alright fine

Shit game that only plays the most superficial kind of lip service to the franchise (just the first movie really). People with only the most surface layer level of appreciation for the movie think things like CRT monitors and big bulging pipes are the 'atmosphere' when they aren't. The dread of an invisible, stalking, hyper-competent predator is the atmosphere. A:I has no invisible, stalking, hyper-competent predator. It has a big retarded alien that stomps around the halls making a ton of noise and is completely foiled by blocking its line-of-sight with a small stack of boxes. It is in no way true to the spirit of the first movie.

Runners up:
-Why is the alien immune to bullets?
-Why does Sevastapol's exterior resemble the ore refinery from the first movie?
-Why does Sevastopol's interior resemble the Nostromo?
-Why does a self-destruct device for a small docking winch look and operate exactly like the Nostromo's thermo-nuclear self-destruct device?
-Why would everything look so samey when they hammer it into your skull that Seegson is a rival company to YT?
-Why does the alien(s) kill so many people when there's a big hive with plenty of unhatched eggs?
-Why does the facehugger acid blood not melt anything?
-Why would you make a game based on an established franchise if the limitations of a video game prevent it from being true to the source material?

youtube.com/watch?v=guf5GwgSLkE&t=16m56s
This little area made me the most nervous

Having an "invisible, stalking, hyper-competent predator" as your enemy in a videogame is not feasible. They had to have the alien stomp around and make lots of noise because that's the only way that you as the player can avoid it. If it really was the Xeno from the first movie, you would keep dying in medical over and over and over because you can never outwit or escape it.

As for the runners up shit, that is pure autism, sorry m8.

It knew to pace itself, even though as a whole the game was longer than it should have been.

By the time the alien ai loses its charm and becomes tedious to run and hide ever 30 secs they give you the flamethrower. I only played on hard and flame fuel management was never an issue.

I would purposefully die to a facehugger because the sound gave me a boner

If they cut out the section that was entirely androids it would have been better, they were good as an enemy that was interposed in the other environments along with the alien but having an entire section devoted to them was a bit much and didn't fit in with the rest of the game story and gameplaywise.

>Having an "invisible, stalking, hyper-competent predator" as your enemy in a videogame is not feasible.

See my last point, then

>autism
There's the meme word, hurr durr why didn't I bother making any arguments in the first place I wonder

>Why is the alien immune to bullets?
Because, if you know anything about H R Giger, his artwork is bio-organic, just like the alien.

Kind of like an metallic exoskeleton. The only reason they're killed in Aliens (which Isolation takes SOME inspiration from still, explaining the how animalistic the aliens are), they're obliterated by pulse rifles with explosive-tipped ammunition.

The bullets in Isolation are just standard. The flamethrower works because only animals are afraid of fire.

That's just a fun-fact, I'm sure at least half of your other complaints are nitpicking or some whiny shit.

You seem to be incapable of realizing that sacrifices needs to be made for gameplay. It should be fairly obvious, when viewed from a gameplay pov, why the invincible insta-kill alien has queues when it arrives or is close to the player, and also why the player is given some leeway with regards to the aliens field of view considering once it spots you you are pretty much fucked.

That list is also far too nitpicky and could be applied to virtually anything. They set out to make a VIDEOGAME as close to the movie as they could, not make a one to one copy of the movie.

Why do anything if you can't do it perfectly? Is that what you're asking?

Would be a short movie if the alien was like he described.

Atmosphere 11/10
Seriously the sound and visuals of this game are just fucking perfect

Gameplay 8/10
Particularly frustrating in some areas if you keep getting caught like a scrub. The game is also long however different enemies requiring different gameplay kept the game feeling fresh for me until the end.

Story 6/10
Not really there in some places, feels like the story revolves around the gameplay instead of vice versa. Overall doesn't detract from the that IMMERSION

>facehuggers

they are actually really easy to kill

kinda disappointing

I'm only at the first encounter and I can't get past the human group with the girl who dropped something.

Where the fuck am I even supposed to go

You mean after you turn off their generator? You're supposed to escape through the floor panel.

I got stuck there as well on my first playthrough, then felt stupid.

>feels like the story revolves around the gameplay
>a negative
>in a videogame

Face huggers were always easy to kill, it's just hard to want to kill one that's stuck on you or a friend's face.

No beyond that. It's a large room where a girl fires at you once, drops something and get some guys to search for you

"Get this thing" seems to be the objective that pops out of nowhere and I have no idea where to start looking

Oh nevermind you mean the girl hacking the door.

She fires a few shots then will run right up the stairs to grab her friends in the next room.

Go up the left stairs and hide in the small room right above the entrance you came in from. They'll fan into the room and eventually there will only be one guy posted up outside.

You can either sneak by him or bash his head in, either way once you make it into the next room with the stairs they won't come after you.

Amanda and Nina are cute

Hey, it's this argument again.

The only reason they don't use guns on the alien in the first movie is fears of the acid blood. It's super acid in the first movie. Also, conventional firearms work perfectly well on the aliens in the second movie.

Perfect? It couldn't even get the most basic elements. Why make something based on an existing IP when you can't capture that IP's strongest features? You end up with a superficial product relying on brand name to sell. They could have made their own original IP, of course, but then that doesn't sell.

Yeah, you're trying way too hard to be a contrarian.

Are you being purposefully vague?

You're ignoring the reasons given for the sacrifices made with regards to the alien and continue to regurgitate the same lines where you say things without actually saying anything. What basic elements? What strongest features? How is it superficial? They set out to make an Alien game, why would they make their own IP?

The thing you need to get is the hacking device she was using, it will be right by the door she was at. That will trigger her and her friends to come look for you.

That's when you go up the opposite stairs and go around to the smaller room above the entrance you came in.

From there you have to figure out how to get to the stairwell.

I'm curious user. Have you played any other Alien games? I'm only wondering.

Predator Isolation wouldn't really work, just because by the nature of the creature, you would have to be some -gun-toting badass for it even to be interested in you.

unless he's got something they want

THE KANGAROO HAS THE MONEY
AND HE'S NOT GIVING IT BACK

If you haven't played this game on Nightmare difficulty I'm sorry but you are fucking idiot, makes the experience so much better.

If they remove the flamethrower, they should probably take half the game with it, too.

A:I lasted way too long for its own good, and the flamethrower mixed with the nest portion was the main thing that helped keep the game intense without it being draining.

Is that a newer addition to the game?
I played it on release on hard and loved it, but I downloaded it.

I'll buy it on steam because I feel guilty about stealing from Sega, it's like stealing from a homeless man.

I liked nightmare difficulty up until the AI went rampant and you had to battle through the main commerical district populated by angry humans and angry joes.

Even having hoarded as much ammo as I could I still found myself drastically outgunned for what was supposed to be the FPS portion of the game. I had to use some serious bullshit AI exploitation to get through that part

Yea it was added later.
The big thing is the motion tracker is buggy as fuck and frizzes out constantly and there's basically next to no loot (I think I managed to make 3 pipe bombs in the whole playthrough)

The alien AI seems a bit better? He was checking under tables when I was in medical which was a first for me, and it was very early in the game.

That sounds fine for the Alien bits, but considering that crafted objects was how I made the lengthy AI portion tolerable, I feel like lacking them would be a real pain.

Also, are you sure you weren't using your tracker while under those tables?

Nope, he just did it on a whim. He would also climb into vents on a whim.

It seems if the alien has you "figured" in a certain area he's a lot more likely to start rooting around in hiding spots instead of stomping around then giving up and running off.

it really wasn't that good, it was too long and the threat of the alien disappeared because it got boring and then the flamethrower made it even worse since all you needed to do was spray it with one click and it fucks off for awhile only to appear again later and annoy you since you're just trying to rush through the game to get it over with.

Just huck a flare wherever you don't want to go.

Believe it or not, if you go up the stairs she ran up, there's a doorway alcove right at the top. Crouch in it, and they'll walk right past you without seeing you. Then you just have to sneak past the guy that stays in the upper level vip lounge. You might need a smoke bomb to get past him, I could never seem to sneak past him without him noticing me and putting a couple of bullets in my back before I made it to the door.

>playing on easy

Okay I'll try take a left up the stairs and into that room then

I think I've tried to go there before but always that one guy who walks into the room with the couches. I assume hard actually is pretty hard

>Why is the alien immune to bullets?
Why do Colonial Marines still die by the masses from a single bug?
>Why does Sevastapol's exterior resemble the ore refinery from the first movie?
>Why does Sevastopol's interior resemble the Nostromo?
>Why does a self-destruct device for a small docking winch look and operate exactly like the Nostromo's thermo-nuclear self-destruct device?
Why do Mir and the ISS look similar? Why do people use standardized parts and systems? Why do all timers on bombs look similar?
>Why would everything look so samey when they hammer it into your skull that Seegson is a rival company to YT?
Why did early computer DOS have simplistic, green or white text-based entry? Why did they all use similar looking CRT displays?
>Why does the alien(s) kill so many people when there's a big hive with plenty of unhatched eggs?
Why did they kill so many Marines in Aliens? Tip: it's because hives usually respond by killing those that post a threat
>Why does the facehugger acid blood not melt anything?
That's just a retarded question on a technical level. But why didn't it do that in any of the other Alien games? Why didn't the blood in Aliens melt a giant fucking hole that destroyed all the catwalks they were on in the atmospheric processing facility?
>Why would you make a game based on an established franchise if the limitations of a video game prevent it from being true to the source material?
Why would anyone make a game about anything if it isn't going to be 100% realistic? What kind of retarded fucking question is that.

Shit we'd better stop making videogames as a species because we haven't perfected all the physics and graphics and realism yet ya fucking goofball.

Nightmare difficulty is a gimmick.

Play on hard, and only on hard.

>Survivors do not drop ammo

Literally my only problem with nightmare. If they are carrying guns and can shoot at me, they have ammo.

I'm willing to accept that they can barely have any ammo, but no ammo is just stupid.

Best Alien AI ever.

Did this game have the same bullshit problem as Amnesia where the monster just magically appears after you do stuff to "progress" the story whether it's solve a puzzle or whatever or walk past a certain point in the game that triggers him to appear?

If so, this game is automatically trash.

>Did this game have the same bullshit problem as Amnesia where the monster just magically appears after you do stuff to "progress" the story whether it's solve a puzzle or whatever or walk past a certain point in the game that triggers him to appear?

Why is this an issue? This was done in most horror games.

Yes but it's not used often.

And no you don't get scripted "monster walks by doorway and dissappears immediately on the other side for a cheap scare"

More often than not you're stuck into a level and you have to "Complete X" while the Alien rummages around hunting for you.

Several times yes, but it's not that big of a deal.

Makes sense. Most horror games are shite.

Because its fucking lazy and predictable and ruins any surprise or tension, just like in Amnesia.

No and no.

...

Other posts say otherwise.

other posts are wrong

There's a few times where completing the objective will trigger the alien to enter the area you're in and start hunting you if that's what you mean

Explain why.

This.

Fuck that guy.

AI wasn't advanced enough for most horror games to ever take advantage of it. It's only in more recent years they can even do this. And do you honestly expect great AI from zombies in say Resident Evil?

Honestly I enjoy AI as a stealth game more than a horror game.

I wish we had more stealth games, it's such a dead genre

What I want or expect is irrelevant.

It's still boring and lazy as hell, regardless of history up until and after that point.

>(just the first movie really)
That was all they were aiming to emulate. They didn't want to make an Aliens game. They wanted to make an Alien game.
The Alien in the movie Alien was not particularly "hyper-competent"

>youtube.com/watch?v=PenobakOlrk
Best thing about the game was siccing the Alien on other survivors.

I am not surprised it's dead considering what gaming is today.
You are being ridiculous.

I guess I just didn't encounter anything game or story breaking during my playthrough.

Stealth doesn't have to be dead, creative minds and profit focused AAA's just don't seem to care about it.

Feeling like the invisible predator has its own thrill. I feel as if that's what Dishonored was meant to be but they chickened out in favor of attracting the hack and slash gun nut audience.

Basically a game revolving around being some supernatural assassin would be amazing, some one needs to get on this so they can shut up and take my money

What you're describing is just superficial though. What's the difference between
>an enemy crawling into a vent and despawning once you passed it up then respawning it inside another vent closer to the player
and
>having the enemy enter a vent and physically crawl through it all the way to the area the player has moved to?

There isn't one. You don't see the process happening. You don't hear the process happening. Either way, you pass the enemy up and it finds its way to where you are while it's out of sight. The only issue is that it triggers your autism.

Batman games can come close to this sometimes, but the actual combat is pretty dull assassin's creed nonsense.

The genre is too niche. It also isn't flashy enough for modern audiences. I agree with you that it sucks the genre died. It just is what it is though. I don't see it ever making a full return. Even when they try they instead make bastardized stealth games with see through the wall powers.

I'm still upset that assassin's creed has evolved farther away from the crowd stealth aspect, instead of embracing it.

Should just be called Roofhoppers now because that's all it seems to be. Crowd stealth is only used in scripted areas anymore

You have no idea how games are created or even a general concept of programming, yet get pissed off that games are the way they are.

Please find a new hobby

never expect Sup Forums to like a game where fear is created by lazy solution of developers - enemy teleporting around the map instead of crawling for you, the scariest part of the game is shitty coding

Best part of the game

...

Cuz it's scary.

youtu.be/pVrZy2ZSA3o?t=1m22s

If develops are limited to using these cheap tricks then that definitely explains why finding a good horror game is so difficult.

>Please find a new hobby
Nah, thanks. I'll just continue to avoid most horror games.

tfw Scott retconned them into albino powerlifters

It really wasnt.
My main issues werent any, but they were big.
>stupid minigames all the fucking time
>pointless padding
>Alien AI is broken beyond belief and often just cheap
For example I once waited 20fucking minutes (yes I timed it) on one corridor where the alien didnt see me and it just kept circling back and forth the same hallways, forcing me to get spotted
>the main character has irritating voice acting that makes me say "cant she just shut up" whenever she opens her stupid mouth
>shitty anti-aliasing options
A minor annoyance, but a pet peeve of mine.

I didnt even finish the game. It just got so fucking boring and uninteresting. When things got exciting, it always ended up being just frustrating.
Its not a poorly made game, it just has some major design flaws that suck all the fun out of it.

It's a good game but not a good Alien game

I liked it enough to beat it on the hardest difficulty but when the time came to do all that backtracking and get all those Nostromo logs I said fuck it this is boring

Also I dunno what da fuck you guys are on about I always had tons of flamethrower ammo and molotovs

>why was it so good?
it wasn't

It wasn't for reasons listed here It didn't capture the spirit of the first Alien movie. It had the set pieces, sure, but the psychological horror of watching a crew getting killed by the personification of male rape and forced impregnation isn't as effective thirty years after the initial debut. It's a pop culture icon now, and really, forcing that kind of monster into a game where you can successfully hide behind chest high walls is awful.