JRPGs

This new SAO game looks like it might be good. I don't own a PS4, but the game looks like it would be my kind of thing. Kinda 'Tales of Dragon's Dogma' like.

too much blend with wrpg I think, some folk don't know the difference anymore.

I hope you're not implying grandia was bad

have a leen.

I really like the 2D facial expressions. Justin and Feena each must have like 30-40 different expressions.

>DQ is literally a bottom tier JRPG franchise
>Its one of the few franchises still alive.
The japs shit taste really has no bounds.

7th gen and upwards' development costs killed JRPGs.

There hasn't been a single gen 7 RPG that exceeded FF7's budget.

There hasn't been a single one that managed to reach FF7's cost:profit ratio either.
Well, except if you consider mobage games as RPGs.

>t. final faggot

I'm glad your shit series is dying.

deleted and reposted because I didn't realize it has some spoilers in it

>What went so horribly wrong?
>Why is it so hard to find good ones?
Standardization. The whole genre suddenly turned into big multimillion dollar business and came up with a set of what is a "proper" JRPG, and as such you have a bunch of games which play identically and have no originality between any of them. It's little wonder the genre went to shit.

Want to know what the worst part of JRPGs, and RPGs in general, is? The shitty menus and combat prompts. What to know what the best part is? Basically everything else. The menus and combat were a placeholder to get you around the game and between the interesting parts. JRPGs were always about the story, or the exploration, or the characters, or the SOMETHING else. Nobody say down and played Dragon Quest because they enjoyed the combat system.

Not that turn-based battles were bad, just that they were dull by themselves. Go play Grandia (a really good turn-based system) then play Grandia Xtreme, and you'll quickly find out the problem there. It isn't that the combat is bad, but that it's boring and it gets highlighted as such once you remove all the really good parts of a game like Grandia. (the characters, the story, the interaction, etc.)

JRPGs are not something like Tetris or Devil May Cry, where just the gameplay itself can suffice even when ignoring everything else. Rather, it was the mode of giving a story or an experience. While Visual Novels figured this out a long time ago and make big attempts at streamlining everything so that the player can experience what parts they want whenever they'd like, JRPGs are still stuck in the mindset that it's the grinding and menus that everyone loves, and so just focus on more grinding and more menus rather than the good parts of the games.