Camera is too close to show both me and the boss

>camera is too close to show both me and the boss
>even though he's literally 10 feet away
>have to go first person view to even know where he is
>but I can't attack at all from first person perspective
Hot damn, what a miserable pile of bad gameplay design.

Are you playing on pc?

>He goes first person

Babby

Pretty sure Snake will just shoot him as long as you're looking in his direction

OP is clearly some under age if he's playing MGS1 for the first time in 2016.

It's carry over from the MSX days of top down camera which they replicated in 3D. The designs make sense for the time. Especially since the PS1 lacked analog sticks. They released the Dual Shock later in its life, but no one would make a game using them since that would reduce sales since the DS isn't default for the system.

It was 3's version of Subsistence that finally added a free move camera.

So really just adapt and stop whining. Keep running forward pop a few shots and keep following Ocelot.

Right after beating this is where I dropped the game.

>t. millenial trash.

>Room is literally a square
>HALP I CANT FIND OCELOT!!!

Really asshole? You can't find him?

no user! What are you doing!? MGS fans are even more rabbid than Resident Evil fans in defending shitty control schemes.

Kojima did not understand the jump to 3D. He thought what worked on MSX would still work.

Oh hello again. Been a while since you posted this.

>oof i sure do hate this game that Sup Forums loves so much
>oof i need to nitpick one small portion of the game that only i have a problem with
>oof i need to take time out of my day to let Sup Forums know what suckers they are for even liking this game
>oof contrarian life sure is good

Oof.

wew lad you think that's bad, play the original unrevised mgs3. Worst design OAT t bph

If I were to remake MGS, I would keep the exact same graphics. Maybe touch up some of the textures here and there. But I would change the camera and control scheme and rebalance the game around that.

>that entire post
Alright, I'm definitely too old to be on this board now.

>The designs make sense for the time

Thief came out the same year and still plays better than any Metal Gear game.

It is. Played it for mthe first time several months ago, hated the controls with a passion, lasted until Sniper Wold, then gave up and went on youtube for cutscenes

Thief was a PC game.

Besides story and stealth, two entirely different games moron

>thief

A fucking first person PC game? First person controls have barely changed. In contrast, with the PS1 you have a controller with only two more buttons than a snes.

>Super Mario 64 came out the same year as Quake and has way better controls

So the playstation was shit, got it.

Hold X and Square at the same time, allows you to run and gun. Makes this boss fight so fucking easy.

And if this is bait, then... Here's your (you), I guess

can I play the whole with only emulators? I mean I have a ps3 to play the last one, but I really don´t know anything about the games.

Should I just start with a ps1 emulator and start with? Which one? Also do I get the whole thing if I just play the mainstory? or are there secrets to do?

We had this thread last week. Exactly same image and words.
Fuck you my man.

>not able to realize where ocelot is by his footsteps and CONSTANT FUCKING YELLING and the direction from where bullets come from
are you challenged

If you have a PS3 just grab the HD collection.

And the first one is fine emulated. It's less of a pain than trying to run the native PC version.

the thing is I don´t have much money right now. And the whole HD collection is like 40-60€

How on earth did people properly immerse themselves in this game? Can people who grew up with this game explain Sup Forums's love for immersion and love for an overhead camera like this?

There are still people without custom firmware on their PS3?

It works in 1 and 2 perfectly fine. It's absolutely pants on head retarded in 3.

What's the difference?

3 is full of wide open terrain, it's not designed for an overhead camera, the first 2 are.

I don´t know how to do it and which firmware is supported. I literally learned about it in the past few months.

This bossfight exists and was designed for the entire purpose of making sure you learned how to run and aim at the same time, which you obviously didn't

The difference is that in the MSX games the camera is much farther away and you see each screen completely, enemies outside your current screen can't spot you, and in MG2 they added a minimap that lets you see the position of the guards next screen. It was arcade stealth done right

By comparison MGS' gameplay is a devolution with the needlessly clunky controls and terrible camera that doesn't let you see shit. It is objectively the worst mainline Metal Gear and only nostalgiafags who played it as a kid defend it

Yep. Only forgot to do one thing. You know, show that such ability exists and teach the controls for it. But I guess if you press random buttons on the controller long enough, you'll get eventually. Or not. Duh.

Read the manual.

this is why I don't buy msg games.
that style worked for #1 on Nintendo but it never aged well.
massive lack of inventive foresight in msg office.

Thats not Raiden aka the reason why mgs2 went from elder god tier to shit in just 1 hour.

Your opinions are aggressively bad. 2 is the best game in the franchise.

NO.

The intro of the second metal gear solid game is absolutely the best stealth action espionage game could be and ever was. Everything that implies Raiden was just shit. How can you enjoy his character from beginning to the end? Are you gay?

>You're gay!
>*undresses Snake in 3*

This was a serious question since i cant imagine a straight person to prefer playing as gayden instead of big boss.

He's fucked when he needs to contact Meryl

People born on the date MGS was released are 18 now.

POORLY MAAAAADE

OP is correct, but Sup Forums has a gigantic boner for Kojima and his animu garbage so good luck getting them to agree with you.

>Children 18 years ago were better at video games than you will ever be

God Policenauts sucks! It's like a really bad Visual Novel. And I don't know, seriously, VN are like the easiest thing in the world to design. So when you design a bad one, that is remarkable.

Like the entire story of Policenaughts is not only a pixel hunt, but you basically have to try everything, and then try everything multiple times. So if you don't know this, like if you want to know about some photograph, you ask about the photograph, and she tells you something, and then you have to ask the same topic again. So that photograph entry can occur 3 or 4 times. And then you have to start from the beginning and try them all again because the third time might have opened something new up. And you have to exhaust every single option. ALL OF THEM. Before the game will let you move on. That is HORRIBLE.

It's not like an oldschool adventure game. Because in an adventure game you don't have to look at and inspect everything on the screen multiple times. You're just sitting there, desperately wanting to move on with the plot, and then you're stuck trying to inspect every little thing over and over again, and asking people the same questions over and over again. Ah it's bad. And when it finally gets exciting, it gets exciting for 20 seconds then you're right back at it.

Is the plot interesting? Not really. You know what the story is? It is 5% Blade Runner, 95% Lethal Weapon. It's straight up Riggs and Murtaugh. It's not even subtle. He rips off whole scenes. It's amazing.