Funny how after you beat the main story this text has a whole different meaning
Funny how after you beat the main story this text has a whole different meaning
Lillie is a shit character. Kill yourself waifufag trash.
she's a beautiful cinnamon roll shut up
spoiler?
>Foe uses Thunder Wave on one of my mons
>Can't move due to paralysis for multiple turns unless I heal
>I use Thunder Wave on opponent
>Doesn't phase him/her at all and can continue to use moves freely
>Same thing happens with damn near every other status ailment in the game
Fuck this manchild RNG garbage. How the fuck do people enjoy this?
the randomness is half the fun
Waifus help
God fucking damn it
Stop making me more upset about Lillie Leaving
This isn't even a stupid waifu shit, Lillie was a legit likeable character who developed
>hurr please help me i am retarded for half the game
>her mom goes crazy
>I NEED TO HELP MY MOM CHECK OUT MY Z FORM AND RETARDED POSING
good development
Just remember this is a game that children can beat. The main story is not difficult. Think on that for a bit.
Wow I think you might actually be retarded
I want to fuck big tits Lillie
I want to pound Lusamine.
So, people like these games because they're easy and "LOL SO RANDUMB"?
Meant to quote
just beat the game, what's the best pokemon to catch mons for the dex?
You are welcome to explain how Lillie's development wasn't abrupt and completely shit
Considering the size of the regions relative to real life, it would probably just be a 1-hour surf trip away.
No they like them because they're fun. You getting butthurt at status affecting moves shows you are an idiot who can't beat a game literal children can.
Status problems work and sometimes they don't. I'm not sure if you've ever played a turn based game before, but your stats also dictate whether your moves even hit -- and sometimes you miss.
>he didn't go to the date with Ilima
Smeargle
The line of Lillie saying "This is my Z form" was garbage
The punch line would've been much better if she said
>This is my Kanto form
You guys love to exaggerate
Nitpicking is cancer
can we all just agree these are the best games int he series?
Kind of ironic
On one hand you think it would be stupid that we don't get a national dex
On the their hand, you can actually complete the fucking pokedex without relying on past games
It wasn't abrupt. She starts the story hating pokemon battles. She sees how you battle and starts to realize "hey if you truly care about your pokemon and work together with them, things are a bit different"
She even makes comments progressively throughout the story regarding these points. Then it all culminates when she goes to confront her mom, she has to make a choice to either be inspired and develop or stagnate and fallback to her old self. She chooses to move forward. If you think it was abrupt I think you must have not read the text in her conversations.
She loves cosmog and that causes her to "power up" (of course it's a bit gay because is a kids game) and actually become someone willing to do something. She has to help Cosmog And is willing to do whatever it takes to help it.
It's in the trio with Platinum and BlackWhite 2
I would agree the main bulk of the game is filled with variety and is the best to date
But the post game is still nothing, BW 2 is superior in that aspect
??? I beat the story and it has the same meaning. What the fuck are you talking about?
In addition to
It's worth noting that she doesn't like seeing pokemon used like her mom used her. You see that when and after she confronts her mom. She even compares the trainer to a parent who needs to love his/her children. Just because the player doesn't know this initially doesn't make it rushed.
Agreed, one you get past cathin UB's there's nothing else but maybe some title defense matches to see now characters or non stop battle tree.
That's Sabrina
I think the reason why no one takes characterization serious in Pokemon is because it happens most often post-battle and it glazes over because what they describe happening in the main story battles that's so inspiring equates to the player smashing the A button.
No. Don't even joke about that. There's way too many blatant roadblocks, there's too many cutscenes, and the endgame is still pretty barebones, even if it's more than X and Y's endgame. It's got a nice shakeup with trials instead of gyms, but that's about it. This game sucks.
I kind of blame the player for that then. They give you ample opportunity to bond with your pokemon in this iteration, and you get rewarded for that. Of course you don't NEED to and you can just grind and over level your pokemon so that everything is a horrible joke, but if you actually immerse yourself in the game and find yourself caring about these little data mons then the message begins to resonate a bit better.
I can understand that argument a bit better in red and blue, where there isn't any opportunity to bond with your pokemon and it's all just battling, but I think sun and moon specifically went out of their way to emphasize care and affection towards your pokemon.
I'm getting really tired of this meme
>fucking Emoji's
Get out of here.
>blatant roadblocks
Oh damn you're right they should mask their roadblocks as trees that you can cut down or as tunnels where you have to use strength on rocks...
No wait that's still the same thing. Not trying to Bullshit the roadblocks actually made the games better for not requiring obtuse hm keys
Yes. That is correct. At least with the old ones, it felt part of the scenery, and getting around them felt like you were continuing because you made some actual progress, not because someone was standing in front of a fence and said that you haven't proven your worth. That's fucking stupid and annoying, especially in a game where HMs are now designated to riding Pokemon now.
But that isn't even Sabrina...
Of course not, that's Anabel about to rape Sun, but the other image was Sabrina dressed as Lillie with PEWlakazam
>What is indigo plateau
the entire gate system is consistent across alola. The trial gates and the captain blockades. It makes sense in the world as well -- there are stronger pokemon here, we don't want trainers to go there like idiots and get hurt until they have the qualifications.
It actually makes more sense then the older ones. I mean how did people even live in some of the towns if the only way to get there was through some Tree that no one could cut down. Or did everyone have cut in those games except for you already?
They're the same thing in the end, except gates make more sense in the context of alola. You wanna argue it's linear? Sure I'll buy that, but that doesn't make it a bad game by any means. You trying to argue the captains blockades are somehow worse than hm blocks? Nah
Well I already wanted to fuck Sabrina so that works too.
I am, especially when this wasn't a problem in the last two generations. You had to use Cut once in B&W. You had to use Surf once in X&Y. Neither of those game were littered with roadblocks every step of the way, or at least, the games felt well paced enough to not give that impression.
Besides, your entire argument falls flat for one reason. This is the first game in the franchise with a waypoint, you fucking idiot. Oh sure, there's stronger trainers and stronger Pokemon behind those roadblocks, but the fucking waypoint tells you not to go that way anyway. If you don't listen, that's your own fault for not paying attention. If anything, this was the one game where roadblocks were 100% unnecessary, and ironically is where they are at their most intrusive.
anyone got any decent r34 lillie pics?
This is why I always go for one shot kill moves
ez pz
I don't understand your argument about way points. Way points don't force you to follow them. Most of the time when I play a game I go everywhere the way point tells me not to go first to explore and then I follow the way point. That argument makes no sense. Besides that point I was arguing for context in the world, not as a game play mechanic. Pokemon has always had roadblocks, I'm not arguing the fucking worth of roadblocks in the first place. It was a counter to your "part of the scenery" argument.
Again I think you're conflating arguments -- linearity vs the nature of these specific roadblocks. You want to argue that the game is linear? You are correct. However these roadblocks are better than a person standing in front of nothing and arbitrarily moving (from the player point of view) or a fucking Tree that you can't cut down. At least here it's clear and concise, you know when the gate will open. It doesn't require obtuse keys, just natural keys that the player doesn't need to waste some sort of party spot or move spot on.
At the end of the day a roadblock is a roadblock. Even if it's disguised, at best that disguise was shallow in the older games. At best it was obtuse.
At worst it was obtuse* is what I meant of course
If you think Pokemon always had roadblocks, then you never played old school Pokemon.
Go to the Kanto region in Gold and Silver and you can anywhere in any order. Hell, the first gym most people take on in that region is the 3rd.
Go play the original games in fact. Once you beat Erika, the game doesn't lock you into Saffron City, even though Sabrina is technically the 5th gym leader. You can fight Koga first instead, and even go to Cinnabar and fight Blaine before you face off against Sabrina. Don't give me any of that shit.
And how does the waypoint argument NOT make sense? If you go where the game doesn't tell you to go and you get the shit kicked out of you, then you realize, oh shit. Better not try that again. This is in almost any given JRPG, where the only roadblock is how much stronger the enemy is to you, and since the waypoint encourages players to go where they'd be best suited, it makes the fences pointless. How is that so hard to understand?
You're actually an idiot. Silver and gold had roadblocks all throughout johto, cherry picking Kanto which is actually a minor portion in comparison to the rest of the game is a dumb argument. Red and blue literally defined the arguments.
Again you're arguing about linearity vs openness. I am not. Yes the game is linear. If that's your argument then that is not mine. The older games open up after a while, this does not. However that has never been what I have been arguing, and I'm starting to wonder if you are illiterate.
I will say again: the game is linear. But the way the game enforces that linearity is better than previous games enforced linearity. If you want to argue that the linearity in the games is bad, that's an entirely separate argument (which I also don't agree with).
Red and blue defined the roadblocks *
God I'm fucking out of it today
>doesn't remember needing waterfall to get to Kanto
How the fuck are you trying to cite G/S/C as defense for your argument? Johto had plenty of roadblocks. By the time you got to Kanto, you had everything you needed.
>Hell, the first gym people take on in that region in the third
Maybe because when they got to Kanto they were fucking dropped off in Vermillion City. Fuck off.
Have you played x and y again recently? There are so many roadblocks in there. Even worse when there are roadblocks forcing you to go a specific way so yiu hit cutscenes like in shalour or geosenge
...
...
>Oh damn you're right they should mask their roadblocks as trees that you can cut down or as tunnels where you have to use strength on rocks...
>No wait that's still the same thing. Not trying to Bullshit the roadblocks actually made the games better for not requiring obtuse hm keys
Did you seriously just equate having to get certain power ups/items to progress to being locked in every city until you clear X story cutscene or event?
What the fuck is wrong with neo gaming
Ya boi is my favourite vidya character this year.
youtube.com
Do you seriously think that cut is anything other than a glorified key?
Or are you a faggot that used it in battle and wondered why the game was so hard?
Is that Lusamine cosplaying as Lili?
Better character
youtu.be
cutest ship tbqh
Follow the reply chain, it's Sabrina
Lolis can't love Lilies
Wrong link goddammit
youtu.be
You still get power ups. They're called z crystals and they are more of literal power ups than useless hms. Think before you speak faggot.
Sabrina doesn't have light-colored hair.
Sure they can
Uh-huh. And what am I looking at?
>edgy rival is back with funky ass theme
Its about time.
youtube.com
This legit might be the cutest fucking pokemon ever. I'm pretty sure head pats are her life source. Lilligant is fucking top tier.
touching the petals of a flower are a great way to make them wither and die
Fucking grubby ass human fingers. You ever think about how disgusting we are? And yet we revel in our own filth, if we aren't filthy enough we get sick. and we think pokemon are weird
Why pokeboys have so little porn?
Fuck this gay earth and all the tasteless fags who walk upon it!
Pls.
There was absolutely zero reason to follow Lusamine, but no, Lillie just goes "I need to tell my mommy she's a fucking cunt!"
The tags, fucker. "Pokemon" "Natsume" "Cleavage hole"
Also the artist draws Sabrina almost exclusively.
Her life source is the blood of the innocent.
I'll make a nice write-up explaining the difference between R/B/Y and the modern games, and show you what makes R/B/Y's "roadblocks" infinitely better.
This will be a run-through of the game so I hope you played and remember them.
All modern Pokemon games follow this shitty formula of get to town>clear objective>remove roadblock>traverse the route/cave/forest (I'll abbreviate this to RCF from now) to next town>repeat.
R/B/Y is no exception... for the first two towns.
You start the game with the typical professor bullshit. You're sent to the next town, you're roadblocked, you have to clear the "quest" (oak parcel) and then return and you can proceed. You go through the RCF, get to Pewter. You're blocked in typical neo-Pokemon fashion until you clear the objective (gym) and then go through the next RCF to get to Cerulean.
This, however, is when the game becomes RADICALLY different from modern Pokemon games. In Cerulean you have multiple directions to go. You can go to the route north, you can go clear the gym, you can attempt to go the east and be blocked by a tree (which, yes, is an "organic" roadblock and is much more immersive) or you can skip town altogether and go south to the next town.
In Vermillion you can attempt to go the gym and be tree blocked again - which makes this an organic, repeating "roadblock", which actually makes you wonder how to clear it instead of being stuck in the same cage (the town) until you clear the obvious story sequence/gym to proceed. You can then go through the diglett tunnel all the way back to Pewter, or you can go east and be roadblocked by a giant fucking monster, which, again, is incredibly immersive and makes you wonder how to clear it.
At this point you wonder what you did wrong, and you start backtracking to Cerulean, get the ticket, get to the S.S Anne, get Cut, etc.
(continued in my next post
>zero reason to follow lusamine
Guess you don't have a family then user, I'm sorry
>Lost to two totems
>Almost wiped to two others
>Wiped to both Guzma and Lusumine once
I dunno I think this gen seems pretty rough on difficulty.
Lillie + Chicken chan and Hau + Sun OTP
because most people are straight
dumb faggot
>Her life source is the blood of the innocent.
>mfw sleep powder + quiver dance + petal dance and giga drain
...
It is not easy. I didn't have the exp share on and as soon as I got to the second island dexio buttfucked me and then I tried fighting Ilima and he buttfucked me
>Giga Drain over Dream Eater when you have Sleep Powder
I don't know who Natsume is. I don't watch garbage anime.
continued:
Once you get cut, you don't even have to do the gym - you can proceed straight east of Cerulean. Again, this is glaringly missing from new games which FORCE you to clear gyms to proceed. From Lavender the game gets really, really wild. Since no HM is required anymore AT ALL to proceed to the next gym until Surf, you can clear the Celadon, Fuschia and Saffron gyms in any order you want. You can traverse the towns freely as long as you get the Pokeflute from Lavender, which in itself you can only get by getting the Silph Scope thing from Celadon.
Again, actual organic "roadblocks" that require thinking, backtracking and some actual gaming to get through.
And so you clear the remaining content in any order you wish until the last part is relatively on rails (get Surf, get 7th badge, go back to 8th badge, League, end)
Do you really fail to see how these "roadblocks" are a million times better? They are actually part of the world, and present some sort of gaming "puzzle" to solve, and require more effort to get through than simply being locked in a town until you finish whatever you need to finish inside it to release the lock on it.
whimsicott was the better plant shennaningans mon
That's gookanese for Sabrina
OK i think I should stop replying to you because you're clearly not reading my posts. Just in case you decide to use your brain in reading for once I'll say this one more time:
I am not arguing that sun and moon aren't linear. They are. The originals were less linear. There. Do you see that? Has that entered into your brain yet? Let it sit there. Think about what I've said.
Now one more time I'll say: the way the linearity was enforced was good. If you want to argue that linearity itself is bad, then I am not joining that argument as it is a matter of preference. Please go back, get better at reading comprehension, and leave this thread.
>fighting Golisopod
>if I use Baneful Bunker the AI "predicts" it and uses Swords Dance
>if I don't it uses First Impression as usual
>test this many times
>consistently does this
Oh. Well in that case, it still doesn't make any sense. Her hair is purple. That is literally the opposite color of Yellow, the brightest color of the rainbow. I'm pretty sure Sabrina's hair wouldn't be so light-colored in that image if it were actually her.
Look harder
>draw a girl with no chest
>call it a guy
I'm out of touch with pokemon, but that looks life a plant. Couldn't she learn leech seed for maximun squeeze?
>tfw I stalled a Hydration/Rest Lapras for like 50 turns with a Whimsicott
Then Ice Shard critted, but it was still fun
I'm not the guy you argued with, I'm a casual observer who finds your nonsense about roadblocks to be misleading.
If your argument is that linearity in sun/moon was good then so be it, it's a wholly different one - but one I certainly don't agree with either. They are no different from other games in the series, why would linearity be preferably to semi-freedom in them? I certainly don't see how a fat fucking dog sniffing the street and blocking me from checking out the beach is in any way a good decision choice.
>draw a girl with a chest
>call it a guy
I'm not saying linearity is good dude please try a bit harder to read.