I've heard a lot of people say that the Changeling is the "true" main character in Pathologic...

I've heard a lot of people say that the Changeling is the "true" main character in Pathologic. What exactly is the point of the game then? When faced with a catastrophe, ignore science and leave it to the chosen one to use their magic powers to save everyone?

I'm sure I am missing something but this is the first game that I've played that is definitely 2deep4me.

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The point is, kids are playing favourites and we all want a happy ending without sacrificing anything

Alternatively, life is frail as fuck but a sacrifice of a few can be more meaningful than applying cold, hard facts to the situation and trying to work only on the big picture

I honestly don't think there's much of a lesson to be learned here. The game is impenetrable and deep when it comes to steppe lore but it's not trying to force any moral upon the players

I don't think there's supposed to be a "true" or "correct" ending to the game.
It's up to the player to choose what they think the best solution is.

Point is absolutes are for faggots, truth is out there somewhere in the middle of it and sacrificing rotten apples for the betterment of society is not that bad of a thing.

Also it's just a game Everything is a game

The point is who you agree with of the three main characters. They each represent different views of a problem and the solution. Bachelor is the aggressive, but progressive sort. The Butcher (Hierophant, I think), is the more level-headed, but idealistic kind of character. The changeling believes in harmony above all else, even when many have to suffer to achieve it.

>The Butcher (Hierophant, I think)

Haruspex seems to be the definitive translation here

To keep the thread alive, how is Marble Nest treating everyone?

Oh cool, it's a Pathologic thread. I'm currently working on my first Bachelor playthrough and really loving the whole game. I've just started day three and I'm not sure what to expect from here on out.

Daniil gives you an outsiders perspective and the first narrative layer.

Artemy gives an insiders perspective, expands the first layer narrative and is where you'll likely get the second narrative layer (possible on daniil though).

Clara gets you the third narrative layer and is Ice Pick constantly fucking with you.

I felt like the game did a good job at presenting two solutions that both had their positives and negatives with the Bachelor and the Haruspex playthroughs. In the Changeling route though she gets to preserve BOTH the polyhedron and the town while only sacrificing 7 people who are okay with being sacrificed anyway. It definitely feels like it is supposed to be the "objectively" better ending.

I love jumping in puddles and want to play the finished game.

Artemy is also basically an outsider though, he was only born in the town but left when he was very young.

Fucks sake... Pathologic thread and I need to go to sleep.

Hope all the Steppe-bros are ok today.

He's more deeply connected though, fits with the focus on Steppe tradition compared to Daniil's complete outsider perspective.

I thought it was great. The changes they've made from the original are really interesting - I like the idea of having to deal with the town committee yourself, instead of delegating everything to Victor and Saburov.

The only real complaints I can think of are how vague the combat system was, and the performance in general.

What kind of load times were you getting? I was at about 40 seconds to the menu and a further 30 seconds to ingame.

Pain and confusion. Frustration and anger.

Is Marble Nest long enough to give an idea of how the full game is going to be paced? The fetch quests coupled with a slow-ass character were the worst part of the original game.

>Haruspex seems to be the definitive translation here
Agreed.
>Who is called the Haruspicus? One who tells the future by the guts, he knows that the body is similar to the Universe.
>How is The Marble Nest treating everyone?
I haven't even started it yet, since I've been putting off a playthrough of the HD Rerelease and decided I should probably do that first. I'm just about to start.

>I've just started day three and I'm not sure what to expect from here on out.
Only hope, suffering and despair.
You're at the point where things start getting really good, though.

>Hope all the Steppe-bros are ok today.
I'm good, Actor, I just woke up, usually it's the other way around for me
Have a comfy sleep.

Pre-alpha, guy

You can save both as all three characters though...

Clara gets the hidden, hidden ending though.

Right, but you can only do that if you choose Clara's solution to the problem.

Day 3 is where it gets rolling. If you enjoyed yourself so far, you're in for a ride.

Here's a newbie guide

After finding out a little more about Nikolay's childhood injury, maybe he was using the game as a healing process, or to continue memories from that time?

I haven't played Marble Nest, I'm saying that the original game was slow as fuck.

Why is chibi Eva so cute?
Why is Eva so cute in general, Steppe-bros?

Please delete this, Lara is not for lewd.
Also you probably shouldn't be posting that without spoilers in a thread where there are new people trying the game.

Maybe even giving in to failure? It's a perfectly legitimate end as well?

Meant to quote:

Hopefully we can have some more threads over the weekend. Can at least be awake for them.

Anyone been revisiting Classic HD after spending time with Marble Nest? It's like revisiting the scene of a crime and hoping that I can put things right in the future.

Here's your required Anna, Actor.

I wasn't timing it, but probably somewhere around 2-3 minutes.
My computer is pretty shitty, but setting the graphics to "simple" resulted in an acceptable framerate.

Marble Nest is even slower. Sprinting is the speed of old diagonalrun and eats up your stamina, even if that is not implemented yet

But it seems like this time there'll be more activities to eat up your time than running from A to B so maybe they'll pace it diffrently.

>the (90% of ingame quests) was the worst part of the game
So what was the best part? Surviving?

I kept playing because of the dialogue, world-building and atmosphere. I did consider quitting several times, once you learn how to play it stops being tense and hard and just becomes tedious.

For me the worst part is probably how maze-like the city is. I know the map by heart now and I still take wrong turns at the same spots over and over because my muscle memory won't stop fucking me over

>It's a perfectly legitimate end as well?
It is the natural conclusion of events, if you want to think about it like that instead of with Science and Logic, like a true hero!

>Hopefully we can have some more threads over the weekend. Can at least be awake for them
Yeah, hopefully. I've been enjoying how many we've had lately.
I'm hoping to do that after I play them both (go back to the Classic HD), but it'll be a while yet.
Thanks, Steppebro. That's a rare Anna.
Anna is cute!

Has anyone played tabletop yet? Is there any non-russian video of people playing?

I'm a sucker for tabletop games but so far i'm too poor for it.

There's a version for Tabletop Simulator, if you have that.

I can understand where you're coming from, but it's a fairly difficult problem to solve. I mean, the tension in the game comes from trying to do everything you need to - quests, gathering supplies to survive, balancing different survival needs/attributes and travelling - and it would be very difficult to keep that if you increase the walking speed. There's a good dev update (I think for the Kickstarter, I'm not sure if it was on their blog) where they talk about how you could do that, but then you'd need to make the Town bigger or travel more difficult to keep the pacing.
And sure, once you know what you're doing gathering supplies can be a lot easier, but there a lot of days and quests that are difficult because of time constraints alone - not to mention how if you start saving less, even gathering supplies becomes a more challenging prospect.

>>For me the worst part is probably how maze-like the city is. I know the map by heart now and I still take wrong turns at the same spots over and over because my muscle memory won't stop fucking me over
>those two dead-ends that don't look like dead-ends, near Isador's and Ospina's houses, put there just to fuck you over when you're in a hurry
I love it.

>Has anyone played tabletop yet? Is there any non-russian video of people playing?
I've got it, but I haven't picked it up from the post office yet. I'll post some pictures of it when I pick it up, but I don't have anyone to play with anyway.

You're shitting me, for real? As a paid module or what?

My roommate got TTS

Trying to figure out what the Haruspex is holding in this art.

Also, that pose is too badass for Danko.

No such thing as too badass for Danill "Shut the fuck up and let me help you" Dankovsky

Bachelor best boy

...

Done with Bachelor and 85% through with Artemy. Do all three characters have the exact same secret ending? Just need a yes or a no here for Artemy and Clara compared to bachelor.

>Trying to figure out what the Haruspex is holding in this art.
I believe it's a pair of long knives/machetes, as befitting his ''KNOW AND CUT THE LINES'' personality.
>Also, that pose is too badass for Danko.
Nothing's too badass for Daniil ''Gun-god' ''Science and Reason'' ''Defeat the Undefeatable Foe'' Dankovsky

Delete this right now, Odonghe
Seriously, there are new players in the thread, or at least there were
Daniil is the best boy, though.

I think the dialogue is slightly different. The gist of it is the same.

I'd be sceptical of any claim that there is a true character or a true ending
Each character's 'best' ending occurs when you could make any choice, but you make the choice your character would make. In other words, it's a triumph of agency and not just because you let other adherents die and thus were confined to your character choice or the shit end.
As the Haruspex says in the pre-game metaspiel, will makes any choice the right one.
Klara's playthrough was a trip (especially in the original translation) but I don't think there's anything canonical or essentialistic about her quest to establish the humbles religion.

What makes her scenario special in the original translation?

It's a garbled mess, especially when you have to start looking for Clara every day or let a section become perma-plagued

yep, it's like someone put thousands of vague incomprehensible metaphors through babelfish, but it had a certain charm and you got used to the logic of it

...

steamcommunity.com/sharedfiles/filedetails/?id=803768762&searchtext=Pathologic

I've played through it several times. It's fast, and every time it's really close as to who wins.
Most times it's one turn from someone winning and then the plague shows that it won. Or everyone knows that the plague is about to win and someone pulls some cards out of their ass to block it and proceeds to win themselves a turn later

Definitely would recommend