Why isn't Analog stick + Mouse more popular

Why isn't Analog stick + Mouse more popular.
Especially in combat driving games or stealth games.
I find it kinda difficult to setup this kind of controls in some games because they automatically detect which input method you are using and don't even consider the possibility of this combo.

Movement
Analog stick > Keyboard.

Aiming
Mouse > Analog stick.

Considering how many modern games have stealth and driving today this makes no sense.

Trying to hold a controller in one hand is fairly awkward, and something like the Wii nunchuck actually lacks the stability you would otherwise have in a controller and isn't recommended. Plus, it's not as if someone is hooking up Wiimotes to a PC to play a large number of games.

Dual thumbpad + gyro tends to work well as a substitute, assuming you're working with something handheld to use the gyro for fine aiming. Gravity Rush actually handled that quite well. I guess something like that could ideally work on a large touchscreen as well, with one side dedicated to a virtual thumbpad while the rest is a touchscreen to directly tapping on things.

Basically, the reason that it isn't more popular is because there isn't a PC controller like that. There's no reason for developers to make a game for that scheme, and there's no reason for manufacturers to create just half a controller.

I've been saying this for a long-ass time, but every time I bring up that controllers work for analog movement better than keyboard does, I get shouted down by PC autists who think I'm sayin M&KB is worse than controllers entirely.

I managed to pull a crude setup like this for a while when Halo 5 Forge released on PC by using a controller in my left and mouse on my right, since both could connect at once. Problem was that I didn't have enough available buttons to make it work, this mockup looks like it fixes that for the most part.

I'm not a furry

You can easily rest the controller side on your lap or whichever surface you are laying or sitting on.
Hell one of the things i liked abut WII games that use the nuchck but don't have motion controls is how i can ply them wo having to cross my hands to hold the controllers while lying down in my bed,

>>>>>>>>>>>>>>

There's a few good options.

So you are going to stop moving whenever you want to click a button?

No, that setup is silly. The pause/home buttons on the handle are silly, the face buttons alongside the d-pad and thumbstick are silly. Perhaps the little finger button is the most sensible thing, although depending on the controller size, people might have trouble reaching it.

If you want more buttons, then look at putting some on the mouse. You could comfortably have five buttons on that, which I would hope would cover you fairly well. That's five mouse buttons + two shoulder buttons + depressing the thumbstick, if it allows for that.

too late user

>so you are going to stop moving whenever you want to click a button
Fuck me, really didn't think this one through

I remember thinking at the time that if I had either more mouse buttons or more trigger buttons I would've been golden, just saw the thing in the OP and was like "yeah that works, go for it" without really thinking through my original thought process. Oops.

Those things aren't analog.

They're just 4 buttons.

Yeah, that's the tricky part of designing controllers and control schemes.

Because when you're on PC, the talk button and letters for writing a message are literally right next to the movement buttons.

There are a lot of people that have no real use for analogue-scale movement. Having a walk mode and a run mode separately are more than enough for them. The combination of a mouse plus digital movement inputs, which can be clicked in instantaneously without having to move a stick around erratically, means that your movement's going to have a lot more nuance even if you don't have the ability to go halfway between walk and run, or halfway under walk.

...

No, it is analogue, it shows up as a controller with one stick and one button.

Don't make stuff up.

Do you have any idea how shit it is to drive vehicles on Keyboard.
Analog gives you near perfect precision.
And especially if the triggers are analog for throttle.

Hell most people who don't realize this might not have even dived in real life.

>Why isn't Analog stick + Mouse more popular.
Because no one has popularized the idea.
No one has popularized the idea because no one has solved the living room + mouse problem in a way that people would like to use.

Once you get that you can ship a new console with this setup and it will very likely become an industry standard.

>keyboard driving
Yes.

Simple solution: Design game around driving at full throttle.

Do you have any idea how shit it is to do literally anything at all in any RTS on a controller?

Different game genres and play styles respond better to different control bases.

I'm going to miss rail shooters and reflex shooters now that motion controls are dead.

the nostromo isen't though, it's just a dpad on the side.

>nobody calls OP out on furshit

Yes but RTS games rarely have other elements other than RTS.
While many modern games that are not primarily driving games have driving elements in them.

I dunno, I've been doing it for years on PC. I guess maybe not enough buttons for some games? It's a lot easier to get around the if you can set up macros with the controller, like making a shoulder button a toggle so that, say, L1+d-up is different than d-up or L2+d-up. Alternately a mouse with a bunch of buttons might balance that out. I don't really find it awkward at all, it's certainly easier on your wrist than a keyboard, and that's using a DS3, something like OP's pic would be even better.

Because we are trying to have actual discussions about video games.
You obliviously are a closet furry when its the first thing you notice and is your center of attention.

Except he is completely correct.
The one on the left in the original image isn't analog and is just a D-Pad.

This design is pretty shit.
The face buttons, D-Pad and stick are all mutually exclusive and the D-Pad needs additional readjustment of your grip to use.
If you just want analog movement then an analog key keyboard is strictly better than this.

Motion controls are still a VR gimmick.

>RTS games rarely have other elements other than RTS
Battlezone, Battlezone 2, Machines, Divinity: Dragon Commander.

The FPS/RTS hybrid games need to return.

I did say rarely.
On the other hand most games today have driving in them.

Something PC driving games used to do was have buttons for changing shifts. Mech Warrior 2 in particular had 1 to - used for throttle.

Don't blame the controls for developers being shit. I'd much rather use Q to reduce throttle and E to increase throttle instead of having to use fucking analogue bullshit which could easily lose sensitivity over time or require a physical level precision from the operator that other buttons or games don't force on the player.

I have one of these, and it works pretty well, but I can't find any way to have it register as an analog stick.

...

Well, that IS a sexy hand grip.

not required for stealth games, throttle keys to move the maximum speed at certain thresholds for the maximum stealth at that level have worked all these years, and didn't stop working now
nothing about analog grants an advantage unless you want to see weird slow animations

vehicles can be designed around mouse, it was done in rage rather well actually
fault is not the input method, but that developers haven't decided on a standard for such a niche genre on pc


also in the case of driving games, they don't mix well with other genres at all, and if you want to use your controller, then pull out your controller
there's no need to do a stick and mouse combo for a driving game, that's retarded

How do you set it up on PC?

Xpadder + whatever the Dualshock drivers were called; not the ones that came with Chinese spyware, though.