Your thoughts on Street Fighter V

Your thoughts on Street Fighter V.

Meh.
When's SFVI?

Arr pray same.

is it that bad?

Is Dan in SFV yet?

shit

It's fun

Like it

I like it
it's good but can be a lot better. Especially the netcode which is extremely fragile.

Every fighter plays the asme way.

Pretty good. Buff anti-airs and improve hitboxes on normals across the board, and it'd be a 10/10 game

t. Virtua Fighter player

Its animation is the cutting edge of video games, nothing beats its look when it comes to fluidity.

Its netcode is pretty damn good for a cross-platform game.

Its combat system is peerless. Sure, fights are speedy and the feelingbof hita is addictive; but what's more important is that there is no tangible skill ceiling and all execution barriers have been excised from the game. Whenever you are handily beat by your opponent, you never feel like you could never play as well as your opponent did because the game is perfectly, beautifully readable so you always know what you did wrong and what your opponent did right. You also never feel like you will never play any better because Street Fighter V isn't about long combos, or even difficult to executr combos that you need to train hard to do but about fundamentals; about simply and easily executing targetbcombos and special cancels, using the brilliantly intuituve and accesible V-system, and figuring out your opponent and then counter-attacking at the right moment.

Street Fighter V is the best fighting game released since the original Soul Calibur, plain and simple.

The very definition of one step forward, two steps back. Lack of hard knockdowns was meant to weaken setplay but the lack of good defensive options makes knockdowns and pressure stronger and more emphasized than ever. The easier execution was supposed to emphasize good neutral but the input lag, stubby normals, bad fireballs, bad anti airs, and slow walkspeed have turned the game into a flowchart rushdown fest. The v system was meant to make each character feel unique but most of the v skills are just anti fireball buttons and most of the v triggers are just combo extensions.

expecting a lot of (You) here
it's not that right though, there is no best fighting game

whens Arcade
whens Akuma
whens Gill

They fucked up my main and just about everything else

>arcade
literally why
>akuma
next week in the new FREE™ Boss Fight mode
>gill
we already have urien faggot

I don't enjoy playing it. I enjoy watching tourneys occasionally.

75% off or no purchase.

Every character plays the same except Dhalsim and maybe Fang/Guile in matchups that actually enable them to zone.

YOUr thoughts

who?
I was mad at Banana Ken but then I saw the classic costume is free and easy to get.
I was mad at R.Mika's censored buttslap but then I played with her and saw enough T&A anyway, not to mention Laura's tits and Chun Li's ABSOLUTE THICCNESS on her battle costume
I was mad at Urien in a suit but the banana hammock is still unlockable.
I was mad at FANG looking like a retard but later found out he is actually a based crazy ass poison bird.

The mechanics and special character traits. They're all over the place. There is no consistency and that triggers me. If you carefully analyze the moves and design decisions you start noticing that somewhere along the line, the ideas that the makers of SFV had were slowly but surely forgotten in favor of an easier, more straightforward design.

The stage interactions would form a part of this concept, at least they cared enough to fix them but still, only 2 (China and NY) out of like 14 stages manage to 'expand' the stage, making you fight in a new area after the transition.

Then we have the V-system. Some are gauges, others are glorified 'ultra' moves that can only be used 1 or 2 times per round. Once again, inconsistent. The V-skills, some are moves that stand out compared to moves normally available to the entire cast (Ryu's, Birdie's, Ken's, Guile's, Mika's, etc) while others might as well be an extra special input because there's nothing special about them (Karin's, Cammy's, Chun's, Ibuki's... Just give them a QCF or something).

Then, one of the biggest offenders in this list: The moves that were supposed to have different animations depending on hit or block (AFAIK only Ryu has this, with his CR. HK and CR. HP). Another abandoned concept. Guess it was too expensive to fund so they just pretended that it never existed.

Had fun with it, glad i could see my boy Alex again and stomp with him, Fang was fun, story mode as ok,ost is pretty gud with some exceptions, cant wait for season 2. Q when?

Great fighter in terms of its balance for a vanilla state but needs work in nearly all areas to reach the same level of quality as its predecessors (USF4/3S). It has the potential to be amazing, so hopefully Capcom has been paying close attention throughout the year and has a big patch ready for the start of season 2.

Ibuki

Lastly, special mechanics thrown all over the place like an afterthought. Ryu is the only character in the game that has guard break (Edit: Alex has it too, for some reason), and his denjin hado inflicts stun (to match 3s IIRC, don't quote me on this). Nash the only one that can steal meter and even health with EX. Armored moves are more common, yet still a rare sight. Chun one of the few that can combo out of her overhead. Mika with her gimmicky yet unique v-skill that was advertised as "People tend to zone grapplers out and stay max range, now with this v-skill they have a reason to come to you" (little did combofiend know that zoning doesn't exist in this game), FANG with his poison, etc. There are two things that could be wrong with this: One, that these mechanics are underutilized across the rest of the cast and two, that if these mechanics were to be unique for these characters, then where are the other unique mechanics for the other characters? We have a plethora of bland and completely unremarkable characters that are limited to normals and specials, that's about it.

Remember the design philosophy explained by combofiend and co. in early 2015? Each character was supposed to be very unique, with very different properties and traits that made them stand out from each other. When I heard that I was expecting some MOBA level shit (not necessarily a good thing) with each character having different passives, mechanics, access to different and varied stuff EXCLUSIVE to them. It's amazing how disappointing this game turned out to be in so many levels.

Welp, rant done. I know lots of people don't care about these small things but I had to say it

Tl;dr (I advise you to read the whole thing): Capcom promised unique character designs, but we got exactly the opposite.

Its boring, no one is fun to play and they went out of their way to ruin Juri who I was most looking forward to

>why
because Story mode is ass, Character story mode is literally 3 1-round matches on Easy mode, survival has fixed opponents and picking matches on vs. CPU is boring. I want a reasonably balanced ladder, specially if it ends with a boss like Akuma at the end.
>Gill = Urien
you've never played Third Strike, user. Just because they're brothers doesn't mean they play the same.

Nash st.hp and Birdie cr.hp also do that. But it's pretty clear which characters are significantly more fleshed out than others.

The only good characters are fucking boring
Overly casual combat system
Only ONE Ultimate? Really?
Lack of content which also makes things get boring quick
Fuck Survival
That's about all I can think of at this moment

Urien was made to literally be a not-broken Gill.

I love how her swimsuit is actually a Strider costume.

>Its netcode is pretty damn good for a cross-platform game
No, SFV's netcode is unacceptable. Fucking Killer Instinct is a cross platform game on a shoestring budget and yet they manage to have the best netcode in the genre.

>Aegis Reflector
>Tyrant Slaughter
>made to be not-broken
ayy
also
>Urien was made to literally be a not-fun Gill.
fixed

It's not Virtua Fighter VI. Not interested.

Even some of the character models are way better than the others, they just didn't give a fuck. It needed another year at least - I still play USF4 a lot and wouldn't be against another year if they pushed V back. V is just so fucking boring to play and watch and I don't know how the fuck Capcom can salvage it. It's a real shame.

Yeah I actually really like that costume, I wish they didn't ninjafy her school girl outfit though.

boring too watch, not as bad as everyone makes it out to be to play. i like that i don't have to spend much time in training mode and can just alt tab and shitpost in between matches.

fuck off with your story mode fucking nobody cares.
You're supposed to play against real people, not against a fucking cpu you retard

>It's not the literal non-existent game that will never be
sorry user, but you'll never play anything anymore

Urien's not even top 5 in 3S. He has similar movies to Gill without all the stupid fighting game boss bullshit like RESURRECTION.

no sakura no buy

me·di·o·cre
ˌmēdēˈōkər/
adjective
adjective: mediocre

of only moderate quality; not very good.


That is the best way to describe it. Terrible character selection. They are aesthetically weak (it's like their goal was to phone in the males and just try to get as much lewd appeal as possible), and it's clear they wanted the game to be entirely rushdown (zoning frustrated new or bad players, and is "boring" to watch). You can get away with a small cast if they distinct. But here they aren't. The alpha of a free to play game (Rising Thunder) had better character diversity, and they only had like 6 characters and three buttons.

The v-system could have been absolutely amazing. In that it would have allowed each character to be truly unique. But capcoms inability to be creative at all left the system as completely uninspired (most of the cast is: build it from getting hit,then get a free super mode which just lets you rushdown more).

The game clearly was rushed. From lacking features to technical problems which they claim were "intentional" (8 frame lag), but later try to fix and then go "actually we can't fix it easily". I appreciate the honesty but that's just embarrassing.

I think making everything piecemeal DLC is terrible, since it incentivizes that type of content. Previously, you often had changes to the battle system directly with the micro-expansions/re-releases. This kept the game far more fresh than just releasing new single characters. The dollar incentive for these changes was there to justify releasing a whole new named version. Now that likely won't happen.

>Copypasta from /r/Kappa

What you call inconsistency in a lot of places can just be called uniqueness. Sure some V-skills/triggers are stronger than others, but what if they balanced the characters around that fact?

I know, hence my apathy and lack of enjoyment in anything.

>Urien
>Broken
Urien has never been even top tier.

I honestly have no sympathy for you, as I hate Ibuki with a passion, and you deserve everything terrible that happens to her after forcing everyone else to put up with her bullshit in AE.

The game, as of now, is good. The business model for the game, however, is flawed. Should have done Killer Instinct FTP style release.

Everything you said, Skullgirls does better.

Nothing touches Skullgirls in terms of 2D animation per character, not even Cuphead. Even Guilty Gear wussed out and went 3DPD, although Xrd is the best looking fake-2D so far, SFV doesn't come anywhere close to Xrd in terms of looks, and Skullgirls is still miles ahead of Xrd due to being true traditional 2D.

GGPO
G
P
O

It's the spiritual sequel to MVC2, which makes its combat system the actual peerless one.

Skullgirls is the best fighting game released period. People just don't play it because they're afraid of girls for some reason. Like they aren't gonna bite you, they're cute actually. And these ones don't have cooties. In fact it has better waifus than SFV. I wish Capcom stopped giving their female characters male bodies. they put waaaay too much emphasis on huge hands and feet, makes all their characters look masculine with the huge torsos while giving them tiny heads. Like they need to relearn their anatomy. They can't use art style as an excuse because this particular art style makes it look like they don't understand anatomy, nor do they understand proper animation to give their attacks/actions weight. Everything is too automated and robotic.

>fuck off with your story mode fucking nobody cares.
that's literally the point I'm making, user
>you're supposed to settle for less in your sixty buckaroos game, goyim
gee I wonder who could be behind this post

all that is great and all but it doesn't mean a damn thing when blanka isn't in the game.

I like it better then 4 but 4 did more things right with it's gameplay then V did

4 actually feelt like a new game with new ideas where as V just feels like it's repping off every SF that came before it.

System overhaul when?
The V system is boring as fuck

At first I wanted my main Rose to come back. Then I realized they'd cut her legs in half and replace her fireball with a command grab.

>The only good characters are fucking boring
Subjective
>Overly casual combat system
What the hell does this even mean? SFV isn't like Marvel VS games with a magic series to chain combos or KOFXIV/anime games with a auto-combo system. I've had friends drop SFV because they couldn't mash their way through combos and had to learn links.
>Only ONE Ultimate? Really?
>calling it an "ultimate"
Kill yourself. Also, SFIV didn't get the option of selecting different Ultras until USFIV. You need to figure out how to balance the game using one "ultimate" before you add more, you fucking idiot.
>Lack of content which also makes things get boring quick
It's a competitive game, the content is in fighting other people. If you're looking towards single player content to pad your time in a competitive game you need to reevaluate your life.
>Fuck Survival
The only thing you've so far that isn't completely stupid. Congratulations.

>they put waaaay too much emphasis on huge hands and feet
They do that to make sure visibility isn't a problem.

Anyways Skullgirls is a niche game in already niche genre. It might've blown up if it got the EVO spot instead of melee, but we'll never know.

Also, didn't it play completely differently before a ton of balance patches came out?

Hoping they fix it. It needs the "Super" treatment bad.

IMO, SFV's netcode is way better than SFIVs. The only real problems are how online play is structured, rather than how good connections actually are.

>Make filters more accurate
I shouldn't be getting 1-bar BRs if I'm asking for 3 bar matches
>Make it so your filter settings are saved
I don't want to go back and switch to 4/5 bar every time I play
>Allow me to filter out foreign countries
South Americans and Canadians have terrible connections. I get better ping from Japanese, Mexican, and European players. Allow me to say "No Canucks and BRs", or at least "USA only", to protect myself from that garbage.

Before the patch that fixed ranked, shit was unplayable though. Being in Gold, and constantly being matched up with Bronze and Rookies is a waste of everyone's time. I don't get any points from winning, and they'll never win unless they've got terrible lag.

>it's supposed to be crippled, it's supposed to be shit
this is not a good excuse user, shill harder

I'm trying to get good at it. I finally broke the bronze barrier and I'm making my way to gold.

I don't know much about fighting games only played it casually on arcades and consoles, but when I heard they would launch a new game I promised I'd get good at it, and I can't lie there's something special about it that gets in your mind, I find myself getting pretty salty every mistake I make and felling really good when I do something right, it truly feels like the you are responsible for every act you make, I wish people would get more interested in fighting games.

The game is fine but goddamn the business model is jewish as fuck
>let's charge $60 for the game AND implement an in-game shop for characters on top of that
>oh, and the season pass doesn't even cover anything
Same "you can buy everything with in-game money if you grind long enough" model is used in Hearthstone but that game is fucking F2P.

The only good thing Sfv did was give us models for sfm porn.

>it truly feels like the you are responsible for every act you make
That's exactly why more people DON'T play it.

You know why team games are so goddamn popular? You can win when you contribute nothing and when you lose, there's always someone else to blame.

When you lose in a 1v1, you can only blame yourself. People don't like admitting they might be bad.

>It's the spiritual sequel to MVC2, which makes its combat system the actual peerless one.

It's cute that you actually believe that Skull "combo>reset>combo>reset>combo>deat" Girls is a good fighting game

lol I'm glad you pointed that out. I was going to say, "personal responsibility? Having to face the reality that you suck at something and have to get better by CHANGING? That's why people hate fighting games."

I mean it's leftism in a nutshell. It's modern society.

>Skullgirls is the best fighting game released period.
Jokes aside, I enjoyed seeing salty Kike Z using incorrect arguments about how Skullgirls IS T-TOTALLY NOT DEAD GUISE from that recent tournament

Skullgirls plays like butt. Who cares about Waifus and 2D graphics, as long as the game plays like butt? Skullgirls is pretty much "lol resets and 50/50s: The Game". If for some reason you enjoy that shit, have fun, but for the rest of us, we'll play pretty much anything else, thanks.

And this is from someone who admittedly owns a copy of Skullgirls, and feels it's improved 100 fold since it's launch (In which it was so fucking bad I didn't even consider it worth a purchase)

Being a piece of shit at launch doomed it from ever being successful.

>he thinks he's "settling for less" if he fights actual intelligent opponents rather than brain dead AI that read inputs
If you're too much of a bitch to go online or would rather protect your ego from realizing you're garbage at the game, there's versus CPU. Crank it up to 8 and relish in your dopamine rush from beating on an opponent that doesn't actually learn and fight back.

It must be so fun to be retarded :)

This is why Capcom's "we're going to make a fighting game for the MOBA crowd and sell tons of DLC!" approach was doomed to failure.

Team game casuals are never going to play fighting games in large numbers. And fighting games that DO sell well do it because there's lots of single player content completely unrelated to competitive play.

It's funny, because I hate team games BECAUSE I have to keep blaming my teammates.

In any solo game, I'm normally 60%+ win rate, and high ranked.

On the other hand, in Team games, I'm lucky if I hit 50%. Everyone tells me "Just queue with your friends lol", but my friends are mostly shitty casuals that would just make things worse.

No. You just play every fighter the same way

>mash buttons
>dont understand mechanics
>get frustrated

of course a shill would rationalize any kind of demand and criticism as retardation, as his object of worship can do no wrong

>Its animation is the cutting edge of video games, nothing beats its look when it comes to fluidity.

You should go look at Skullgirls, or third strike, or KOF13

>because Story mode is ass

Why do you want to play single player fighting game against AI? what is the point of this?

a3 graphic style > turd strike

It's ok in its own right, but it came too soon after SF4 which it is very similar to, and is redundant.

why not? why must you force to play online-only?
are you going to force me to accept always-online DRM too?

>Skullgirls plays like butt. Who cares about Waifus and 2D graphics, as long as the game plays like butt? Skullgirls is pretty much "lol resets and 50/50s: The Game".


Buzzwords out the ass. Its called greenbar. Learn to block.


>And this is from someone who admittedly owns a copy of Skullgirls

I would love to see how good you are at it, and how much you actually know about the game.

>but it came too soon after SF4

Nigga SFIV came out EIGHT years ago.

>all these underage posters
>Don't remember how much fun it was to play single play fighting games back in the day.
>Probably complain about "fake difficulty" and shit like that.

Revelator is the most beautiful looking fighting game ever made
>That first time you get a kill and see it's actually 3D
my fucking brains

It's got more than a handful of issues but I do think that the game can be fixed. There are something about the game I enjoy but they need to fix all the shit plaguing it down.
I'll admit I can enjoy it more cause I have friends I play with irl.

Also Necro season 2.

>needing to get a kill to see it
user, the character intros are like this too

In terms of artystyle? Maybe, its subjective. Its more colorful for sure.

In terms of smoothness of animation? Objectively false. 3S has more frames

Yeah but it could've been pre-rendered or something, you know what I mean

Skullgirls is great. You fags probably have less than 20 hours if any at all and cant play for shit

Xrd does look pretty amazing.
Still need playable Zappa with Dizzy level animation.

just for comparison

>comparing 2D with 3D

yeah your right. 3D animation takes less effort to make look fluid, and yet these 2D games STILL have more fluid animation.

Just another point against sf5 being the "cutting edge of video games"

>we're going to make a fighting game for the MOBA crowd
But they did not, by my experience if you are a total scrub at it you won't rank up, you still have to learn the fundamentals, you gotta anti-air and tech thrown consistently, learn to block and when to punish.

You make it sound like It's a casual fest. You may find some retarded kens and ryus that will give you trouble doing unsafe and unpredictable stuff, but in the end if you play right and stay calm you win.

I'm not arguing that SFV is better-looking than 3S, just that SFV is the best-animated 3D fightan.

to be fair SFIV was still going strong when SFV was announced

playing single player fighting games is what you do when you can't make it out to a local

Don't pretend like this makes you on some higher level or some shit.

Reset Girls is straight booty.

It tries too much to "look 3D" (if this does even make sense)
If you look at revelator you will find that it has the same "less frames" thing that alpha 3 has instead of 3S. Maybe there's a reason behind it

take anti air jabs out of the game

make knockdowns actually mean something

game is fixd

That's a fair point. Ultra could've gone on for another year while Capcom polished SFV up a bit.

Imagine SFV coming out NOW with all the DLC characters, story mode, and daily challenges working right out the gate.

guess you hate marvel too then right?

Its funny. First its combos are too long and its shit. Then you actually have to outplay people with resets and pressure (which still can't go on forever because of greenbar) and it becomes reset girls.

Just admit you dont like it because its not by capcom or some shit. You don't know how to play the game anyway

it was more fun to invite friends over and play together