How's that game of yours going, Sup Forums?
How's that game of yours going, Sup Forums?
Other urls found in this thread:
I fucking hate working with unity
I don't plan to release it. It's just busywork. But I just got done adding a wait comm and and broke 1000 lines on the main file
Is this acceptable pixelshit?
Originally 32x32.
after watching the unite conference thing with the team from Inside, i am hoping unity is working to make it better for everyone based on their suggestions
there is no reason why the optimizations they fought for should not be implemented for everyone
I got double-jumps working.
Someone take over for me I'm going to kill myself
never give up
never surrender
Poorly
I'm not good at logic
Pixelshit is never acceptable, only "eh, whatever, I guess."
That said, yours is better than some, I'd say par.
Is Aseprite any good for making pixelshit?
more optimizations is always good, but I think I'm still to early in my project for that to even be the main issue.
What's driving me mad most of the time is workflow shit, this week it was a "nesting a prefab inside a prefab fucks everything up" episode
I figured out occlusion
This is like when oblivion found out about bloom lul
Yes.
How do I stop making pixel shit and make pixel art?
Learn how to actually draw for starters.
What did you program it in?
>That walk cycle
Batch
jesus christ why
Why do you subject yourself to torture?
I love it
I find it easy, tedious, but easy
CTR + C is my best friend
you can compliment pixel shit with some non pixel shit art
thats how the AAA industry ran before 3d became large
or just avoid pixelshit overall
theres also simplified or stylized art that is not pixel shit (binding of issac, dont starve, etc)
the deal with these are they just as easy as to work with like pixelshit
Samefagging
Just wanted to add that I got use to by programming on the TI-84s at school
do you not know any other languages? because everything this side of brainfuck is nicer than batch
fucking php is a better game development language
Learning C++ right now, again this is just something too do if I'm bored
>Got too sick to work for 2 weeks.
Yes. It's not perfect but it's much better than Pyxel. Pyxel had a nice color feature I still use it for, but that's about it. That program caused more headaches than it's worth, Aseprite has been doing well for me.
Is Trigonometry the most important form of math to learn if I want to get into video game programming?
Why should I buy GameMaker Studio Professional? What does it give me over the free version?
Added a ceiling to the boss room that has ice spikes on it that get longer depending on the phase. This is only in hard mode+.
Also the boss has a new attack that it only does on the right side of the room. You can shoot them down so they explode early, but sometimes it is best to not try to shoot all of them. The crystals go away when the boss goes to the middle of the room or when the phase changes.
Getting close to finishing the boss. Need to fix up some more things before I start actually play testing it fully.
You'd want to know linear algebra in general for vidya. It's pretty easy to google this stuff up though, so don't be afraid to just download an engine and go.
customizable splash and you can remove the GM splash entirely
Plus the ability to monetize, I think. That may be Unity actualyy but the free version of one of them doesnt allow you access to your game code
I misread this image for the longest time and assumed it meant you WOULD try to achieve what you wanted to do. Now this just seems depressing.
its going good but im kinda relaxing due to court and shit
>cry in the dark
is this a biography of your life?
same as yesterday tbqh fampai, coder friend coming today to help me get the liquid stuff in.
added an emoji system that makes the dwarves make their "order" using three emoji, this makes it easy for player to figure out what they want and me not having to translate the game to 140 bazillion languages
>Learning C++ right now
for work? because c++ isn't fun either, it's actually shit and only became standard because nothing could overtake c without being c
Started trying to pixel recently. Does this look alright? I can't put my finger on it but it seems to look a bit bland.
No not for work.
what should I learn? C#?
Neat.
I got a few questions.
1. Bar brawls: I assume you'll be aiming for them?
2. Those are dwarven fucking warriors. Surely they'd drink some more unique liquor distillations, plans for unique drink types fitting a fantasy setting?
no its about how my felony fucked my life up and how it felt during the court days and jail.
everything is pretty but dark and feels strange when you might be going to jail for years.
>4U
Imma stealing that for my game too. There's nothing you can do to stop me.
nice actual grafix
I hope this game is called The Bard's Ale
>50% off
For you.
In all seriousness, I think it's the background. The parallax is too weak coupled with being all generic gray buildings of similar heights and identical windows.
I didn't even notice it was moving at first.
1. if the dwarves get pissed off / drunk enough at the bar due to mixed up orders or shenanigans, you'll have to throw them out. they'll throw mugs and such at you and you can fight back by throwing shit back at them or utilizing a crossbow under the counter.
2. there's mixer drinks you can make for them to cocktail or drink glasses, whiskey, rum and straight vodka - they'll ask for "anything" and that's when you make them whatever
black outlines make stuff look cartoony. Also, since your buildings are flat they don't look like they have volume, so they look, well, flat.
i'm a finn so i'd love it to be "my summer bar" but i'll get sued out the ass. it's working title is "taphouse VR" as boring as that is.
It looks bland because the bricks and walls of the buildings are pretty samey and uniform. Throw in some variation like small cracks or off-color.
>Make them whatever
I do hope you understand just how stupidly insane you could make that.
>Mix dragon's blood and pixie dust with a touch of lacquer
>Dwarf explodes into fireworks
Are you still trying to choose which language to start with, or have you already got up to arrays?
yes. i'm going to abuse the shit out of that. you can poison the patrons, make them forcibly start dancing (thanks mixamo free animations) or even drink the stuff yourself and hurl up vomit from your headset's position. fun!
I wish you the best, Finnanon. If you get to release this, be sure to announce a page so I can get it.
Was this meant for me? If so no I'm open to learn whatever language is best
man, are you the artist? that looks top
there's no way you'd get sued for a parody name...right?
my game kind of has a parody name and I really don't wanna change it
i think it looks great.
but i think its a lot like drawing in general, the difference between 'bad' art and 'good' art is often just like, one more layer of shading.
you chose the word 'bland' but i think a better word would be 'flat'. you should try to figure out how to make it pop more, and feel more 3d. (which i know seems counter intuitive for a 2d game).
in this case, adding some shading to the sidewalk and street below the buildings could go a long way. (if you could do dynamic shading that would be pretty great but might be more work than you're looking for.)
additionally the buildings in the back are good the way they are, but you might try experimenting with making them have a little less opacity, see if that creates more of a kind of distance.
Sounds amazing, I'll keep an eye on it.
Dragon's blood is a good shortcut for "people who drink this and aren't at least part dragon fucking explode."
thanks fampai, have a pic of the dwarf mood system, you look at the dwarf and it shows its current condition in 3 emoji
nah it'd just be a dick move for the guy with the car game
>thanks mixamo free animations
I see you've also found the golden goose
I worked on it daily during the summer, but once fall quarter started progress ground to a halt
I have no desire to begin again, even though I want to actually finish something
>seems to look a bit bland.
heres a "silhouette" that you should consider for your street
open alleys because structures are not normally that close to each other
also probably some more shapes on the buildings
outside random doodads probably just more variety in buildings because those stores are just boring old squares
It's actually not bad at all for an early attempt. I like that guitar.
The thin black outlines are kinda shit. I find swapping them out for a really dark color always helps. Also the second story windows are really fucking big compared to your doors. That pub awning is so high it's a bit silly.
even the dwarf model is from opengameart. i hit the jackpot when it comes to assets. now i just get to *make* which is the most fun part. can't wait to design a few more taverns to the mix.
holy fuck that looks fun
you've asked this like 5 times just go learn to program
>dick move for the guy with the car game
Why not contact him and ask if he's alright with it? Literally doesn't hurt to ask if you word it right.
Something along the lines of "I (or we if you and other people are working on the project) was tossing around names for a new VR game I was making and there was one I really liked, 'My Summer Bar,' until I realized your game existed, would using that be of any offense or potential copyright claim to you? We have other names, so it's not too big a deal."
the complete lack of perspective makes it look creepy
i think "taphouse VR" is more 'sellable' anyway, i can add it as a subtle jab in the description - not that big a deal.
>Make
One in a deep cavern with underdark monsters peering in from the outer shadows?
no shading, senpai
try some shading underneath the storefront signs and the like, also extend the pub sign towards the street for more depth
keep goin tho
go ahead big guy
thanks for the suggestions, I'm probably gonna try starting from scratch since I think I learned a lot since starting
is making a game fun??
a few parts of it are, but most parts aren't
is doing meaningful, creative work fun?
Can I just "idea guy" some taverns?
Aight thanks, if you see a convenience store in 3d called 4U, you'll know who was here.
I had the idea for a haunted tavern you get to upkeep for ghosts as a halloween update if the game ever gets to the part where it's on Steam. also an xmas one. and i've always wanted a tavern set on a boat, very doable thanks to a ubershiny water asset i bought for 100 euro. should be fun to do.
ofc, the more the merrier - i've got four more in the works. the one you see in the webm above is the first 'test' tavern that's gonna go as the first one.
Oh my fucking god everything to do with resolution in WebGL is so annoying
Mostly because there's multiple totally different but still valid ways of handling resolution, but tutorials may try and teach you a garbage method.
It was meant for the language cop.
no, he's throwing a fit because i shat on his frankenstein's monster language.
all the big devs use c++ for performance and compatibility with every platform and library under the sun but they always implement scripting languages into their engines because nobody actually likes working in it
c#'s alright, python's passable, lua's great
If you like any lemme know (just a lot of these are off the top of my head. Probably couldn't come up with an actual "neat!" one till after this thread 404s)
Actual Valhalla
Perhaps a winery with airing and good dates wines (pulling them out and checking the label)
Pirate tavern
If you could do movie spoofs then easily The Shining and Madmax and Tron, Tron Bar would get all those aesthetic memers.
RPG Tavern where numerous and absurdly item gathered heroes come in. You know how crazy your character looks when you're late game and you literally have talons of a world ending god as your belt or shoulder pads.
Needing those crazy potions and tonics and such. Paladin needing a flask of light which you can whisk up and stuff.
Would a science tavern work?
I love the idea of a winery and the rpg tavern. Call it a Mead Hall of Heroes or something. I'll definitely look into making armored dwarves and such waiting for health potions and huge HP filling meals. I think sciencey tavern is a bit too far out but maybe i'll look into easter egging something. Piratey tavern could be a rum-filled taphouse on the deck of a ship. Would be fun to try and pour drinks while the ship is bobbing.
I can see the npcs being pompous about the wines and you can look at the wine to see if it was good year or not.
A lot of things you gotta do with wine too, swirling, airing, and whatever the fuck else.
I definitely think a bobbing ship would be awesome. Could probably have things just sliding around so it's a bit tough to get too.
Maybe a prison?
>Would be fun to try and pour drinks while the ship is bobbing.
Not to shoot down the idea, but wouldn't it be pretty disorienting for a VR game, the environment moving around while you're not? I don't have any experience with VR but it sounds like vertigo waiting to happen.
yeah it'd be pretty disorienting. but could be done right - like it happening only at set times other than all the time constantly.
prison would be boring - rather have a raucous tavern full of people than people behind bars.
Well not a tavern but perhaps the person that delivers the premade meals to each door.
Glancing into each room. Having to read each file to know what they like and also reluctantly seeing what they did.
Glad you liked the wine one though. Good luck dude.
thanks m8. i'll keep updating the progress here on these Sup Forums gamedev threads.
Just got my second Greenlit game approved
workging on a gay ironic meme pixel anime platformer
What engine/framework has the best UI support, while using a real language for real people? I hate implementing UI.
I want to like Godot but it really seems to discourage any scripting that isn't attached to a scene object, and that rubs me the wrongest way.
I suspect this boils down to
>how is Unity's UI system?
>how is Unreal's UI system?
Pretty awful.
If you just want to make a game, you use gamemaker. If you want to program, you program.
Language doesn't matter.
Lots of slick polish but the humour is over the top for my taste
Thanks to the guys in the last threads who gave me some pointers to pixel art tutorials. Led to some helpful stuff.
Turns out, FFTA-style portraits are really intricate, so it's probably a good idea to aim a little lower.
Thanks user.
Bumo
So this is going to be like Dwarf Fortress where they'll fucking stomp a baby if they don't get a drink right?
Depends. Are you going to make games to pander to people or are you going to make games that you want and like and releasing them so some people might also like them?