Does anyone here finish their games at the highest difficulty? Is it worth the anger and frustration that comes with playing through the same single player again except with enemies OHKing your ass.
Do you finish games at the highest difficulty?
If I like the game, yes.
The only games I usually play on the highest difficulty are RTS and grand strategy games, as well as shmups.
I rarely do, but if I do it, it's for action games. Anything wih strategy involved usually just makes the AI outright cheat, like input reading in fighters or all the bullshit RTS AI pulls on hard difficulties. There's no fun in that.
Only if the difficulty adds some content to the game itself. There's no point having a gimped experience for no reason.
Halo 2 on legendary was fun as fuck
same for almost every halo
if the game is actualy made to have more skill at a higher difficulty rather then just making the game just a grind that doesnt require any skill.
for instance look at stalker at the hasest difficulty you and the opponent will get hit and die mostly from 1 shot and each others shots are more accurate.
Only if it's fun. Some games it's a rush to play at the highest setting. Others it's just a boring slog once you've figured out the way to avoid attacks, becoming 15 minute damage sponge fights with every hit potentially killing you in one hit.
I always start every game at the highest difficulty available. Even if it's on a genre I've never played before.
Because I hate myself that much.
I just finished Witcher 2 on insane (1 life).
Felt pretty amazing when I slayed the 1 hit KO dragon.
Of course my first playthrough was on dark, but I felt like I could stand up to the challenge.
it makes everything more enjoyable upon completion because you have to work for it, a concept you probably don't understand nor have experienced.
Depends on how much I like the game and how the game handles "difficulty"
Single player RPGs usually scale up enemy HP, atk, and def as a means of making the game harder when in reality it just means playing to a certain meta/abusing gimmicks for an extended period of time. I see no point in that.
Despite its problems, KF2 handles difficulty rather well. Everything above "normal" has the same HP, but zeds have access to more deadly moves and have a high chance of sprinting as you go up in difficulty. That shit is fair and extremely enjoyable to play with capable people.
Dungeon of the Endless is a game basically about mitigating RNG with your choices, but the actual combat revolves around YOUR ability to micro manage. This is proven by the games handy pause function which allows you optimize combat and survive even the most massive of monster hordes(a function that is notably removed for the Hard difficulty).
What im gettin at is you can be creative and fair with difficulty, but sadly most game just take the easy way out and change some number values.
I only play harder difficulties with games if I like the game in question. I finished hard mode BioShock 2 with no vita-chambers about seven times.
The first time I play I play on highest.
On subsequent playthroughs I probably still play on highest but I cheat, especially in stat heavy rpgs.
Depends entirely on whether or not it changes things.
Like metro making both you and the enemies incredibly squishy and hiding your hud. Using memory to guesstimate how many rounds i had left and having to listen to the sound of varius utility weapons as i rummaged to find the right one was pretty sweet
Mostly yes I guess, even if the difficulty only changes health and damage for the enemies like in ES series (Early game Oblivion was hellish for that reason and great at the same time)
For RTS or stuff like AOW 3/grand strategy games, HoMM etc its a given. I guess its only in gameplay Eroge where I don't touch the difficulty because of the routes.
I did it when I was younger and trapped in my "I'm going to show everyone I'm best" edgy phase (pic related).
Now after hitting 30 I don't give a fuck and play everything on normal.
test
Difficulty isn't well implemented in games and most of the time it's just a waste of time. So now I play all games on normal, if the higher difficulty is well balanced then I do that, otherwise there are other games just waiting for me to get to.
I only get mad at difficulty if I feel the game is being unfair to me. I finish the vast majority of my games on the highest difficulty except a few "fuck you" ones like Vanquish.
Not always. Only if i really want to.
I recently played REmake and RE4 on the highest difficulties.
100% them both for trophies.
You need to use a trigger warning if you're going to talk about Halo 2 on legendary.
the highest difficulty in doom is complete bullshit. Nightmare a shit. ultra violence is where it's at
The only correct way to play is on Hard for your first time through, and if you liked the game going back and playing the hardest setting
I play on normal or the default difficulty first and then go back and do it on the hardest if I liked the game.
Not the highest but I can't play easy anymore. I like hard mode but not ultra-violence nightmare.
Fighting for your life is fun, but not when you have like zero chance.
Never. Devs are too retarded to make proper AI, so instead they give it unfair bonuses on everything. No thanks.
Why the fuck did I finish ME2 on insanity?
I got all the trophies (except the romance one, fuck that)
The feeling of overall utter disappointment in myself still lingers to this day
Depends on whether or not the game gives you something for it. If all I get is an achievement or some other bullshit that lets people online know that I did, I don't bother. If I get something that I can use in the game, I'll at least give it a try.
Nope.
Easy or Normal.
Who the fuck am I trying to prove something to?
highest difficulty possible from the beginning unless it's a genre I'm new to, if you have to play through many times to unlock higher difficulties I only do if the gameplay is top tier
Depends. If it's action oriented combat then I prefer the highest possible difficulty to keep it interesting. When it's CRPGs for example then I mostly pick easy or normaly because the combat bores me to tears after a few hours.
yes, except for the games that give enemies lots of hp and can one shot you and call it (((HARD)))
Usually yes, unless I'm playing a game from a genre I'm not very good at like shmups.
Same.
If a game is too easy it's not fun.
Games are designed for literal gamer moms.
I play on hardest difficulty, and usually it's not that bad. Sometimes it's a little frustrating, but it makes winning that much sweeter.
Depends on how the difficulty works. I want to be challenged, but I don't want something that feels unfair or that turns the game into an RNG-fest.
e.g. if I'm playing pic related I'll play with the core rules difficulty, but then use mods to make it more challenging.
Rarely because more often than not the highest difficulty is just damage sponges who kill you in one hit, not exactly what i'd call fun. But then sometime you have a game who did it well and change enemy positioning, add more of them, change their abilities/tactics, now that's fun.
Yeah I go with the highest setting available. What anger, though? Modern games are not difficult enough to cause any anger, at most it's minor frustration. It does make them less boring though.
I play games on the most enjoyable difficulty for me. More often than not it's the highest difficulty, but there are lots of times when it's badly balanced or just a chore. So it depends on the game.
Yeah always, unless if its Fallout/Skyrim. Then its just the same exact lower difficulties, only it takes longer since enemies become bullet sponges.
>projecting this hard
Not really, i think the only games i did that with was Quake 3 and CoD2.
I always play games on the highest difficulty. Sometimes the devs are too stupid to actually playtest the hardest difficulty, which ends up being an experience where you get one shotted by shit you can't anticipate and enemies become bullet sponges. In situations like that, I lower the difficulty or download a mod to make it a better experience.
A good example of this is Fallout 4 on survival. Lack of on-demand saving combined with unexpected anomalies in gameplay like bugs and random bullet sponge enemy encounters makes it a game of exploiting stupid enemy AI, taking potshots and running away. That's just bullshit, so I enabled quicksaving with a mod.
First playthrough on normal, but lately I've been upping that to hard
Like it enough and I go for revengeance
Hello.
The game wasn't hard unless if you had the mythical skulls on