sprite thread
help me make mine better
sprite thread
help me make mine better
You'll have better luck on /vr/
What program are you using?
I would recommend upscaling it for posting to make it more viewable for most people
aseprite
You have like no visibility of any features at a small scale. The colors you have don't contrast well at all making it all mush together.
Also your proportions are bizarre. Your torso is like 75% of your character, there's no neck, your arms don't even go past the waist, your legs seem to have no knees as the groin is practically knee level.
Kind of a mess to be honest.
Cool, aseprite is great.
one thing I might recommend is take a look at your pallette.
You have a tonne of colours on this guy, and that's going to make animation difficult, but also consistency with the world you build around him.
Pick a pallette and work with it. I like DB32 a lot personally.
>jpg sprite
God why
There is literally no reason not to save sprites as gifs
jpg is just the thumbnail, it's totally png
When you keep your palette consistent and work with in it you can make a somewhat more readable character.
Also I'm going to shamelessly post one of my things.
ok thank you
im new to spriting and honestly im just looking for criticism to make it better, i know something looks off and i want to try and fix issues before i start animating it
its a png, plus its the only frame i have atm so i dont have anything else
More like there's literally no reason to use .GIF for anything.
PNG, TIFF and SVG are the only formats you need.
heres what my pallete looks like atm
Fuck, I'm retarded.
I forgot it changes the format for the thumbnail, and it was incomprehensible from the catalog, my bad.
Sprites are still smaller on gifs. Pretty much anything with under 256 colours is better on gif than png, and if you've got over 256 colours on a spite like that something's gone horribly wrong.
If you want to make something look professional you need to draw it out before you commit it to a sprite. Good sprites come from a good foundation and unless you want your style to match "I want to be the guy" you'd be better served doing some artwork ahead of time to get a feel for how things will look in motion, different key frames, ect.
Some people use a mannequin, model, action figure, and some just free hand it but just jumping immediately into a sprite usually doesn't work too well.
>4 different dark reds
>3 different light reds
>6 different shades of purple
>3 skins tones
>4 different browns
>so many different greys/blacks
Your pallet is a mess senpai.
i have a sketchbook with lots of animations and concepts, most of them are shitty because im bad at drawing but i have a pretty good idea of what i want
yeah i know, the problem is i made the sprite before i chose a pallette so i need to go back and fix all of the colors and make it better
If you're concerned about a few kilobytes then something is horribly wrong.
>bad at drawing
Sprite work is drawing. Just practice, practice, practice, because no tip is going to help if your fundamentals aren't good.
I was in the process but then I realize this thread would 404 before I finished it and I got bored.
I got vidya to play instead.
lmao its cool thanks anyways
shit dog, that looks way cooler than my lazy edit