This game was so stressful.
>Terrible controls
>Muddy, confusing graphics
>Terrible camera
>No clear directions on where to go
It's the epitome of what's wrong with early 3D.
This game was so stressful.
>Terrible controls
>Muddy, confusing graphics
>Terrible camera
>No clear directions on where to go
It's the epitome of what's wrong with early 3D.
Fuck off Mike.
>Select all images with a Sun Umbrella
Jesus Christ.
Don't forget bringing up the debug menu was a fucking pain in the ass by yourself. I had to hold all that shit down and move the control stick with my fucking forehead
I remember that. That was the best code input ever.
Cinemassacre Mike? I'm watching that right now. Brings me back to 1998.
And yet. Without that game we wouldn't even have Rouge Squadron because it was inspired by the first level of this game. So it did something right.
Although. I do recall liking this back then.
I liked it too, but it's up there with X-Men 2: Clone Wars for the Sega Genesis for games that there's no way I'd have bothered with past childhood.
I got a N64 for this game and I never regretted that decision.
git gud
and yet, I liked it
whats the matter kid not enough waypoints, minimaps, and follow the red shit?
There was nothing wrong, if you can't figure out how to play, stop playing.
Tutorial maps and stages happen nowadays because people like you can't play games.
I played this in 1998 when I was 10, user. I started with one of the Atari consoles
>>Terrible controls
For pretty much every other n64 game too.
>>Muddy, confusing graphics
This is not a valid complaint. It's just not true.
>>Terrible camera
Somewhat valid. You have to learn how to control it.
>>No clear directions on where to go
The levels were mostly linear. It was not that easy to get lost most of the time. The exception is a handful of locations in the entire game.
>whats the matter kid not enough waypoints, minimaps, and follow the red shit?
so how they fixed this over the time?
>>Terrible controls
press X to kill, win and do everything. dont bother having a brain you just do things.
>>Muddy, confusing graphics
everything is HD textured candy shit now that looks overly great but is really fucking boring at the same time. there´s no passion or anything interesting in AAA´s anymroe.
>>Terrible camera
you got full control of that shit now, can choose between angles but still it doesnt makes aaa´s fun
>>No clear directions on where to go
WALK AHEAD TO CHECKPOINT GAMER. DONT DO ANYTHING ELSE (we made every area into invincible walls just so that you have zero chance of getting lost or having fun)
>itt people get butthurt and defensive because I point out the flaws of their shoddily designed game that even 10 year old me in April 1998 noticed
kek
the controls were dogshit but we didnt know any better so we loved it anyway
Mario 64, OoT, Bomberman 64, etc. all had good 3d controls. This game just got a little fucky at a few points.
why do neckbeards always rush to defend shitty game design as if their life depended on it? It honestly makes them look genuinely retarded when they outright deny faults game have and try to spin it around to some H-HEH CASUAL GIT GUD U WANT WAYPOINTS I BET shit
t. someone who has never played shadow of the empire, only watched cinemassacres playthrough
I remember playing this, the controls were incredibly janky but I always thought it was a very easy game. The controls being the only difficult part about it really.
samefag
once again, git gud son.
you´re trying to make this about you but i dont give a shit what you were doing in any point of your life and just dropped by to say games suck
Is this that Star Wars game? Never cared for SW but this game is nostalgic. Hard as fuck but fun as hell.
>g-g-g-git-g-gud.....
im sure your license star wars game is fucking hardcore instead of just terribly designed
boba fett was a so hard for a child it was crazy. i had to got on the "net" and learn how to cheese him
That whole level was insanely long and hard. The last time I ever cried over a videogame was the first time I beat Boba Fett, only to lose my last life on the boss after him.
>im sure your license star wars game is fucking hardcore instead of just terribly designed
It wasn't terribly designed. It was 1997, the n64 controller is pretty bad. Try playing Goldeneye64 with a n64 controller.
You refused to learn how to play it. It's not perfect but it's not shoddily designed.
I bought a copy for my brother last Christmas. He played it just fine.
Yeah, as the other user showed, we're not the same guy. He's pretty cool though.
>he
hmmm