What you don't like about the remaster

I don't know about anyone else but the jumping physics annoy me. In the original crash, jumping on a floating platform caused the platform to dip down before springing back up, then plummeting offscreen again. When you jumped on an enemy, they would actually increase in size slightly, before disappearing into the floor. I actually liked this and it looks a lot less satisfying in the remaster.

so you know what I'm talking about

here is original: youtube.com/watch?v=5_msRkJjQwI
remastered: youtube.com/watch?v=K2Fo3Ip5Myc go to 13:14

Other urls found in this thread:

rpgsite.net/interview/4971-nier-automata-interview-square-talks-rpg-systems-and-the-platinum-partnership
youtu.be/QkhDrngAQZ0?t=55s
twitter.com/NSFWRedditImage

>nostalgia babies upset Clancy Brown didn't reprise his role as Dr. Cortex
>tfw you prefered Lex Lang's Cortex all this time

It looks like shit. Thats my problem with it.

I think it looks fine

I'm looking forward to these remasters

Played the shit out of these games but never beat them 100%

its just not the same

and it tries very hard to be the same but at the end of the day it just doesn't give me the same feeling as the original in any way

they should've just made an all new game in the series and it would've been better

Tawna isn't busty enough.

>nostalgia babies

i dont like that sony is too much of a pussy bitch to make a new crash bandicoot game so instead they take the lazy route and remaster the old ones.

>He's asking for a new game
>This makes him a nostalgia baby

So this means you must be retarded.

What I do like about the remaster is being able to play it on PC

>i dont like that sony is too much of a pussy bitch to make a new crash bandicoot game

Except the guy who leaked Crash Bandicoot remaster said Sony Japan has a new Crash Bandicoot game in development

i will believe it when i see it

Its not coming on PC though

>Activision
>Not-Multiplatform
Say what you want but it's coming

Because believe it or not, I'M WALKING ON AIR.

A little too clean some places, a little too bright in others, a little too bloomy as well. Overall, looks great. People who want cel shading can go fuck themselves.

Also, Crash is adorable with his new look and animations, which is good. Fur could be trimmed a little bit on some parts of his body, but I strongly oppose those who want it completely removed.

Somewhat disappointed with the music.

Sony Japan? Fuck off. If that's true then Crash is in for another shit show.

you mean to say, she isnt thick enough. That ass is just disappointing.

>No "Only on Playstation" logo on boxart

At least there'll be more fanart of her now.

Can't say that. Thick means morbidly obese, now that the body positivity movement has gained popularity.

It also says RP. It's a mockup. And I hope it isn't thw final boxart either. Looks kinda bland and centered.

nah, tawna was never about the ass

it's about BIG FAT BANDICOOT TITTIES

If it weren't exclusive they would have said it from the start

>PC version released
>within the first few days there's already alternate Tawna models and texture packs
>most of the major grievances with the footage thus far will just be modded away by the community

And yet, Pasadena Opossum will still have nothing.

It looks like a shitty homogenized Unreal Engine 3 game and lacks the charm of the original.

>Announced at Playstation Experience
>The same fuckers who said Nier Automata is exclusive

They want to make it seem as exclusive as possible

God bless PC

It's from the official site fampai

Cranking up the contrast and crushing the blacks a bit would do a lot.

The model looks like they based it shot for shot off of the PS1 model (which itself was riddled with limitations) and removed all the interesting edges and defined lines.

So now you have a model that's both super low detail compared to concept art, and at the same time more detailed. His muzzle shade doesn't hook to his cheekbones (because he doesn't have them, it's too faithful to the PS1 model) and I know they were just trying to get into the spirit of things, but his mouth isn't supposed to just hang down like that when it opens. Crash's mouth isn't wider at the bottom than at the top. Nobody's is really, because it generally looks hellish. It especially looks bad considering his teeth are 2x smaller than usual.

Main complaint so far.

>>The same fuckers who said Nier Automata is exclusive
It was until Square decided to put it on other platforms

When has Activision before have announced a game for only one platform that was actually multiplatform?

crash is gay

Jungle looks a little plastascene-ey, it's not like the originals were Dark with no light penetrating the foilage or anything. Oh and N Gin looks kind of shitty but at least he's a ginger manlet again.

Heavy Machinery looks great...though that's due in part the original being one of the first levels made and basically being a flat concrete wall.

Because she's literal garbage.

It looks glorious

You want him to fill your ass with bandicum?

No they just hadn't announced it, the Steam version's been planned since the beginning according to interviews.

Sure it hasn't happened before but just like how Activision lets timed content come out for Xbox/Playstation they must have done a timed exclusive deal for the remasters.

...

But shes a cute tho, take that back.

I feel like this clip is a bad example. In some ways the first one looks better and the remaster seems like it's lacking something (this is subjective).

Show me this interview you speak of

Twinsanity Crash had the best crash design. Fact.

They need to redo the boulder. It looks to clean and not very threatening.

>should of made a new game in the series and it would've been better
>crash wrath of cortex was garbage
>crash twinsanity was garbage
>crash mutant series was fucking garbage

gee i wonder how making a new game turned out?

it's a giant boulder rolling to crush you

that's pretty threatening by itself

>the remaster seems like it's lacking something
It's lacking Aku Aku

Holy shit you retarded sperg do you not know how to use Google?

>Yosuke Saito: Platinum Games are known in Japan as a great developer, but I think they might even be a little bit more popular in the West. I wanted this game to be more available for everyone worldwide. In Japan, not many people play video games on PC, but we've heard that there's many, many gamers who play on PC in the West. We always wanted to - we started planning for a PC version from the very start of the project.

Here's your source faggot
rpgsite.net/interview/4971-nier-automata-interview-square-talks-rpg-systems-and-the-platinum-partnership

I like how you can see the sky now. But it's way too bright.

Sony has the publishing rights to Crash 1-3, so how would it come to PC?

Kys

I would actually agree with this if not for crash 2

The mouth is wrong

Show me where it says the have the rights to the remaster? It's being published by Activision not Sony.

none of those games were made by Naughty Dog

I thought you were taking about Crash

Also see

People need to realize it could have easily looked far worse then this.

Sometime you just got to be thankful for that.

>In before it's-better-than-nothing

What I meant by threatening was that is that it should look as scary as it did in the first game. when I was little, the boulder levels scared the crap out of me because of the noise and its texture. The new one looks like a marble.

You can't just slap new textures on it and suddenly get all the rights, its still technically Crash Bandicoot 1

this clip has the same problems though

I'm guessing she's probably a better fit for Crash than Tawna, but I never liked her design that much.

>that level where you had to get through before your firefly thing runs out
>it gets fucking dark when it runs out
>the remake will be lighter so you can pretty much see without it.

I just hope they dont make the slippery climb level easier.

not him but that one looks a lot better imo, its still dark and gives the right atmosphere but has some nice modern touches

It looks great. The real reason Sup Forums hates it is
>sony
I gurantee you if it came out to PC, this reddit outpost would love it.

>Temple level's gimmick is literally being really fucking dark

I don't know if this a liability thing for eyestrain or what. Maybe the engine just can;t into lighting.

I don't speak for the rest of the board (but you're probably smart enough to know that), I don't like it because of what this user has posted. Not up to snuff, might be too early to tell, but I can't see them making drastic changes to the updated visuals that move them closer to the originals and less away from a Unity/UE4 fangame. Which is a shame, because I'd love to have Crash 1 be playable nowadays.

crash fits tawna perfectly

and by fits i mean fits into the curve of her tits

>lacks the charm of the original
I swear this is the go-to phrase people come up with when they can't properly articulate that their nostalgia is the basis for their criticisms. Like, by all means, have a preference, but calling a game's aesthetic "generic" just because it's been modernized is ridiculous. Crash's original art style was hardly anything unique at the time, and the only reason it feels different in retrospect is because the time period for that level of technology was extremely brief.

I agree, my problem is that the environment looks too clean. There needs to be more texture on the floor, pillars, etc. Make some moss, debris-- dirty it up a little bit.

i don't see it play the originals if you hate what they are doing, im gona love it for fixing the save system in 1

But they turned the dark stone into bright white stone, it doesn't give the same spooky menacing dungeon vibe at all.

Also the new UI looks like it's from a mobile game or something, it looks like a cheap knock-off.

Webm related, they took the dripping acid and the frozen pipes and turned them into a bloomy mess. It's almost like they have no idea what they're doing

call me whatever the fuck you want but I actually prefer the original version. I don't have anything against the remaster and would probably buy it, but the original temple looks better

>But they turned the dark stone into bright white stone, it doesn't give the same spooky menacing dungeon vibe at all.

No, instead it gives the feeling of being in an ancient egyptian tomb.

>It's almost like they have no idea what they're doing
the castle machinery/heavy machinery levels actually look very good

The machinery levels are probably the ugliest shit in the game. It's an improvement.

>tfw only ever played 2 + warped a lot and have no nostalgia for the first game

>Webm related, they took the dripping acid and the frozen pipes and turned them into a bloomy mess

welcome to next gen

same, but playing 1 later as a kid really made things different.

those fire/ice pipes look so lazily done, just red/blue, the old ice at least has icicles hanging off of it

You're not missing much besides some catchy music and the great fight against the mobster dude.

2 is the best game anyway

The mouth looks so formless and hamfisted.

intentionally ugly

you can pretty clearly see in the first part it's supposed to be a run-down shithole with peeling paint and rusted conveyor belts, which the new version misses entirely in favor of bloom and rivets

I can't judge until I have it in my hands. Honestly, I'm just glad they aren't try-harding to make it into a story-driven franchise with extended cutscenes and dialog for Crash. It may look a little cheap, but I feel like it can only do Crash 1 justice as far as control goes. Love that game, but it is STIFF, And if they remove some of that old bullshit that made it so hard to 100%, I'll be satisfied.

Looks like Disney took over development for the game where is the darker style of the 90s in this game it is not there and it is a laughing stock compared to the original

>And if they remove some of that old bullshit that made it so hard to 100%

git gud

Good fix.

The level is more of a futuristic one than the PS version.

Naw man. I mean, it's kinda fun to get with a bro and try to 100% something that stupid hard, maybe make a drinking game of it or something, but on your own it's pretty unfun. Especially since the reward for doing it is so lackluster.

Not that user but I see where he's coming from. I mean neither is this one and it's already looking way better than all those titles combined. I think this is the best thing for this series right now. A new game wouldn't solve anything wrong with the series right now. It'd just be another mediocre installment in a zombie franchise. This is the best play for crash at the moment.

>that atrociously ugly motion blur

I couldn't even make it to 3 minutes in. Why the fuck would they do that.

Can't you belly flop in the new game? This LPer is incompetent

This. Abe's Oddysee's remake had the same problems.

youtu.be/QkhDrngAQZ0?t=55s

I just hope there will be the possibility to switch between old and new like in Monkey Island remastered. I'd love to

Let's be honest that's fucking stupid since it should have been Mayan/Aztec like the original games.

Yeah. The original looks like a huge fuckoff piece of stone while the new one looks like a cricketball.

No because that didn't exist until crash 2

Apparently it's only in the B-Roll. It's off in gameplay.

Fuck the larger teeth.

He just needs a little more smile in the corners of his mouth.

WE WUZ BANDIKANGZ

Are you autistic manchildren serious? Your nitpicking is getting this bad Sup Forums. Please take note.