Anti-Aliasing or no?

Anti-Aliasing or no?

Yes, just not FXAA.
SMAA is highly prefered over anything else.

I never understood the differences between FXAA, SMAA etc.

I just always crank it up to the maximum possible setting and hope the game doesn't have any jaggies.

i prefer rendering above native resolution and downsampling

AA on, VSync off.

/thread

yes. is this even a question?

i wish i could justify spending $6000 on a computer that can do that in modern games

No AA.

Fuck that blurry Vaseline looking shit, no AA should be needed at native res.

FXAA is the poor man's AA. Less taxing on your system, just kinda blurs corners and hopes it doesn't look too shitty.

Never
worthless performance loss

You could not be a moron and read about it.

This

doesn't VSync stop screen tearing?

Yes, just anything but FXAA or TXAA (thanks Skyrim SE).

My games always run like shit with VSync.

You could not be a dick and kill yourself

Yeah but if you're not a cuck you probably have a 144hz monitor, thus rendering Vsync useless.

TXAA or FXAA for next to no performance loss.

Then use SweetFX to sharpen the image so that it doesn't look like a blurry mess.

If you can maintain a good frame rate, then yes.

Both are post processing anti aliasing, neither is preferable over real AA. Such as MSAA (not fully functional if the game uses deferred rendering), CSAA, SSAA, SGSSAA or downsampling.

With that said SMAA is less blurry than FXAA.

literally the most important graphic option

If you use sweetfx it already had built in SMAA which is literally improved FXAA that dosn't blur the entire picture but just the edges.

Anti-aliasing doesn't inherently blur the image, only post processing ones does. SSAA, SGSSAA (with correct negative LoD bias) and downsampling in fact sharpens the image.

msaa 4x and sgsaa 4x master race

any other shit is post process garbage that blurs.

SMAA doesnt get rid of shimmering which is the onlything that bothers me tbqh.

>Waaaaah he's being a dick
How old and autistic are you?

never understood the appeal of aa so no

I almost never use VSync, and the only game I noticed screen tearing was bioshock back on my toaster years ago

I just hate how most modern games look with AA on.

If you can render any video game above your monitors refresh rate, chances are you'll be seeing screen tearing. But this is massively different between games.

V-sync alleviates this but causes minor input lag.

Just to be clear, you don't know what it is then?

I use DSR and SMAA

So what's next after we surpass SMAA?

At what point do we gain almost nothing more?

Just run vsync through your graphics card.

TAA is actually very good, and not too demanding in term of performance.

>So what's next after we surpass SMAA?

What? SMAA is just a step forward for consoles. Post processing is in no way furthering anything. Your next step was Nvidias TXAA, or MFAA.

Real anti-aliasing has gone no where.