I've heard a lot of people say that the Changeling is the "true" main character in Pathologic. What exactly is the point of the game then? When faced with a catastrophe, ignore science and leave it to the chosen one to use their magic powers to save everyone?
I'm sure I am missing something but this is the first game that I've played that is definitely 2deep4me.
The point is, kids are playing favourites and we all want a happy ending without sacrificing anything
Alternatively, life is frail as fuck but a sacrifice of a few can be more meaningful than applying cold, hard facts to the situation and trying to work only on the big picture
I honestly don't think there's much of a lesson to be learned here. The game is impenetrable and deep when it comes to steppe lore but it's not trying to force any moral upon the players
Asher Richardson
I don't think there's supposed to be a "true" or "correct" ending to the game. It's up to the player to choose what they think the best solution is.
Thomas Brown
Point is absolutes are for faggots, truth is out there somewhere in the middle of it and sacrificing rotten apples for the betterment of society is not that bad of a thing.
Also it's just a game Everything is a game
Carson Reed
The point is who you agree with of the three main characters. They each represent different views of a problem and the solution. Bachelor is the aggressive, but progressive sort. The Butcher (Hierophant, I think), is the more level-headed, but idealistic kind of character. The changeling believes in harmony above all else, even when many have to suffer to achieve it.
Levi Diaz
>The Butcher (Hierophant, I think)
Haruspex seems to be the definitive translation here
To keep the thread alive, how is Marble Nest treating everyone?
Easton Johnson
Oh cool, it's a Pathologic thread. I'm currently working on my first Bachelor playthrough and really loving the whole game. I've just started day three and I'm not sure what to expect from here on out.
Thomas Myers
Daniil gives you an outsiders perspective and the first narrative layer.
Artemy gives an insiders perspective, expands the first layer narrative and is where you'll likely get the second narrative layer (possible on daniil though).
Clara gets you the third narrative layer and is Ice Pick constantly fucking with you.
Gabriel Ramirez
I felt like the game did a good job at presenting two solutions that both had their positives and negatives with the Bachelor and the Haruspex playthroughs. In the Changeling route though she gets to preserve BOTH the polyhedron and the town while only sacrificing 7 people who are okay with being sacrificed anyway. It definitely feels like it is supposed to be the "objectively" better ending.
Lincoln Rivera
I love jumping in puddles and want to play the finished game.
Carson Bennett
Artemy is also basically an outsider though, he was only born in the town but left when he was very young.
Bentley Bennett
Fucks sake... Pathologic thread and I need to go to sleep.
Hope all the Steppe-bros are ok today.
Adrian Lopez
He's more deeply connected though, fits with the focus on Steppe tradition compared to Daniil's complete outsider perspective.
Chase Jackson
I thought it was great. The changes they've made from the original are really interesting - I like the idea of having to deal with the town committee yourself, instead of delegating everything to Victor and Saburov.
The only real complaints I can think of are how vague the combat system was, and the performance in general.
Aaron Perez
What kind of load times were you getting? I was at about 40 seconds to the menu and a further 30 seconds to ingame.
Andrew Jones
Pain and confusion. Frustration and anger.
Kevin James
Is Marble Nest long enough to give an idea of how the full game is going to be paced? The fetch quests coupled with a slow-ass character were the worst part of the original game.
William Ross
>Haruspex seems to be the definitive translation here Agreed. >Who is called the Haruspicus? One who tells the future by the guts, he knows that the body is similar to the Universe. >How is The Marble Nest treating everyone? I haven't even started it yet, since I've been putting off a playthrough of the HD Rerelease and decided I should probably do that first. I'm just about to start.
>I've just started day three and I'm not sure what to expect from here on out. Only hope, suffering and despair. You're at the point where things start getting really good, though.
>Hope all the Steppe-bros are ok today. I'm good, Actor, I just woke up, usually it's the other way around for me Have a comfy sleep.
Matthew Diaz
Pre-alpha, guy
Adam Powell
You can save both as all three characters though...
Clara gets the hidden, hidden ending though.
Robert Bell
Right, but you can only do that if you choose Clara's solution to the problem.
Parker Barnes
Day 3 is where it gets rolling. If you enjoyed yourself so far, you're in for a ride.
Here's a newbie guide
Jason Butler
After finding out a little more about Nikolay's childhood injury, maybe he was using the game as a healing process, or to continue memories from that time?
Ryan Parker
I haven't played Marble Nest, I'm saying that the original game was slow as fuck.
Bentley Hill
Why is chibi Eva so cute? Why is Eva so cute in general, Steppe-bros?
Please delete this, Lara is not for lewd. Also you probably shouldn't be posting that without spoilers in a thread where there are new people trying the game.
Hunter Parker
Maybe even giving in to failure? It's a perfectly legitimate end as well?
Nicholas Rivera
Meant to quote:
Jonathan Morgan
Hopefully we can have some more threads over the weekend. Can at least be awake for them.
Anyone been revisiting Classic HD after spending time with Marble Nest? It's like revisiting the scene of a crime and hoping that I can put things right in the future.
Here's your required Anna, Actor.
Nathaniel Williams
I wasn't timing it, but probably somewhere around 2-3 minutes. My computer is pretty shitty, but setting the graphics to "simple" resulted in an acceptable framerate.
Christopher Richardson
Marble Nest is even slower. Sprinting is the speed of old diagonalrun and eats up your stamina, even if that is not implemented yet
But it seems like this time there'll be more activities to eat up your time than running from A to B so maybe they'll pace it diffrently.
Henry Flores
>the (90% of ingame quests) was the worst part of the game So what was the best part? Surviving?
Matthew Hughes
I kept playing because of the dialogue, world-building and atmosphere. I did consider quitting several times, once you learn how to play it stops being tense and hard and just becomes tedious.
Ethan Morgan
For me the worst part is probably how maze-like the city is. I know the map by heart now and I still take wrong turns at the same spots over and over because my muscle memory won't stop fucking me over
Jose Gonzalez
>It's a perfectly legitimate end as well? It is the natural conclusion of events, if you want to think about it like that instead of with Science and Logic, like a true hero!
>Hopefully we can have some more threads over the weekend. Can at least be awake for them Yeah, hopefully. I've been enjoying how many we've had lately. I'm hoping to do that after I play them both (go back to the Classic HD), but it'll be a while yet. Thanks, Steppebro. That's a rare Anna. Anna is cute!
Parker Harris
Has anyone played tabletop yet? Is there any non-russian video of people playing?
I'm a sucker for tabletop games but so far i'm too poor for it.
Ian Lopez
There's a version for Tabletop Simulator, if you have that.
Leo Campbell
I can understand where you're coming from, but it's a fairly difficult problem to solve. I mean, the tension in the game comes from trying to do everything you need to - quests, gathering supplies to survive, balancing different survival needs/attributes and travelling - and it would be very difficult to keep that if you increase the walking speed. There's a good dev update (I think for the Kickstarter, I'm not sure if it was on their blog) where they talk about how you could do that, but then you'd need to make the Town bigger or travel more difficult to keep the pacing. And sure, once you know what you're doing gathering supplies can be a lot easier, but there a lot of days and quests that are difficult because of time constraints alone - not to mention how if you start saving less, even gathering supplies becomes a more challenging prospect.
>>For me the worst part is probably how maze-like the city is. I know the map by heart now and I still take wrong turns at the same spots over and over because my muscle memory won't stop fucking me over >those two dead-ends that don't look like dead-ends, near Isador's and Ospina's houses, put there just to fuck you over when you're in a hurry I love it.
>Has anyone played tabletop yet? Is there any non-russian video of people playing? I've got it, but I haven't picked it up from the post office yet. I'll post some pictures of it when I pick it up, but I don't have anyone to play with anyway.
Aaron Sanchez
You're shitting me, for real? As a paid module or what?
My roommate got TTS
Ethan Cox
Trying to figure out what the Haruspex is holding in this art.
Also, that pose is too badass for Danko.
Michael King
No such thing as too badass for Danill "Shut the fuck up and let me help you" Dankovsky
Lincoln Hill
Bachelor best boy
Elijah Watson
...
Dominic Hernandez
Done with Bachelor and 85% through with Artemy. Do all three characters have the exact same secret ending? Just need a yes or a no here for Artemy and Clara compared to bachelor.
Xavier Garcia
>Trying to figure out what the Haruspex is holding in this art. I believe it's a pair of long knives/machetes, as befitting his ''KNOW AND CUT THE LINES'' personality. >Also, that pose is too badass for Danko. Nothing's too badass for Daniil ''Gun-god' ''Science and Reason'' ''Defeat the Undefeatable Foe'' Dankovsky
Delete this right now, Odonghe Seriously, there are new players in the thread, or at least there were Daniil is the best boy, though.
Jack Cook
I think the dialogue is slightly different. The gist of it is the same.
Grayson Barnes
I'd be sceptical of any claim that there is a true character or a true ending Each character's 'best' ending occurs when you could make any choice, but you make the choice your character would make. In other words, it's a triumph of agency and not just because you let other adherents die and thus were confined to your character choice or the shit end. As the Haruspex says in the pre-game metaspiel, will makes any choice the right one. Klara's playthrough was a trip (especially in the original translation) but I don't think there's anything canonical or essentialistic about her quest to establish the humbles religion.
Jayden Butler
What makes her scenario special in the original translation?
Jack Lee
It's a garbled mess, especially when you have to start looking for Clara every day or let a section become perma-plagued
Jeremiah Wood
yep, it's like someone put thousands of vague incomprehensible metaphors through babelfish, but it had a certain charm and you got used to the logic of it
I've played through it several times. It's fast, and every time it's really close as to who wins. Most times it's one turn from someone winning and then the plague shows that it won. Or everyone knows that the plague is about to win and someone pulls some cards out of their ass to block it and proceeds to win themselves a turn later