Sure, you might say Sonic 2 or Sonic 3 were great games, but then again, they can be completed by a mentally retarded child, hands down the easiest 16 bit platformers.
And Sonic Adventure and up are just faggy furry shit with bad gameplay and tons of bugs.
So what's the deal? Why is this franchise still alive?
For whatever reason it's become really popular with furfags, so here's your answer.
Gameplay wise and esthetics wise it's just tripe.
Blake Rodriguez
>they can be completed by a mentally retarded child, hands down the easiest 16 bit platformers I guess this means Kirby games are bad too. Thanks for opening my eyes.
Noah Price
Nostalgia, dude.
So many people grew up in the "SEGA DOES WHAT NINTENDON'T" era, so plenty of them still eat it up, just because.
Kinda like buyer's remorse. You grew up with Sonic instead of Mario, so he's "your guy" and you still want to root for him, even though he's failing at every step.
Christopher Stewart
Kirby games at least have the arena and boss rush modes for challenge
Nathaniel Peterson
>Sure, you might say Sonic 2 or Sonic 3 were great games, but then again, they can be completed by a mentally retarded child, hands down the easiest 16 bit platformers. Then why does literally every criticism of the classic games come down to "the game sucks because I can't literally hold right to beat it"?
Isaac Nguyen
The first Sonic game was at least trying to alternate between fast and slow levels, mixing it up and making it more challenging, but they literally went full retard with Sonic 2, you can just hold right in most levels and you'll come out fine.
Sonic 3 (and Knuckles) was a bit more engaging, but not by a long shot.
Aaron Baker
Honestly I've never liked any sonic game, even the "classics". Sonic the character has a pretty appealing design but I've never thought the games themselves were anything special
Joseph Williams
>hands down the easiest 16 bit platformers explain the Death egg robot, and the final bosses from sonic 3(and knuckles). sonic games can be pretty hard, take the sonic unleashed dlc for example >inb4 dlc goodbye faggot
Jason Thompson
Growing up with sonic, and his games ported over to PS2 and such, I still prefer Mario because the Mario games have a sense of direction, even in the spinoffs.
Hunter Sullivan
because parents keep buying it for their kids
pretty much no sane adult plays it but it's still a thing to buy for your kid, kinda like those horrible edutainment cartoons for 3 year olds
Christian Cox
>this game is bad because it has rings >this game is bad because it has branching paths >Dimps level design is better Holy fuck what the fuck kind of retarded bullcrap is that.
Leo Cook
you realize any game ever can be completed by mentally challenged children, correct? games aren't some insanely hard feats of human ingenuity.
Charles Johnson
>but then again, they can be completed by a mentally retarded child, hands down the easiest 16 bit platformers This is probably b8 but that's sort of the point. They're supposed to be difficult enough that you won't beat them first-try (Sonic 2 anyway) but after a few fuckups and a few outlier moments (the barrel comes to mind) the game becomes second-nature and you'd be hard pressed to lose a continue. From here, the speedrunning element comes into play - after your first few attempts at the game (a complete playthrough of any of them should only take between 30 minutes and 3 hours) the challenge becomes seeking out the Emeralds and being able to complete it in faster and faster times.
Combine this with the fact that there are loads of different routes to take through most levels and the exclusive paths/acts/routes/cutscenes for Knuckles in S3K, and you have a game with pretty vast replayability and just overall satisfying physics. The physics alone are probably the core of what makes Sonic so fun, but that fact has been discussed to death in Sonic threads so I don't think I really need to go into detail on that one.
tl;dr fun physics, lots of freedom of paths (except in maybe Sonic 1), lots of replayability. It was never revolutionary by any means but it's certainly the best at the things it does.
William Rogers
> Sonic the Hedgehog 2 is a cycle of faulty design endlessly revving spin-dashes into itself. And it all stems from its alleged highest quality: speed. Given the fast rate of scrolling, any type of serious opposition from enemies would seem unfair, for starters. It would be too difficult to react to more than the odd projectile or lunge without committing entire stage layouts to memory. Even nerfed enemies could prove challenging at top speed without a "proper" health mechanic, and we don't want to squander the selling point by making it unknown to beginning players, as they tip-toe around fearing punishment for wielding this fire you bestowed on them. So now we have rings, and an infinite potential for recovery from nearly any mistake. But an action game can't be completely without obstruction or penalty, can it? Not to worry, they've added in some spikes and a few pitfalls. F-U-N. Add a corkscrew loop-the-loop and congratulations, you've just designed a Sonic the Hedgehog stage. Now, maybe somewhere along the line, a game without these concessions would've been possible. But would it then have been the game that got the kids clamoring come Christmas time?
Dylan Harris
Sonic games? You mean as in actual games?
Nobody plays that.
Sonic is only good for memes and bad DeviantArt drawings. Google your name + the hedgehog and laugh your ass off.
Eli Reyes
>So what's the deal? Why is this franchise still alive? Because the Sonic fanbase is a donkey and SEGA keeps dangling a carrot on a stick.
The Genesis games were the tits, true 10/10 platformers of their era. Nearly every single "core" Sonic game since has had something along the lines of 50% good content and 50% dogshit, or just 100% bland boring not-quite-shit-but-not-very-good mediocrity. Sonic fans just keep on holding out for the good part. Because Sonic Team gets one thing really right for every one thing they get really wrong, it leaves Sonic fans with a taste of what COULD be, but muddied down with the taste of shit.
Lucas Campbell
The Genesis games were the tits, true 10/10 platformers of their era
Take off the goggles you fanboy. There are tons of platformers in that era that destroy anything Genesis Sonic ever had.
Grayson Hughes
>or just 100% bland boring not-quite-shit-but-not-very-good mediocrity
What?
Joseph Gutierrez
Sonic was never good
Carson White
kys reddit
Chase Rivera
This.
Sonic games were so fucking awesome though... until they tried to bring it to 3D universe. Then it became shit and never recovered.
Sonic Mania seems promising though.
Caleb Johnson
Sonic looked pretty and had the whole per tile row independent scrolling parallax thing, but the design was always garbage.
Going sanic fast was thrilling and tempting, but it was only remotely feasible if you already had the level memorized.
Mario did it better with a smoother transition from exploring a level the first time to speedrunning it, and it never felt dull as shit if you weren't going at top speed.
Ayden Roberts
Sonic 1, 2, 3&K, CD, and in my opinion, Chaotix are all games that should get at least one playthrough in everyone's lifetimes. That being said, the addition of widescreen in the mobile/PC ports of those games improves them beyond belief. Play/emulate, for the ones that aren't CD since CD was the only one to get a PC release those versions, not the originals, because if you still complain about "B-BUH-BUT I COULDN'T SEE STUFF COMIN WHEN I HELD RIGHT" you've got the mental capacity of a two-year-old. Speed was never Sonic's forte, it was how platforming worked with the really nice physics engine.
Adrian Fisher
>and in my opinion, Chaotix Man, I wish they'd let Taxman and friends take on a Chaotix soft-reimagining after they do Sonic Mania. Chaotix has the coolest character designs, the tightest graphics, comfy level tropes and uplifting-as-fuck music. It has some cool power-ups too, like the size changing monitors and the Blue Ring. Even the Special Stages are awesome, maybe even better than any of the core Genesis ones.
It's just a damn shame that it's completely ruined by a few key facts >level designs themselves are bland and empty, few enemies and stage gimmicks >there's five acts of each >the level randomizer >Bomb and Heavy >...and of course the rubber band mechanic itself
Jordan Young
>implying speedrunning doesn't require level memorization >implying that you should be good at everything on your first try >implying mario is anything but basic ass jumping puzzles with too many fucking collectibles and powerups.
John Fisher
I just miss Classic Vector. His modern design is nowhere near as good.
Christian Butler
The deal is that it's all Sega has left, and they'll leech to it for as long as they can. But even though the series is shit, it has produced genuinely good games, the genesis games being some of them.
If Sega never lent the license out like a fucking whore, and still made bad games the series would probably be dead by now, because no one would give a shit about it. But since they took every fucking opportunity to put Sonic's ass face on something, they've split their fanbase so far to the point where regardless of what they make, some degenerate will like it.
But there is some good in the series, even if it's a small fraction of it. It's just easier to assume the whole thing sucked. Plus it's good for shitty memes.