ITT: Fights you though you were supposed to lose the first time you played them.
ITT: Fights you though you were supposed to lose the first time you played them
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Don't think I've ever mistook a legit boss fight for an unwinnable one.
Maybe the one you posted could have been the case if I played that game back when it was released. But I've played it like last year for the first time, so I knew some things beforehand.
I am bad at video game.
>Grind intentionally for normally-unwinnable boss
>Defeat boss
>Story branches dramatically, leading to shit most people wouldn't experience
Fine, I'll bite. What game?
I stopped playing FFT when I got to this fight and then never played it again
I had a friend who had 100%ed the game who got to try to beat the boss with my savefile and concluded after a couple of hours that there was no cheese strat that could make it through with my characters. it was Literally impossible.
...
>the game throws a boss fight you're supposed to lose at you
>you actually win it with your skill and willpower without any grinding
>it does not affect the story, characters don't acknowledge what you just did and act as if you've lost
Second Balio and Sunder fight.
FUCK Balio and Sunder though
Tales of Destiny
demon souls... just have a cutscene kill you after you win!
Yeah that's bscly the worst.
Any game that does this is a testament to bad vidya direction. Reminds me of in FFXII when you kill that seemingly impossible Demon Wall it lets you go to a room with a RANDOM FUCKING CHEST that MIGHT drop a slightly better sword than what you'll use for the better half of 10 hours.
I actually spent 30 minutes resetting the game before I got that Demonsbane sword. I think that was about the point where I decided that i had played just about enough FFXII for one lifetime.
If Ramza had Yell learned, that could cheese you through it. If you got stuck on the Wiegraf section and had a Chameleon Robe, slap it on Ramza. Float Shoes as well, but those are less likely for someone to have. If you got stuck on Velius, buffs carry over and you can start the fight with your party getting turns before Velius. Stack DPS and burst him down before he can Clops.
At least I've got an achievement for that.
Actually, it nets you some decent experience and a weapon. Not really worth the hours of grinding Tar Men with Frost but hey, it gives you just a little bit of satisfaction
That game threw some bullshit at you, but man I wish they remade V and VI for 3DS.
>you're supposed to lose a boss fight
>if you win, your character looks into the camera and gives you a cocky smile
>but you don't get to experience one of the best missions in the game: prison breaking your own character
Hardest decision of my life.
Wrong, Ramza will always have yell so you just stack turns. your first move should always be to go behind the torch so he earth waves and simply kite him from there
>Deal 0 damage no matter what attack you use
>"Oh I must have to die here, makes sense considering how we're basically fighting a god"
>Game Over
Wrong, Ramza will always have WISH. Yell costs 200 JP, and not everyone picks it up. He might have grabbed Gained JP Up and Move+1 and been left with 16 JP in Squire while Ramza moved on to Knight.
>Oneshot an impossible boss
>Shortly afterwards my party is acting as if they were defeated
>okay
>get to a boss
>he one-shots half your party
>you do next to know damage to him
>he one-shots the other half of your party
>pretty sure this is a fight you're meant to lose
>die
>it's not a fight you're supposed to lose
>5 hours of trying to beat a boss who almost always kills you on the first and second turn
no damage*
>Beat on a Boss for 20 minutes directly after having another really hard and long bossfight.
>Fight goes bad and I barely hang on, but can see I am not going to win.
>Turn off console
>Try to look for strategy hints for the boss
>You are supposed to loose the fight and don't gameover from it.
Well, fuck me.
>Braccus Rexx in Divinity Original Sin
That fucker made me so damn mad when he'd cast his meteor bullshit right away at the start of the pull. I ended up cheesing him with getting him stuck in the doorway after about 17 attempts.
I don't remember having too much trouble with them, but the fucking dolphin was a huge pain in the ass.
>5 hours of trying to beat a boss who almost always kills you on the first and second turn
That's not too bad. Dying after a long fight to the boss' soft enrage, because your party wasn't focused on all-out offense as the devs apparently intended the game was meant to be played, but failed to inform the player of it, is much worse, because you have to waste enough of your time to even fail in the first place.
>Mfw i got him stuck on something on the first pull
I had no idea that he was a hard boss....i was legit scared of his minions and i wondered why he never attacked me himself...
I loved this game but couldn't get past this boss no matter how many times I tried. I didn't have the resolve to start over from scratch. Bummed me out, man. It's the only game I can recall where I got locked into a save file out of which I just could NOT fucking scratch my way out.
...
True but you don't get to actually do anything after that, beating him leads straight to an ending
At least they gave you some okay items.
That only gives you an alternate ending unless the Remake has done something to it.
>implying you lose
Either samus gets low health or ridlely gets low health.
>5 hours of trying to beat a boss who almost always kills you on the first and second turn
LIterally this motherfucker
youtube.com
What game?
...
>Forced to use some shit party members who you never leved up against a boss
>finally have a good run on loewe
>lulnope instant death spell that hits the entire party
How to play tactics nowadays? The game is slow as fuck.
Sounds like your friend is just trash at the game to be honest user. Give me your memory card I'll give it back by tonight faggot.
>He can't enjoy slow games
It gets easier as you get older, at least it does for me.
Frameskip
Slow is only good if the game isn't repetetive as fuck and grindy like tactics.
PS1 emulators have speed up functions? I only beat dragon warrior on the NES because the emulator had a speed up function you could bind on any button. Never thought that PS1 emulators may have this function. With that I can imagine playing it to be honest.
>boss has an attack that that brings everyone in the party down to 1 HP
Bind disable framelimit to one of the controller buttons.
>you have a party-wide full heal spell
>boss has an attack that kills everyone in the party
>that he uses at random with no warning
>that's unavoidable
pretty much any emulator has this function.
Many of them are simply uncapping the framerate at which the game is limited, so it is only a speed up effect because your PC basically then runs the game as fast as it can.
Might be Dragon Age: Origins
>enemy level scales with your character's
>you have to avoid fighting and leveling up otherwise you might actually break the game and make it nearly impossible to finish
Who the fuck thought this was a good idea?
>Boss has random attack pattern
>If he uses his one bullshit move twice in a row it's a guaranteed loss
>Boss has a party wide attack that randomly kills you.
>You can avoid it by equipping a specific Accessory in your one accessory slot
>Now you can't defend against his party wide attack that let's you randomly sleep, confused and be poisoned.
>He uses that move about every other turn.
FUCK YOU ABRAXAS.
FUCK YOU VAMPIRES DAWN.
Playing on hard mode, eh?
HOPE YOU'VE SAVED EVERY SINGLE CONSUMABLE UP UNTIL NOW, BITCH
Bethesdonger.
> the boss is composed by two twins
>one of his attack brings one of your party to half hp
>his other attack does more damage than half of his hp
REEEEEEEE
Fucking southpark stick of truth
Hard and Nightmare mode in TiTS is one of the most tedious, hardest, and masochistic things I've ever played, especially with all the bosses who one-shot you before you can do anything.
>Leveling up makes the game harder
This is so much bullshit and just terrble design.
I could see level scaling be a decent thing if your level was by far the biggest power factor in a game, but more often than not in those type of games outside factors like equipment or side systems are a much bigger contributer to your overall power.
I assumed there was, like, an artifact I needed before going in to fight him or something. I looked everywhere and then realized I was a retard.
Cast Absorb Fire on Madora, had her wade in and take it champ, and proceeded to slap his shit around with my now over-leveled party.
literally artificial difficulty
how can you survive a random attack that hits all your party for all your HP? sounds like bad design to me
Grandia II, Melfice. Everytime you face him, he seems invicible. But the last fight you need to break something to actually damage him and then he is easily defeated.
ToS Kratos 1st battle is hard, specially in the 1st playthrough, outcome doesn't matter. Even if you beat him you will face Mithos anyways and you can only damage this one until a certain point. Still, you get tons of exp and some item for defeating Kratos
Golden Sun, Saturos in that solo tower. And in 2 against Agatio and Karst, the outcome can go either way, it doesn't matter.
BoF 3, Garr in that tournament. And this
The hard modes in TiTS are really imbalanced. Everything hits twice, even three times as hard and has higher HP.
>how can you survive a random attack that hits all your party for all your HP?
A really specific set-up and strategy that's very tedious to set up.
The one near the ending where there's a shitton of lasers coming at you fucked me up because I kept mashing triangle instead of holding.
just make ramza a dragoon, you should be able to kill him first if your level is where it should be
>Melfice
>[HAHAHA, HAHAHA INTENSIFIES]
grandia dub was top tier
stack tons of buffs and hope your healer/buffer doesn't die before you can
>[HAHAHA, HAHAHA INTENSIFIES]
Kek.
I need to replay this. Fucking dub, that amazing soundtrack, fucking Ryudo and Millenia
If any german is in the thread by any chance, go play "Unterwegs in Düsterburg". Shit is filled with lot's of tough battles you are not supposed to win at the time they come up, but next to all of them are optional and/or you are heavily warned beforehand. Most of those battles even change bits of the story.
There's a Guy who acts a bit suspicious early in the game and you can choose to press him for info until he turns into a werewolf and tries to kill you. It's possible to beat him, whereafter you have to kill his two children as well and will miss out on almost a whole chapter of story later on.
I did mistake the two, That said because of xp bleed from all your initial squires he should have the necessary jp for it anyway, unless he used it to buy animal talk and counter tackle
He just kept pushing me into the crowd with those fast attacks I couldn't counter, it just didnt work
eventually I gave up on this quest
FFVIII. Another reason why it's one of the worst
Though that could at least somewhat be remedied by simply letting the stat bonus of junctioning a spell scale with a characters level.
>that hairstyle
>cucked into the crowd
JUST
probably.
This is way you have multiple playthroughs with that game
While I agree with you that random chest is fucked up (should be 100% IMO), that fight itself is pretty well done.
It's testing, but certainly not impossible if you prepared well. Hell a couple of aero motes, stack berserk on basch and you will finish the fight with time to spare. The reward sword provides a temporary benfit, but ultimately inconsequential in the long run, which is the right choice since you shouldn't be screwed over the entire game because you didn't beat (or knew you could) an optional boss half way in.
>stack berserk on basch
Or any physically oriented character.
Also, while they could have made the Demonsbane a one time only 100% chest, making it randomly respawn was useful if you wanted to get a lot of easy money.
If Ramza starts with 110 JP, switches to Chemist immediately to get Auto Potion and unlock Wizard, and unlocks Gained JP Up and Move +1 from spillover JP that requires 290 JP. That is 97 actions from an ally squire. Granted you do have guests feeding you squire JP and you might use Agrias in her base job, but then you still need to account for the 66 additional actions to get enough JP to learn Yell. And if you see Cheer Up and know that Brave affects reaction abilities, unarmed damage and Katanas, you might use that 200 JP to grab it instead of Yell since the speed increase isn't permanent but the Brave is. Which means in total you need approximately 200 actions to give spillover JP to Ramza.
Adra Dragon in Pillars of Eternity
The rest of the game is laughably easy, then suddenly here is this boss that can flatten your party instantly, combined with 4 or 5 minions that cast mind control.
Still haven't killed it a non-cheese way.
Kingdom Hearts with Squall, technically you are suppose to lose but if you do beat him you lose due to you being tired out. At least the scene is different where she teases Squall for nearly losing.
>know boss fight is coming up
>grind a couple levels and some equipment
>shit all over boss
>fight ends halfway through with story saying you're losing
>THIS IS EVERY FIGHT IN THE GODDAMN GAME
.hack gu had some shit
Does this count?
How bad can you be?
You're supposed to lose that? Beat that game 3 times and never lost to him. What is even supposed to be challenging..
The part in the first Dead Space where a tentacle comes out of a hole in the wall and grabs you. I thought it was a cutscene, so I didn't do anything, and then I died.
There's a part in Wing Commander III that's kind of like this. An enemy pilot challenges you to a duel, but your carrier is about to jump out and will leave you behind if you don't turn around and land immediately. At first, it was possible to shoot the guy down and return to the carrier in time, but it would just lead to the credits rolling. Later it was patched so that the carrier jumps out the instant the enemy dies.
>tfw grinding Melia from the ground up just to beat Lorithia
>TiTS
I'm not sure if it's fortunate or unfortunate that the game's title abbreviates to that.
the last remnant. though they fixed it somewhat in the vastly superior pc port
Losing to fisticuffs in witcher is inexcusable.
>Boss kills you
>you're now playing as said boss
What is game? name.
Breath of Fire 4 was such a great game
xenogears
Fine with almost all of this because you can grind but fuck ANY level scaling games. Made FF8 turn to shit with that very reason.