So this is the power of the N64...
So this is the power of the N64
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This is really causing me to thinking
2spooky
he's a log!
This thread has my attention!
More please
what if you could do this in reality?
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Unfortunately these are the only webms I have.
does anyone want more videos like this?
or source?
yes please
>It was green screen all along
This is fucking with my head
The game camera's FoV doesn't change, but the rendered figures move within it anyways... The stall crowd completely leaves the game camera's view even though their position in the world remains visible.
Is it because they exist in relation to the 'external' camera? I don't even know what I'm asking at this point.
That's actually some fucking cool tricks.
Yes please
So what, he runs around in the 3D space and the 2d image just pans within the fixed window behind him?
it's pretty simple, friendly retard.
The background is just an image that's drawn over all the geometry in the scene, but not the character models.
In the game, the camera is fixed so the background is always in the right place.
In the webm, someone managed to move the camera around the scene in an emulator.
so wait I don't understand because I am a spastic.
so was it pre rendered art in a 3d space with obvious character models, some of which are half ass assets?
yeah, the 3D geometry is there only to stop link running into the wrong parts of the image and to let him run behind things.
It's actually a fairly common technique.
The camera is being moved from where it's supposed to be, if the camera is in place then it's just looking at the 2D image the whole time with link running around seemingly ontop of it.
by detaching the camera you break the illusion.
Is it only in the areas with a fixed camera, then?
...does Majora's Mask do anything weird like that?
are you saying that OoT is FAKE?!
The map is fully 3d, but they put a prerendered image over it so it would look nicer.
youtube.com
Here's a playlist of Boundary breaking camera fun
Man, game design is pretty neat.
if you see her, turn off the game
What did he mean by this?
No, but all of resident evil 2 is made like this for example.
I forgot that the camera only has fixed positions in town (and other parts of the game), it makes more sense now.
The models are rendered relative to the 'external' camera (which is seeing town as it actually is), not the game's camera, so they move and change size based on the 'external' camera's position and distance, but the mapped background texture exists relative to the game camera, so it stays the same because the game camera isn't moving.
Or something like that.
Huh, well that's my new thing learnt today!
>when the neighborhood hags come to rape you but you're just a torso
Wait, not 2.. 2002.
>westworld.webm
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kek
It actually was changed to pre rendered because of framerate issues.
at least post Perfect Dark or something.
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And I'm glad they did. OoT was atmospheric as fuck, especially for its time. Those pre-rendered backgrounds stuck out to me so vividly when I first played it as a kid. It really gave me the impression that I was playing a more sophisticated, immersive game that had a different kind of identity to it.
The outside of the Temple of Time was especially interesting to me, with the lack of music and the fixed camera angles. I always felt like there was something more to the environment than what was being presented.
Cancer
Autism.
W-what's going on here?
Pretty neat how they made it like that. I feel like they do something similar somewhere else in the game but I can't remember
Why you posted a crop with larger file size
youtube.com
pretty nifty idea for a games channel
this is how the game worked. its just "backround" and a few models placed roughly where they should fit. its just a trick to make it it look like a real 3d space
>entire game is just a movie
Whoa