Why was the creator of mega man unable to create a new series after leaving Capcom? Was he a one hit wonder?
Why was the creator of mega man unable to create a new series after leaving Capcom? Was he a one hit wonder?
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Because he didn't fucking make Mega Man.
Because he didn't create Megaman, he was simply in charge of that aspect of game Development while other, ACTUAL GAME DEVELOPERS created Megaman.
Not OP but you guys really need to learn how to spot blatant bait.
>Dead Rising
>Lost Planet
I'd say hes at least a two hit wonder.
How much money did you give to the MN9 Kickstarter, MintyHalls?
Videogames are almost always collaborative effort. This means that even if one person is especially skilled, having weak links in the team can drag a game down. Inafune is one such weak link that has been exposed for what he is.
Shit, I'll take blatant bait if it means getting a conversation I wanted to have.
I think him being an westaboos was taken so far that he just doesn't have pride to make a game without some western collaboration, and that's whats fucking up all of his projects, more or less, right now.
You can count the good Inafune did on one hand.
i don't think inafune is as much of a hack as people make him out to be but he needs a good dev team, he can't do everything himself
it's a shame he didn't work directly with inticreates on MN9, making his own studio was a silly idea
inticreates did a fantastic job on the zero series and ZX/ZXA
Mighty no 9 isn't even out yet
>Implying MN9 is bad and didn't get caught in drama pushed by shitty e-celebs
Comcept obviously have some talent on board, but they're clearly better at working on collaborative and consultancy gigs with other devs who handle the bulk of the game itself.
Soul Sacrifice Delta is a gem (I'd argue it's the only good thing Inafune has done since Dead Rising), shame relatively few people have actually played it.
>Crowd funding
Nothing good ever comes out of crowd funding. No matter who you are, what you've made in the past, if you reach out to crowd funding you can bet your hairy marbles that your game is going to suck or be very mediocre at best.
I agree.
He did everything right in the case of MN9 if we pretend for a minute it was a good title. Exposure, hype and availability on different platform, not to mention a potential cartoon deal to further advertise it. If I were to make a competent game, I'd do a lot worse having some amateur over Inafune producing it.
Bait or not, there are a lot of people who genuinely believes Inafune to be the creator, and thus the series.
Yes, Technically he IS the creator of Megaman, and Zero, but that's just it. The fucker designed Megaman but that's all he did. He is no more than the illustrator, to an extent of an "ideas guy", of Megaman.
Shovel Knight.
Yeah, the devs ran out of money and had to work unpaid for months but that doesn't negate the fact that crowdfunding birthed this lovely thing.
Yew fewl.
>and had to work unpaid for months
Well it turned out to be a good thing as they made at least 16 million on the game.
The truth is even worse. The two most important figures for Mega Man 1 were Akira Kitamura and Nobuyuki Matsushima.
Kitamura:
>story
>designed Mega Man
>level design
>directing
Matsushima:
>programming
>engine
>created the "color change" mechanic for different powers
Inafune in contrast:
>general art/design
>did the promotional and box art
ie Inafune was a very minor figure in MM1's development. He tries to spin doing the promo art as being equivalent to Kitamura but that's bullshit.
>Soul Sacrifice Delta
that was my GOTY 2014
MN9 flopping is what you get for voting for Call F instead of E.
Comcept is NOT a developer. They are a contractor, much like Mistwalker.
Comcept did have Intercept, for internal development, but it died with KAIO.
>FTL, Shovel Knight, Pillars of Eternity
Just like all things in the market there are some busts and some successes.
>Kitamura:
>designed Mega Man
Literally not true. Kitamura made the first sprite for Mega Man, but it was Inafune who designed Mega Man.
Why do kids love posting shit as fact?
>box art
Japanese only or also for America?
Kitamura did infact design Mega Man and Roll. You can find his original Mega Man art too. It's pretty bad, but it's there.
>fucking up DR2 this much
I still hate him for that
>Literally not true. Kitamura made the first sprite for Mega Man, but it was Inafune who designed Mega Man.
So the guy who does the promo art for Mario was the "real" creator of Mario? Sprite first is pretty common in Famicom games.
And hey, if someone creates a pixel art character, and then I draw fan art of that, I'm the real creator of the character right?
And the design is super simple. Inafune added absolutely nothing to it. And do you think Kitamura just drew some random dots, then handed it to Inafune saying "I have no idea what I did. Please create a character". And he probably drew rough sketches to guide Inafune anyways.
>You can find his original Mega Man art too. It's pretty bad, but it's there.
I've never seen it. Would love to see it. The director doing rough, ugly sketches and handing them off to an artist to create better art makes sense. Kitamura only did pixel art, not real art.
And who made the rest of the robot masters for 1-2? I heard Inafune designed Elec Man.
Let me check. Kitamura did Cutman and Iceman if I'm correct.
Cutman has the most similar sprite to Mega Man for a reason.
Japan only. Also that art is used for the JP title screen too.
Is there a list somewhere of who designed what?
There's something particularly kitschy about Inafune's Elec Man design that makes him really appealing. Like one of those awful and forgotten superheroes from the '50s.
That and the fact his stage theme was a ripoff of the best Journey song.
I think that MM25/R20+5 lists a few. There's a very good interview with Kitamura from 2011 too.
>I think that MM25/R20+5
Well, I don't have those.
Scans? Pics?
Shocking how shit the mega man fanbase is with its own history. Especially the English ones.
Just checked. Gutsman, Cutman, Fireman, and Iceman were all before Inafune joined. He did Elecman and Bombman.
>Gutsman, Cutman, Fireman, and Iceman were all before Inafune joined.
But no word on who on the art team designed them?
When are the sarcastic people in this thread going to die? Should I find them myself and kill them? I would not mind.
>it's a shame he didn't work directly with inticreates on MN9
But that IS what happened. Inti blew it on MN9 pretty hard. There's no way around this.
Yasuaki Kishimoto
Naoya Tomita
Akira Kitamura
There's the artists for 1, before Inafune joined. If it wasn't late, I'd go out of my way to look up who each did those designs.
However, Kitamura DID INDEED design Mega Man and Roll, even if his Roll was more based off of Honey than the current design.
Also, Inafune brings up Astro Boy as influence, but key influence is sentai and Casshern.
I've always gotten the impression from his art he likes Toriyama.
is he a con man?
Why is IGA always compared to Inafune? I don't think IGA has ever been in a position where he'd be remotely similar to Inafune.
They're mirrors
>producers at their company for years
>People falsely give them 100% credit
>decide to quit and go crowd sourcing
>rely on exploiting nostalgia
>Now CEOs of new company
>Go for full 3D game with Inti-creates
>massive delays
IGA never had the mouth or power Inafune did though. IGA also left Konami because he didn't want to make mobile games, not because "WHY AM I NOT TREATED LIKE HIDEO KOJIMA OR SHINJI MIKAMI? I KNOW, I'LL QUIT CAPCOM DURING DEVELOPMENT OF MY "DREAM GAME" WOE IS ME"
Also, Inafune shut down Flagship and Clover.
>Also, Inafune shut down Flagship and Clover.
((citation needed))
Inafune was the man who was in charge of whether or not Clover and Flagship would continue to be studios related to Capcom and he decided they weren't. It's not exactly news.
because he didn't create anything, he turned firepower Mario blue.
megaman predates mario
Mega Man came out in December of 1987.
who the fuck are you? fuck off namefag.
He didn't create Mega Man but he was behind the leading brain behind some of Sup Forums's favorite games in the series like Legends and Zero.
So he's a hack now yes, but I don't think it's true when people say he was always bad.
>but he was behind the leading brain behind some of Sup Forums's favorite games in the series like Legends and Zero.
he wasn't though. None of his credits are directing.
He was the one who had the idea for MMZ though, it's the entire reason why he left the X team alone after X5 and then didn't know Capcom told them to make an X6.
>He was the one who had the idea for MMZ though,
The idea.
>Hey, make a game about Zero. k thx bye
That's not "brains behind". He didn't make any of the zero games.
OP image is fake. You are at the heart of the city of lies. You're a fucking slobbering idiot if you believe everything you see and hear here.
*After X4
He only worked on a single Mega Man X game as producer. He didn't like X. He needed to make games for his waifu Zero.