The next time you play a game with an immersive world, try not looking at the minimap for 15-30 minutes. You'll realize that you notice a lot more landmarks, paths, turns, and other neat little details in the world.
Most of the time I play a game with a minimap I fall into the trap of looking at the minimap 99% of the time just to get to where I'm going all the time.
This is probably the best feature of the souls series is their complete removal of minimaps.
>witcher 3 >try to find way to next quest marker >intensively stare at minimap and move around like playing pacman
all graphics become meaningless at this point
Blake Martinez
fuck, i know you're right dude, but i just can't imagine not looking at it. i honestly wish games did remove it, because i don't have the willpower to keep myself from using it. the problem is, you also run the risk of missing content or getting lost which is frustrating. i'm trying to imagine playing witcher 3 without a map and i'm pretty sure i'd get lost or stray way too far.
Dylan Anderson
Technically nothing matters in a video game.
Hunter Price
I agree with you but I think nowadays people just don't want to be immersed, they need to have the directions to the next exciting event. And I can understand that, most people don't have that much time for videogames.
Gabriel Powell
What's the point of even having an open world then, just go with a menu/lobby system for the next place you're gonna go.
Asher Reyes
it's just as bad when it comes to being easy mod, but skyrim doesn't have a mini map
so if the best selling rpg ever doesn't need one, it doesn't seem to be important for sales
Jace Adams
Skyrim has a map at start, spoils everything, just like in witcher 3.
game should have map fragments you could buy and cheap ones would be just small inaccurate pieces that are hand drawn.
Adam Roberts
you dumbas he is right
Back in the day you would get a vague description of where you had to go to do something
so you had to pay attention to everything
what is killing the game are the quest pointers.
You want to see how big of a deal that shit is?
Play divinity original sin as it came out then play the ehanced edition
it makes such a big difference they ruin everything
Owen Wood
Just stick a paper over corner of your screen where minimap is.
As for the thread topic, I've played Mad Max without using map at all because it would crash the game and it was immersive as fuck, navigating the desert just using the landmarks on the horizon
John Turner
It still has a compass that points exactly where you need to go, though.
Carson Stewart
>fallout 4 quests at start >small flash video spoils whole quest >every quest had one
Evan Carter
minimap is not the problem, compass is
look at morrowind's minimap, look how little information it provided
Joshua Cruz
>game should have map fragments you could buy and cheap ones would be just small inaccurate pieces that are hand drawn.
I like that idea, makes you spend money on quests if you can't find where to go by yourself. Like some sort of hint for gold.
Gabriel King
Underrail has no in-game map or minimap. It was weird at first not being able to rely on them especially as the game world is an incredibly dense multi-level underground labyrinth but it works brilliantly imo. It's actually satisfying learning to navigate the world without any assistance.
Christian Wilson
I'd say a combination of quest pointers and minimaps both ruin immersion, but in different ways.
I haven't played EE yet, but original Divinity Sin was fantastic. I got lost all the time until I uncovered every bit of fog I could.
Thomas Hall
I honestly thing mini-maps should be disabled for MMO's and other online RPG's by default.
Just having to stop a random passerby to ask him for directions to somewhere is a very comfy feeling in an mmo.
Jacob Wood
I remember back a long time ago, I played a game called The 4th Coming, a shitty little MMORPG.
What stuck with me from that game throughout the years is that the in-game map was just a static image, it didn't show your location on it or anything.
Having to navigate the world by landmarks really added to my immersion, and turned an otherwise mediocre game into something I still remember to this day.
Haven't found another game that did anything similar.
Landon Parker
Too bad witcher 3 is a shit game and the NPCs are too lazily written to give you directions to your objective, not that the world isn't just bland shit anyways.
Michael Nelson
Mad Max has way points, which are even worse.
Josiah Smith
That something that really hit me about Wrath. Back when I leveled during vanilla we only went with quest descriptions, and by Wrath you had this.
Jeremiah Powell
they had quest mods as early as vanilla, so many people used them. that's why it got integrated
Jackson Jones
I'm really glad Dragon's Dogma doesn't really have this problem since the quest markers are arbitrary and useless anyways, just shut off the minimap and it makes almost no difference aside from not knowing the geography around corners.
Benjamin Sanchez
I actually kinda agree.
Also I think overworld maps could be limited more. Right now in pretty much every game, the map is basically a GPS that shows you exactly where you are. But I think it would be fun if you had a map that was basically like a real paper map, with no personal indicators, and you just had to work out where you were from your surroundings.
Daniel Murphy
nono its the quest pointers look at morrowind and skyrim same shit. In morrowing you got the description of the palces you were supposed to go while in skyrim its just one sentence go kill x and a pointer appears in the world map
Caleb Brooks
Would you rather that there was no map, until you go and buy one from the vendor, and then its an item in your inventory that you use to bring up a static image on the screen, and you have to guess where you are and where you want to go, and navigate the world like an explorer would?
The video game industry is fueled by casuals.
Nathaniel Thomas
What the fuck is this Sup Forums
90% on topic discussion
Julian Jackson
Still not as bad though. I found most people explored a lot more in Skyrim than in any other game because of the lack of clear directional map.
James Bell
>story says he hid the treasure to unknown location somewhere in northern hemisphere >objective: Find super secret hidden treasure >it's here under this rock and here are the GPS coordinates
Blake Nguyen
Stop bumping shit threads.
I agree, navigating Novigrad in TW3 is much easier if you just look at what's in front of you and memorize what the buildings look like, rather than just following the minimap path.
Joseph Brown
wow is an extremely large open world mmo, dark souls isn't and has limited paths so you cannot get lost. mini maps are a blessing in many kinds of games, not necessary but god damn does it make a difference.
Jaxson Jenkins
Mah man, still remember playing that shit on my 56k connection. Good times
I remember that Dragon giving me my first gold
Wyatt Harris
I wouldn't say Morrowind is a good example of this. The in-game directions were utterly vague and useless, so a good minimap or map would had actually improved things. The simple map that came with the manual, although it omitted a lot of details was actually more useful.
Landon Turner
WoW could've been better to navigate with signs on all the roads, and being able to ask people for questions, they could answer "follow the road south, then go down the river and look for a tower" or something. You know, exploration and adventure and shit.
Juan Bell
>The in-game directions were utterly vague and useless ? Why haven't you played Morrowind?
Nathaniel Gomez
We need to go back.
Jason Powell
Morrowind has plenty of vague directions, and some literally wrong directions.
Camden Miller
1. Souls games aren't open world that's why it doesn't need mini map 2. These games are designed in mind that you WILL use minimaps so sometimes you put yourself in a rather big disadvantage by not using them
I agree with you though, I'd rather navigate by landmarks and scenery than have my eyes in the corner of my monitor 90% of the time
Blake Clark
what an idiotic thing to say. Nobody stares at a minimap 90% of the time.
Nolan Ross
Maybe Demon's Souls isn't, but the other 4 definitely are.
Lucas Ortiz
People certainly do, the worst one is for ARPG's.
Levi Carter
This was one of my favorite things about Ark despite it being kinda shitty in other regards. You had to actually landmark and orienteer a little bit to figure out where you were on the map. It was awesome but annoying with my less outdoorsy friends being unable to get used to it. I heard they recently added a marker on the map to show where you were. Was disappointment.
Kevin Turner
GPS as it's in GTA IV and many games of that genre since is the worst, you don't even think which way to take on the map, just follow the line like a mindless ant
Jaxson Hughes
I can only think of 1 wrong direction given. Care to elaborate?
Even stuff in the middle of nowhere is either marked, or "its nearby from this direction"
Elijah Martin
Why do we have this thread everyday now?
Joseph Wood
The breadcrumb trail that some console games have is a way to get rid of the mini map, and its even worse. I mean the stuff like Witcher 2's medallion, where you get a literal line to follow.
I much prefer The Division's 3D hologram map that appears around your character. Thats another way to avoid a mini map, having the actual map on screen, like Diablo 2 had it.
Aaron Morris
...
Oliver Torres
Diablo can be excused though, everything looks the same, maps can be mazelike, the whole point is just to get from point A to B as quickly as possible while killing everything, and you can't even see 10 yards in front of you.
Nathaniel King
>implying I can't walk from one end of Kalimdor/EK in my mind knowing exactly what each step of the way looks like
Any location between Tel Branora, Tel Fyr and Ghostgate
Isaiah Garcia
>and being able to ask people for questions, they could answer "follow the road south, then go down the river and look for a tower" or something. So things that happened?
Josiah Hernandez
yeah that's why I wrote it's still easy modo
thing is that the majority of players doesn't (want to) search anything and consequently popular games are built around that
Lucas Rivera
Actual instructions are "north east from here" and thats it. There are no good, detailed, context sensitive instructions.
Jaxson Cooper
Bethesda's space is just filler, it's just a waste of time.
Benjamin Evans
>tfw just leisurely walking from Booty Bay to blood elf starting area
It used to take around 45 minutes, very comfy
Leo Bell
>need to join raid in AQ >31 minute flight path time time for sleep
Lucas Lopez
...
Lincoln Watson
Unless you go out there and make it yourself, you won't get a decent modern 3d graphics rpg with 60+ hours of quality content and no handholding.
Those simply sell worse than rpgs with 30h of mediocre content and full on handholding plus a marketing budget that is at least as large as the actual development cost.
Jonathan Moore
>Tel Branora, Tel Fyr and Ghostgate Why did you expect middle of nowhere being easy to find? That is what made those quests good.
They are also marked properly in either journal, quest giver's repeatable lines, or NPC lines.
Isaiah Wilson
Walking across Kalimdor isn't as comfy because there's no one clear path nor one clear end in the north. You can start from AQ and go through feralas > desolace > stonetalon> barrens > ashenvale > darkshore for end ? or you can go from Thousand Peaks > barrens > ashenvale > fellwood> winterspring for ending.
I'm not really considering post Cata here because that fucked the whole walking roads up on both continents
Matthew Young
I might do this for Guild Wars 2. There are literally waypoints every 15 fucking feet that you can teleport to from anywhere. Disabling the minimap, map, and map travel would be the comfiest thing in the world, and might make this piece of fucking shit game a little more tolerable since I have to actually look at the art assets the designers made.
Justin Richardson
GW2 is a perfect example of great artists squandered on shittiest game designers. It's a crime that a game this beautiful is such a piece of shit to play
Ayden Smith
>They are also marked properly in either journal, quest giver's repeatable lines, or NPC lines. Hahaha. Also, nice moving goalposts.
Dylan Hernandez
no because people would just use maps online or printed and it would put you at a disadvantage in a competitive sandbox type game which is the type of game that would have a no gps map
look at dayz, no one picks up the in game map or uses it because everyone uses website maps that show you good loot spawn locations
the in game map would basically have to be just as good as any website maps people come up with to be viable
also the game would have to have a pretty good antihack because it seems easy to add overlays and shit to mmos
Brandon Anderson
Remember in operation flashpoint, the mission in which you had to navigate using the stars?
That whole game is fantastic if you enjoy navigating and exploring, you can turn off your player indicator on the map in the options
Ian Morales
>Any quest involving this location: en.uesp.net/wiki/Morrowind:Drulene_Falen You sure? I just did the mudcrab one not even 10 minutes ago, and they were exactly where I was told they were.
Good way to kill off 70% of the people playing retail WoW
I see what you mean about the minimap though, its like in Diablo 3 when I'm playing I just stare at the minimap because the screen becomes a cluster fuck of monsters and explosions in higher level rifts
Been playing Vanilla wow for a few days getting ready for Nost relaunch and you don't need the minimap as much because there isn't quest markers/marks for quest givers and if you accidentally walk into a pack of gnolls or some shit they will strip your armor off and fuck you till death
Zachary Diaz
There was no goalpost move Your statement is still >Morrowind has plenty of vague directions Which isn't really true. The vaguest shit in the game, is a Telvanni quest where you look to steal a bow.
Dominic Carter
I disagree. GTA IV and V had very memorable cities. I can navigate both without GPS and rarely ever use waypoints.
If you want to see an end to the hand-holding tendencies of maps, compasses and waypoints, then better level design is the key.
Jordan Rogers
>all that steampunk shit they forced into the lore >aether pirate faggotry >never-ending amounts of obvious SJW bullshit
GW didn't deserve this
Thomas Rogers
Depends on world design. There exists games without clear enough landmarks for such a thing to be effective.
There also exists games like Soul Reaver, where the world map is a pain to navigate, but at the least NPC's repeat their directional statements, so its a good game.
Levi Williams
I liked the steampunk shit, Asura magic technology can go die in a fire however, computers have no place in fantasy
Carson Allen
Ultima Online had a mini map so what's your point
Jayden Price
Diablo is a procedurally generated maze so yes you need a goddamn map