This is XV's "superboss"

This is XV's "superboss"

m.youtube.com/watch?v=8A7Srcxkzw0&feature=youtu.be

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THREE DAYS

But does it? I haven't gotten to it, does it really take 72 hours?

Kinda reminds me of Sihn

That looks like the most boring battle system ever

Why do all the characters sound so fucking gay

Because all dub voices suck.

>Tabata has mentioned 30 in-game days, which would be close to 15 hours in real time

why kill it :(

Because Asian men are currently valued when they're effeminate little faggots

>Someone already cheesed it

Bravo Tabata

Who cares if it's long if it isn't fun. That those ice waifus on point though

>giant enemy is fell by poking at its finger 10 million times

Really, they couldnt come up with something interesting?

That camera tho

This game is for an audience that doesn't even exist. Just wtf.

...

Conan was right.

>WHO WOULD PLAY THIS?!

Apparently the shit contrarian faggots of Sup Forums kek

this game is what people who have never played Kingdom Hearts would describe Kingdom Hearts' combat as

FOR THE LAST TIME
THEY ARE FUCKING YAKUZA

...

The Japanese and English VA for this game is horribly directed in both ends.

>poke it's finger for 20 minutes
>it dies

Does Square know how time works?

>100 hour main story in WoFF = 30 hours
>40 hour main story in FFXV = 10 hours
>3 real day boss = 20 minutes

Meanwhile I'm fighting actual superboss in FF2.

FF2 is a MUCH better game than FF15, with a much better superboss too.

Let that sink in.

Come to think of it, is the OST out?

>just summons and normal tech
>20 minutes
>"SUPER" BOSS

You CAN'T defend this!

Squeenix operates on the opposite of Freeza minutes.

>FF2
Even 13 is better than that, I want this "remakes fixed the game!" meme to end

>tech

looks like he's just mashing attack with the dual wielding swords until he gets enough 'meter' to do a group attack, which he uses to avoid taking damage

At least I'm glad this isn't Yiazmat 2.0

looks shit but

>dat shiva summon

>That big overworld full of NOTHING

Real time combat and removing random encounters were a mistake.

Son, you clearly never played FF2 and you clearly are a super casual that can't grasp something as simple as use-based skill system.

The only people getting triggered are autists that want to max everything out and retards that don't understand how it works.

>the turtles all the way down

I hope that translator gets slapped

thats the thing. it was supposed to be Yiazmat 2.0. we haven't had a real super boss in FF in a long, long time. Almost want to say Omega in FF8 was the last good one that you could beat without cheesing

did you ever get to fight the giant rock-fire golem thing that ate an adamanstoise in FF13?

This is an action-RPG, so instead of comparing it to superbosses like Yiazmat you should be comparing it to Sephiroth or other similar superbosses from Kingdom Hearts.

In that game, it had difficulty settings, and you had to make use of a wide variety of skills.

This? Mash attack near the foot to win.

Sephiroth didn't stand there for 20 minutes and let me whale on him

I guarantee it's better dialogue than whatever it's replacing. But that's almost always the case.

For comparison, this is Xenoblade X's superboss.
youtube.com/watch?v=dVHBK0LJEW0

I know. I'm not defending this game. Just saying that KH is a much better comparison point than previous mainline FF games.

Neptunia's simple battle system is more fun than this shit.

What were they thinking.

You fool
That finger just happens to be its weak point!

>nail clippers, my only weakness!

Fuck me that battle system looks broken and boring as fuck. Like nothing looks like its satisfying to do.

YOOOOOOOOOOOOO we monster hunter now?

Yeah, hitting your teammates to efficiently level up is such a good mechanic.

Kingdom Hearts superbosses are the pinnacle of the genre. they require mastery of the game. and while i'm sure that the intended way to beat Adamantstoise here is cool looking, Sephiroth, Lingering Will, Vanitas Remnant, etc are not cheesable. awful oversight on squeenix part

which is sad since they're responsible for both

Yeah, but this game needs a harder difficulty setting already.

In easy it is literally impossible to die, and in standard, while you CAN die, you need to be caught sleeping or some shit for that to ever happen, because the game showers you with consumables that heal you back to full.

>Yeah, hitting your teammates to efficiently level up is such a good mechanic.
That's literally abusing the game when you're grinding like a little bitch that can't even play properly.
Try again dipshit.

You literally just hold circle until a block prompt comes up. Sometimes you warp stab to an enemy who's using a ranged attack. Sometimes you can tap L1 and use one of your wonder-twin powers.

This entire game is designed to be style over substance.

The Balouve Mines boss is also easy to cheese. Just stand on top of the fuel tank and shoot him with a gun. Can be done as soon as you're able to get in there and he's supposed to be a level 52 boss. Being able to cheese bosses in XV appears to be a major problem.

which is the usual argument (with some degree of truth) against Final Fantasy. but they didn't need to embrace it

>you just attack it's foot the whole time
I was hoping for something cooler. Why does this have to end like this.

Final Fantasy did start moving towards substance during the PS2 era.

Is that guy joking?
How did he get to direct this series?
Someone please assassinate him

They wanted Nomura off the project and Tabata had just finished up Type-0 so why not.

This is what happens when you put the guy who works in the mobile game section in charge of a AAA title and an IP that you are well known for.

Because he thinks like an American game designer.

Did you clip through its claw and landed on its side where it can't attack you?

That's kinda gay.

>Hey that looks like my waifu
>Realize it's a Berseria image

I was right!

Reading this is so disappointing.

How could someone lose themselves and their game so completely for the sake of convenience. At what point does streamlining become soul-sucking?

>make it like a living creature
>by having it sit there like ambiance

He obviously glitched the boss by doing this Still, it seemed like it is extremely easy to do so, and I can see a lot of people doing that even unintentionally.

He's a guy who only made mobile shovelware (like 30 of them) and 3 mediocre handheld games (Type-0, Crisis Core, 3rd Birthday).

Are you surprissed that an incompetent retard is incompetent?

hold O

Japs don't have souls.

Hopefully after this he will be fired

Then what's the actual boss fight like? Still feels like it would be an extremely boring fight.

So what do you get for killing it?

He's going to direct the next dragon quest. They are going to kill horii to ensure it.

Nah, OP is not the player. The easiest way to attack adamantoise is to attack its claw. You will still take damage if you do not dodge correctly.

Go to 4:05
Those Skyrim tier combos.

Man that looks bad and boring.
And people actually say something like this looks better than oldstyle FF were each party had its own side of the battle field? Jesus.

>the turtle's all the way down

probably the game's Infinity+1 Sword

But they have a knack for pageantry. The Chinese and Koreans are irredeemably soulless and robotic.

Dont even joke about that.
Ill be done with DQ the moment Horii retires anyways.

>what is bhunivelze+

we're talking about real final fantasies here.

which means nothing post 5

>tfw no shiva harem gf

He didnt glitch, he still got hit a couple times.

>whale

>entire fight is just wailing on a giant glitchy wall that periodically does negligible damage to you
Is the true challenge of this boss fight just not to fall asleep?

So it is basically like monster hunter's lao shan lung.

There's two main goals of the game.

If you are a final fantasy fan, it's trying not to cry yourself to sleep based on what could have been and silently debating when you should start hyping the 7 remake.

If you aren't a fan, it's what you said, but also to even bother finishing it before making an angry call to gamestop about a return.

>Do open world stuff for a bit
>Already overleveled for the main story quests

That fight at least has the justification that it's all about dealing enough damage in a certain span of time or you lose. Plus he can step on you.

>literally just hitting a thing for days on end
Are the japs autistic enough to think this is good gameplay?

When does this game get difficult? Surely, at some points. And is it ever fun as well as challenging?

Aren't "superbosses" supposed to fight back and not have you clip through their bodies for 70% of the fight?

Where does the challenge come from?

>forgoing things like telegraphs just to make it look real
I haven't played this but that sounds unfair. Even Souls games and the 3D Ninja Gaidens, which are notorious for being hard, have telegraphs. Some are short, sure, but they're there. Fuck Dragon's Dogma has "real" looking monster movements that are telegraphed

>make a mountain
>call it a living creature

Nah he at least tries to be proactive

Garbage?

Literally the worst super-boss fight in MH.

Fuck, and I thought Xenoblade X's sponge bosses were boring.

Tabata is lying, this guy clearly has tells since the guy knows when to warp away